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63 lines
1.8 KiB
63 lines
1.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Base combat character with no AI |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef HL1_NPC_BARNACLE_H |
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#define HL1_NPC_BARNACLE_H |
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#include "hl1_ai_basenpc.h" |
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#include "rope_physics.h" |
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#define BARNACLE_BODY_HEIGHT 44 // how 'tall' the barnacle's model is. |
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#define BARNACLE_PULL_SPEED 8 |
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#define BARNACLE_KILL_VICTIM_DELAY 5 // how many seconds after pulling prey in to gib them. |
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//========================================================= |
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// Monster's Anim Events Go Here |
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//========================================================= |
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#define BARNACLE_AE_PUKEGIB 2 |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class CNPC_Barnacle : public CHL1BaseNPC |
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{ |
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DECLARE_CLASS( CNPC_Barnacle, CHL1BaseNPC ); |
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public: |
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void Spawn( void ); |
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void InitTonguePosition( void ); |
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void Precache( void ); |
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CBaseEntity* TongueTouchEnt ( float *pflLength ); |
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Class_T Classify ( void ); |
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void HandleAnimEvent( animevent_t *pEvent ); |
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void BarnacleThink ( void ); |
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void WaitTillDead ( void ); |
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void Event_Killed( const CTakeDamageInfo &info ); |
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int OnTakeDamage_Alive( const CTakeDamageInfo &info ); |
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DECLARE_DATADESC(); |
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float m_flAltitude; |
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float m_flKillVictimTime; |
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int m_cGibs;// barnacle loads up on gibs each time it kills something. |
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bool m_fLiftingPrey; |
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float m_flTongueAdj; |
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float m_flIgnoreTouchesUntil; |
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public: |
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DEFINE_CUSTOM_AI; |
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}; |
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#endif //HL1_NPC_BARNACLE_H
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