Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef GRENADE_HOPWIRE_H
#define GRENADE_HOPWIRE_H
#ifdef _WIN32
#pragma once
#endif
#include "basegrenade_shared.h"
#include "Sprite.h"
extern ConVar hopwire_trap;
class CGravityVortexController;
class CGrenadeHopwire : public CBaseGrenade
{
DECLARE_CLASS( CGrenadeHopwire, CBaseGrenade );
DECLARE_DATADESC();
DECLARE_SERVERCLASS();
public:
void Spawn( void );
void Precache( void );
bool CreateVPhysics( void );
void SetTimer( float timer );
void SetVelocity( const Vector &velocity, const AngularImpulse &angVelocity );
void Detonate( void );
void EndThink( void ); // Last think before going away
void CombatThink( void ); // Makes the main explosion go off
protected:
void KillStriders( void );
CHandle<CGravityVortexController> m_hVortexController;
};
extern CBaseGrenade *HopWire_Create( const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseEntity *pOwner, float timer );
#endif // GRENADE_HOPWIRE_H