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585 lines
17 KiB
585 lines
17 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#if defined( GAME_DLL ) |
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#include "cbase.h" |
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#endif |
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#include "ep2_gamestats.h" |
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#include "tier1/utlbuffer.h" |
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#include "vehicle_base.h" |
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#include "tier1/utlstring.h" |
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#include "filesystem.h" |
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#include "icommandline.h" |
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static CEP2GameStats s_CEP2GameStats_Singleton; |
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CBaseGameStats *g_pEP2GameStats = &s_CEP2GameStats_Singleton; |
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CEP2GameStats::CEP2GameStats( void ) |
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{ |
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Q_memset( m_flInchesRemainder, 0, sizeof( m_flInchesRemainder ) ); |
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m_pCurrentMap = NULL; |
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m_dictMapStats.Purge(); |
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} |
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const char *CEP2GameStats::GetStatSaveFileName( void ) |
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{ |
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//overriding the default for backwards compatibility with release stat tracking code |
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return "ep2_gamestats.dat"; |
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} |
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const char *CEP2GameStats::GetStatUploadRegistryKeyName( void ) |
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{ |
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//overriding the default for backwards compatibility with release stat tracking code |
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return "GameStatsUpload_Ep2"; |
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} |
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static char const *ep2Maps[] = |
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{ |
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"ep2_outland_01", |
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"ep2_outland_02", |
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"ep2_outland_03", |
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"ep2_outland_04", |
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"ep2_outland_05", |
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"ep2_outland_06", |
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"ep2_outland_06a", |
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"ep2_outland_07", |
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"ep2_outland_08", |
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"ep2_outland_09", |
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"ep2_outland_10", |
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"ep2_outland_10a", |
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"ep2_outland_11", |
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"ep2_outland_11a", |
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"ep2_outland_12", |
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"ep2_outland_12a" |
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}; |
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bool CEP2GameStats::UserPlayedAllTheMaps( void ) |
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{ |
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int c = ARRAYSIZE( ep2Maps ); |
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for ( int i = 0; i < c; ++i ) |
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{ |
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int idx = m_BasicStats.m_MapTotals.Find( ep2Maps[ i ] ); |
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if( idx == m_BasicStats.m_MapTotals.InvalidIndex() ) |
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return false; |
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} |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Destructor |
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// Input : - |
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//----------------------------------------------------------------------------- |
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CEP2GameStats::~CEP2GameStats() |
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{ |
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m_pCurrentMap = NULL; |
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m_dictMapStats.Purge(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : &SaveBuffer - |
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//----------------------------------------------------------------------------- |
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void CEP2GameStats::AppendCustomDataToSaveBuffer( CUtlBuffer &SaveBuffer ) |
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{ |
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// Save data per map. |
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for ( int iMap = m_dictMapStats.First(); iMap != m_dictMapStats.InvalidIndex(); iMap = m_dictMapStats.Next( iMap ) ) |
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{ |
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// Get the current map. |
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Ep2LevelStats_t *pCurrentMap = &m_dictMapStats[iMap]; |
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Assert( pCurrentMap ); |
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pCurrentMap->AppendToBuffer( SaveBuffer ); |
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} |
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} |
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void CEP2GameStats::LoadCustomDataFromBuffer( CUtlBuffer &LoadBuffer ) |
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{ |
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Ep2LevelStats_t::LoadData( m_dictMapStats, LoadBuffer ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CEP2GameStats::Event_LevelInit( void ) |
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{ |
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BaseClass::Event_LevelInit(); |
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char const *pchTag = NULL; |
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CommandLine()->CheckParm( "-gamestatstag", &pchTag ); |
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if ( !pchTag ) |
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{ |
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pchTag = ""; |
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} |
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m_pCurrentMap = FindOrAddMapStats( STRING( gpGlobals->mapname ) ); |
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m_pCurrentMap->Init( STRING( gpGlobals->mapname ), gpGlobals->curtime, pchTag, gpGlobals->mapversion ); |
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} |
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Ep2LevelStats_t::EntityDeathsLump_t *CEP2GameStats::FindDeathsLump( char const *npcName ) |
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{ |
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if ( !m_pCurrentMap ) |
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return NULL; |
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char const *name = npcName; |
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// Hack to fixup name |
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if ( !Q_stricmp( name, "npc_ministrider" ) ) |
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{ |
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name = "npc_hunter"; |
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} |
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if ( Q_strnicmp( name, "npc_", 4 ) ) |
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return NULL; |
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int idx = m_pCurrentMap->m_dictEntityDeaths.Find( name ); |
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if ( idx == m_pCurrentMap->m_dictEntityDeaths.InvalidIndex() ) |
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{ |
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idx = m_pCurrentMap->m_dictEntityDeaths.Insert( name ); |
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} |
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return &m_pCurrentMap->m_dictEntityDeaths[ idx ]; |
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} |
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Ep2LevelStats_t::WeaponLump_t *CEP2GameStats::FindWeaponsLump( char const *pchWeaponName, bool bPrimary ) |
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{ |
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if ( !m_pCurrentMap ) |
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return NULL; |
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if ( !pchWeaponName ) |
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{ |
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AssertOnce( !"FindWeaponsLump pchWeaponName == NULL" ); |
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return NULL; |
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} |
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char lookup[ 512 ]; |
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Q_snprintf( lookup, sizeof( lookup ), "%s_%s", pchWeaponName, bPrimary ? "primary" : "secondary" ); |
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int idx = m_pCurrentMap->m_dictWeapons.Find( lookup ); |
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if ( idx == m_pCurrentMap->m_dictWeapons.InvalidIndex() ) |
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{ |
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idx = m_pCurrentMap->m_dictWeapons.Insert( lookup ); |
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} |
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return &m_pCurrentMap->m_dictWeapons[ idx ]; |
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} |
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// Finds the generic stats lump |
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Ep2LevelStats_t::GenericStatsLump_t *CEP2GameStats::FindGenericLump( char const *pchStatName ) |
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{ |
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if ( !m_pCurrentMap ) |
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return NULL; |
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if ( !pchStatName || !*pchStatName ) |
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return NULL; |
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int idx = m_pCurrentMap->m_dictGeneric.Find( pchStatName ); |
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if ( idx == m_pCurrentMap->m_dictGeneric.InvalidIndex() ) |
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{ |
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idx = m_pCurrentMap->m_dictGeneric.Insert( pchStatName ); |
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} |
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return &m_pCurrentMap->m_dictGeneric[ idx ]; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *szMapName - |
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// Output : Ep2LevelStats_t |
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//----------------------------------------------------------------------------- |
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Ep2LevelStats_t *CEP2GameStats::FindOrAddMapStats( const char *szMapName ) |
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{ |
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int iMap = m_dictMapStats.Find( szMapName ); |
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if( iMap == m_dictMapStats.InvalidIndex() ) |
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{ |
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iMap = m_dictMapStats.Insert( szMapName ); |
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} |
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return &m_dictMapStats[iMap]; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CEP2GameStats::Event_PlayerDamage( CBasePlayer *pBasePlayer, const CTakeDamageInfo &info ) |
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{ |
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BaseClass::Event_PlayerDamage( pBasePlayer, info ); |
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m_pCurrentMap->m_FloatCounters[ Ep2LevelStats_t::COUNTER_DAMAGETAKEN ] += info.GetDamage(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CEP2GameStats::Event_PlayerKilledOther( CBasePlayer *pAttacker, CBaseEntity *pVictim, const CTakeDamageInfo &info ) |
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{ |
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BaseClass::Event_PlayerKilledOther( pAttacker, pVictim, info ); |
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if ( pAttacker ) |
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{ |
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StatsLog( "Attacker: %s\n", pAttacker->GetClassname() ); |
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} |
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if ( !pVictim ) |
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{ |
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return; |
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} |
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char const *pchVictim = pVictim->GetClassname(); |
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Ep2LevelStats_t::EntityDeathsLump_t *lump = FindDeathsLump( pchVictim ); |
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if ( lump ) |
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{ |
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++lump->m_nBodyCount; |
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StatsLog( "Player has killed %d %s's\n", lump->m_nBodyCount, pchVictim ); |
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CPropVehicleDriveable *veh = dynamic_cast< CPropVehicleDriveable * >( pAttacker ); |
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if ( !veh ) |
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veh = dynamic_cast< CPropVehicleDriveable * >( info.GetInflictor() ); |
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if ( veh ) |
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{ |
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CBaseEntity *driver = veh->GetDriver(); |
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if ( driver && driver->IsPlayer() ) |
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{ |
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++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_VEHICULARHOMICIDES ]; |
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StatsLog( " Vehicular homicide [%I64d] of %s's\n", m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_VEHICULARHOMICIDES ], pchVictim ); |
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} |
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} |
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} |
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else |
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{ |
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StatsLog( "Player killed %s (not tracked)\n", pchVictim ); |
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} |
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} |
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void CEP2GameStats::Event_Punted( CBaseEntity *pObject ) |
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{ |
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BaseClass::Event_Punted( pObject ); |
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++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_OBJECTSPUNTED ]; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CEP2GameStats::Event_PlayerKilled( CBasePlayer *pPlayer, const CTakeDamageInfo &info ) |
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{ |
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BaseClass::Event_PlayerKilled( pPlayer, info ); |
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if ( info.GetDamageType() & DMG_FALL ) |
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{ |
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++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_FALLINGDEATHS ]; |
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} |
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Ep2LevelStats_t::PlayerDeathsLump_t death; |
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// set the location where the target died |
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const Vector &org = pPlayer->GetAbsOrigin(); |
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death.nPosition[ 0 ] = static_cast<short>( org.x ); |
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death.nPosition[ 1 ] = static_cast<short>( org.y ); |
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death.nPosition[ 2 ] = static_cast<short>( org.z ); |
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StatsLog( "CEP2GameStats::Event_PlayerKilled at location [%d %d %d]\n", (int)death.nPosition[ 0 ], (int)death.nPosition[ 1 ], (int)death.nPosition[ 2 ] ); |
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// set the class of the attacker |
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CBaseEntity *pInflictor = info.GetInflictor(); |
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CBaseEntity *pKiller = info.GetAttacker(); |
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if ( pInflictor ) |
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{ |
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StatsLog( "Inflictor: %s\n", pInflictor->GetClassname() ); |
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} |
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if ( pKiller ) |
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{ |
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char const *pchKiller = pKiller->GetClassname(); |
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Ep2LevelStats_t::EntityDeathsLump_t *lump = FindDeathsLump( pchKiller ); |
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if ( lump ) |
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{ |
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++lump->m_nKilledPlayer; |
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StatsLog( "Player has been killed %d times by %s's\n", lump->m_nKilledPlayer, pchKiller ); |
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} |
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else |
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{ |
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StatsLog( "Player killed by %s (not tracked)\n", pchKiller ); |
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} |
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} |
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// add it to the list of deaths |
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Ep2LevelStats_t *map = FindOrAddMapStats( STRING( gpGlobals->mapname ) ); |
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int slot = map->m_aPlayerDeaths.AddToTail( death ); |
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Ep2LevelStats_t::SaveGameInfoRecord2_t *rec = map->m_SaveGameInfo.m_pCurrentRecord; |
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if ( rec ) |
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{ |
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if ( rec->m_nFirstDeathIndex == -1 ) |
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{ |
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rec->m_nFirstDeathIndex = slot; |
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} |
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++rec->m_nNumDeaths; |
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StatsLog( "Player has died %d times since last save/load\n", rec->m_nNumDeaths ); |
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} |
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} |
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void CEP2GameStats::Event_CrateSmashed() |
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{ |
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BaseClass::Event_CrateSmashed(); |
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++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_CRATESSMASHED ]; |
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} |
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void CEP2GameStats::Event_PlayerTraveled( CBasePlayer *pBasePlayer, float distanceInInches, bool bInVehicle, bool bSprinting ) |
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{ |
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BaseClass::Event_PlayerTraveled( pBasePlayer, distanceInInches, bInVehicle, bSprinting ); |
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int iIndex = INVEHICLE; |
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if ( !bInVehicle ) |
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{ |
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iIndex = bSprinting ? ONFOOTSPRINTING : ONFOOT; |
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} |
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m_flInchesRemainder[ iIndex ] += distanceInInches; |
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uint64 intPart = (uint64)m_flInchesRemainder[ iIndex ]; |
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m_flInchesRemainder[ iIndex ] -= intPart; |
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if ( intPart > 0 ) |
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{ |
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if ( bInVehicle ) |
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{ |
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m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_DISTANCE_INVEHICLE ] += intPart; |
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} |
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else |
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{ |
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if ( bSprinting ) |
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{ |
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m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_DISTANCE_ONFOOTSPRINTING ] += intPart; |
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} |
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else |
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{ |
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m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_DISTANCE_ONFOOT ] += intPart; |
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} |
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} |
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} |
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Ep2LevelStats_t *map = m_pCurrentMap; |
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if ( !map ) |
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return; |
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Ep2LevelStats_t::SaveGameInfoRecord2_t *rec = map->m_SaveGameInfo.m_pCurrentRecord; |
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if ( rec && |
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rec->m_nSaveHealth == -1 ) |
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{ |
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Vector pos = pBasePlayer->GetAbsOrigin(); |
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rec->m_nSavePos[ 0 ] = (short)pos.x; |
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rec->m_nSavePos[ 1 ] = (short)pos.y; |
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rec->m_nSavePos[ 2 ] = (short)pos.z; |
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rec->m_nSaveHealth = clamp( pBasePlayer->GetHealth(), 0, 100 ); |
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} |
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} |
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void CEP2GameStats::Event_WeaponFired( CBasePlayer *pShooter, bool bPrimary, char const *pchWeaponName ) |
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{ |
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BaseClass::Event_WeaponFired( pShooter, bPrimary, pchWeaponName ); |
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Ep2LevelStats_t::WeaponLump_t *lump = FindWeaponsLump( pchWeaponName, bPrimary ); |
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if ( lump ) |
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{ |
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++lump->m_nShots; |
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} |
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} |
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void CEP2GameStats::Event_WeaponHit( CBasePlayer *pShooter, bool bPrimary, char const *pchWeaponName, const CTakeDamageInfo &info ) |
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{ |
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BaseClass::Event_WeaponHit( pShooter, bPrimary, pchWeaponName, info ); |
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Ep2LevelStats_t::WeaponLump_t *lump = FindWeaponsLump( pchWeaponName, bPrimary ); |
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if ( lump ) |
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{ |
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++lump->m_nHits; |
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lump->m_flDamageInflicted += info.GetDamage(); |
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} |
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} |
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void CEP2GameStats::Event_SaveGame( void ) |
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{ |
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BaseClass::Event_SaveGame(); |
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Ep2LevelStats_t *map = m_pCurrentMap; |
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if ( !map ) |
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return; |
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++map->m_IntCounters[ Ep2LevelStats_t::COUNTER_SAVES ]; |
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StatsLog( " %I64uth save on this map\n", map->m_IntCounters[ Ep2LevelStats_t::COUNTER_SAVES ] ); |
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char const *pchSaveFile = engine->GetSaveFileName(); |
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if ( !pchSaveFile || !pchSaveFile[ 0 ] ) |
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return; |
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char name[ 512 ]; |
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Q_strncpy( name, pchSaveFile, sizeof( name ) ); |
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Q_strlower( name ); |
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Q_FixSlashes( name ); |
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unsigned int uFileTime = filesystem->GetFileTime( name, "GAME" ); |
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// Latch off previous |
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map->m_SaveGameInfo.Latch( name, uFileTime ); |
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Ep2LevelStats_t::SaveGameInfoRecord2_t *rec = map->m_SaveGameInfo.m_pCurrentRecord; |
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CBasePlayer *pPlayer = UTIL_GetLocalPlayer(); |
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if ( pPlayer ) |
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{ |
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Vector pos = pPlayer->GetAbsOrigin(); |
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rec->m_nSavePos[ 0 ] = (short)pos.x; |
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rec->m_nSavePos[ 1 ] = (short)pos.y; |
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rec->m_nSavePos[ 2 ] = (short)pos.z; |
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rec->m_nSaveHealth = clamp( pPlayer->GetHealth(), 0, 100 ); |
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rec->m_SaveType = Q_stristr( pchSaveFile, "autosave" ) ? |
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Ep2LevelStats_t::SaveGameInfoRecord2_t::TYPE_AUTOSAVE : Ep2LevelStats_t::SaveGameInfoRecord2_t::TYPE_USERSAVE; |
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StatsLog( "save pos %i %i %i w/ health %d\n", |
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rec->m_nSavePos[ 0 ], |
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rec->m_nSavePos[ 1 ], |
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rec->m_nSavePos[ 2 ], |
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rec->m_nSaveHealth ); |
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} |
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} |
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void CEP2GameStats::Event_LoadGame( void ) |
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{ |
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BaseClass::Event_LoadGame(); |
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Ep2LevelStats_t *map = m_pCurrentMap; |
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if ( !map ) |
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return; |
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++map->m_IntCounters[ Ep2LevelStats_t::COUNTER_LOADS ]; |
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StatsLog( " %I64uth load on this map\n", map->m_IntCounters[ Ep2LevelStats_t::COUNTER_LOADS ] ); |
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char const *pchSaveFile = engine->GetMostRecentlyLoadedFileName(); |
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if ( !pchSaveFile || !pchSaveFile[ 0 ] ) |
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return; |
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char name[ 512 ]; |
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Q_snprintf( name, sizeof( name ), "save/%s", pchSaveFile ); |
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Q_DefaultExtension( name, IsX360() ? ".360.sav" : ".sav", sizeof( name ) ); |
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Q_FixSlashes( name ); |
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Q_strlower( name ); |
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Ep2LevelStats_t::SaveGameInfo_t *pSaveGameInfo = &map->m_SaveGameInfo; |
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if ( pSaveGameInfo->m_nCurrentSaveFileTime == 0 || |
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pSaveGameInfo->m_sCurrentSaveFile != name ) |
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{ |
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unsigned int uFileTime = filesystem->GetFileTime( name, "GAME" ); |
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// Latch off previous |
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StatsLog( "Relatching save game file due to time or filename change (%s : %u)\n", name, uFileTime ); |
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pSaveGameInfo->Latch( name, uFileTime ); |
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} |
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} |
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void CEP2GameStats::Event_FlippedVehicle( CBasePlayer *pDriver, CPropVehicleDriveable *pVehicle ) |
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{ |
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BaseClass::Event_FlippedVehicle( pDriver, pVehicle ); |
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++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_VEHICLE_OVERTURNED ]; |
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StatsLog( "%I64u time vehicle overturned\n", m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_VEHICLE_OVERTURNED ] ); |
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} |
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void CEP2GameStats::Event_PreSaveGameLoaded( char const *pSaveName, bool bInGame ) |
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{ |
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BaseClass::Event_PreSaveGameLoaded( pSaveName, bInGame ); |
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// Not currently in a level |
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if ( !bInGame ) |
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return; |
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CBasePlayer *pPlayer = UTIL_GetLocalPlayer(); |
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if ( !pPlayer ) |
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return; |
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// We're loading a saved game while the player is still alive (are they stuck?) |
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if ( pPlayer->IsAlive() ) |
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{ |
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++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_LOADGAME_STILLALIVE ]; |
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StatsLog( "%I64u game loaded with living player\n", m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_LOADGAME_STILLALIVE ] ); |
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} |
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} |
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void CEP2GameStats::Event_PlayerEnteredGodMode( CBasePlayer *pBasePlayer ) |
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{ |
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BaseClass::Event_PlayerEnteredGodMode( pBasePlayer ); |
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++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_GODMODES ]; |
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StatsLog( "%I64u time entering godmode\n", m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_GODMODES ] ); |
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} |
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void CEP2GameStats::Event_PlayerEnteredNoClip( CBasePlayer *pBasePlayer ) |
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{ |
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BaseClass::Event_PlayerEnteredNoClip( pBasePlayer ); |
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++m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_NOCLIPS ]; |
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StatsLog( "%I64u time entering NOCLIP\n", m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_NOCLIPS ] ); |
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} |
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void CEP2GameStats::Event_DecrementPlayerEnteredNoClip( CBasePlayer *pBasePlayer ) |
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{ |
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BaseClass::Event_DecrementPlayerEnteredNoClip( pBasePlayer ); |
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if ( m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_NOCLIPS ] > 0 ) |
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{ |
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--m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_NOCLIPS ]; |
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} |
|
StatsLog( "%I64u decrement entering NOCLIP (entering vehicle doesn't count)\n", m_pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_NOCLIPS ] ); |
|
} |
|
|
|
// Generic statistics lump |
|
void CEP2GameStats::Event_IncrementCountedStatistic( const Vector& vecAbsOrigin, char const *pchStatisticName, float flIncrementAmount ) |
|
{ |
|
BaseClass::Event_IncrementCountedStatistic( vecAbsOrigin, pchStatisticName, flIncrementAmount ); |
|
|
|
// Find the generic lump |
|
Ep2LevelStats_t::GenericStatsLump_t *lump = FindGenericLump( pchStatisticName ); |
|
if ( lump ) |
|
{ |
|
lump->m_Pos[ 0 ] = (short)vecAbsOrigin.x; |
|
lump->m_Pos[ 1 ] = (short)vecAbsOrigin.y; |
|
lump->m_Pos[ 2 ] = (short)vecAbsOrigin.z; |
|
lump->m_flCurrentValue += (double)flIncrementAmount; |
|
++lump->m_unCount; |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
static void CC_ListDeaths( const CCommand &args ) |
|
{ |
|
Ep2LevelStats_t *map = s_CEP2GameStats_Singleton.FindOrAddMapStats( STRING( gpGlobals->mapname ) ); |
|
if ( !map ) |
|
return; |
|
|
|
int nRendered = 0; |
|
for ( int i = map->m_aPlayerDeaths.Count() - 1; i >= 0 ; --i, ++nRendered ) |
|
{ |
|
Vector org( map->m_aPlayerDeaths[ i ].nPosition[ 0 ], |
|
map->m_aPlayerDeaths[ i ].nPosition[ 1 ], |
|
map->m_aPlayerDeaths[ i ].nPosition[ 2 ] + 36.0f ); |
|
|
|
// FIXME: This might overflow |
|
NDebugOverlay::Box( org, Vector( -8, -8, -8 ), Vector( 8, 8, 8 ), 0, 255, 0, 128, 10.0f ); |
|
|
|
/* |
|
Msg( "%s killed %s with %s at (%d,%d,%d)\n", |
|
g_aClassNames[ map->m_aPlayerDeaths[ i ].iAttackClass ], |
|
g_aClassNames[ map->m_aPlayerDeaths[ i ].iTargetClass ], |
|
WeaponIdToAlias( map->m_aPlayerDeaths[ i ].iWeapon ), |
|
map->m_aPlayerDeaths[ i ].nPosition[ 0 ], |
|
map->m_aPlayerDeaths[ i ].nPosition[ 1 ], |
|
map->m_aPlayerDeaths[ i ].nPosition[ 2 ] ); |
|
*/ |
|
|
|
if ( nRendered > 150 ) |
|
break; |
|
} |
|
Msg( "\nlisted %d deaths\n", map->m_aPlayerDeaths.Count() ); |
|
} |
|
|
|
static ConCommand listDeaths("listdeaths", CC_ListDeaths, "lists player deaths", 0 ); |