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97 lines
2.8 KiB
97 lines
2.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Zombies on cars! |
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// |
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//============================================================================= |
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#ifndef AI_BEHAVIOR_PASSENGER_ZOMBIE_H |
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#define AI_BEHAVIOR_PASSENGER_ZOMBIE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "ai_behavior_passenger.h" |
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#include "ai_utils.h" |
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#include "vehicle_base.h" |
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extern impactdamagetable_t gZombiePassengerImpactDamageTable; |
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class CAI_PassengerBehaviorZombie : public CAI_PassengerBehavior |
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{ |
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DECLARE_CLASS( CAI_PassengerBehaviorZombie, CAI_PassengerBehavior ); |
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DECLARE_DATADESC() |
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public: |
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CAI_PassengerBehaviorZombie( void ); |
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enum |
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{ |
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// Schedules |
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SCHED_PASSENGER_ZOMBIE_ENTER_VEHICLE = BaseClass::NEXT_SCHEDULE, |
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SCHED_PASSENGER_ZOMBIE_EXIT_VEHICLE, |
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SCHED_PASSENGER_ZOMBIE_MELEE_ATTACK1, |
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SCHED_PASSENGER_ZOMBIE_RANGE_ATTACK1, |
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SCHED_PASSENGER_ZOMBIE_ATTACH, |
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SCHED_PASSENGER_ZOMBIE_RUN_TO_VEHICLE, |
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NEXT_SCHEDULE, |
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// Tasks |
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TASK_PASSENGER_ZOMBIE_RANGE_ATTACK1 = BaseClass::NEXT_TASK, |
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TASK_PASSENGER_ZOMBIE_DISMOUNT, |
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TASK_PASSENGER_ZOMBIE_ATTACH, |
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NEXT_TASK, |
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// Conditions |
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COND_PASSENGER_ZOMBIE_CAN_ATTACH_TO_VEHICLE = BaseClass::NEXT_CONDITION, |
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NEXT_CONDITION |
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}; |
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virtual const char *GetName( void ) { return "ZombiePassenger"; } |
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virtual string_t GetRoleName( void ) { return MAKE_STRING( "passenger_zombie" ); } |
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virtual int SelectSchedule( void ); |
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virtual int TranslateSchedule( int scheduleType ); |
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virtual void GatherConditions( void ); |
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virtual void Event_Killed( const CTakeDamageInfo &info ); |
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virtual void BuildScheduleTestBits( void ); |
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virtual void RunTask( const Task_t *pTask ); |
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virtual void StartTask( const Task_t *pTask ); |
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virtual bool CanEnterVehicle( void ); |
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virtual void ExitVehicle( void ); |
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virtual void HandleAnimEvent( animevent_t *pEvent ); |
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virtual Activity NPC_TranslateActivity( Activity activity ); |
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virtual bool AttachToVehicle( void ); |
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void SuppressAttack( float flDuration ); |
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DEFINE_CUSTOM_SCHEDULE_PROVIDER; |
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protected: |
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int SelectOutsideSchedule( void ); |
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int SelectInsideSchedule( void ); |
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virtual int FindExitSequence( void ); |
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void StartDismount( void ); |
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void FinishDismount( void ); |
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virtual void CalculateBodyLean( void ); |
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virtual void GatherVehicleStateConditions( void ); |
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virtual int FindEntrySequence( bool bNearest = false ); |
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private: |
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void VehicleLeapAttackTouch( CBaseEntity *pOther ); |
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void VehicleLeapAttack( void ); |
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bool CanBeOnEnemyVehicle( void ); |
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float GetEntryPointCost( const Vector &vecEntryPos ); |
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bool EnemyInVehicle( void ); |
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void GetAttachmentPoint( Vector *vecPoint ); |
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bool CanJumpToAttachToVehicle( void ); |
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//bool WithinAttachRange( void ); |
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float m_flLastLateralLean; |
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float m_flLastVerticalLean; |
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float m_flNextLeapTime; |
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}; |
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#endif // AI_BEHAVIOR_PASSENGER_ZOMBIE_H
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