Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Material modify control entity.
//
//=============================================================================//
#include "cbase.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//------------------------------------------------------------------------------
// FIXME: This really should inherit from something more lightweight.
//------------------------------------------------------------------------------
#define MATERIAL_MODIFY_STRING_SIZE 255
#define MATERIAL_MODIFY_ANIMATION_UNSET -1
// Must match C_MaterialModifyControl.cpp
enum MaterialModifyMode_t
{
MATERIAL_MODIFY_MODE_NONE = 0,
MATERIAL_MODIFY_MODE_SETVAR = 1,
MATERIAL_MODIFY_MODE_ANIM_SEQUENCE = 2,
MATERIAL_MODIFY_MODE_FLOAT_LERP = 3,
};
ConVar debug_materialmodifycontrol( "debug_materialmodifycontrol", "0" );
class CMaterialModifyControl : public CBaseEntity
{
public:
DECLARE_CLASS( CMaterialModifyControl, CBaseEntity );
CMaterialModifyControl();
void Spawn( void );
bool KeyValue( const char *szKeyName, const char *szValue );
int UpdateTransmitState();
int ShouldTransmit( const CCheckTransmitInfo *pInfo );
void SetMaterialVar( inputdata_t &inputdata );
void SetMaterialVarToCurrentTime( inputdata_t &inputdata );
void InputStartAnimSequence( inputdata_t &inputdata );
void InputStartFloatLerp( inputdata_t &inputdata );
virtual int ObjectCaps( void ) { return BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
DECLARE_SERVERCLASS();
DECLARE_DATADESC();
private:
CNetworkString( m_szMaterialName, MATERIAL_MODIFY_STRING_SIZE );
CNetworkString( m_szMaterialVar, MATERIAL_MODIFY_STRING_SIZE );
CNetworkString( m_szMaterialVarValue, MATERIAL_MODIFY_STRING_SIZE );
CNetworkVar( int, m_iFrameStart );
CNetworkVar( int, m_iFrameEnd );
CNetworkVar( bool, m_bWrap );
CNetworkVar( float, m_flFramerate );
CNetworkVar( bool, m_bNewAnimCommandsSemaphore );
CNetworkVar( float, m_flFloatLerpStartValue );
CNetworkVar( float, m_flFloatLerpEndValue );
CNetworkVar( float, m_flFloatLerpTransitionTime );
CNetworkVar( int, m_nModifyMode );
};
LINK_ENTITY_TO_CLASS(material_modify_control, CMaterialModifyControl);
BEGIN_DATADESC( CMaterialModifyControl )
// Variables.
DEFINE_AUTO_ARRAY( m_szMaterialName, FIELD_CHARACTER ),
DEFINE_AUTO_ARRAY( m_szMaterialVar, FIELD_CHARACTER ),
DEFINE_AUTO_ARRAY( m_szMaterialVarValue, FIELD_CHARACTER ),
DEFINE_FIELD( m_iFrameStart, FIELD_INTEGER ),
DEFINE_FIELD( m_iFrameEnd, FIELD_INTEGER ),
DEFINE_FIELD( m_bWrap, FIELD_BOOLEAN ),
DEFINE_FIELD( m_flFramerate, FIELD_FLOAT ),
DEFINE_FIELD( m_bNewAnimCommandsSemaphore, FIELD_BOOLEAN ),
DEFINE_FIELD( m_flFloatLerpStartValue, FIELD_FLOAT ),
DEFINE_FIELD( m_flFloatLerpEndValue, FIELD_FLOAT ),
DEFINE_FIELD( m_flFloatLerpTransitionTime, FIELD_FLOAT ),
DEFINE_FIELD( m_nModifyMode, FIELD_INTEGER ),
// Inputs.
DEFINE_INPUTFUNC( FIELD_STRING, "SetMaterialVar", SetMaterialVar ),
DEFINE_INPUTFUNC( FIELD_VOID, "SetMaterialVarToCurrentTime", SetMaterialVarToCurrentTime ),
DEFINE_INPUTFUNC( FIELD_STRING, "StartAnimSequence", InputStartAnimSequence ),
DEFINE_INPUTFUNC( FIELD_STRING, "StartFloatLerp", InputStartFloatLerp ),
END_DATADESC()
IMPLEMENT_SERVERCLASS_ST(CMaterialModifyControl, DT_MaterialModifyControl)
SendPropString( SENDINFO( m_szMaterialName ) ),
SendPropString( SENDINFO( m_szMaterialVar ) ),
SendPropString( SENDINFO( m_szMaterialVarValue ) ),
SendPropInt( SENDINFO(m_iFrameStart), 8 ),
SendPropInt( SENDINFO(m_iFrameEnd), 8 ),
SendPropInt( SENDINFO(m_bWrap), 1, SPROP_UNSIGNED ),
SendPropFloat( SENDINFO(m_flFramerate), 0, SPROP_NOSCALE ),
SendPropInt( SENDINFO(m_bNewAnimCommandsSemaphore), 1, SPROP_UNSIGNED ),
SendPropFloat( SENDINFO(m_flFloatLerpStartValue), 0, SPROP_NOSCALE ),
SendPropFloat( SENDINFO(m_flFloatLerpEndValue), 0, SPROP_NOSCALE ),
SendPropFloat( SENDINFO(m_flFloatLerpTransitionTime), 0, SPROP_NOSCALE ),
SendPropInt( SENDINFO(m_nModifyMode), 2, SPROP_UNSIGNED ),
END_SEND_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CMaterialModifyControl::CMaterialModifyControl()
{
m_iFrameStart = MATERIAL_MODIFY_ANIMATION_UNSET;
m_iFrameEnd = MATERIAL_MODIFY_ANIMATION_UNSET;
m_nModifyMode = MATERIAL_MODIFY_MODE_NONE;
}
//------------------------------------------------------------------------------
// Purpose :
//------------------------------------------------------------------------------
void CMaterialModifyControl::Spawn( void )
{
Precache();
SetSolid( SOLID_NONE );
}
//------------------------------------------------------------------------------
// Purpose :
//------------------------------------------------------------------------------
bool CMaterialModifyControl::KeyValue( const char *szKeyName, const char *szValue )
{
if ( FStrEq( szKeyName, "materialName" ) )
{
Q_strncpy( m_szMaterialName.GetForModify(), szValue, MATERIAL_MODIFY_STRING_SIZE );
return true;
}
if ( FStrEq( szKeyName, "materialVar" ) )
{
Q_strncpy( m_szMaterialVar.GetForModify(), szValue, MATERIAL_MODIFY_STRING_SIZE );
return true;
}
return BaseClass::KeyValue( szKeyName, szValue );
}
//------------------------------------------------------------------------------
// Purpose : Send even though we don't have a model.
//------------------------------------------------------------------------------
int CMaterialModifyControl::UpdateTransmitState()
{
// ALWAYS transmit to all clients.
return SetTransmitState( FL_EDICT_FULLCHECK );
}
//-----------------------------------------------------------------------------
// Send if the parent is being sent:
//-----------------------------------------------------------------------------
int CMaterialModifyControl::ShouldTransmit( const CCheckTransmitInfo *pInfo )
{
CBaseEntity *pEnt = GetMoveParent();
if ( pEnt )
{
return pEnt->ShouldTransmit( pInfo );
}
return FL_EDICT_DONTSEND;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMaterialModifyControl::SetMaterialVar( inputdata_t &inputdata )
{
//if( debug_materialmodifycontrol.GetBool() && Q_stristr( GetDebugName(), "alyx" ) )
//{
//DevMsg( 1, "CMaterialModifyControl::SetMaterialVar %s %s %s=\"%s\"\n",
//GetDebugName(), m_szMaterialName.Get(), m_szMaterialVar.Get(), inputdata.value.String() );
//}
Q_strncpy( m_szMaterialVarValue.GetForModify(), inputdata.value.String(), MATERIAL_MODIFY_STRING_SIZE );
m_nModifyMode = MATERIAL_MODIFY_MODE_SETVAR;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMaterialModifyControl::SetMaterialVarToCurrentTime( inputdata_t &inputdata )
{
char temp[32];
Q_snprintf( temp, 32, "%f", gpGlobals->curtime );
Q_strncpy( m_szMaterialVarValue.GetForModify(), temp, MATERIAL_MODIFY_STRING_SIZE );
m_nModifyMode = MATERIAL_MODIFY_MODE_SETVAR;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMaterialModifyControl::InputStartAnimSequence( inputdata_t &inputdata )
{
char parseString[255];
Q_strncpy(parseString, inputdata.value.String(), sizeof(parseString));
// Get the start & end frames
char *pszParam = strtok(parseString," ");
if ( pszParam && pszParam[0] )
{
int iFrameStart = atoi(pszParam);
pszParam = strtok(NULL," ");
if ( pszParam && pszParam[0] )
{
int iFrameEnd = atoi(pszParam);
pszParam = strtok(NULL," ");
if ( pszParam && pszParam[0] )
{
float flFramerate = atof(pszParam);
pszParam = strtok(NULL," ");
if ( pszParam && pszParam[0] )
{
bool bWrap = atoi(pszParam) != 0;
// Got all the parameters. Save 'em and return;
m_iFrameStart = iFrameStart;
m_iFrameEnd = iFrameEnd;
m_flFramerate = flFramerate;
m_bWrap = bWrap;
m_nModifyMode = MATERIAL_MODIFY_MODE_ANIM_SEQUENCE;
m_bNewAnimCommandsSemaphore = !m_bNewAnimCommandsSemaphore;
return;
}
}
}
}
Warning("%s (%s) received StartAnimSequence input without correct parameters. Syntax: <Frame Start> <Frame End> <Frame Rate> <Loop>\nSetting <Frame End> to -1 uses the last frame of the texture. <Loop> should be 1 or 0.\n", GetClassname(), GetDebugName() );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMaterialModifyControl::InputStartFloatLerp( inputdata_t &inputdata )
{
char parseString[255];
Q_strncpy(parseString, inputdata.value.String(), sizeof(parseString));
// if( debug_materialmodifycontrol.GetBool() )//&& Q_stristr( GetDebugName(), "alyx" ) )
// {
// DevMsg( 1, "CMaterialModifyControl::InputStartFloatLerp %s %s %s \"%s\"\n",
// GetDebugName(), m_szMaterialName.Get(), m_szMaterialVar.Get(), inputdata.value.String() );
// }
// Get the start & end values
char *pszParam = strtok(parseString," ");
if ( pszParam && pszParam[0] )
{
float flStartValue = atof(pszParam);
pszParam = strtok(NULL," ");
if ( pszParam && pszParam[0] )
{
float flEndValue = atof(pszParam);
pszParam = strtok(NULL," ");
if ( pszParam && pszParam[0] )
{
float flTransitionTime = atof(pszParam);
pszParam = strtok(NULL," ");
if ( pszParam && pszParam[0] )
{
bool bWrap = atoi(pszParam) != 0;
// We don't implement wrap currently.
NOTE_UNUSED( bWrap );
// Got all the parameters. Save 'em and return;
m_flFloatLerpStartValue = flStartValue;
m_flFloatLerpEndValue = flEndValue;
m_flFloatLerpTransitionTime = flTransitionTime;
m_nModifyMode = MATERIAL_MODIFY_MODE_FLOAT_LERP;
m_bNewAnimCommandsSemaphore = !m_bNewAnimCommandsSemaphore;
return;
}
}
}
}
Warning("%s (%s) received StartFloatLerp input without correct parameters. Syntax: <Start Value> <End Value> <Transition Time> <Loop>\n<Loop> should be 1 or 0.\n", GetClassname(), GetDebugName() );
}