You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
55 lines
1.1 KiB
55 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $NoKeywords: $ |
|
// |
|
//=============================================================================// |
|
#include "cbase.h" |
|
#include "../EventLog.h" |
|
#include "KeyValues.h" |
|
|
|
class CSDKEventLog : public CEventLog |
|
{ |
|
private: |
|
typedef CEventLog BaseClass; |
|
|
|
public: |
|
virtual ~CSDKEventLog() {}; |
|
|
|
public: |
|
bool PrintEvent( IGameEvent * event ) // override virtual function |
|
{ |
|
if ( BaseClass::PrintEvent( event ) ) |
|
{ |
|
return true; |
|
} |
|
|
|
if ( Q_strcmp(event->GetName(), "sdk_") == 0 ) |
|
{ |
|
return PrintSDKEvent( event ); |
|
} |
|
|
|
return false; |
|
} |
|
|
|
protected: |
|
|
|
bool PrintSDKEvent( IGameEvent * event ) // print Mod specific logs |
|
{ |
|
//const char * name = event->GetName() + Q_strlen("sdk_"); // remove prefix |
|
return false; |
|
} |
|
|
|
}; |
|
|
|
CSDKEventLog g_SDKEventLog; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Singleton access |
|
//----------------------------------------------------------------------------- |
|
IGameSystem* GameLogSystem() |
|
{ |
|
return &g_SDKEventLog; |
|
} |
|
|
|
|