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40 lines
1.0 KiB
40 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef SCRATCHPAD_GAMEDLL_HELPERS_H |
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#define SCRATCHPAD_GAMEDLL_HELPERS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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class IScratchPad3D; |
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#define SPDRAWWORLD_DRAW_WORLD 0x001 |
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#define SPDRAWWORLD_DRAW_PLAYERS 0x002 // Draw player entities? |
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#define SPDRAWWORLD_DRAW_ENTITIES 0x004 // Draw entities other than players? |
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#define SPDRAWWORLD_DRAW_ENTITY_CLASSNAMES 0x008 |
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#define SPDRAWWORLD_DRAW_EDICT_INDICES 0x010 |
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#define SPDRAWWORLD_DRAW_ALL 0xFFFFFFFF |
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// Draws the world and various things in it into the scratchpad. |
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// flags is a combination of the SPDRAWWORLD_ flags. |
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void ScratchPad_DrawWorldToScratchPad( |
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IScratchPad3D *pPad, |
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unsigned long flags ); |
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// Draw a specific entity into the scratch pad. |
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void ScratchPad_DrawEntityToScratchPad( |
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IScratchPad3D *pPad, |
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unsigned long flags, |
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CBaseEntity *pEnt, |
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const Vector &vColor ); |
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#endif // SCRATCHPAD_GAMEDLL_HELPERS_H
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