Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

32 lines
1.1 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PORTAL_PHYSICS_COLLISIONEVENT_H
#define PORTAL_PHYSICS_COLLISIONEVENT_H
#ifdef _WIN32
#pragma once
#endif
#include "physics_collisionevent.h"
class CPortal_CollisionEvent : public CCollisionEvent
{
public:
DECLARE_CLASS_GAMEROOT( CPortal_CollisionEvent, CCollisionEvent );
virtual int ShouldCollide( IPhysicsObject *pObj0, IPhysicsObject *pObj1, void *pGameData0, void *pGameData1 );
virtual void PreCollision( vcollisionevent_t *pEvent );
virtual void PostCollision( vcollisionevent_t *pEvent );
virtual int ShouldSolvePenetration( IPhysicsObject *pObj0, IPhysicsObject *pObj1, void *pGameData0, void *pGameData1, float dt );
virtual void PostSimulationFrame( void );
void PortalPostSimulationFrame( void );
void AddDamageEvent( CBaseEntity *pEntity, const CTakeDamageInfo &info, IPhysicsObject *pInflictorPhysics, bool bRestoreVelocity, const Vector &savedVel, const AngularImpulse &savedAngVel );
};
#endif //#ifndef PORTAL_PHYSICS_COLLISIONEVENT_H