Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

218 lines
7.4 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "env_portal_path_track_shared.h"
#include "beam_shared.h"
//**********( MODULE CONSTANTS )*************
#define TRACK_FX_WIDTH_ON 4.0f
#define TRACK_FX_WIDTH_OFF 4.0f
#define TRACK_FX_BRIGHTNESS_ON 100
#define TRACK_FX_BRIGHTNESS_OFF 10
#define TRACK_FX_COLOR_ON 140,235,255
#define TRACK_FX_COLOR_OFF 235,243,243
#define TRACK_FX_SCROLL 25.6f
ConVar sv_portal_pathtrack_track_width_on ( "sv_portal_pathtrack_track_width_on", "4.0", FCVAR_CHEAT );
//**********( DATA TABLE )*******************
BEGIN_DATADESC( CEnvPortalPathTrack )
// Data members
DEFINE_FIELD( m_bTrackActive, FIELD_BOOLEAN ),
DEFINE_FIELD( m_bEndpointActive, FIELD_BOOLEAN ),
// keyfield data
// DEFINE_KEYFIELD( m_fScaleEndpoint, FIELD_FLOAT, "End_point_scale" ),
// DEFINE_KEYFIELD( m_fScaleTrack, FIELD_FLOAT, "Track_beam_scale" ),
// DEFINE_KEYFIELD( m_fFadeOutEndpoint, FIELD_FLOAT, "End_point_fadeout"),
// DEFINE_KEYFIELD( m_fFadeInEndpoint, FIELD_FLOAT, "End_point_fadein"),
// Inputs
DEFINE_INPUTFUNC( FIELD_VOID, "ActivateTrackFX", InputActivateTrack ),
DEFINE_INPUTFUNC( FIELD_VOID, "ActivateEndPointFX", InputActivateEndpoint ),
DEFINE_INPUTFUNC( FIELD_VOID, "DeactivateTrackFX", InputDeactivateTrack ),
DEFINE_INPUTFUNC( FIELD_VOID, "DeactivateEndPointFX", InputDeactivateEndpoint ),
// Outputs
DEFINE_OUTPUT(m_OnActivatedEndpoint, "OnActivateFX"),
END_DATADESC()
IMPLEMENT_SERVERCLASS_ST( CEnvPortalPathTrack, DT_EnvPortalPathTrack )
SendPropBool( SENDINFO(m_bTrackActive) ),
SendPropBool( SENDINFO(m_bEndpointActive) ),
SendPropInt ( SENDINFO(m_nState) ),
END_SEND_TABLE()
LINK_ENTITY_TO_CLASS( env_portal_path_track, CEnvPortalPathTrack );
//*********( FUNCTION IMPLEMENTATIONS )***************
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
//-----------------------------------------------------------------------------
CEnvPortalPathTrack::CEnvPortalPathTrack()
{
m_bTrackActive = false;
m_bEndpointActive = false;
// m_fScaleEndpoint = 1.0f;
// m_fScaleTrack = 1.0f;
}
CEnvPortalPathTrack::~CEnvPortalPathTrack()
{
ShutDownTrackFX(); //Make sure to deallocate the track beam and particle effects
}
//-----------------------------------------------------------------------------
// Precache:
//-----------------------------------------------------------------------------
void CEnvPortalPathTrack::Precache()
{
BaseClass::Precache();
PrecacheMaterial( "effects/combinemuzzle2_dark" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEnvPortalPathTrack::Spawn( void )
{
Precache();
BaseClass::Spawn();
UTIL_SetSize( this, Vector( -8, -8, -8 ), Vector( 8, 8, 8 ) );
// No model but we still need to force this!
AddEFlags( EFL_FORCE_CHECK_TRANSMIT );
}
void CEnvPortalPathTrack::Activate( void )
{
BaseClass::Activate(); //Link the happy friends so I know where my next target entity is
InitTrackFX(); //Initialize the FX for the track beam
}
//-----------------------------------------------------------------------------
// Purpose: Initializes the track beam and it's partical effects
// Input : -
//-----------------------------------------------------------------------------
void CEnvPortalPathTrack::InitTrackFX()
{
m_pBeam = CBeam::BeamCreate( "sprites/track_beam.vmt", TRACK_FX_WIDTH_ON ); //Allocate a mr. beamy, and set his scroll sprite and width
if ( m_pnext )
{
m_pBeam->PointEntInit( GetAbsOrigin(), m_pnext ); //Set up the beam to draw from its center to it's next track.
}
ActivateTrackFX(); //Set prettiness
}
//-----------------------------------------------------------------------------
// Purpose: Kills the track beam and it's partical effects
// Input : -
//-----------------------------------------------------------------------------
void CEnvPortalPathTrack::ShutDownTrackFX()
{
if ( m_pBeam )
{
UTIL_Remove( m_pBeam );
m_pBeam = NULL;
}
}
//-----------------------------------------------------------------------------
// Purpose: Initializes the endpoint particle effects
// Input : -
//-----------------------------------------------------------------------------
void CEnvPortalPathTrack::InitEndpointFX()
{
}
//-----------------------------------------------------------------------------
// Purpose: Activates the visual effects on the path track between two endpoints
// Input : -
//-----------------------------------------------------------------------------
void CEnvPortalPathTrack::InputActivateTrack(inputdata_t &inputdata)
{
ActivateTrackFX();
}
//-----------------------------------------------------------------------------
// Purpose: Activates the visual effects on the endpoint
// Input : -
//-----------------------------------------------------------------------------
void CEnvPortalPathTrack::InputActivateEndpoint(inputdata_t &inputdata)
{
ActivateEndpointFX();
}
//-----------------------------------------------------------------------------
// Purpose: Activates the visual effects on the path track between two endpoints
// Input : -
//-----------------------------------------------------------------------------
void CEnvPortalPathTrack::InputDeactivateTrack(inputdata_t &inputdata)
{
DeactivateTrackFX();
}
//-----------------------------------------------------------------------------
// Purpose: Activates the visual effects on the endpoint
// Input : -
//-----------------------------------------------------------------------------
void CEnvPortalPathTrack::InputDeactivateEndpoint(inputdata_t &inputdata)
{
DeactivateEndpointFX();
}
//-----------------------------------------------------------------------------
// Purpose: Activate all of the track's beams (at least the ones that are flagged to display)
// Input : -
//-----------------------------------------------------------------------------
void CEnvPortalPathTrack::ActivateTrackFX ( void )
{
m_pBeam->SetColor( TRACK_FX_COLOR_ON );
m_pBeam->SetScrollRate( (int)TRACK_FX_SCROLL );
m_pBeam->SetBrightness( TRACK_FX_BRIGHTNESS_ON );
m_pBeam->TurnOff();
m_nState = (int)PORTAL_PATH_TRACK_STATE_ACTIVE;
}
//-----------------------------------------------------------------------------
// Purpose: Activate all of the track's beams (at least the ones that are flagged to display)
// Input : -
//-----------------------------------------------------------------------------
void CEnvPortalPathTrack::DeactivateTrackFX ( void )
{
m_pBeam->SetColor( TRACK_FX_COLOR_OFF );
m_pBeam->SetScrollRate( (int)TRACK_FX_SCROLL );
m_pBeam->SetBrightness( TRACK_FX_BRIGHTNESS_OFF );
}
//-----------------------------------------------------------------------------
// Purpose: Activate all of the endpoint's glowy bits that are flagged to display
// Input : -
//-----------------------------------------------------------------------------
void CEnvPortalPathTrack::ActivateEndpointFX ( void )
{
}
//-----------------------------------------------------------------------------
// Purpose: Activate all of the endpoint's glowy bits that are flagged to display
// Input : -
//-----------------------------------------------------------------------------
void CEnvPortalPathTrack::DeactivateEndpointFX ( void )
{
}