You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
74 lines
1.8 KiB
74 lines
1.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $NoKeywords: $ |
|
// |
|
//=============================================================================// |
|
#ifndef NPC_VORTIGAUNT_H |
|
#define NPC_VORTIGAUNT_H |
|
|
|
#define VORTIGAUNT_MAX_BEAMS 8 |
|
|
|
#include "hl1_ai_basenpc.h" |
|
//========================================================= |
|
//========================================================= |
|
class CNPC_Vortigaunt : public CHL1BaseNPC |
|
{ |
|
DECLARE_CLASS( CNPC_Vortigaunt, CHL1BaseNPC ); |
|
public: |
|
|
|
void Spawn( void ); |
|
void Precache( void ); |
|
Class_T Classify ( void ); |
|
|
|
void AlertSound( void ); |
|
void IdleSound( void ); |
|
void PainSound( const CTakeDamageInfo &info ); |
|
void DeathSound( const CTakeDamageInfo &info ); |
|
|
|
int GetSoundInterests ( void ); |
|
|
|
float MaxYawSpeed ( void ); |
|
|
|
void Event_Killed( const CTakeDamageInfo &info ); |
|
void CallForHelp( char *szClassname, float flDist, CBaseEntity * pEnemy, Vector &vecLocation ); |
|
|
|
int RangeAttack1Conditions( float flDot, float flDist ); |
|
|
|
int OnTakeDamage_Alive( const CTakeDamageInfo &inputInfo ); |
|
void TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator ); |
|
|
|
void StartTask( const Task_t *pTask ); |
|
|
|
int SelectSchedule( void ); |
|
int TranslateSchedule( int scheduleType ); |
|
|
|
void ArmBeam( int side ); |
|
void BeamGlow( void ); |
|
void WackBeam( int side, CBaseEntity *pEntity ); |
|
void ZapBeam( int side ); |
|
void ClearBeams( void ); |
|
|
|
void HandleAnimEvent( animevent_t *pEvent ); |
|
|
|
virtual Disposition_t IRelationType ( CBaseEntity *pTarget ); |
|
|
|
DEFINE_CUSTOM_AI; |
|
DECLARE_DATADESC(); |
|
|
|
private: |
|
int m_iVoicePitch; |
|
int m_iBeams; |
|
|
|
int m_iBravery; |
|
|
|
CBeam *m_pBeam[VORTIGAUNT_MAX_BEAMS]; |
|
|
|
float m_flNextAttack; |
|
|
|
EHANDLE m_hDead; |
|
}; |
|
|
|
|
|
#endif //NPC_VORTIGAUNT_
|