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45 lines
948 B
45 lines
948 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "player.h" |
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#include "items.h" |
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#include "gamerules.h" |
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#include "hl1_items.h" |
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void CHL1Item::Spawn( void ) |
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{ |
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SetMoveType( MOVETYPE_FLYGRAVITY ); |
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SetSolid( SOLID_BBOX ); |
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AddSolidFlags( FSOLID_NOT_STANDABLE | FSOLID_TRIGGER ); |
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CollisionProp()->UseTriggerBounds( true, 24.0f ); |
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SetCollisionGroup( COLLISION_GROUP_DEBRIS ); |
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SetTouch( &CItem::ItemTouch ); |
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#ifdef HL1_DLL |
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if ( g_pGameRules->IsMultiplayer() ) |
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AddEffects( EF_NOSHADOW ); |
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#endif |
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} |
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void CHL1Item::Activate( void ) |
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{ |
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BaseClass::Activate(); |
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if ( UTIL_DropToFloor( this, MASK_SOLID ) == 0 ) |
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{ |
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Warning( "Item %s fell out of level at %f,%f,%f\n", GetClassname(), GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z); |
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UTIL_Remove( this ); |
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return; |
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} |
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}
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