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42 lines
901 B
42 lines
901 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef HL1_BASEGRENADE_H |
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#define HL1_BASEGRENADE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "basegrenade_shared.h" |
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class CHL1BaseGrenade : public CBaseGrenade |
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{ |
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DECLARE_CLASS( CHL1BaseGrenade, CBaseGrenade ); |
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public: |
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virtual void Precache(); |
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void Explode( trace_t *pTrace, int bitsDamageType ); |
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unsigned int PhysicsSolidMaskForEntity( void ) const; |
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}; |
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class CHandGrenade : public CHL1BaseGrenade |
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{ |
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public: |
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DECLARE_CLASS( CHandGrenade, CHL1BaseGrenade ); |
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DECLARE_DATADESC(); |
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void Spawn( void ); |
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void Precache( void ); |
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void BounceSound( void ); |
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void BounceTouch( CBaseEntity *pOther ); |
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void ShootTimed( CBaseCombatCharacter *pOwner, Vector vecVelocity, float flTime ); |
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}; |
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#endif // HL1_BASEGRENADE_H
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