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51 lines
1.2 KiB
51 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Base combat character with no AI |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef HL1_AI_BASENPC_H |
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#define HL1_AI_BASENPC_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "ai_basenpc.h" |
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#include "ai_motor.h" |
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//============================================================================= |
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// >> CHL1NPCTalker |
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//============================================================================= |
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class CHL1BaseNPC : public CAI_BaseNPC |
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{ |
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DECLARE_CLASS( CHL1BaseNPC, CAI_BaseNPC ); |
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public: |
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CHL1BaseNPC( void ) |
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{ |
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} |
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void TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator ); |
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bool ShouldGib( const CTakeDamageInfo &info ); |
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bool CorpseGib( const CTakeDamageInfo &info ); |
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bool HasAlienGibs( void ); |
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bool HasHumanGibs( void ); |
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void Precache( void ); |
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int IRelationPriority( CBaseEntity *pTarget ); |
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bool NoFriendlyFire( void ); |
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void EjectShell( const Vector &vecOrigin, const Vector &vecVelocity, float rotation, int iType ); |
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virtual int SelectDeadSchedule(); |
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}; |
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#endif //HL1_AI_BASENPC_H
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