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150 lines
5.2 KiB
150 lines
5.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef VEHICLE_JEEP_EPISODIC_H |
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#define VEHICLE_JEEP_EPISODIC_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "vehicle_jeep.h" |
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#include "ai_basenpc.h" |
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#include "hl2_vehicle_radar.h" |
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class CParticleSystem; |
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class CVehicleCargoTrigger; |
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class CSprite; |
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#define NUM_WHEEL_EFFECTS 2 |
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#define NUM_HAZARD_LIGHTS 4 |
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//============================================================================= |
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// Episodic jeep |
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class CPropJeepEpisodic : public CPropJeep |
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{ |
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DECLARE_CLASS( CPropJeepEpisodic, CPropJeep ); |
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DECLARE_SERVERCLASS(); |
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public: |
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CPropJeepEpisodic( void ); |
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virtual void Spawn( void ); |
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virtual void Activate( void ); |
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virtual void Think( void ); |
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virtual void UpdateOnRemove( void ); |
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virtual void NPC_FinishedEnterVehicle( CAI_BaseNPC *pPassenger, bool bCompanion ); |
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virtual void NPC_FinishedExitVehicle( CAI_BaseNPC *pPassenger, bool bCompanion ); |
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virtual bool NPC_CanEnterVehicle( CAI_BaseNPC *pPassenger, bool bCompanion ); |
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virtual bool NPC_CanExitVehicle( CAI_BaseNPC *pPassenger, bool bCompanion ); |
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virtual void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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virtual void Precache( void ); |
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virtual void EnterVehicle( CBaseCombatCharacter *pPassenger ); |
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virtual void ExitVehicle( int nRole ); |
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virtual bool AllowBlockedExit( CBaseCombatCharacter *pPassenger, int nRole ); |
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// Passengers take no damage except what we pass them |
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virtual bool PassengerShouldReceiveDamage( CTakeDamageInfo &info ) |
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{ |
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if ( GetServerVehicle() && GetServerVehicle()->IsPassengerExiting() ) |
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return false; |
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return ( info.GetDamageType() & DMG_VEHICLE ) != 0; |
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} |
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virtual int ObjectCaps( void ) { return (BaseClass::ObjectCaps() | FCAP_NOTIFY_ON_TRANSITION); } |
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void SpawnRadarPanel(); |
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void DestroyRadarPanel(); |
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int NumRadarContacts() { return m_iNumRadarContacts; } |
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void AddPropToCargoHold( CPhysicsProp *pProp ); |
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virtual CBaseEntity *OnFailedPhysGunPickup( Vector vPhysgunPos ); |
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virtual void DriveVehicle( float flFrameTime, CUserCmd *ucmd, int iButtonsDown, int iButtonsReleased ); |
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virtual int DrawDebugTextOverlays( void ); |
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DECLARE_DATADESC(); |
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protected: |
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void HazardBlinkThink( void ); |
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void CreateHazardLights( void ); |
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void DestroyHazardLights( void ); |
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void UpdateCargoEntry( void ); |
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void ReleasePropFromCargoHold( void ); |
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void CreateCargoTrigger( void ); |
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virtual float GetUprightTime( void ) { return 1.0f; } |
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virtual float GetUprightStrength( void ); |
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virtual bool ShouldPuntUseLaunchForces( PhysGunForce_t reason ) { return ( reason == PHYSGUN_FORCE_PUNTED ); } |
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virtual void HandleWater( void ); |
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virtual AngularImpulse PhysGunLaunchAngularImpulse( void ); |
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virtual Vector PhysGunLaunchVelocity( const Vector &forward, float flMass ); |
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bool PassengerInTransition( void ); |
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void SetBusterHopperVisibility(bool visible); |
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private: |
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void UpdateWheelDust( void ); |
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void UpdateRadar( bool forceUpdate = false ); |
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void InputLockEntrance( inputdata_t &data ); |
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void InputUnlockEntrance( inputdata_t &data ); |
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void InputLockExit( inputdata_t &data ); |
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void InputUnlockExit( inputdata_t &data ); |
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void InputEnableRadar( inputdata_t &data ); |
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void InputDisableRadar( inputdata_t &data ); |
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void InputEnableRadarDetectEnemies( inputdata_t &data ); |
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void InputAddBusterToCargo( inputdata_t &data ); |
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void InputSetCargoVisibility( inputdata_t &data ); |
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void InputOutsideTransition( inputdata_t &data ); |
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void InputDisablePhysGun( inputdata_t &data ); |
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void InputEnablePhysGun( inputdata_t &data ); |
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void InputCreateLinkController( inputdata_t &data ); |
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void InputDestroyLinkController( inputdata_t &data ); |
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void CreateAvoidanceZone( void ); |
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bool m_bEntranceLocked; |
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bool m_bExitLocked; |
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bool m_bAddingCargo; |
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bool m_bBlink; |
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float m_flCargoStartTime; // Time when the cargo was first added to the vehicle (used for animating into hold) |
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float m_flNextAvoidBroadcastTime; // Next time we'll warn entity to move out of us |
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COutputEvent m_OnCompanionEnteredVehicle; // Passenger has completed entering the vehicle |
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COutputEvent m_OnCompanionExitedVehicle; // Passenger has completed exited the vehicle |
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COutputEvent m_OnHostileEnteredVehicle; // Passenger has completed entering the vehicle |
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COutputEvent m_OnHostileExitedVehicle; // Passenger has completed exited the vehicle |
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CHandle< CParticleSystem > m_hWheelDust[NUM_WHEEL_EFFECTS]; |
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CHandle< CParticleSystem > m_hWheelWater[NUM_WHEEL_EFFECTS]; |
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CHandle< CVehicleCargoTrigger > m_hCargoTrigger; |
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CHandle< CPhysicsProp > m_hCargoProp; |
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CHandle< CSprite > m_hHazardLights[NUM_HAZARD_LIGHTS]; |
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float m_flNextWaterSound; |
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bool m_bRadarEnabled; |
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bool m_bRadarDetectsEnemies; |
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float m_flNextRadarUpdateTime; |
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EHANDLE m_hRadarScreen; |
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EHANDLE m_hLinkControllerFront; |
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EHANDLE m_hLinkControllerRear; |
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bool m_bBusterHopperVisible; // is the hopper assembly visible on the vehicle? please do not set this directly - use the accessor funct. |
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CNetworkVar( int, m_iNumRadarContacts ); |
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CNetworkArray( Vector, m_vecRadarContactPos, RADAR_MAX_CONTACTS ); |
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CNetworkArray( int, m_iRadarContactType, RADAR_MAX_CONTACTS ); |
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}; |
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#endif // VEHICLE_JEEP_EPISODIC_H
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