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50 lines
1.3 KiB
50 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: The default shared conditions |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef SQUADSLOT_H |
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#define SQUADSLOT_H |
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#define MAX_SQUADSLOTS 32 |
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//========================================================= |
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// These are the default shared squad slots |
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// |
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// NOTE: If you add a new squad slot here, make sure you |
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// update GetSquadSlotDebugName() |
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//========================================================= |
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enum SQUAD_SLOT_t { |
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// Currently there are no shared squad slots |
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SQUAD_SLOT_NONE = -1, |
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SQUAD_SLOT_ATTACK1 = 0, // reserve 2 attack slots for most squads |
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SQUAD_SLOT_ATTACK2, |
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SQUAD_SLOT_INVESTIGATE_SOUND, |
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SQUAD_SLOT_EXCLUSIVE_HANDSIGN, // only one person in a squad should do this! |
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SQUAD_SLOT_EXCLUSIVE_RELOAD, |
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SQUAD_SLOT_PICKUP_WEAPON1, |
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SQUAD_SLOT_PICKUP_WEAPON2, |
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SQUAD_SLOT_SPECIAL_ATTACK, // Combine Elite using the combine ball attack, for instance. |
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// ====================================== |
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// IMPORTANT: This must be the last enum |
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// ====================================== |
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LAST_SHARED_SQUADSLOT, |
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}; |
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#endif //SQUADSLOT_H
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