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52 lines
1.6 KiB
52 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef ENTITYPARTICLETRAIL_H |
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#define ENTITYPARTICLETRAIL_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "baseparticleentity.h" |
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#include "entityparticletrail_shared.h" |
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//----------------------------------------------------------------------------- |
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// Spawns particles after the entity |
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//----------------------------------------------------------------------------- |
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class CEntityParticleTrail : public CBaseParticleEntity |
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{ |
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DECLARE_DATADESC(); |
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DECLARE_CLASS( CEntityParticleTrail, CBaseParticleEntity ); |
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DECLARE_SERVERCLASS(); |
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public: |
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static CEntityParticleTrail *Create( CBaseEntity *pTarget, const EntityParticleTrailInfo_t &info, CBaseEntity *pConstraint ); |
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static void Destroy( CBaseEntity *pTarget, const EntityParticleTrailInfo_t &info ); |
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void Spawn(); |
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virtual void UpdateOnRemove(); |
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// Force our constraint entity to be trasmitted |
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virtual void SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways ); |
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// Clean up when the entity goes away. |
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virtual void NotifySystemEvent( CBaseEntity *pNotify, notify_system_event_t eventType, const notify_system_event_params_t ¶ms ); |
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private: |
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void AttachToEntity( CBaseEntity *pTarget ); |
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void IncrementRefCount(); |
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void DecrementRefCount(); |
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CNetworkVar( int, m_iMaterialName ); |
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CNetworkVarEmbedded( EntityParticleTrailInfo_t, m_Info ); |
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CNetworkHandle( CBaseEntity, m_hConstraintEntity ); |
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int m_nRefCount; |
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}; |
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#endif // ENTITYPARTICLETRAIL_H
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