Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
//
//
#include "stdafx.h"
#include <stdio.h>
#include <process.h>
#include <string.h>
#include <windows.h>
#include <sys/stat.h>
#include <time.h>
#include "interface.h"
#include "imysqlwrapper.h"
#include "tier1/utlvector.h"
#include "tier1/utlbuffer.h"
#include "tier1/utlsymbol.h"
#include "tier1/utlstring.h"
#include "tier1/utldict.h"
#include "tier2/tier2.h"
#include "filesystem.h"
#include "cbase.h"
#include "gamestats.h"
class CBaseObject;
#include "tf/tf_gamestats.h"
#include "base_gamestats_parse.h"
#include "tier0/icommandline.h"
#include <string>
static TFReportedStats_t g_reportedStats;
extern void v_escape_string (std::string& s);
//-----------------------------------------------------------------------------
// Weapons.
//-----------------------------------------------------------------------------
static const char *s_aWeaponNames[] =
{
"NONE",
"BAT",
"BOTTLE",
"FIREAXE",
"CLUB",
"CROWBAR",
"KNIFE",
"MEDIKIT",
"PIPE",
"SHOVEL",
"WRENCH",
"BONESAW",
"SHOTGUN_PRIMARY",
"SHOTGUN_SECONDARY",
"SNIPERRIFLE",
"MINIGUN",
"SMG",
"SYRINGEGUN_MEDIC",
"TRANQ",
"ROCKETLAUNCHER",
"GRENADELAUNCHER",
"PIPEBOMBLAUNCHER",
"FLAMETHROWER",
"GRENADE_NORMAL",
"GRENADE_CONCUSSION",
"GRENADE_NAIL",
"GRENADE_MIRV",
"GRENADE_MIRV_DEMOMAN",
"GRENADE_NAPALM",
"GRENADE_GAS",
"GRENADE_EMP",
"GRENADE_CALTROP",
"GRENADE_PIPEBOMB",
"GRENADE_SMOKE_BOMB",
"GRENADE_HEAL",
"PISTOL",
"REVOLVER",
"NAILGUN",
"PDA",
"PDA_DEMOMAN",
"PDA_ENGINEER",
"PDA_SPY",
"BUILDER",
"MEDIGUN",
"FLAG",
"GRENADE_MIRVBOMB",
"FLAMETHROWER_ROCKET",
"GRENADE_DEMOMAN",
"SENTRY_BULLET",
"SENTRY_ROCKET",
"DISPENSER",
"INVIS",
};
//-----------------------------------------------------------------------------
// Classes
//-----------------------------------------------------------------------------
static const char *s_aClassNames[] =
{
"UNDEFINED",
"SCOUT",
"SNIPER",
"SOLDIER",
"DEMOMAN",
"MEDIC",
"HEAVYWEAPONS",
"PYRO",
"SPY",
"ENGINEER",
"CIVILIAN",
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
static bool LoadCustomDataFromBuffer( CUtlBuffer &LoadBuffer )
{
g_reportedStats.Clear();
return g_reportedStats.LoadCustomDataFromBuffer( LoadBuffer );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
static const char *ClassIdToAlias( int iClass )
{
if ( ( iClass >= ARRAYSIZE( s_aClassNames ) ) || ( iClass < 0 ) )
return NULL;
return s_aClassNames[iClass];
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
const char *WeaponIdToAlias( int iWeapon )
{
if ( ( iWeapon >= ARRAYSIZE( s_aWeaponNames ) ) || ( iWeapon < 0 ) )
return NULL;
return s_aWeaponNames[iWeapon];
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void DescribeTF2Stats()
{
#if 0 // not up to date w/latest stats code.
int iMap;
for ( iMap = g_dictMapStats.First(); iMap != g_dictMapStats.InvalidIndex(); iMap = g_dictMapStats.Next( iMap ) )
{
// Get the current map.
TF_Gamestats_LevelStats_t *pCurrentMap = &g_dictMapStats[iMap];
Msg( " --- %s ------\n %d deaths\n %.2f seconds total playtime\n", pCurrentMap->m_Header.m_szMapName,
pCurrentMap->m_aPlayerDeaths.Count(), pCurrentMap->m_Header.m_flTime );
for( int i = 0; i < pCurrentMap->m_aPlayerDeaths.Count(); i++ )
{
Msg( " %s killed %s with %s at (%d,%d,%d), distance %d\n",
ClassIdToAlias( pCurrentMap->m_aPlayerDeaths[ i ].iAttackClass ),
ClassIdToAlias( pCurrentMap->m_aPlayerDeaths[ i ].iTargetClass ),
WeaponIdToAlias( pCurrentMap->m_aPlayerDeaths[ i ].iWeapon ),
pCurrentMap->m_aPlayerDeaths[ i ].nPosition[ 0 ],
pCurrentMap->m_aPlayerDeaths[ i ].nPosition[ 1 ],
pCurrentMap->m_aPlayerDeaths[ i ].nPosition[ 2 ],
pCurrentMap->m_aPlayerDeaths[ i ].iDistance );
}
Msg( "\n---------------------------------\n\n %d damage records\n", pCurrentMap->m_aPlayerDamage.Count() );
for( int i = 0; i < pCurrentMap->m_aPlayerDamage.Count(); i++ )
{
Msg( " %.2f : %s at (%d,%d,%d) caused %d damage to %s with %s at (%d,%d,%d)%s%s\n",
pCurrentMap->m_aPlayerDamage[ i ].fTime,
ClassIdToAlias( pCurrentMap->m_aPlayerDamage[ i ].iAttackClass ),
pCurrentMap->m_aPlayerDamage[ i ].nAttackerPosition[ 0 ],
pCurrentMap->m_aPlayerDamage[ i ].nAttackerPosition[ 1 ],
pCurrentMap->m_aPlayerDamage[ i ].nAttackerPosition[ 2 ],
pCurrentMap->m_aPlayerDamage[ i ].iDamage,
ClassIdToAlias( pCurrentMap->m_aPlayerDamage[ i ].iTargetClass ),
WeaponIdToAlias( pCurrentMap->m_aPlayerDamage[ i ].iWeapon ),
pCurrentMap->m_aPlayerDamage[ i ].nTargetPosition[ 0 ],
pCurrentMap->m_aPlayerDamage[ i ].nTargetPosition[ 1 ],
pCurrentMap->m_aPlayerDamage[ i ].nTargetPosition[ 2 ],
pCurrentMap->m_aPlayerDamage[ i ].iCrit ? ", CRIT!" : "",
pCurrentMap->m_aPlayerDamage[ i ].iKill ? ", KILL" : "" );
}
Msg( "\n" );
}
#endif
}
extern CUtlDict< int, unsigned short > g_mapOrder;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void InsertTF2Data( bool bDeathOnly, char const *szStatsFileUserID, time_t fileTime, IMySQL *sql, int iStatsFileVersion )
{
if ( !sql )
return;
std::string userid;
userid = szStatsFileUserID;
v_escape_string( userid );
char szDate[128]="Now()";
if ( fileTime > 0 )
{
tm * pTm = localtime( &fileTime );
Q_snprintf( szDate, ARRAYSIZE( szDate ), "'%04d-%02d-%02d %02d:%02d:%02d'",
pTm->tm_year + 1900, pTm->tm_mon + 1, pTm->tm_mday, pTm->tm_hour, pTm->tm_min, pTm->tm_sec );
}
char q[4096];
{
int iMap;
for ( iMap = g_reportedStats.m_dictMapStats.First(); iMap != g_reportedStats.m_dictMapStats.InvalidIndex(); iMap = g_reportedStats.m_dictMapStats.Next( iMap ) )
{
// Get the current map.
TF_Gamestats_LevelStats_t *pCurrentMap = &g_reportedStats.m_dictMapStats[iMap];
#if 1
int slot = g_mapOrder.Find( pCurrentMap->m_Header.m_szMapName );
if ( slot == g_mapOrder.InvalidIndex() )
{
if ( Q_stricmp( pCurrentMap->m_Header.m_szMapName, "devtest" ) )
continue;
}
#endif
std::string mapname;
mapname = pCurrentMap->m_Header.m_szMapName;
v_escape_string( mapname );
std::string tag;
tag = ""; // pCurrentMap->m_Tag.m_szTagText;
v_escape_string( tag );
int mapversion = 0;
/*
for( int i = 0; i < pCurrentMap->m_aPlayerDeaths.Count(); i++ )
{
Msg( " %s killed %s with %s at (%d,%d,%d), distance %d\n",
ClassIdToAlias( pCurrentMap->m_aPlayerDeaths[ i ].iAttackClass ),
ClassIdToAlias( pCurrentMap->m_aPlayerDeaths[ i ].iTargetClass ),
WeaponIdToAlias( pCurrentMap->m_aPlayerDeaths[ i ].iWeapon ),
pCurrentMap->m_aPlayerDeaths[ i ].nPosition[ 0 ],
pCurrentMap->m_aPlayerDeaths[ i ].nPosition[ 1 ],
pCurrentMap->m_aPlayerDeaths[ i ].nPosition[ 2 ],
pCurrentMap->m_aPlayerDeaths[ i ].iDistance );
}
*/
// Deal with deaths
for ( int i = 0; i < pCurrentMap->m_aPlayerDeaths.Count(); ++i )
{
Q_snprintf( q, sizeof( q ), "REPLACE into %s_deaths (UserID,Tag,LastUpdate,MapName,MapVersion,DeathIndex,X,Y,Z) values (\"%s\",\"%s\",Now(),\"%-.20s\",%d,%d,%d,%d,%d);",
"tf",
userid.c_str(),
tag.c_str(),
mapname.c_str(),
mapversion,
i,
pCurrentMap->m_aPlayerDeaths[ i ].nPosition[ 0 ],
pCurrentMap->m_aPlayerDeaths[ i ].nPosition[ 1 ],
pCurrentMap->m_aPlayerDeaths[ i ].nPosition[ 2 ] );
int retcode = sql->Execute( q );
if ( retcode != 0 )
{
printf( "Query %s failed\n", q );
return;
}
}
}
if ( bDeathOnly )
return;
}
int iMap;
for ( iMap = g_reportedStats.m_dictMapStats.First(); iMap != g_reportedStats.m_dictMapStats.InvalidIndex();
iMap = g_reportedStats.m_dictMapStats.Next( iMap ) )
{
// Get the current map.
TF_Gamestats_LevelStats_t *pCurrentMap = &g_reportedStats.m_dictMapStats[iMap];
std::string mapname = pCurrentMap->m_Header.m_szMapName;
v_escape_string( mapname );
// insert map data into database
Q_snprintf( q, sizeof( q ), "INSERT into tf_mapdata (ServerID,TimeSubmitted,MapName,RoundsPlayed,TotalTime,BlueWins,RedWins,Stalemates,BlueSuddenDeathWins,RedSuddenDeathWins) "
"values (\"%s\",%s,\"%s\",%d,%d,%d,%d,%d,%d,%d);",
szStatsFileUserID,szDate, mapname.c_str(), pCurrentMap->m_Header.m_iRoundsPlayed, pCurrentMap->m_Header.m_iTotalTime, pCurrentMap->m_Header.m_iBlueWins,
pCurrentMap->m_Header.m_iRedWins, pCurrentMap->m_Header.m_iStalemates, pCurrentMap->m_Header.m_iBlueSuddenDeathWins, pCurrentMap->m_Header.m_iRedSuddenDeathWins );
// Msg( "%s\n", q );
int retcode = sql->Execute( q );
if ( retcode != 0 )
{
Msg( "Query %s failed\n", q );
return;
}
// insert the class data
for ( int i = TF_CLASS_UNDEFINED + 1; i < TF_CLASS_CIVILIAN; i++ )
{
TF_Gamestats_ClassStats_t &classStats = pCurrentMap->m_aClassStats[i];
if ( 0 == classStats.iSpawns ) // skip any classes that have had no spawns
continue;
Q_snprintf( q, sizeof( q ), "INSERT into tf_classdata (ServerID,MapName,TimeSubmitted,Class,Spawns,TotalTime,Score,Kills,Deaths,Assists,Captures) "
"values (\"%s\",\"%s\",%s,%d,%d,%d,%d,%d,%d,%d,%d);",
szStatsFileUserID, mapname.c_str(), szDate, i, classStats.iSpawns, classStats.iTotalTime, classStats.iScore, classStats.iKills, classStats.iDeaths,
classStats.iAssists, classStats.iCaptures );
// Msg( "%s\n", q );
int retcode = sql->Execute( q );
if ( retcode != 0 )
{
Msg( "Query %s failed\n", q );
return;
}
}
// insert the weapon data
for ( int i = TF_WEAPON_NONE+1; i < TF_WEAPON_COUNT; i++ )
{
TF_Gamestats_WeaponStats_t &weaponStats = pCurrentMap->m_aWeaponStats[i];
// skip any weapons that have no shots fired
if ( 0 == weaponStats.iShotsFired )
continue;
Q_snprintf( q, sizeof( q ), "INSERT into tf_weapondata (ServerID, MapName, TimeSubmitted,WeaponID,ShotsFired,ShotsFiredCrit,ShotsHit,DamageTotal,"
"HitsWithKnownDistance,DistanceTotal) "
"values (\"%s\",\"%s\",%s,%d,%d,%d,%d,%d,%d,%llu)",
szStatsFileUserID, mapname.c_str(), szDate, i, weaponStats.iShotsFired, weaponStats.iCritShotsFired, weaponStats.iHits, weaponStats.iTotalDamage,
weaponStats.iHitsWithKnownDistance, weaponStats.iTotalDistance );
// Msg( "%s\n", q );
int retcode = sql->Execute( q );
if ( retcode != 0 )
{
Msg( "Query %s failed\n", q );
return;
}
}
}
}
bool g_bDeathOnly = false;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int TF_ParseCustomGameStatsData( ParseContext_t *ctx )
{
FILE *fp = fopen( ctx->file, "rb" );
if ( !fp )
return CUSTOMDATA_FAILED;
CUtlBuffer statsBuffer;
struct _stat sb;
_stat( ctx->file, &sb );
statsBuffer.Clear();
statsBuffer.EnsureCapacity( sb.st_size );
fread( statsBuffer.Base(), sb.st_size, 1, fp );
statsBuffer.SeekPut( CUtlBuffer::SEEK_HEAD, sb.st_size );
fclose( fp );
if ( memcmp( statsBuffer.Base(), "\"gamestats\"", 11 ) == 0 )
{
Msg( "Got new-style file format that we don't support, skipping\n" );
return CUSTOMDATA_SUCCESS;
}
if ( memcmp( statsBuffer.Base(), "PERFDATA:", 9 ) == 0 )
{
ProcessPerfData( ctx->mysql, sb.st_mtime, "tf_perfdata", ( ( char * ) statsBuffer.Base() ) + 9 );
return CUSTOMDATA_SUCCESS;
}
char shortname[ 128 ];
Q_FileBase( ctx->file, shortname, sizeof( shortname ) );
char szCurrentStatsFileUserID[17];
int iCurrentStatsFileVersion;
iCurrentStatsFileVersion = statsBuffer.GetShort();
statsBuffer.Get( szCurrentStatsFileUserID, 16 );
szCurrentStatsFileUserID[ sizeof( szCurrentStatsFileUserID ) - 1 ] = 0;
unsigned int iCheckIfStandardDataSaved = statsBuffer.GetUnsignedInt();
if( iCheckIfStandardDataSaved != GAMESTATS_STANDARD_NOT_SAVED )
{
// we don't care about the standard data, so why is it here?
return CUSTOMDATA_FAILED;
}
// check for custom data
bool bHasCustomData = (statsBuffer.TellPut() != statsBuffer.TellGet());
if( !bHasCustomData )
{
// where's our data?
return CUSTOMDATA_FAILED;
}
if ( !LoadCustomDataFromBuffer( statsBuffer ) )
return CUSTOMDATA_FAILED;
if( ctx->describeonly )
{
DescribeTF2Stats();
}
else
{
if ( CommandLine()->CheckParm( "-deathsonly" ) )
{
g_bDeathOnly = true;
}
InsertTF2Data( g_bDeathOnly, szCurrentStatsFileUserID, sb.st_mtime, ctx->mysql, iCurrentStatsFileVersion );
}
return CUSTOMDATA_SUCCESS;
}
//-----------------------------------------------------------------------------
// Purpose: Called after all new files have been parsed & imported
//-----------------------------------------------------------------------------
void TF_PostImport( IMySQL *sql )
{
#if 0 // now handled by PHP script
if ( g_bDeathOnly )
return;
// All the new data files have been imported to SQL. Now, do a rollup of the raw data into the rollup tables.
// delete existing rollup for class data
int retcode = sql->Execute( "delete from tf_classdata_rollup" );
if ( 0 != retcode )
{
Msg( "Failed to delete from tf_classdata_rollup\n" );
return;
}
// create new rollup for class data
retcode = sql->Execute( "insert into tf_classdata_rollup (class,spawns,totaltime,score,kills,deaths,assists,captures) "
"select class,sum(spawns),sum(totaltime),sum(score),sum(kills),sum(deaths),sum(assists),sum(captures) from tf_classdata group by class;" );
if ( 0 != retcode )
{
Msg( "Failed to create class data rollup\n" );
return;
}
// delete existing rollup for map data
retcode = sql->Execute( "delete from tf_mapdata_rollup" );
if ( 0 != retcode )
{
Msg( "Failed to delete from tf_mapdata_rollup\n" );
return;
}
// create new rollup for map data
retcode = sql->Execute( "insert into tf_mapdata_rollup (mapname,roundsplayed,totaltime,bluewins,redwins,stalemates) "
"select mapname,sum(roundsplayed),sum(totaltime),sum(bluewins),sum(redwins),sum(stalemates) from tf_mapdata group by mapname;" );
if ( 0 != retcode )
{
Msg( "Failed to create map data rollup\n" );
return;
}
#endif
}