Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Provides an interface that the server hosting a GC must implement
//
// $NoKeywords: $
//=============================================================================
#ifndef IGAMECOORDINATORHOST_H
#define IGAMECOORDINATORHOST_H
#ifdef _WIN32
#pragma once
#endif
class CSteamID;
class IGCSQLQuery;
class IGameCoordinatorHost
{
public:
virtual bool BSendMessageToClient( AppId_t unAppID, const CSteamID & steamIDTarget, uint32 unMsgType, const void *pubData, uint32 cubData ) = 0;
virtual GID_t GenerateGID() = 0;
virtual void EmitMessage( const char *pchGroupName, SpewType_t spewType, int iSpewLevel, int iLevelLog, const char *pchMsg ) = 0;
virtual void SQLQuery( GID_t gidContextID, IGCSQLQuery *pQuery, int eSchemaCatalog ) = 0;
virtual void StartupComplete( bool bSuccess ) = 0;
virtual void ShutdownComplete() = 0;
virtual EUniverse GetUniverse() = 0;
};
#define GAMECOORDINATORHOST_INTERFACE_VERSION "GAMECOORDINATORHOST002"
#endif // IGAMECOORDINATORHOST_H