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31 lines
1.0 KiB
31 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Provides an interface that the server hosting a GC must implement |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#ifndef IGAMECOORDINATORHOST_H |
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#define IGAMECOORDINATORHOST_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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class CSteamID; |
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class IGCSQLQuery; |
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class IGameCoordinatorHost |
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{ |
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public: |
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virtual bool BSendMessageToClient( AppId_t unAppID, const CSteamID & steamIDTarget, uint32 unMsgType, const void *pubData, uint32 cubData ) = 0; |
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virtual GID_t GenerateGID() = 0; |
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virtual void EmitMessage( const char *pchGroupName, SpewType_t spewType, int iSpewLevel, int iLevelLog, const char *pchMsg ) = 0; |
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virtual void SQLQuery( GID_t gidContextID, IGCSQLQuery *pQuery, int eSchemaCatalog ) = 0; |
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virtual void StartupComplete( bool bSuccess ) = 0; |
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virtual void ShutdownComplete() = 0; |
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virtual EUniverse GetUniverse() = 0; |
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}; |
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#define GAMECOORDINATORHOST_INTERFACE_VERSION "GAMECOORDINATORHOST002" |
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#endif // IGAMECOORDINATORHOST_H
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