mirror of
https://github.com/nillerusr/source-engine.git
synced 2025-02-09 21:54:19 +00:00
47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
#ifndef IGAMEPADUI_H
|
|
#define IGAMEPADUI_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "tier1/interface.h"
|
|
#include "vgui/VGUI.h"
|
|
#include "mathlib/vector.h"
|
|
#include "ivrenderview.h"
|
|
|
|
class ISource2013SteamInput;
|
|
|
|
abstract_class IGamepadUI : public IBaseInterface
|
|
{
|
|
public:
|
|
virtual void Initialize( CreateInterfaceFn factory ) = 0;
|
|
virtual void Shutdown() = 0;
|
|
|
|
virtual void OnUpdate( float flFrametime ) = 0;
|
|
virtual void OnLevelInitializePreEntity() = 0;
|
|
virtual void OnLevelInitializePostEntity() = 0;
|
|
virtual void OnLevelShutdown() = 0;
|
|
|
|
virtual void VidInit() = 0;
|
|
#ifdef STEAM_INPUT
|
|
//// TODO: Replace with proper singleton interface in the future
|
|
virtual void SetSteamInput( ISource2013SteamInput *pSteamInput ) = 0;
|
|
#endif
|
|
|
|
#ifdef MAPBASE
|
|
virtual void BonusMapChallengeNames( char *pchFileName, char *pchMapName, char *pchChallengeName ) = 0;
|
|
virtual void BonusMapChallengeObjectives( int &iBronze, int &iSilver, int &iGold ) = 0;
|
|
#endif
|
|
};
|
|
|
|
#define GAMEPADUI_INTERFACE_VERSION "GamepadUI001"
|
|
|
|
// Lil easter egg :-)
|
|
#ifdef GAMEPADUI_GAME_PORTAL
|
|
#define GamepadUI_Log(...) ConColorMsg( Color( 61, 189, 237, 255 ), "[GamepadUI] " __VA_ARGS__ )
|
|
#else
|
|
#define GamepadUI_Log(...) ConColorMsg( Color( 255, 134, 44, 255 ), "[GamepadUI] " __VA_ARGS__ )
|
|
#endif
|
|
|
|
#endif // IGAMEPADUI_H
|