source-engine/game/gamepadui/gamepadui_genericconfirmation.h
2024-04-13 19:58:55 +03:00

43 lines
1.6 KiB
C++

#ifndef GAMEPADUI_GENERICCONFIRMATION_H
#define GAMEPADUI_GENERICCONFIRMATION_H
#ifdef _WIN32
#pragma once
#endif
#include "gamepadui_frame.h"
#include "tier0/valve_minmax_off.h"
#include <functional>
#include "tier0/valve_minmax_on.h"
class GamepadUIGenericConfirmationPanel : public GamepadUIFrame
{
DECLARE_CLASS_SIMPLE( GamepadUIGenericConfirmationPanel, GamepadUIFrame );
public:
GamepadUIGenericConfirmationPanel( vgui::Panel *pParent, const char* pPanelName, const char *pTitle, const char *pText, std::function<void()> pCommand, bool bSmallFont = false, bool bShowCancel = true );
GamepadUIGenericConfirmationPanel( vgui::Panel *pParent, const char* pPanelName, const wchar_t *pTitle, const wchar_t *pText, std::function<void()> pCommand, bool bSmallFont = false, bool bShowCancel = true );
void Paint() OVERRIDE;
void OnCommand( const char *pCommand ) OVERRIDE;
void ApplySchemeSettings( vgui::IScheme* pScheme ) OVERRIDE;
void UpdateGradients() OVERRIDE;
private:
void PaintText();
GamepadUIString m_strText;
std::function<void()> m_pCommand;
GAMEPADUI_PANEL_PROPERTY( Color, m_colGenericConfirmationColor, "GenericConfirmation", "255 255 255 255", SchemeValueTypes::Color );
GAMEPADUI_PANEL_PROPERTY( float, m_flGenericConfirmationOffsetX, "GenericConfirmation.OffsetX", "0", SchemeValueTypes::ProportionalFloat );
GAMEPADUI_PANEL_PROPERTY( float, m_flGenericConfirmationOffsetY, "GenericConfirmation.OffsetY", "0", SchemeValueTypes::ProportionalFloat );
vgui::HFont m_hGenericConfirmationFont;
const char *m_pszGenericConfirmationFontName;
};
#endif