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61 lines
1.4 KiB
C++
61 lines
1.4 KiB
C++
#ifndef GAMEPADUI_BASEPANEL_H
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#define GAMEPADUI_BASEPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "gamepadui_interface.h"
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class GamepadUIMainMenu;
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class GamepadUIFrame;
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class GamepadUIBasePanel : public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( GamepadUIBasePanel, vgui::Panel );
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public:
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GamepadUIBasePanel( vgui::VPANEL parent );
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void ApplySchemeSettings( vgui::IScheme* pScheme ) OVERRIDE;
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GamepadUISizingPanel *GetSizingPanel() const;
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GamepadUIMainMenu *GetMainMenuPanel() const;
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GamepadUIFrame *GetCurrentFrame() const;
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void SetCurrentFrame( GamepadUIFrame *pFrame );
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void OnMenuStateChanged();
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void ActivateBackgroundEffects();
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bool IsBackgroundMusicPlaying();
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bool StartBackgroundMusic( float flVolume );
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void ReleaseBackgroundMusic();
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private:
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GamepadUISizingPanel *m_pSizingPanel = NULL;
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GamepadUIMainMenu *m_pMainMenu = NULL;
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GamepadUIFrame *m_pCurrentFrame = NULL;
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int m_nBackgroundMusicGUID;
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bool m_bBackgroundMusicEnabled;
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};
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class GamepadUISizingPanel : public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( GamepadUISizingPanel, vgui::Panel );
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public:
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GamepadUISizingPanel( vgui::Panel *pParent );
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void ApplySchemeSettings( vgui::IScheme* pScheme ) OVERRIDE;
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void GetScale( float &flX, float &flY ) const { flX = m_flScaleX; flY = m_flScaleY; }
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private:
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float m_flScaleX;
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float m_flScaleY;
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};
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#endif // GAMEPADUI_BASEPANEL_H
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