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31 lines
1.1 KiB
31 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: This turns on all Valve-specific #defines. Because we sometimes |
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// call external include files from inside .cpp files, we need to |
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// wrap those includes like this: |
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// #include "tier0/valve_off.h" |
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// #include <external.h> |
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// #include "tier0/valve_on.h" |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifdef STEAM |
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//----------------------------------------------------------------------------- |
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// Unicode-related #defines (see wchartypes.h) |
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//----------------------------------------------------------------------------- |
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#ifdef ENFORCE_WCHAR |
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#define char DontUseChar_SeeWcharOn.h |
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#endif |
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//----------------------------------------------------------------------------- |
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// Memory-related #defines |
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//----------------------------------------------------------------------------- |
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#define malloc( cub ) HEY_DONT_USE_MALLOC_USE_PVALLOC |
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#define realloc( pvOld, cub ) HEY_DONT_USE_REALLOC_USE_PVREALLOC |
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#define _expand( pvOld, cub ) HEY_DONT_USE_EXPAND_USE_PVEXPAND |
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#define free( pv ) HEY_DONT_USE_FREE_USE_FREEPV |
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#endif
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