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47 lines
1.5 KiB
47 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Methods related to input |
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// |
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// $Revision: $ |
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// $NoKeywords: $ |
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//===========================================================================// |
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#ifndef INPUT_H |
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#define INPUT_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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struct InputEvent_t; |
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//----------------------------------------------------------------------------- |
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// Initializes the input system |
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//----------------------------------------------------------------------------- |
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void InitInput(); |
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//----------------------------------------------------------------------------- |
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// Hooks input listening up to a window |
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//----------------------------------------------------------------------------- |
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void InputAttachToWindow(void *hwnd); |
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void InputDetachFromWindow(void *hwnd); |
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// If input isn't hooked, this forwards messages to vgui. |
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void InputHandleWindowMessage( void *hwnd, unsigned int uMsg, unsigned int wParam, long lParam ); |
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//----------------------------------------------------------------------------- |
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// Handles an input event, returns true if the event should be filtered |
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// from the rest of the game |
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//----------------------------------------------------------------------------- |
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bool InputHandleInputEvent( const InputEvent_t &event ); |
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//----------------------------------------------------------------------------- |
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// Enables/disables input (enabled by default) |
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//----------------------------------------------------------------------------- |
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void EnableInput( bool bEnable ); |
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#endif // INPUT_H |