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34 lines
824 B
34 lines
824 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef SV_PACKEDENTITIES_H |
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#define SV_PACKEDENTITIES_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "server.h" |
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#include "framesnapshot.h" |
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#include "server_class.h" |
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void SV_ComputeClientPacks( |
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int clientCount, |
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CGameClient** clients, |
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CFrameSnapshot *snapshot ); |
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void SV_WriteSendTables( ServerClass *pClasses, bf_write &pBuf ); |
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void SV_WriteClassInfos( ServerClass *pClasses, bf_write &pBuf ); |
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void SV_ComputeClassInfosCRC( CRC32_t* crc ); |
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void SV_EnsureInstanceBaseline( ServerClass *pServerClass, int iEdict, const void *pData, int nBytes ); |
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void SV_EnableChangeFrames( bool state ); |
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#endif // SV_PACKEDENTITIES_H
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