Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef DOWNLOADLISTGENERATOR_H
#define DOWNLOADLISTGENERATOR_H
#ifdef _WIN32
#pragma once
#endif
#include "filesystem.h"
#include "utlvector.h"
#include "utlsymbol.h"
#include "networkstringtable.h"
#define DOWNLOADABLE_FILE_TABLENAME "downloadables"
#define MAX_DOWNLOADABLE_FILES 8192
enum ConsistencyType
{
CONSISTENCY_NONE,
CONSISTENCY_EXACT,
CONSISTENCY_SIMPLE_MATERIAL, // uses ExactFileUserData
CONSISTENCY_BOUNDS,
};
struct ExactFileUserData
{
unsigned char consistencyType;
unsigned long crc;
};
struct ModelBoundsUserData
{
unsigned char consistencyType;
Vector mins;
Vector maxs;
};
//-----------------------------------------------------------------------------
// Purpose: Handles collating lists of resources on level load
// Used to generate reslists for in-game downloads
//-----------------------------------------------------------------------------
class CDownloadListGenerator
{
public:
CDownloadListGenerator();
void SetStringTable( INetworkStringTable *pStringTable );
// call to mark level load/end
void OnLevelLoadStart(const char *levelName);
void OnLevelLoadEnd();
// call to mark resources as being precached
void OnResourcePrecached(const char *relativePathFileName);
void OnModelPrecached(const char *relativePathFileName);
void OnSoundPrecached(const char *relativePathFileName);
void ForceModelBounds( const char *relativePathFileName, const Vector &mins, const Vector &maxs );
void ForceSimpleMaterial( const char *relativePathFileName );
private:
void OnResourcePrecachedFullPath(char *fullPathFileName, const char *relativeFileName );
char m_gameDir[256];
char m_mapName[64];
FileHandle_t m_hReslistFile;
CUtlSymbolTable m_AlreadyWrittenFileNames;
INetworkStringTable *m_pStringTable;
};
// singleton accessor
CDownloadListGenerator &DownloadListGenerator();
#endif // DOWNLOADLISTGENERATOR_H