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58 lines
1.4 KiB
58 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef DEVSHOTGENERATOR_H |
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#define DEVSHOTGENERATOR_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "filesystem.h" |
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#include "utlvector.h" |
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#include "utlsymbol.h" |
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#include "MapReslistGenerator.h" |
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// initialization |
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void DevShotGenerator_Init(); |
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void DevShotGenerator_Shutdown(); |
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void DevShotGenerator_BuildMapList(); |
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//----------------------------------------------------------------------------- |
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// Purpose: Takes development screenshots at camera positions over a set of levels |
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//----------------------------------------------------------------------------- |
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class CDevShotGenerator |
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{ |
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public: |
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CDevShotGenerator(); |
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// initializes the object to enable devshot generation |
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void EnableDevShotGeneration( bool usemaplistfile ); |
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// starts the dev shot generation (starts cycling maps) |
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void StartDevShotGeneration(); |
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void BuildMapList(); |
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void NextMap(); |
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void Shutdown(); |
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// returns true if reslist generation is enabled |
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bool IsEnabled() { return m_bDevShotsEnabled; } |
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private: |
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bool m_bDevShotsEnabled; |
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int m_iCurrentMap; |
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bool m_bUsingMapList; |
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// list of all maps to scan |
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CUtlVector<maplist_map_t> m_Maps; |
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}; |
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// singleton accessor |
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CDevShotGenerator &DevShotGenerator(); |
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#endif // DEVSHOTGENERATOR_H
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