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30 lines
866 B
30 lines
866 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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#ifndef TF_TANK_BOSS_BODY_H |
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#define TF_TANK_BOSS_BODY_H |
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#include "animation.h" |
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#include "NextBotBodyInterface.h" |
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class INextBot; |
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//---------------------------------------------------------------------------------------------------------------- |
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/** |
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* The interface for control and information about the bot's body state (posture, animation state, etc) |
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*/ |
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class CTFTankBossBody : public IBody |
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{ |
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public: |
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CTFTankBossBody( INextBot *bot ); |
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virtual ~CTFTankBossBody() { } |
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virtual void Update( void ); |
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virtual unsigned int GetSolidMask( void ) const; // return the bot's collision mask (hack until we get a general hull trace abstraction here or in the locomotion interface) |
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bool StartSequence( const char *name ); |
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void SetSkin( int nSkin ); |
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}; |
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#endif // TF_TANK_BOSS_BODY_H
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