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125 lines
3.4 KiB
125 lines
3.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// tf_boss_battle_logic.cpp |
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// Boss battle game mode singleton manager |
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// Michael Booth, April 2011 |
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#include "cbase.h" |
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#ifdef TF_RAID_MODE |
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#include "tf_team.h" |
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#include "bot/map_entities/tf_bot_generator.h" |
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#include "player_vs_environment/tf_boss_battle_logic.h" |
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CBossBattleLogic *g_pBossBattleLogic = NULL; |
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//------------------------------------------------------------------------- |
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//------------------------------------------------------------------------- |
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BEGIN_DATADESC( CBossBattleLogic ) |
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DEFINE_THINKFUNC( Update ), |
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END_DATADESC() |
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LINK_ENTITY_TO_CLASS( tf_logic_boss_battle, CBossBattleLogic ); |
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ConVar tf_bot_npc_minion_wave_launch_count( "tf_bot_npc_minion_wave_launch_count", "0"/*, FCVAR_CHEAT*/ ); |
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ConVar tf_bot_npc_minion_wave_initial_launch_interval( "tf_bot_npc_minion_wave_initial_launch_interval", "15"/*, FCVAR_CHEAT*/ ); |
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ConVar tf_bot_npc_minion_wave_launch_interval( "tf_bot_npc_minion_wave_launch_interval", "30"/*, FCVAR_CHEAT*/ ); |
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ConVar tf_bot_npc_grunt_wave_launch_count( "tf_bot_npc_grunt_wave_launch_count", "2"/*, FCVAR_CHEAT*/ ); |
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ConVar tf_bot_npc_grunt_wave_initial_launch_interval( "tf_bot_grunt_wave_initial_launch_interval", "25"/*, FCVAR_CHEAT*/ ); |
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ConVar tf_bot_npc_grunt_wave_launch_interval( "tf_bot_npc_grunt_wave_launch_interval", "30"/*, FCVAR_CHEAT*/ ); |
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//------------------------------------------------------------------------- |
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CBossBattleLogic::CBossBattleLogic() |
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{ |
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ListenForGameEvent( "teamplay_round_win" ); |
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ListenForGameEvent( "teamplay_round_start" ); |
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} |
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//------------------------------------------------------------------------- |
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CBossBattleLogic::~CBossBattleLogic() |
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{ |
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g_pBossBattleLogic = NULL; |
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} |
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//------------------------------------------------------------------------- |
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void CBossBattleLogic::Spawn( void ) |
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{ |
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BaseClass::Spawn(); |
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Reset(); |
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SetThink( &CBossBattleLogic::Update ); |
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SetNextThink( gpGlobals->curtime ); |
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g_pBossBattleLogic = this; |
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} |
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//------------------------------------------------------------------------- |
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void CBossBattleLogic::Reset( void ) |
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{ |
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// unspawn entire red team |
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CTeam *defendingTeam = GetGlobalTeam( TF_TEAM_RED ); |
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int i; |
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for( i=0; i<defendingTeam->GetNumPlayers(); ++i ) |
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{ |
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engine->ServerCommand( UTIL_VarArgs( "kickid %d\n", defendingTeam->GetPlayer(i)->GetUserID() ) ); |
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} |
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// remove all minions |
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CBaseEntity *minion = NULL; |
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while( ( minion = gEntList.FindEntityByClassname( minion, "bot_npc_minion" ) ) != NULL ) |
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{ |
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UTIL_Remove( minion ); |
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} |
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} |
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//------------------------------------------------------------------------- |
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void CBossBattleLogic::OnRoundStart( void ) |
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{ |
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if ( !TFGameRules() || !TFGameRules()->IsBossBattleMode() ) |
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return; |
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Reset(); |
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} |
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//-------------------------------------------------------------------------------------------------------- |
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void CBossBattleLogic::FireGameEvent( IGameEvent *event ) |
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{ |
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const char *eventName = event->GetName(); |
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if ( !Q_strcmp( eventName, "teamplay_round_win" ) ) |
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{ |
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if ( event->GetInt( "team" ) == TF_TEAM_RED ) |
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{ |
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} |
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} |
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else if ( !Q_strcmp( eventName, "teamplay_round_start" ) ) |
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{ |
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OnRoundStart(); |
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} |
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} |
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//-------------------------------------------------------------------------------------------------------- |
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void CBossBattleLogic::Update( void ) |
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{ |
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VPROF_BUDGET( "CBossBattleLogic::Update", "Game" ); |
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const float deltaT = 0.33f; |
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SetNextThink( gpGlobals->curtime + deltaT ); |
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if ( !TFGameRules()->IsBossBattleMode() ) |
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return; |
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} |
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#endif // TF_RAID_MODE
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