Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "tfcclassmenu.h"
#include <KeyValues.h>
#include <filesystem.h>
#include <vgui_controls/Button.h>
#include <vgui/IVGui.h>
#include "hud.h" // for gEngfuncs
#include "tfc_gamerules.h"
#include "viewport_panel_names.h"
#include "c_tfc_player.h"
using namespace vgui;
// ----------------------------------------------------------------------------- //
// CTFCClassMenu
// ----------------------------------------------------------------------------- //
CTFCClassMenu::CTFCClassMenu(IViewPort *pViewPort) : CClassMenu(pViewPort)
{
}
const char *CTFCClassMenu::GetName( void )
{
return PANEL_CLASS;
}
void CTFCClassMenu::ShowPanel(bool bShow)
{
if ( bShow)
{
engine->CheckPoint( "ClassMenu" );
}
BaseClass::ShowPanel( bShow );
}
void CTFCClassMenu::Update()
{
// Force them to pick a class if they haven't picked one yet.
if ( C_TFCPlayer::GetLocalTFCPlayer()->m_Shared.GetPlayerClass() == PC_UNDEFINED )
{
SetVisibleButton( "CancelButton", false );
}
else
{
SetVisibleButton( "CancelButton", true );
}
}