Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ITEM_CONFIRM_DELETE_DIALOG_H
#define ITEM_CONFIRM_DELETE_DIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include "confirm_delete_dialog.h"
#include "vgui_controls/EditablePanel.h"
#include "econ_controls.h"
#include "item_pickup_panel.h"
#include "vgui_controls/ScrollableEditablePanel.h"
#include "GameEventListener.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CConfirmDeleteItemDialog : public CConfirmDeleteDialog
{
DECLARE_CLASS_SIMPLE( CConfirmDeleteItemDialog, CConfirmDeleteDialog );
public:
CConfirmDeleteItemDialog( vgui::Panel *parent, bool bMultiItem = false );
void SetMultiItem( bool bMultiItem ) { m_bMultiItem = bMultiItem; }
virtual const wchar_t *GetText();
private:
bool m_bMultiItem;
};
#endif // ITEM_CONFIRM_DELETE_DIALOG_H