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120 lines
3.8 KiB
120 lines
3.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#include "pch_serverbrowser.h" |
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using namespace vgui; |
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//----------------------------------------------------------------------------- |
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// Purpose: Constructor |
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//----------------------------------------------------------------------------- |
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CHistoryGames::CHistoryGames(vgui::Panel *parent) : |
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CBaseGamesPage(parent, "HistoryGames", eHistoryServer ) |
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{ |
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m_bRefreshOnListReload = false; |
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m_pGameList->AddColumnHeader(10, "LastPlayed", "#ServerBrowser_LastPlayed", 100); |
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m_pGameList->SetSortFunc(10, LastPlayedCompare); |
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m_pGameList->SetSortColumn(10); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Destructor |
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//----------------------------------------------------------------------------- |
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CHistoryGames::~CHistoryGames() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: loads favorites list from disk |
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//----------------------------------------------------------------------------- |
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void CHistoryGames::LoadHistoryList() |
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{ |
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if ( m_bRefreshOnListReload ) |
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{ |
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m_bRefreshOnListReload = false; |
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StartRefresh(); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: returns true if the game list supports the specified ui elements |
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//----------------------------------------------------------------------------- |
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bool CHistoryGames::SupportsItem(InterfaceItem_e item) |
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{ |
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switch (item) |
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{ |
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case FILTERS: |
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return true; |
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case ADDSERVER: |
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case GETNEWLIST: |
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default: |
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return false; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: called when the current refresh list is complete |
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//----------------------------------------------------------------------------- |
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void CHistoryGames::RefreshComplete( NServerResponse response ) |
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{ |
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SetRefreshing(false); |
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m_pGameList->SetEmptyListText("#ServerBrowser_NoServersPlayed"); |
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m_pGameList->SortList(); |
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BaseClass::RefreshComplete( response ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: opens context menu (user right clicked on a server) |
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//----------------------------------------------------------------------------- |
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void CHistoryGames::OnOpenContextMenu(int itemID) |
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{ |
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CServerContextMenu *menu = ServerBrowserDialog().GetContextMenu(GetActiveList()); |
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// get the server |
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int serverID = GetSelectedServerID(); |
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if( serverID != -1 ) |
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{ |
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// Activate context menu |
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menu->ShowMenu(this, serverID, true, true, true, true); |
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menu->AddMenuItem("RemoveServer", "#ServerBrowser_RemoveServerFromHistory", new KeyValues("RemoveFromHistory"), this); |
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} |
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else |
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{ |
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// no selected rows, so don't display default stuff in menu |
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menu->ShowMenu(this, (uint32)-1, false, false, false, false); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: removes a server from the favorites |
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//----------------------------------------------------------------------------- |
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void CHistoryGames::OnRemoveFromHistory() |
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{ |
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if ( !steamapicontext->SteamMatchmakingServers() || !steamapicontext->SteamMatchmaking() ) |
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return; |
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// iterate the selection |
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for ( int i = m_pGameList->GetSelectedItemsCount() - 1; i >= 0; i-- ) |
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{ |
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int itemID = m_pGameList->GetSelectedItem( i ); |
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int serverID = m_pGameList->GetItemData(itemID)->userData; |
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gameserveritem_t *pServer = steamapicontext->SteamMatchmakingServers()->GetServerDetails( m_hRequest, serverID ); |
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if ( pServer ) |
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steamapicontext->SteamMatchmaking()->RemoveFavoriteGame( pServer->m_nAppID, pServer->m_NetAdr.GetIP(), pServer->m_NetAdr.GetConnectionPort(), pServer->m_NetAdr.GetQueryPort(), k_unFavoriteFlagHistory ); |
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} |
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UpdateStatus(); |
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InvalidateLayout(); |
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Repaint(); |
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} |
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