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296 lines
7.3 KiB
296 lines
7.3 KiB
# Microsoft Developer Studio Project File - Name="shaderlib" - Package Owner=<4> |
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# Microsoft Developer Studio Generated Build File, Format Version 6.00 |
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# ** DO NOT EDIT ** |
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# TARGTYPE "Win32 (x86) Static Library" 0x0104 |
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CFG=shaderlib - Win32 Debug |
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!MESSAGE This is not a valid makefile. To build this project using NMAKE, |
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!MESSAGE use the Export Makefile command and run |
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!MESSAGE |
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!MESSAGE NMAKE /f "shaderlib.mak". |
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!MESSAGE |
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!MESSAGE You can specify a configuration when running NMAKE |
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!MESSAGE by defining the macro CFG on the command line. For example: |
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!MESSAGE |
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!MESSAGE NMAKE /f "shaderlib.mak" CFG="shaderlib - Win32 Debug" |
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!MESSAGE |
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!MESSAGE Possible choices for configuration are: |
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!MESSAGE |
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!MESSAGE "shaderlib - Win32 Release" (based on "Win32 (x86) Static Library") |
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!MESSAGE "shaderlib - Win32 Debug" (based on "Win32 (x86) Static Library") |
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!MESSAGE |
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# Begin Project |
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# PROP Scc_ProjName "shaderlib" |
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# PROP Scc_LocalPath "." |
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CPP=cl.exe |
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RSC=rc.exe |
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!IF "$(CFG)" == "shaderlib - Win32 Release" |
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# ADD CPP /nologo /G6 /W4 /Z7 /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "./" /I "../" /I "../../public" /I "../../public\tier1" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D fopen=dont_use_fopen /D "_WIN32" /FD /c |
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TargetDir=.\Release |
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TargetPath=.\Release\shaderlib.lib |
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InputPath=.\Release\shaderlib.lib |
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SOURCE="$(InputPath)" |
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"..\..\lib\public\shaderlib.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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if exist ..\..\lib\public\shaderlib.lib attrib -r ..\..\lib\public\shaderlib.lib |
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copy $(TargetPath) ..\..\lib\public\shaderlib.lib |
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# End Custom Build |
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# ADD BASE CPP /nologo /G6 /W4 /Gm /Zi /Od /Op /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D fopen=dont_use_fopen /D "_WIN32" /FR /FD /GZ /c |
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# ADD CPP /nologo /G6 /W4 /Z7 /Od /Op /I "./" /I "../" /I "../../public" /I "../../public\tier1" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D fopen=dont_use_fopen /D "_WIN32" /FR /FD /GZ /c |
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LIB32=link.exe -lib |
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# ADD BASE LIB32 /nologo |
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# ADD LIB32 /nologo |
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# Begin Custom Build - Publishing to target directory (..\..\lib\public\)... |
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TargetDir=.\Debug |
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TargetPath=.\Debug\shaderlib.lib |
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InputPath=.\Debug\shaderlib.lib |
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SOURCE="$(InputPath)" |
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"..\..\lib\public\shaderlib.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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if exist ..\..\lib\public\shaderlib.lib attrib -r ..\..\lib\public\shaderlib.lib |
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copy $(TargetPath) ..\..\lib\public\shaderlib.lib |
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if exist $(TargetDir)\shaderlib.map copy $(TargetDir)\shaderlib.map ..\..\lib\public\shaderlib.map |
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SOURCE=.\BaseShader.cpp |
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SOURCE=..\..\tier1\convar.cpp |
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SOURCE=..\..\public\tier1\convar.h |
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SOURCE=..\..\tier1\interface.cpp |
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SOURCE=..\..\public\tier1\interface.h |
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SOURCE=.\ShaderDLL.cpp |
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SOURCE=.\shaderDLL_Global.h |
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SOURCE=.\shaderlib_cvar.cpp |
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SOURCE=..\..\public\shaderlib\BaseShader.h |
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SOURCE=..\..\Public\basetypes.h |
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SOURCE=..\..\Public\commonmacros.h |
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SOURCE=..\..\public\shaderlib\cshader.h |
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SOURCE=..\..\public\tier0\dbg.h |
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SOURCE=..\..\public\tier0\fasttimer.h |
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SOURCE=..\..\public\appframework\IAppSystem.h |
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SOURCE=..\..\public\vstdlib\ICommandLine.h |
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SOURCE=..\..\Public\icvar.h |
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SOURCE=..\..\Public\ImageLoader.h |
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SOURCE=..\..\public\materialsystem\imaterial.h |
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# End Source File |
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SOURCE=..\..\public\materialsystem\imaterialsystem.h |
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# End Source File |
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SOURCE=..\..\public\materialsystem\imaterialsystemhardwareconfig.h |
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SOURCE=..\..\public\materialsystem\imaterialvar.h |
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SOURCE=..\..\public\materialsystem\imesh.h |
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SOURCE=..\..\public\materialsystem\IShader.h |
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SOURCE=..\..\public\materialsystem\ishaderapi.h |
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SOURCE=..\IShaderSystem.h |
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SOURCE=..\..\public\materialsystem\itexture.h |
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SOURCE=..\..\public\materialsystem\materialsystem_config.h |
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SOURCE=..\..\Public\MATHLIB.H |
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SOURCE=..\..\public\tier0\memdbgoff.h |
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SOURCE=..\..\public\tier0\memdbgon.h |
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SOURCE=..\..\public\tier0\platform.h |
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SOURCE=..\..\public\protected_things.h |
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# End Source File |
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SOURCE=..\..\public\shaderlib\ShaderDLL.h |
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# End Source File |
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SOURCE=..\..\public\string_t.h |
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SOURCE=..\..\public\vstdlib\strtools.h |
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# End Source File |
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SOURCE=..\..\public\tier1\utlmemory.h |
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# End Source File |
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SOURCE=..\..\public\tier1\utlvector.h |
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# End Source File |
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SOURCE=..\..\Public\vector.h |
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SOURCE=..\..\Public\vector2d.h |
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SOURCE=..\..\Public\vector4d.h |
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SOURCE=..\..\Public\vmatrix.h |
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SOURCE=..\..\Public\vplane.h |
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