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d4708
/
source-engine
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https://github.com/nillerusr/source-engine.git
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Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
waf
cross-platform
source-engine
half-life2
game-engine
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396
Commits
25
Branches
6
Tags
221 MiB
C++
77.3%
C
19.9%
SWIG
0.8%
Objective-C
0.5%
C#
0.4%
Other
0.8%
Tree:
02c60cf2c7
64bits
ToGLES3
android
android-fixes
aswarm
bullshit
dedicated
dedicated-build-fix
gameui
ios
master
mathlib-optimize
misalign-fixes
musl-port
new-sdk
optimization
physx
sanitize
serverbrowser
shaderapigl
sourcevr
ssdk2013
vpc-parser
win64
windows
1.11
1.12
1.13
1.14
1.15
1.16
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source-engine
/
materialsystem
History
…
..
shaderapidx9
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shaderapiempty
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shaderlib
…
stdshaders
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xbox
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CColorCorrection.cpp
…
CMaterialSubRect.cpp
…
IHardwareConfigInternal.h
…
IShaderSystem.h
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MaterialSystem.rc
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Resource.rc
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checkmaterials.cpp
…
cmaterial.cpp
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cmaterial_queuefriendly.cpp
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cmaterial_queuefriendly.h
…
cmaterialdict.cpp
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cmaterialdict.h
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cmaterialsystem.cpp
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cmaterialsystem.h
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cmaterialvar.cpp
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cmatlightmaps.cpp
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cmatlightmaps.h
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cmatnullrendercontext.cpp
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cmatnullrendercontext.h
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cmatqueuedrendercontext.cpp
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cmatqueuedrendercontext.h
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cmatrendercontext.cpp
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cmatrendercontext.h
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colorspace.cpp
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colorspace.h
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ctexture.cpp
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ctexturecompositor.cpp
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ctexturecompositor.h
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genshadermacro.pl
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imagepacker.cpp
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imagepacker.h
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imaterialinternal.h
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imaterialsysteminternal.h
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imatrendercontextinternal.h
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imorphinternal.h
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itextureinternal.h
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mat_stub.cpp
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mat_stub.h
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materialsystem.vpc
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materialsystem_global.cpp
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materialsystem_global.h
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morph.cpp
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occlusionquerymgr.cpp
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occlusionquerymgr.h
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pch_materialsystem.cpp
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pch_materialsystem.h
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resource.h
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shader_dll_verify.cpp
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shader_dll_verify.h
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shadersystem.cpp
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shadersystem.h
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texturemanager.cpp
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texturemanager.h
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wireframe.cpp
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wscript
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