Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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#! /usr/bin/env python
# encoding: utf-8
# nillerusr
from __future__ import print_function
from waflib import Logs, Context, Configure
import sys
import os
VERSION = '1.0'
APPNAME = 'source-engine'
top = '.'
FT2_CHECK='''extern "C" {
#include <ft2build.h>
#include FT_FREETYPE_H
}
int main() { return FT_Init_FreeType( NULL ); }
'''
FC_CHECK='''extern "C" {
#include <fontconfig/fontconfig.h>
}
int main() { return (int)FcInit(); }
'''
Context.Context.line_just = 55 # should fit for everything on 80x26
projects={
'game': [
'appframework',
'bitmap',
'choreoobjects',
'datacache',
'datamodel',
'dmxloader',
'engine',
'engine/voice_codecs/minimp3',
'filesystem',
'game/client',
'game/server',
'gameui',
'inputsystem',
'ivp/havana',
'ivp/havana/havok/hk_base',
'ivp/havana/havok/hk_math',
'ivp/ivp_compact_builder',
'ivp/ivp_physics',
'launcher',
'launcher_main',
'materialsystem',
# 'materialsystem/shaderapiempty',
'materialsystem/shaderapidx9',
'materialsystem/shaderlib',
'materialsystem/stdshaders',
'mathlib',
'particles',
'scenefilecache',
'serverbrowser',
'soundemittersystem',
'studiorender',
'stub_steam',
'tier0',
'tier1',
'tier2',
'tier3',
'vgui2/matsys_controls',
'vgui2/src',
'vgui2/vgui_controls',
'vgui2/vgui_surfacelib',
'vguimatsurface',
'video',
'vphysics',
'vpklib',
'vstdlib',
'vtf',
'utils/vtex',
'unicode',
'video',
],
'tests': [
'appframework',
'tier0',
'tier1',
'tier2',
'tier3',
'unitlib',
'mathlib',
'vstdlib',
'filesystem',
'vpklib',
'unittests/tier0test',
'unittests/tier1test',
'unittests/tier2test',
'unittests/tier3test',
'unittests/mathlibtest',
'utils/unittest'
],
'dedicated': [
'appframework',
'bitmap',
'choreoobjects',
'datacache',
'dedicated',
'dedicated_main',
'dmxloader',
'engine',
'game/server',
'ivp/havana',
'ivp/havana/havok/hk_base',
'ivp/havana/havok/hk_math',
'ivp/ivp_compact_builder',
'ivp/ivp_physics',
'materialsystem',
'mathlib',
'particles',
'scenefilecache',
'materialsystem/shaderapiempty',
'materialsystem/shaderlib',
'soundemittersystem',
'studiorender',
'tier0',
'tier1',
'tier2',
'tier3',
'vphysics',
'vpklib',
'vstdlib',
'vtf',
'stub_steam'
]
}
@Configure.conf
def check_pkg(conf, package, uselib_store, fragment, *k, **kw):
errormsg = '{0} not available! Install {0} development package. Also you may need to set PKG_CONFIG_PATH environment variable'.format(package)
confmsg = 'Checking for \'{0}\' sanity'.format(package)
errormsg2 = '{0} isn\'t installed correctly. Make sure you installed proper development package for target architecture'.format(package)
try:
conf.check_cfg(package=package, args='--cflags --libs', uselib_store=uselib_store, *k, **kw )
except conf.errors.ConfigurationError:
conf.fatal(errormsg)
try:
conf.check_cxx(fragment=fragment, use=uselib_store, msg=confmsg, *k, **kw)
except conf.errors.ConfigurationError:
conf.fatal(errormsg2)
@Configure.conf
def get_taskgen_count(self):
try: idx = self.tg_idx_count
except: idx = 0 # don't set tg_idx_count to not increase counter
return idx
def define_platform(conf):
conf.env.DEDICATED = conf.options.DEDICATED
conf.env.TESTS = conf.options.TESTS
conf.env.TOGLES = conf.options.TOGLES
conf.env.GL = conf.options.GL and not conf.options.TESTS and not conf.options.DEDICATED
conf.env.OPUS = conf.options.OPUS
if conf.options.DEDICATED:
conf.options.SDL = False
conf.define('DEDICATED', 1)
if conf.options.TESTS:
conf.define('UNITTESTS', 1)
if conf.env.GL:
conf.env.append_unique('DEFINES', [
'DX_TO_GL_ABSTRACTION',
'GL_GLEXT_PROTOTYPES',
'BINK_VIDEO'
])
if conf.options.TOGLES:
conf.env.append_unique('DEFINES', ['TOGLES'])
if conf.options.TESTS:
conf.define('UNITTESTS', 1)
if conf.options.SDL and not conf.options.TESTS:
conf.env.SDL = 1
conf.define('USE_SDL', 1)
if conf.options.ALLOW64:
conf.define('PLATFORM_64BITS', 1)
if conf.env.DEST_OS == 'linux':
conf.define('_GLIBCXX_USE_CXX11_ABI',0)
conf.env.append_unique('DEFINES', [
'LINUX=1', '_LINUX=1',
'POSIX=1', '_POSIX=1', 'PLATFORM_POSIX=1',
'GNUC',
'NO_HOOK_MALLOC',
'_DLL_EXT=.so'
])
conf.env.append_unique('CFLAGS', '-U_FORTIFY_SOURCE')
conf.env.append_unique('CXXFLAGS', '-U_FORTIFY_SOURCE')
elif conf.env.DEST_OS == 'android':
conf.env.append_unique('DEFINES', [
'ANDROID=1', '_ANDROID=1',
'LINUX=1', '_LINUX=1',
'POSIX=1', '_POSIX=1',
'GNUC',
'NO_HOOK_MALLOC',
'_DLL_EXT=.so'
])
elif conf.env.DEST_OS == 'win32':
conf.env.append_unique('DEFINES', [
'WIN32=1', '_WIN32=1',
'_WINDOWS',
'_DLL_EXT=.dll',
'_CRT_SECURE_NO_DEPRECATE',
'_CRT_NONSTDC_NO_DEPRECATE',
'_ALLOW_RUNTIME_LIBRARY_MISMATCH',
'_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH',
'_ALLOW_MSC_VER_MISMATCH',
'NO_X360_XDK'
])
elif conf.env.DEST_OS == 'darwin':
conf.env.append_unique('DEFINES', [
'OSX=1', '_OSX=1',
'POSIX=1', '_POSIX=1', 'PLATFORM_POSIX=1',
'GNUC',
'NO_HOOK_MALLOC',
'_DLL_EXT=.dylib'
])
elif conf.env.DEST_OS in ['freebsd', 'openbsd', 'netbsd', 'dragonflybsd']: # Tested only in freebsd
conf.env.append_unique('DEFINES', [
'POSIX=1', '_POSIX=1', 'PLATFORM_POSIX=1',
'GNUC', # but uses clang
'PLATFORM_BSD=1',
'_DLL_EXT=.so'
])
if conf.options.DEBUG_ENGINE:
conf.env.append_unique('DEFINES', [
'DEBUG', '_DEBUG'
])
else:
conf.env.append_unique('DEFINES', [
'NDEBUG'
])
def options(opt):
grp = opt.add_option_group('Common options')
grp.add_option('-8', '--64bits', action = 'store_true', dest = 'ALLOW64', default = False,
help = 'allow targetting 64-bit engine(Linux/Windows/OSX x86 only) [default: %default]')
grp.add_option('-d', '--dedicated', action = 'store_true', dest = 'DEDICATED', default = False,
help = 'build dedicated server [default: %default]')
grp.add_option('--tests', action = 'store_true', dest = 'TESTS', default = False,
help = 'build unit tests [default: %default]')
grp.add_option('-D', '--debug-engine', action = 'store_true', dest = 'DEBUG_ENGINE', default = False,
help = 'build with -DDEBUG [default: %default]')
grp.add_option('--use-sdl', action = 'store', dest = 'SDL', type = 'int', default = sys.platform != 'win32',
help = 'build engine with SDL [default: %default]')
grp.add_option('--use-togl', action = 'store', dest = 'GL', type = 'int', default = sys.platform != 'win32',
help = 'build engine with ToGL [default: %default]')
grp.add_option('--build-games', action = 'store', dest = 'GAMES', type = 'string', default = 'hl2',
help = 'build games [default: %default]')
grp.add_option('--use-ccache', action = 'store_true', dest = 'CCACHE', default = False,
help = 'build using ccache [default: %default]')
grp.add_option('--disable-warns', action = 'store_true', dest = 'DISABLE_WARNS', default = False,
help = 'build using ccache [default: %default]')
grp.add_option('--togles', action = 'store_true', dest = 'TOGLES', default = False,
help = 'build engine with ToGLES [default: %default]')
# TODO(nillerusr): add wscript for opus building
grp.add_option('--enable-opus', action = 'store_true', dest = 'OPUS', default = False,
help = 'build engine with Opus voice codec [default: %default]')
grp.add_option('--sanitize', action = 'store', dest = 'SANITIZE', default = '',
help = 'build with sanitizers [default: %default]')
opt.load('compiler_optimizations subproject')
opt.load('xcompile compiler_cxx compiler_c sdl2 clang_compilation_database strip_on_install_v2 waf_unit_test subproject')
if sys.platform == 'win32':
opt.load('msvc msdev msvs')
opt.load('reconfigure')
def check_deps(conf):
if conf.env.DEST_OS != 'win32':
conf.check_cc(lib='dl', mandatory=False)
conf.check_cc(lib='bz2', mandatory=False)
conf.check_cc(lib='rt', mandatory=False)
if not conf.env.LIB_M: # HACK: already added in xcompile!
conf.check_cc(lib='m')
else:
# Common Win32 libraries
# Don't check them more than once, to save time
# Usually, they are always available
# but we need them in uselib
a = [
'user32',
'shell32',
'gdi32',
'advapi32',
'dbghelp',
'psapi',
'ws2_32',
'rpcrt4',
'winmm',
'wininet',
'ole32',
'shlwapi',
'imm32'
]
if conf.env.COMPILER_CC == 'msvc':
for i in a:
conf.check_lib_msvc(i)
else:
for i in a:
conf.check_cc(lib = i)
if conf.env.DEST_OS == "darwin":
conf.check(lib='iconv', uselib_store='ICONV')
conf.env.FRAMEWORK_APPKIT = "AppKit"
conf.env.FRAMEWORK_IOKIT = "IOKit"
conf.env.FRAMEWORK_FOUNDATION = "Foundation"
conf.env.FRAMEWORK_COREFOUNDATION = "CoreFoundation"
conf.env.FRAMEWORK_COREGRAPHICS = "CoreGraphics"
conf.env.FRAMEWORK_OPENGL = "OpenGL"
conf.env.FRAMEWORK_CARBON = "Carbon"
conf.env.FRAMEWORK_APPLICATIONSERVICES = "ApplicationServices"
conf.env.FRAMEWORK_CORESERVICES = "CoreServices"
conf.env.FRAMEWORK_COREAUDIO = "CoreAudio"
conf.env.FRAMEWORK_AUDIOTOOLBOX = "AudioToolbox"
conf.env.FRAMEWORK_SYSTEMCONFIGURATION = "SystemConfiguration"
if conf.options.TESTS:
return
if conf.env.DEST_OS != 'android':
if conf.env.DEST_OS != 'win32':
if conf.options.SDL:
conf.check_cfg(package='sdl2', uselib_store='SDL2', args=['--cflags', '--libs'])
if conf.options.DEDICATED:
conf.check_cfg(package='libedit', uselib_store='EDIT', args=['--cflags', '--libs'])
else:
conf.check_pkg('freetype2', 'FT2', FT2_CHECK)
conf.check_pkg('fontconfig', 'FC', FC_CHECK)
if conf.env.DEST_OS == "darwin":
conf.env.FRAMEWORK_OPENAL = "OpenAL"
else:
conf.check_cfg(package='openal', uselib_store='OPENAL', args=['--cflags', '--libs'])
conf.check_cfg(package='libjpeg', uselib_store='JPEG', args=['--cflags', '--libs'])
conf.check_cfg(package='libpng', uselib_store='PNG', args=['--cflags', '--libs'])
conf.check_cfg(package='libcurl', uselib_store='CURL', args=['--cflags', '--libs'])
conf.check_cfg(package='zlib', uselib_store='ZLIB', args=['--cflags', '--libs'])
if conf.options.OPUS:
conf.check_cfg(package='opus', uselib_store='OPUS', args=['--cflags', '--libs'])
else:
conf.check(lib='SDL2', uselib_store='SDL2')
conf.check(lib='freetype2', uselib_store='FT2')
conf.check(lib='jpeg', uselib_store='JPEG', define_name='HAVE_JPEG')
conf.check(lib='png', uselib_store='PNG', define_name='HAVE_PNG')
conf.check(lib='curl', uselib_store='CURL', define_name='HAVE_CURL')
conf.check(lib='z', uselib_store='ZLIB', define_name='HAVE_ZLIB')
if conf.env.DEST_CPU != 'aarch64':
conf.check(lib='unwind', uselib_store='UNWIND')
conf.check(lib='crypto', uselib_store='CRYPTO')
conf.check(lib='ssl', uselib_store='SSL')
conf.check(lib='android_support', uselib_store='ANDROID_SUPPORT')
conf.check(lib='opus', uselib_store='OPUS')
if conf.env.DEST_OS == 'win32':
conf.check(lib='libz', uselib_store='ZLIB', define_name='USE_ZLIB')
# conf.check(lib='nvtc', uselib_store='NVTC')
# conf.check(lib='ati_compress_mt_vc10', uselib_store='ATI_COMPRESS_MT_VC10')
conf.check(lib='SDL2', uselib_store='SDL2')
conf.check(lib='libjpeg', uselib_store='JPEG', define_name='HAVE_JPEG')
conf.check(lib='libpng', uselib_store='PNG', define_name='HAVE_PNG')
conf.check(lib='d3dx9', uselib_store='D3DX9')
conf.check(lib='d3d9', uselib_store='D3D9')
conf.check(lib='dsound', uselib_store='DSOUND')
conf.check(lib='dxguid', uselib_store='DXGUID')
if conf.options.OPUS:
conf.check(lib='opus', uselib_store='OPUS')
# conf.multicheck(*a, run_all_tests = True, mandatory = True)
def configure(conf):
conf.load('fwgslib reconfigure compiler_optimizations')
# Force XP compability, all build targets should add
# subsystem=bld.env.MSVC_SUBSYSTEM
# TODO: wrapper around bld.stlib, bld.shlib and so on?
conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01'
conf.env.MSVC_TARGETS = ['x86'] # explicitly request x86 target for MSVC
if conf.options.ALLOW64:
conf.env.MSVC_TARGETS = ['x64']
if sys.platform == 'win32':
conf.load('msvc_pdb_ext msdev msvs')
conf.load('subproject xcompile compiler_c compiler_cxx gitversion clang_compilation_database strip_on_install_v2 waf_unit_test enforce_pic')
if conf.env.DEST_OS == 'win32' and conf.env.DEST_CPU == 'amd64':
conf.load('masm')
elif conf.env.DEST_OS == 'darwin':
conf.load('mm_hook')
define_platform(conf)
conf.define('GIT_COMMIT_HASH', conf.env.GIT_VERSION)
if conf.env.TOGLES:
projects['game'] += ['togles']
elif conf.env.GL:
projects['game'] += ['togl']
if conf.env.DEST_OS == 'win32':
projects['game'] += ['utils/bzip2']
projects['dedicated'] += ['utils/bzip2']
if conf.options.OPUS or conf.env.DEST_OS == 'android':
projects['game'] += ['engine/voice_codecs/opus']
conf.env.BIT32_MANDATORY = not conf.options.ALLOW64
if conf.env.BIT32_MANDATORY:
Logs.info('WARNING: will build engine for 32-bit target')
conf.load('force_32bit')
if conf.options.DISABLE_WARNS:
compiler_optional_flags = ['-w']
else:
compiler_optional_flags = [
'-Wall',
'-fdiagnostics-color=always',
'-Wcast-align',
'-Wuninitialized',
'-Winit-self',
'-Wstrict-aliasing',
'-Wno-reorder',
'-Wno-unknown-pragmas',
'-Wno-unused-function',
'-Wno-unused-but-set-variable',
'-Wno-unused-value',
'-Wno-unused-variable',
'-faligned-new',
]
c_compiler_optional_flags = [
'-fnonconst-initializers' # owcc
]
cflags, linkflags = conf.get_optimization_flags()
flags = []
if conf.options.SANITIZE:
flags += ['-fsanitize=%s'%conf.options.SANITIZE, '-fno-sanitize=vptr']
if conf.env.DEST_OS != 'win32':
flags += ['-pipe', '-fPIC', '-L'+os.path.abspath('.')+'/lib/'+conf.env.DEST_OS+'/'+conf.env.DEST_CPU+'/']
if conf.env.COMPILER_CC != 'msvc':
flags += ['-pthread']
if conf.env.DEST_OS == 'android':
flags += [
'-I'+os.path.abspath('.')+'/thirdparty/curl/include',
'-I'+os.path.abspath('.')+'/thirdparty/SDL',
'-I'+os.path.abspath('.')+'/thirdparty/openal-soft/include/',
'-I'+os.path.abspath('.')+'/thirdparty/fontconfig',
'-I'+os.path.abspath('.')+'/thirdparty/freetype/include',
'-llog',
'-lz'
]
flags += ['-funwind-tables', '-g']
elif conf.env.COMPILER_CC != 'msvc' and conf.env.DEST_OS != 'darwin' and conf.env.DEST_CPU in ['x86', 'x86_64']:
flags += ['-march=core2']
if conf.env.DEST_CPU in ['x86', 'x86_64']:
flags += ['-mfpmath=sse']
elif conf.env.DEST_CPU in ['arm', 'aarch64']:
flags += ['-fsigned-char']
if conf.env.DEST_CPU == 'arm':
flags += ['-mfpu=neon-vfpv4']
if conf.env.DEST_OS == 'freebsd':
linkflags += ['-lexecinfo']
if conf.env.DEST_OS != 'win32':
cflags += flags
linkflags += flags
else:
cflags += [
'/I'+os.path.abspath('.')+'/thirdparty/SDL',
'/arch:SSE' if conf.env.DEST_CPU == 'x86' else '/arch:AVX',
'/GF',
'/Gy',
'/fp:fast',
'/Zc:forScope',
'/Zc:wchar_t',
'/GR',
'/TP',
'/EHsc'
]
if conf.options.BUILD_TYPE == 'debug':
linkflags += [
'/INCREMENTAL:NO',
'/NODEFAULTLIB:libc',
'/NODEFAULTLIB:libcd',
'/NODEFAULTLIB:libcmt',
'/FORCE',
'/LARGEADDRESSAWARE'
]
else:
linkflags += [
'/INCREMENTAL',
'/NODEFAULTLIB:libc',
'/NODEFAULTLIB:libcd',
'/NODEFAULTLIB:libcmtd',
'/LARGEADDRESSAWARE'
]
linkflags += [
'/LIBPATH:'+os.path.abspath('.')+'/lib/win32/'+conf.env.DEST_CPU+'/',
'/LIBPATH:'+os.path.abspath('.')+'/dx9sdk/lib/'+conf.env.DEST_CPU+'/'
]
# And here C++ flags starts to be treated separately
cxxflags = list(cflags)
if conf.env.DEST_OS != 'win32':
cxxflags += ['-std=c++11','-fpermissive']
if conf.env.COMPILER_CC == 'gcc':
conf.define('COMPILER_GCC', 1)
elif conf.env.COMPILER_CC == 'msvc':
conf.define('COMPILER_MSVC', 1)
conf.define('MSVC', 1)
if conf.env.DEST_CPU == 'x86':
conf.define('COMPILER_MSVC32', 1)
elif conf.env.DEST_CPU in ['x86_64', 'amd64']:
conf.define('COMPILER_MSVC64', 1)
if conf.env.COMPILER_CC != 'msvc':
conf.check_cc(cflags=cflags, linkflags=linkflags, msg='Checking for required C flags')
conf.check_cxx(cxxflags=cxxflags, linkflags=linkflags, msg='Checking for required C++ flags')
conf.env.append_unique('CFLAGS', cflags)
conf.env.append_unique('CXXFLAGS', cxxflags)
conf.env.append_unique('LINKFLAGS', linkflags)
cxxflags += conf.filter_cxxflags(compiler_optional_flags, cflags)
cflags += conf.filter_cflags(compiler_optional_flags + c_compiler_optional_flags, cflags)
conf.env.append_unique('CFLAGS', cflags)
conf.env.append_unique('CXXFLAGS', cxxflags)
conf.env.append_unique('LINKFLAGS', linkflags)
conf.env.append_unique('INCLUDES', [os.path.abspath('common/')])
check_deps( conf )
# indicate if we are packaging for Linux/BSD
if conf.env.DEST_OS != 'android':
conf.env.LIBDIR = conf.env.PREFIX+'/bin/'
conf.env.TESTDIR = conf.env.PREFIX+'/tests/'
conf.env.BINDIR = conf.env.PREFIX
else:
conf.env.LIBDIR = conf.env.BINDIR = conf.env.PREFIX
if conf.options.CCACHE:
conf.env.CC.insert(0, 'ccache')
conf.env.CXX.insert(0, 'ccache')
if conf.options.TESTS:
conf.add_subproject(projects['tests'])
elif conf.options.DEDICATED:
conf.add_subproject(projects['dedicated'])
else:
conf.add_subproject(projects['game'])
def build(bld):
os.environ["CCACHE_DIR"] = os.path.abspath('.ccache/'+bld.env.COMPILER_CC+'/'+bld.env.DEST_OS+'/'+bld.env.DEST_CPU)
if bld.env.DEST_OS in ['win32', 'android']:
sdl_name = 'SDL2.dll' if bld.env.DEST_OS == 'win32' else 'libSDL2.so'
sdl_path = os.path.join('lib', bld.env.DEST_OS, bld.env.DEST_CPU, sdl_name)
bld.install_files(bld.env.LIBDIR, [sdl_path])
if bld.env.DEST_OS == 'win32':
projects['game'] += ['utils/bzip2']
projects['dedicated'] += ['utils/bzip2']
if bld.env.OPUS or bld.env.DEST_OS == 'android':
projects['game'] += ['engine/voice_codecs/opus']
if bld.env.TESTS:
bld.add_subproject(projects['tests'])
elif bld.env.DEDICATED:
bld.add_subproject(projects['dedicated'])
else:
if bld.env.TOGLES:
projects['game'] += ['togles']
elif bld.env.GL:
projects['game'] += ['togl']
bld.add_subproject(projects['game'])