Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef HUD_BASEDEATHNOTICE_H
#define HUD_BASEDEATHNOTICE_H
#ifdef _WIN32
#pragma once
#endif
// Player entries in a death notice
struct DeathNoticePlayer
{
DeathNoticePlayer()
{
szName[0] = 0;
iTeam = TEAM_UNASSIGNED;
}
char szName[MAX_PLAYER_NAME_LENGTH*2]; // big enough for player name and additional information
int iTeam; // team #
};
// Contents of each entry in our list of death notices
struct DeathNoticeItem
{
DeathNoticeItem()
{
szIcon[0]=0;
wzInfoText[0]=0;
wzInfoTextEnd[0]=0;
iconDeath = NULL;
iconCritDeath = NULL;
bSelfInflicted = false;
bLocalPlayerInvolved = false;
bCrit = false;
flCreationTime = 0;
iCount = 0;
iWeaponID = -1;
iKillerID = -1;
iVictimID = -1;
iconPreKiller = NULL;
wzPreKillerText[0] = 0;
}
float GetExpiryTime();
DeathNoticePlayer Killer;
DeathNoticePlayer Victim;
char szIcon[32]; // name of icon to display
wchar_t wzInfoText[32]; // any additional text to display next to icon
wchar_t wzInfoTextEnd[32]; // any additional text to display next to victim name
CHudTexture *iconDeath;
CHudTexture *iconCritDeath; // crit background icon
CHudTexture *iconPreKiller;
wchar_t wzPreKillerText[32];
bool bSelfInflicted;
bool bLocalPlayerInvolved;
bool bCrit;
float flCreationTime;
int iWeaponID;
int iKillerID;
int iVictimID;
int iCount;
};
#define NUM_CORNER_COORD 10
#define NUM_BACKGROUND_COORD NUM_CORNER_COORD*4
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CHudBaseDeathNotice : public CHudElement, public vgui::Panel
{
DECLARE_CLASS_SIMPLE( CHudBaseDeathNotice, vgui::Panel );
public:
CHudBaseDeathNotice( const char *pElementName );
void VidInit( void );
virtual void Init( void );
virtual bool ShouldDraw( void );
virtual void Paint( void );
virtual void ApplySchemeSettings( vgui::IScheme *scheme );
void RetireExpiredDeathNotices( void );
virtual void FireGameEvent( IGameEvent *event );
virtual bool ShouldShowDeathNotice( IGameEvent *event ){ return true; }
protected:
virtual Color GetTeamColor( int iTeamNumber, bool bLocalPlayerInvolved = false );
virtual void OnGameEvent( IGameEvent *event, int iDeathNoticeMsg ) {};
void DrawText( int x, int y, vgui::HFont hFont, Color clr, const wchar_t *szText );
int AddDeathNoticeItem();
void GetBackgroundPolygonVerts( int x0, int y0, int x1, int y1, int iVerts, vgui::Vertex_t vert[] );
void CalcRoundedCorners();
enum EDeathNoticeIconFormat
{
kDeathNoticeIcon_Standard,
kDeathNoticeIcon_Inverted, // used for display on lighter background when kill involved the local player
};
CHudTexture *GetIcon( const char *szIcon, EDeathNoticeIconFormat eIconFormat );
virtual bool EventIsPlayerDeath( const char *eventName );
virtual int UseExistingNotice( IGameEvent *event ) { return -1; }
void GetLocalizedControlPointName( IGameEvent *event, char *namebuf, int namelen );
virtual Color GetInfoTextColor( int iDeathNoticeMsg ){ return Color( 255, 255, 255, 255 ); }
virtual Color GetBackgroundColor ( int iDeathNoticeMsg ) { return m_DeathNotices[iDeathNoticeMsg].bLocalPlayerInvolved ? m_clrLocalBGColor : m_clrBaseBGColor; }
CPanelAnimationVarAliasType( float, m_flLineHeight, "LineHeight", "16", "proportional_float" );
CPanelAnimationVarAliasType( float, m_flLineSpacing, "LineSpacing", "4", "proportional_float" );
CPanelAnimationVarAliasType( float, m_flCornerRadius, "CornerRadius", "3", "proportional_float" );
CPanelAnimationVar( float, m_flMaxDeathNotices, "MaxDeathNotices", "4" );
CPanelAnimationVar( bool, m_bRightJustify, "RightJustify", "1" );
CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "Default" );
CPanelAnimationVar( Color, m_clrIcon, "IconColor", "255 80 0 255" );
CPanelAnimationVar( Color, m_clrBaseBGColor, "BaseBackgroundColor", "46 43 42 220" );
CPanelAnimationVar( Color, m_clrLocalBGColor, "LocalBackgroundColor", "245 229 196 200" );
CPanelAnimationVar( Color, m_clrKillStreakBg, "KillStreakBackgroundColor", "224 223 219 200" );
CUtlVector<DeathNoticeItem> m_DeathNotices;
Vector2D m_CornerCoord[NUM_CORNER_COORD];
};
#endif // HUD_BASEDEATHNOTICE_H