Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include <KeyValues.h>
#include <vgui/IScheme.h>
#include <vgui/ISurface.h>
#include <vgui/ISystem.h>
#include <vgui_controls/AnimationController.h>
#include <vgui_controls/EditablePanel.h>
#include <vgui_controls/ImagePanel.h>
#include <vgui/ISurface.h>
#include "c_dod_team.h"
#include "c_dod_playerresource.h"
#include "c_dod_player.h"
#include "weapon_mg42.h"
#include "dodcornercutpanel.h"
#include "dod_hud_playerstatus_mgheat.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudMGHeatProgressBar::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
m_clrActive = pScheme->GetColor( "HudMGHeatBar.Active", GetFgColor() );
m_clrActiveLow = pScheme->GetColor( "HudMGHeatBar.ActiveLow", GetFgColor() );
m_clrInactive = pScheme->GetColor( "HudMGHeatBar.InActive", GetFgColor() );
m_clrInactiveLow = pScheme->GetColor( "HudMGHeatBar.InActiveLow", GetFgColor() );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudMGHeatProgressBar::Paint()
{
BaseClass::Paint();
int xpos = 0, ypos = 0;
int x, y, w, t;
GetBounds( x, y, w, t );
if ( m_flPercentage > m_flWarningLevel )
{
vgui::surface()->DrawSetColor( m_clrInactiveLow );
}
else
{
vgui::surface()->DrawSetColor( m_clrInactive );
}
int nActiveLimit = w * ( 1.0f - m_flPercentage );
while ( xpos + m_flSliceWidth < w )
{
if ( xpos + m_flSliceWidth > nActiveLimit )
{
if ( m_flPercentage > m_flWarningLevel )
{
vgui::surface()->DrawSetColor( m_clrActiveLow );
}
else
{
vgui::surface()->DrawSetColor( m_clrActive );
}
}
vgui::surface()->DrawFilledRect( xpos, ypos, xpos + m_flSliceWidth, ypos + t );
xpos += m_flSliceWidth + m_flSliceSpacer;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudMGHeatIcon::SetType( int nType )
{
m_nType = nType;
switch( nType )
{
// case WEAPON_30CAL:
// m_icon = gHUD.GetIcon( m_szIcon30cal );
// break;
case WEAPON_MG42:
default:
m_icon = gHUD.GetIcon( m_szIconMg42 );
break;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudMGHeatIcon::ApplySettings( KeyValues *inResourceData )
{
// Q_strncpy( m_szIcon30cal, inResourceData->GetString( "icon_30cal", "mgheat_30cal" ), sizeof( m_szIcon30cal ) );
Q_strncpy( m_szIconMg42, inResourceData->GetString( "icon_mg42", "mgheat_mg42" ), sizeof( m_szIconMg42 ) );
BaseClass::ApplySettings( inResourceData );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudMGHeatIcon::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
m_clrActive = pScheme->GetColor( "HudMGHeatIcon.Active", GetFgColor() );
m_clrActiveLow = pScheme->GetColor( "HudMGHeatIcon.ActiveLow", GetFgColor() );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudMGHeatIcon::Paint()
{
BaseClass::Paint();
int x, y, w, t;
GetBounds( x, y, w, t );
if ( m_icon )
{
m_icon->DrawSelf( 0, 0, w, t, ( m_flPercentage > m_flWarningLevel ) ? m_clrActiveLow : m_clrActive );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CDoDHudMGHeat::CDoDHudMGHeat( vgui::Panel *parent, const char *name ) : vgui::EditablePanel( parent, name )
{
m_pBackground = new CDoDCutEditablePanel( this, "MGHeatBackground" );
m_pIcon = new CDoDHudMGHeatIcon( this, "MGHeatIcon" );
m_pProgressBar = new CDoDHudMGHeatProgressBar( this, "MGHeatProgressBar" );
}
void CDoDHudMGHeat::ApplySchemeSettings( vgui::IScheme *pScheme )
{
// load control settings...
LoadControlSettings( "resource/UI/HudPlayerStatusMGHeat.res" );
BaseClass::ApplySchemeSettings( pScheme );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudMGHeat::SetVisible( bool state )
{
if ( m_pBackground && m_pBackground->IsVisible() != state )
{
m_pBackground->SetVisible( state );
}
if ( m_pIcon && m_pIcon->IsVisible() != state )
{
m_pIcon->SetVisible( state );
}
if ( m_pProgressBar && m_pProgressBar->IsVisible() != state )
{
m_pProgressBar->SetVisible( state );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDoDHudMGHeat::OnThink()
{
BaseClass::OnThink();
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
if ( pPlayer )
{
CWeaponDODBase *pWeapon = pPlayer->GetActiveDODWeapon();
if ( pWeapon )
{
/* if ( pWeapon->IsA( WEAPON_30CAL ) )
{
CWeapon30cal *p30Cal = (CWeapon30cal *)pWeapon;
if( p30Cal )
{
float flPercentage = (float)p30Cal->GetWeaponHeat() / 100.0;
if ( m_pProgressBar )
{
m_pProgressBar->SetPercentage( flPercentage );
}
if ( m_pIcon )
{
m_pIcon->SetPercentage( flPercentage );
}
}
if ( m_pIcon )
{
m_pIcon->SetType( WEAPON_30CAL );
}
SetVisible( true );
}
*/
if ( pWeapon->IsA( WEAPON_MG42 ) )
{
CWeaponMG42 *pMG42 = (CWeaponMG42 *)pWeapon;
if( pMG42 )
{
float flPercentage = (float)pMG42->GetWeaponHeat() / 100.0;
if ( m_pProgressBar )
{
m_pProgressBar->SetPercentage( flPercentage );
}
if ( m_pIcon )
{
m_pIcon->SetPercentage( flPercentage );
}
}
if ( m_pIcon )
{
m_pIcon->SetType( WEAPON_MG42 );
}
SetVisible( true );
}
else
{
SetVisible( false );
}
}
}
}