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99 lines
2.9 KiB
99 lines
2.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Create a muzzle flash temp ent |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "basetempentity.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Dispatches user tracer stream tempentity |
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//----------------------------------------------------------------------------- |
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class CTEMuzzleFlash : public CBaseTempEntity |
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{ |
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public: |
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DECLARE_CLASS( CTEMuzzleFlash, CBaseTempEntity ); |
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DECLARE_SERVERCLASS(); |
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CTEMuzzleFlash( const char *name ); |
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virtual ~CTEMuzzleFlash( void ); |
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virtual void Test( const Vector& current_origin, const QAngle& current_angles ); |
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public: |
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CNetworkVector( m_vecOrigin ); |
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CNetworkQAngle( m_vecAngles ); |
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CNetworkVar( float, m_flScale ); |
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CNetworkVar( int, m_nType ); |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *name - |
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//----------------------------------------------------------------------------- |
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CTEMuzzleFlash::CTEMuzzleFlash( const char *name ) : |
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CBaseTempEntity( name ) |
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{ |
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m_vecOrigin.Init(); |
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m_vecAngles.Init(); |
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m_flScale = 1.0f; |
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m_nType = 0; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CTEMuzzleFlash::~CTEMuzzleFlash( void ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *current_origin - |
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// *current_angles - |
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//----------------------------------------------------------------------------- |
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void CTEMuzzleFlash::Test( const Vector& current_origin, const QAngle& current_angles ) |
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{ |
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} |
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IMPLEMENT_SERVERCLASS_ST( CTEMuzzleFlash, DT_TEMuzzleFlash ) |
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SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD ), |
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SendPropVector( SENDINFO(m_vecAngles), -1, SPROP_COORD ), |
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SendPropFloat( SENDINFO(m_flScale), -1, SPROP_NOSCALE ), |
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SendPropInt( SENDINFO(m_nType), 32, SPROP_UNSIGNED ), |
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END_SEND_TABLE() |
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// Singleton to fire TEMuzzleFlash objects |
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static CTEMuzzleFlash g_TEMuzzleFlash( "MuzzleFlash" ); |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : msg_dest - |
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// delay - |
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// origin - |
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// *recipient - |
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// *origin - |
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// *dir - |
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// scale - |
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// type - |
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//----------------------------------------------------------------------------- |
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void TE_MuzzleFlash( IRecipientFilter& filter, float delay, |
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const Vector &start, const QAngle &angles, float scale, int type ) |
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{ |
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g_TEMuzzleFlash.m_vecOrigin = start; |
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g_TEMuzzleFlash.m_vecAngles = angles; |
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g_TEMuzzleFlash.m_flScale = scale; |
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g_TEMuzzleFlash.m_nType = type; |
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// Send it over the wire |
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g_TEMuzzleFlash.Create( filter, delay ); |
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} |