You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
54 lines
1.3 KiB
54 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
//=============================================================================// |
|
|
|
#ifndef AI_MOVESHOOT_H |
|
#define AI_MOVESHOOT_H |
|
|
|
#include "ai_component.h" |
|
|
|
#if defined( _WIN32 ) |
|
#pragma once |
|
#endif |
|
|
|
//----------------------------------------------------------------------------- |
|
// @TODO (toml 07-09-03): probably want to fold this into base NPC. evaluate when |
|
// head above water |
|
|
|
class CAI_MoveAndShootOverlay : public CAI_Component |
|
{ |
|
typedef CAI_Component BaseClass; |
|
|
|
public: |
|
CAI_MoveAndShootOverlay(); |
|
|
|
void StartShootWhileMove( ); |
|
void NoShootWhileMove(); |
|
void RunShootWhileMove(); |
|
void EndShootWhileMove(); |
|
void SuspendMoveAndShoot( float flDuration ); |
|
bool IsSuspended() { return m_flSuspendUntilTime > gpGlobals->curtime; } |
|
|
|
void SetInitialDelay( float delay ); |
|
|
|
bool IsMovingAndShooting( void ) const { return m_bMovingAndShooting; } |
|
|
|
private: |
|
|
|
bool HasAvailableRangeAttack(); |
|
bool CanAimAtEnemy(); |
|
void UpdateMoveShootActivity( bool bMoveAimAtEnemy ); |
|
|
|
bool m_bMovingAndShooting; |
|
bool m_bNoShootWhileMove; |
|
float m_initialDelay; |
|
float m_flSuspendUntilTime; |
|
|
|
DECLARE_SIMPLE_DATADESC(); |
|
}; |
|
|
|
//----------------------------------------------------------------------------- |
|
|
|
#endif // AI_MOVESHOOT_H
|
|
|