You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
849 lines
22 KiB
849 lines
22 KiB
#include "cbase.h" |
|
#include "convar.h" |
|
#include <string.h> |
|
#include "vgui/IInputInternal.h" |
|
#include "VGuiMatSurface/IMatSystemSurface.h" |
|
#include "vgui/ISurface.h" |
|
#include "touch.h" |
|
#include "cdll_int.h" |
|
#include "ienginevgui.h" |
|
#include "in_buttons.h" |
|
#include "base_texture.h" |
|
#include "filesystem.h" |
|
#include "tier0/icommandline.h" |
|
#include "vgui_controls/Button.h" |
|
|
|
extern ConVar cl_sidespeed; |
|
extern ConVar cl_forwardspeed; |
|
extern ConVar cl_upspeed; |
|
|
|
#ifdef ANDROID |
|
#define TOUCH_DEFAULT "1" |
|
#else |
|
#define TOUCH_DEFAULT "0" |
|
#endif |
|
|
|
extern ConVar sensitivity; |
|
|
|
ConVar touch_enable( "touch_enable", TOUCH_DEFAULT, FCVAR_ARCHIVE ); |
|
ConVar touch_forwardzone( "touch_forwardzone", "0.06", FCVAR_ARCHIVE, "forward touch zone" ); |
|
ConVar touch_sidezone( "touch_sidezone", "0.06", FCVAR_ARCHIVE, "side touch zone" ); |
|
ConVar touch_pitch( "touch_pitch", "90", FCVAR_ARCHIVE, "touch pitch sensitivity" ); |
|
ConVar touch_yaw( "touch_yaw", "120", FCVAR_ARCHIVE, "touch yaw sensitivity" ); |
|
ConVar touch_config_file( "touch_config_file", "touch.cfg", FCVAR_ARCHIVE, "current touch profile file" ); |
|
ConVar touch_grid_count( "touch_grid_count", "50", FCVAR_ARCHIVE, "touch grid count" ); |
|
ConVar touch_grid_enable( "touch_grid_enable", "1", FCVAR_ARCHIVE, "enable touch grid" ); |
|
ConVar touch_precise_amount( "touch_precise_amount", "0.5", FCVAR_ARCHIVE, "sensitivity multiplier for precise-look" ); |
|
|
|
#define boundmax( num, high ) ( (num) < (high) ? (num) : (high) ) |
|
#define boundmin( num, low ) ( (num) >= (low) ? (num) : (low) ) |
|
#define bound( low, num, high ) ( boundmin( boundmax(num, high), low )) |
|
#define S |
|
|
|
extern IVEngineClient *engine; |
|
|
|
CTouchControls gTouch; |
|
static VTouchPanel g_TouchPanel; |
|
VTouchPanel *touch_panel = &g_TouchPanel; |
|
|
|
CTouchPanel::CTouchPanel( vgui::VPANEL parent ) : BaseClass( NULL, "TouchPanel" ) |
|
{ |
|
SetParent( parent ); |
|
|
|
int w, h; |
|
engine->GetScreenSize(w, h); |
|
SetBounds( 0, 0, w, h ); |
|
|
|
SetFgColor( Color( 0, 0, 0, 255 ) ); |
|
SetPaintBackgroundEnabled( false ); |
|
|
|
SetKeyBoardInputEnabled( false ); |
|
SetMouseInputEnabled( false ); |
|
|
|
SetVisible( true ); |
|
} |
|
|
|
void CTouchPanel::Paint() |
|
{ |
|
gTouch.Frame(); |
|
} |
|
|
|
CON_COMMAND( touch_addbutton, "add native touch button" ) |
|
{ |
|
rgba_t color; |
|
int argc = args.ArgC(); |
|
|
|
if( argc >= 12 ) |
|
{ |
|
float aspect = 1.f; |
|
int flags = 0; |
|
|
|
if( argc >= 13 ) |
|
flags = Q_atoi( args[12] ); |
|
if( argc >= 14 ) |
|
aspect = Q_atof( args[13] ); |
|
|
|
color = rgba_t(Q_atoi(args[8]), Q_atoi(args[9]), Q_atoi(args[10]), Q_atoi(args[11])); |
|
gTouch.AddButton( args[1], args[2], args[3], |
|
Q_atof( args[4] ), Q_atof( args[5] ), |
|
Q_atof( args[6] ), Q_atof( args[7] ) , |
|
color, round_aspect, aspect, flags ); |
|
|
|
return; |
|
} |
|
|
|
if( argc >= 8 ) |
|
{ |
|
color = rgba_t(255,255,255); |
|
|
|
gTouch.AddButton( args[1], args[2], args[3], |
|
Q_atof( args[4] ), Q_atof( args[5] ), |
|
Q_atof( args[6] ), Q_atof( args[7] ), |
|
color ); |
|
return; |
|
} |
|
if( argc >= 4 ) |
|
{ |
|
color = rgba_t(255,255,255); |
|
gTouch.AddButton( args[1], args[2], args[3], 0.4, 0.4, 0.6, 0.6 ); |
|
return; |
|
} |
|
|
|
Msg( "Usage: touch_addbutton <name> <texture> <command> [<x1> <y1> <x2> <y2> [ r g b a ] ]\n" ); |
|
} |
|
|
|
CON_COMMAND( touch_removebutton, "add native touch button" ) |
|
{ |
|
if( args.ArgC() > 1 ) |
|
gTouch.RemoveButton( args[1] ); |
|
else |
|
Msg( "Usage: touch_removebutton <name>\n" ); |
|
} |
|
|
|
CON_COMMAND( touch_settexture, "add native touch button" ) |
|
{ |
|
if( args.ArgC() >= 3 ) |
|
{ |
|
gTouch.SetTexture( args[1], args[2] ); |
|
return; |
|
} |
|
Msg( "Usage: touch_settexture <name> <file>\n" ); |
|
} |
|
|
|
CON_COMMAND( touch_enableedit, "enable button editing mode" ) |
|
{ |
|
gTouch.EnableTouchEdit(true); |
|
} |
|
|
|
CON_COMMAND( touch_disableedit, "disable button editing mode" ) |
|
{ |
|
gTouch.EnableTouchEdit(false); |
|
} |
|
|
|
CON_COMMAND( touch_setcolor, "change button color" ) |
|
{ |
|
if( args.ArgC() >= 6 ) |
|
{ |
|
rgba_t color( Q_atoi( args[2] ), Q_atoi( args[3] ), Q_atoi( args[4] ), Q_atoi( args[5] ) ); |
|
gTouch.SetColor( args[1], color ); |
|
} |
|
else |
|
Msg( "Usage: touch_setcolor <name> <r> <g> <b> <a>\n" ); |
|
} |
|
|
|
CON_COMMAND( touch_setcommand, "change button command" ) |
|
{ |
|
if( args.ArgC() >= 3 ) |
|
gTouch.SetCommand( args[1], args[2] ); |
|
else |
|
Msg( "Usage: touch_setcommand <name> <command>\n" ); |
|
} |
|
|
|
CON_COMMAND( touch_setflags, "change button flags" ) |
|
{ |
|
if( args.ArgC() >= 3 ) |
|
gTouch.SetFlags( args[1], Q_atoi(args[2]) ); |
|
else |
|
Msg( "Usage: touch_setflags <name> <flags>\n" ); |
|
} |
|
|
|
CON_COMMAND( touch_show, "show button" ) |
|
{ |
|
if( args.ArgC() >= 2 ) |
|
gTouch.ShowButton( args[1] ); |
|
else |
|
Msg( "Usage: touch_show <name>\n" ); |
|
} |
|
|
|
CON_COMMAND( touch_hide, "hide button" ) |
|
{ |
|
if( args.ArgC() >= 2 ) |
|
gTouch.HideButton( args[1] ); |
|
else |
|
Msg( "Usage: touch_hide <name>\n" ); |
|
} |
|
|
|
CON_COMMAND( touch_list, "list buttons" ) |
|
{ |
|
gTouch.ListButtons(); |
|
} |
|
|
|
CON_COMMAND( touch_removeall, "remove all buttons" ) |
|
{ |
|
gTouch.RemoveButtons(); |
|
} |
|
|
|
CON_COMMAND( touch_writeconfig, "save current config" ) |
|
{ |
|
gTouch.WriteConfig(); |
|
} |
|
|
|
/* |
|
CON_COMMAND( touch_loaddefaults, "generate config from defaults" ) |
|
{ |
|
|
|
} |
|
|
|
CON_COMMAND( touch_roundall, "round all buttons coordinates to grid" ) |
|
{ |
|
|
|
} |
|
|
|
CON_COMMAND( touch_exportconfig, "export config keeping aspect ratio" ) |
|
{ |
|
|
|
} |
|
|
|
CON_COMMAND( touch_reloadconfig, "load config, not saving changes" ) |
|
{ |
|
|
|
} |
|
*/ |
|
|
|
/* |
|
CON_COMMAND( touch_fade, "start fade animation for selected buttons" ) |
|
{ |
|
|
|
} |
|
|
|
CON_COMMAND( touch_toggleselection, "toggle visibility on selected button in editor" ) |
|
{ |
|
|
|
}*/ |
|
|
|
void CTouchControls::Init() |
|
{ |
|
m_bHaveAssets = true; |
|
#ifndef _WIN32 |
|
if( getAssets() == 0 ) |
|
{ |
|
m_bHaveAssets = false; |
|
base_textureID = vgui::surface()->CreateNewTextureID(true); |
|
vgui::surface()->DrawSetTextureRGBA( base_textureID, base_img_rgba, 120, 96, 0, true ); |
|
} |
|
#endif |
|
|
|
int w,h; |
|
engine->GetScreenSize( w, h ); |
|
screen_w = w; screen_h = h; |
|
|
|
Msg("grid_x: %f, grid_y: %f\n", GRID_X, GRID_Y); |
|
configchanged = false; |
|
config_loaded = false; |
|
btns.EnsureCapacity( 64 ); |
|
look_finger = move_finger = resize_finger = -1; |
|
forward = side = 0; |
|
scolor = rgba_t( 255, 255, 255, 255 ); |
|
state = state_none; |
|
swidth = 1; |
|
move_button = edit = selection = NULL; |
|
showbuttons = true; |
|
clientonly = false; |
|
precision = false; |
|
mouse_events = 0; |
|
move_start_x = move_start_y = 0.0f; |
|
|
|
showtexture = hidetexture = resettexture = closetexture = joytexture = 0; |
|
configchanged = false; |
|
|
|
rgba_t color(255, 255, 255, 155); |
|
|
|
AddButton( "look", "", "_look", 0.5, 0, 1, 1, color, 0, 0, 0 ); |
|
AddButton( "move", "", "_move", 0, 0, 0.5, 1, color, 0, 0, 0 ); |
|
|
|
AddButton( "use", "vgui/touch/use", "+use", 0.880000, 0.213333, 1.000000, 0.426667, color ); |
|
AddButton( "jump", "vgui/touch/jump", "+jump", 0.880000, 0.462222, 1.000000, 0.675556, color ); |
|
AddButton( "attack", "vgui/touch/shoot", "+attack", 0.760000, 0.583333, 0.880000, 0.796667, color ); |
|
AddButton( "attack2", "vgui/touch/shoot_alt", "+attack2", 0.760000, 0.320000, 0.880000, 0.533333, color ); |
|
AddButton( "duck", "vgui/touch/crouch", "+duck", 0.880000, 0.746667, 1.000000, 0.960000, color ); |
|
AddButton( "tduck", "vgui/touch/tduck", ";+duck", 0.560000, 0.817778, 0.620000, 0.924444, color ); |
|
AddButton( "zoom", "vgui/touch/zoom", "+zoom", 0.680000, 0.00000, 0.760000, 0.142222, color ); |
|
// AddButton( "score", "vgui/touch/map", "+score", 0.680000, 0.00000, 0.760000, 0.142222, color ); |
|
AddButton( "speed", "vgui/touch/speed", "+speed", 0.180000, 0.568889, 0.280000, 0.746667, color ); |
|
AddButton( "loadquick", "vgui/touch/load", "load quick", 0.760000, 0.000000, 0.840000, 0.142222, color ); |
|
AddButton( "savequick", "vgui/touch/save", "save quick", 0.840000, 0.000000, 0.920000, 0.142222, color ); |
|
AddButton( "reload", "vgui/touch/reload", "+reload", 0.000000, 0.320000, 0.120000, 0.533333, color ); |
|
AddButton( "flashlight", "vgui/touch/flash_light_filled", "impulse 100", 0.920000, 0.000000, 1.000000, 0.142222, color ); |
|
AddButton( "invnext", "vgui/touch/next_weap", "invnext", 0.000000, 0.533333, 0.120000, 0.746667, color ); |
|
AddButton( "invprev", "vgui/touch/prev_weap", "invprev", 0.000000, 0.071111, 0.120000, 0.284444, color ); |
|
AddButton( "edit", "vgui/touch/settings", "touch_enableedit", 0.420000, 0.000000, 0.500000, 0.151486, color ); |
|
AddButton( "menu", "vgui/touch/menu", "gameui_activate", 0.000000, 0.00000, 0.080000, 0.142222, color ); |
|
// AddButton( "lie", "vgui/touch/lie", "+alt1", 0.580000, 0.568889, 0.680000, 0.746667, color ); |
|
|
|
char buf[256]; |
|
Q_snprintf(buf, sizeof buf, "exec %s\n", touch_config_file.GetString()); |
|
engine->ClientCmd_Unrestricted(buf); |
|
|
|
Q_snprintf(buf, sizeof buf, "cfg/%s", touch_config_file.GetString()); |
|
if( !filesystem->FileExists(buf) ) |
|
WriteConfig(); |
|
|
|
initialized = true; |
|
} |
|
|
|
void CTouchControls::Shutdown( ) |
|
{ |
|
btns.PurgeAndDeleteElements(); |
|
} |
|
|
|
void CTouchControls::RemoveButtons() |
|
{ |
|
btns.PurgeAndDeleteElements(); |
|
} |
|
|
|
void CTouchControls::ListButtons() |
|
{ |
|
CUtlLinkedList<CTouchButton*>::iterator it; |
|
for( it = btns.begin(); it != btns.end(); it++ ) |
|
{ |
|
CTouchButton *b = *it; |
|
|
|
Msg( "%s %s %s %f %f %f %f %d %d %d %d %d\n", |
|
b->name, b->texturefile, b->command, |
|
b->x1, b->y1, b->x2, b->y2, |
|
b->color.r, b->color.g, b->color.b, b->color.a, b->flags ); |
|
} |
|
} |
|
|
|
void CTouchControls::IN_CheckCoords( float *x1, float *y1, float *x2, float *y2 ) |
|
{ |
|
/// TODO: grid check here |
|
if( *x2 - *x1 < GRID_X * 2 ) |
|
*x2 = *x1 + GRID_X * 2; |
|
if( *y2 - *y1 < GRID_Y * 2) |
|
*y2 = *y1 + GRID_Y * 2; |
|
if( *x1 < 0 ) |
|
*x2 -= *x1, *x1 = 0; |
|
if( *y1 < 0 ) |
|
*y2 -= *y1, *y1 = 0; |
|
if( *y2 > 1 ) |
|
*y1 -= *y2 - 1, *y2 = 1; |
|
if( *x2 > 1 ) |
|
*x1 -= *x2 - 1, *x2 = 1; |
|
|
|
if ( touch_grid_enable.GetBool() ) |
|
{ |
|
*x1 = GRID_ROUND_X( *x1 ); |
|
*x2 = GRID_ROUND_X( *x2 ); |
|
*y1 = GRID_ROUND_Y( *y1 ); |
|
*y2 = GRID_ROUND_Y( *y2 ); |
|
} |
|
} |
|
|
|
void CTouchControls::Move( float /*frametime*/, CUserCmd *cmd ) |
|
{ |
|
cmd->sidemove -= cl_sidespeed.GetFloat() * side; |
|
cmd->forwardmove += cl_forwardspeed.GetFloat() * forward; |
|
} |
|
|
|
void CTouchControls::IN_Look() |
|
{ |
|
if( !pitch && !yaw ) |
|
return; |
|
|
|
QAngle ang; |
|
engine->GetViewAngles( ang ); |
|
ang.x += pitch; |
|
ang.y += yaw; |
|
engine->SetViewAngles( ang ); |
|
pitch = yaw = 0; |
|
} |
|
|
|
void CTouchControls::Frame() |
|
{ |
|
if (!initialized) |
|
return; |
|
|
|
IN_Look(); |
|
|
|
if( !m_bHaveAssets ) |
|
{ |
|
vgui::surface()->DrawSetColor(255,255,255,255); |
|
vgui::surface()->DrawSetTexture(base_textureID); |
|
|
|
const int off = 50; |
|
vgui::surface()->DrawTexturedRect( off, off, screen_w*0.3f+off, 0.24f*screen_w+off ); |
|
} |
|
|
|
if( touch_enable.GetBool() && !enginevgui->IsGameUIVisible() ) Paint(); |
|
} |
|
|
|
void CTouchControls::Paint( ) |
|
{ |
|
if (!initialized) |
|
return; |
|
|
|
|
|
if( state == state_edit ) |
|
{ |
|
vgui::surface()->DrawSetColor(255, 0, 0, 200); |
|
float x,y; |
|
|
|
for( x = 0.0f; x < 1.0f; x += GRID_X ) |
|
vgui::surface()->DrawLine( screen_w*x, 0, screen_w*x, screen_h ); |
|
|
|
for( y = 0.0f; y < 1.0f; y += GRID_Y ) |
|
vgui::surface()->DrawLine( 0, screen_h*y, screen_w, screen_h*y ); |
|
} |
|
|
|
CUtlLinkedList<CTouchButton*>::iterator it; |
|
for( it = btns.begin(); it != btns.end(); it++ ) |
|
{ |
|
CTouchButton *btn = *it; |
|
|
|
if( btn->type != touch_move && btn->type != touch_look && !(btn->flags & TOUCH_FL_HIDE) ) |
|
{ |
|
vgui::surface()->DrawSetTexture( btn->textureID ); |
|
vgui::surface()->DrawSetColor(btn->color.r, btn->color.g, btn->color.b, btn->color.a); |
|
vgui::surface()->DrawTexturedRect( btn->x1*screen_w, btn->y1*screen_h, btn->x2*screen_w, btn->y2*screen_h ); |
|
} |
|
|
|
if( state == state_edit && !(btn->flags & TOUCH_FL_NOEDIT) ) |
|
{ |
|
vgui::surface()->DrawSetColor(255, 0, 0, 50); |
|
vgui::surface()->DrawFilledRect( btn->x1*screen_w, btn->y1*screen_h, btn->x2*screen_w, btn->y2*screen_h ); |
|
} |
|
} |
|
} |
|
|
|
void CTouchControls::AddButton( const char *name, const char *texturefile, const char *command, float x1, float y1, float x2, float y2, rgba_t color, int round, float aspect, int flags ) |
|
{ |
|
CTouchButton *btn = new CTouchButton; |
|
ETouchButtonType type = touch_command; |
|
|
|
Q_strncpy( btn->name, name, sizeof(btn->name) ); |
|
Q_strncpy( btn->texturefile, texturefile, sizeof(btn->texturefile) ); |
|
Q_strncpy( btn->command, command, sizeof(btn->command) ); |
|
|
|
if( round ) |
|
IN_CheckCoords(&x1, &y1, &x2, &y2); |
|
|
|
if( round == round_aspect ) |
|
y2 = y1 + ( x2 - x1 ) * (((float)screen_w)/screen_h) * aspect; |
|
|
|
btn->x1 = x1; |
|
btn->y1 = y1; |
|
btn->x2 = x2; |
|
btn->y2 = y2; |
|
btn->flags = flags; |
|
|
|
//IN_CheckCoords(&btn->x1, &btn->y1, &btn->x2, &btn->y2); |
|
|
|
if( Q_strcmp(command, "_look") == 0 ) |
|
type = touch_look; |
|
else if( Q_strcmp(command, "_move") == 0 ) |
|
type = touch_move; |
|
|
|
btn->color = color; |
|
btn->type = type; |
|
btn->finger = -1; |
|
btn->textureID = vgui::surface()->CreateNewTextureID(); |
|
|
|
vgui::surface()->DrawSetTextureFile( btn->textureID, btn->texturefile, true, false); |
|
|
|
btns.AddToTail(btn); |
|
} |
|
|
|
void CTouchControls::ShowButton( const char *name ) |
|
{ |
|
CTouchButton *btn = FindButton( name ); |
|
if( btn ) |
|
btn->flags &= ~TOUCH_FL_HIDE; |
|
} |
|
|
|
void CTouchControls::HideButton(const char *name) |
|
{ |
|
CTouchButton *btn = FindButton( name ); |
|
if( btn ) |
|
btn->flags |= TOUCH_FL_HIDE; |
|
} |
|
|
|
void CTouchControls::SetTexture(const char *name, const char *file) |
|
{ |
|
CTouchButton *btn = FindButton(name); |
|
|
|
if( btn ) |
|
{ |
|
Q_strncpy( btn->texturefile, file, sizeof(btn->texturefile) ); |
|
|
|
btn->textureID = vgui::surface()->CreateNewTextureID(); |
|
vgui::surface()->DrawSetTextureFile( btn->textureID, file, true, false); |
|
} |
|
} |
|
|
|
void CTouchControls::SetColor(const char *name, rgba_t color) |
|
{ |
|
CTouchButton *btn = FindButton(name); |
|
if( btn ) btn->color = color; |
|
} |
|
|
|
void CTouchControls::SetCommand(const char *name, const char *cmd) |
|
{ |
|
CTouchButton *btn = FindButton(name); |
|
if( btn ) Q_strncpy(btn->command, cmd, sizeof btn->command); |
|
} |
|
|
|
void CTouchControls::SetFlags(const char *name, int flags) |
|
{ |
|
CTouchButton *btn = FindButton(name); |
|
if( btn ) btn->flags = flags; |
|
} |
|
|
|
void CTouchControls::RemoveButton( const char *name ) |
|
{ |
|
for( int i = 0; i < btns.Count(); i++ ) |
|
{ |
|
if( Q_strncmp( btns[i]->name, name, sizeof(btns[i]->name)) == 0 ) |
|
btns.Free(i); |
|
} |
|
} |
|
|
|
CTouchButton *CTouchControls::FindButton( const char *name ) |
|
{ |
|
CUtlLinkedList<CTouchButton*>::iterator it; |
|
for( it = btns.begin(); it != btns.end(); it++ ) |
|
{ |
|
CTouchButton *button = *it; |
|
|
|
if( Q_strncmp( button->name, name, sizeof(button->name)) == 0 ) |
|
return button; |
|
} |
|
return NULL; |
|
} |
|
|
|
void CTouchControls::ProcessEvent(touch_event_t *ev) |
|
{ |
|
if( !touch_enable.GetBool() ) |
|
return; |
|
|
|
if( state == state_edit ) |
|
{ |
|
EditEvent(ev); |
|
return; |
|
} |
|
|
|
if( ev->type == IE_FingerMotion ) |
|
FingerMotion( ev ); |
|
else |
|
FingerPress( ev ); |
|
} |
|
|
|
void CTouchControls::EditEvent(touch_event_t *ev) |
|
{ |
|
float x = ev->x / (float)screen_w; |
|
float y = ev->y / (float)screen_h; |
|
|
|
//CUtlLinkedList<CTouchButton*>::iterator it; |
|
|
|
if( ev->type == IE_FingerDown ) |
|
{ |
|
//for( it = btns.end(); it != btns.begin(); it-- ) unexpected, doesn't work |
|
for( int i = btns.Count()-1; i >= 0; i-- ) |
|
{ |
|
CTouchButton *btn = btns[i]; |
|
if( x > btn->x1 && x < btn->x2 && y > btn->y1 && y < btn->y2 ) |
|
{ |
|
if( btn->flags & TOUCH_FL_HIDE ) |
|
continue; |
|
|
|
if( btn->flags & TOUCH_FL_NOEDIT ) |
|
{ |
|
engine->ClientCmd_Unrestricted( btn->command ); |
|
continue; |
|
} |
|
|
|
if( move_finger == -1 ) |
|
{ |
|
move_finger = ev->fingerid; |
|
selection = btn; |
|
dx = x; dy = y; |
|
break; |
|
} |
|
else if( resize_finger == -1 ) |
|
{ |
|
resize_finger = ev->fingerid; |
|
dx2 = x; dy2 = y; |
|
} |
|
} |
|
} |
|
} |
|
else if( ev->type == IE_FingerUp ) |
|
{ |
|
if( ev->fingerid == move_finger ) |
|
{ |
|
move_finger = -1; |
|
IN_CheckCoords( &selection->x1, &selection->y1, &selection->x2, &selection->y2 ); |
|
selection = nullptr; |
|
dx = dy = 0.f; |
|
} |
|
else if( ev->fingerid == resize_finger ) |
|
resize_finger = -1; |
|
} |
|
else // IE_FingerMotion |
|
{ |
|
if( !selection ) |
|
return; |
|
|
|
if( move_finger == ev->fingerid ) |
|
{ |
|
selection->x1 += x-dx; |
|
selection->x2 += x-dx; |
|
selection->y1 += y-dy; |
|
selection->y2 += y-dy; |
|
|
|
dx = x; |
|
dy = y; |
|
} |
|
else if( resize_finger == ev->fingerid ) |
|
{ |
|
selection->x2 += x-dx2; |
|
selection->y2 += y-dy2; |
|
|
|
dx2 = x; dy2 = y; |
|
} |
|
} |
|
} |
|
|
|
|
|
void CTouchControls::FingerMotion(touch_event_t *ev) // finger in my ass |
|
{ |
|
float x = ev->x / (float)screen_w; |
|
float y = ev->y / (float)screen_h; |
|
|
|
float f, s; |
|
|
|
CUtlLinkedList<CTouchButton*>::iterator it; |
|
for( it = btns.begin(); it != btns.end(); it++ ) |
|
{ |
|
CTouchButton *btn = *it; |
|
if( btn->finger == ev->fingerid ) |
|
{ |
|
if( btn->type == touch_move ) |
|
{ |
|
f = ( move_start_y - y ) / touch_forwardzone.GetFloat(); |
|
s = ( move_start_x - x ) / touch_sidezone.GetFloat(); |
|
forward = bound( -1, f, 1 ); |
|
side = bound( -1, s, 1 ); |
|
} |
|
else if( btn->type == touch_look ) |
|
{ |
|
yaw += touch_yaw.GetFloat() * ( dx - x ) * sensitivity.GetFloat(); |
|
pitch -= touch_pitch.GetFloat() * ( dy - y ) * sensitivity.GetFloat(); |
|
dx = x; |
|
dy = y; |
|
} |
|
} |
|
} |
|
} |
|
|
|
void CTouchControls::FingerPress(touch_event_t *ev) |
|
{ |
|
float x = ev->x / (float)screen_w; |
|
float y = ev->y / (float)screen_h; |
|
|
|
CUtlLinkedList<CTouchButton*>::iterator it; |
|
|
|
if( ev->type == IE_FingerDown ) |
|
{ |
|
for( it = btns.begin(); it != btns.end(); it++ ) |
|
{ |
|
CTouchButton *btn = *it; |
|
if( x > btn->x1 && x < btn->x2 && y > btn->y1 && y < btn->y2 ) |
|
{ |
|
if( btn->flags & TOUCH_FL_HIDE ) |
|
continue; |
|
|
|
btn->finger = ev->fingerid; |
|
if( btn->type == touch_move ) |
|
{ |
|
if( move_finger == -1 ) |
|
{ |
|
move_start_x = x; |
|
move_start_y = y; |
|
move_finger = ev->fingerid; |
|
} |
|
else |
|
btn->finger = move_finger; |
|
} |
|
else if( btn->type == touch_look ) |
|
{ |
|
if( look_finger == -1 ) |
|
{ |
|
dx = x; |
|
dy = y; |
|
look_finger = ev->fingerid; |
|
} |
|
else |
|
btn->finger = look_finger; |
|
} |
|
else |
|
engine->ClientCmd_Unrestricted( btn->command ); |
|
} |
|
} |
|
} |
|
else if( ev->type == IE_FingerUp ) |
|
{ |
|
for( it = btns.begin(); it != btns.end(); it++ ) |
|
{ |
|
CTouchButton *btn = *it; |
|
|
|
if( btn->flags & TOUCH_FL_HIDE ) |
|
continue; |
|
|
|
if( btn->finger == ev->fingerid ) |
|
{ |
|
btn->finger = -1; |
|
|
|
if( btn->type == touch_move ) |
|
{ |
|
forward = side = 0; |
|
move_finger = -1; |
|
} |
|
else if( btn->type == touch_look ) |
|
look_finger = -1; |
|
else if( btn->command[0] == '+' ) |
|
{ |
|
char cmd[256]; |
|
|
|
snprintf( cmd, sizeof cmd, "%s", btn->command ); |
|
cmd[0] = '-'; |
|
engine->ClientCmd_Unrestricted( cmd ); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
void CTouchControls::EnableTouchEdit(bool enable) |
|
{ |
|
if( enable ) |
|
{ |
|
state = state_edit; |
|
resize_finger = move_finger = look_finger = wheel_finger = -1; |
|
move_button = NULL; |
|
configchanged = true; |
|
AddButton( "close_edit", "vgui/touch/exit", "touch_disableedit", 0.010000, 0.837778, 0.080000, 0.980000, rgba_t(255,255,255,255), 0, 1.f, TOUCH_FL_NOEDIT ); |
|
} |
|
else |
|
{ |
|
state = state_none; |
|
resize_finger = move_finger = look_finger = wheel_finger = -1; |
|
move_button = NULL; |
|
configchanged = false; |
|
RemoveButton("close_edit"); |
|
WriteConfig(); |
|
} |
|
} |
|
|
|
void CTouchControls::WriteConfig() |
|
{ |
|
FileHandle_t f; |
|
char newconfigfile[128]; |
|
char oldconfigfile[128]; |
|
char configfile[128]; |
|
|
|
if( btns.IsEmpty() ) |
|
return; |
|
|
|
if( CommandLine()->FindParm("-nowriteconfig") ) |
|
return; |
|
|
|
DevMsg( "Touch_WriteConfig(): %s\n", touch_config_file.GetString() ); |
|
|
|
Q_snprintf( newconfigfile, 64, "cfg/%s.new", touch_config_file.GetString() ); |
|
Q_snprintf( oldconfigfile, 64, "cfg/%s.bak", touch_config_file.GetString() ); |
|
Q_snprintf( configfile, 64, "cfg/%s", touch_config_file.GetString() ); |
|
|
|
f = filesystem->Open( newconfigfile , "w+"); |
|
|
|
if( f ) |
|
{ |
|
filesystem->FPrintf( f, "//=======================================================================\n"); |
|
filesystem->FPrintf( f, "//\t\t\ttouchscreen config\n" ); |
|
filesystem->FPrintf( f, "//=======================================================================\n" ); |
|
filesystem->FPrintf( f, "\ntouch_config_file \"%s\"\n", touch_config_file.GetString() ); |
|
filesystem->FPrintf( f, "\n// touch cvars\n" ); |
|
filesystem->FPrintf( f, "\n// sensitivity settings\n" ); |
|
filesystem->FPrintf( f, "touch_pitch \"%f\"\n", touch_pitch.GetFloat() ); |
|
filesystem->FPrintf( f, "touch_yaw \"%f\"\n", touch_yaw.GetFloat() ); |
|
filesystem->FPrintf( f, "touch_forwardzone \"%f\"\n", touch_forwardzone.GetFloat() ); |
|
filesystem->FPrintf( f, "touch_sidezone \"%f\"\n", touch_sidezone.GetFloat() ); |
|
/* filesystem->FPrintf( f, "touch_nonlinear_look \"%d\"\n",touch_nonlinear_look.GetBool() ); |
|
filesystem->FPrintf( f, "touch_pow_factor \"%f\"\n", touch_pow_factor->value ); |
|
filesystem->FPrintf( f, "touch_pow_mult \"%f\"\n", touch_pow_mult->value ); |
|
filesystem->FPrintf( f, "touch_exp_mult \"%f\"\n", touch_exp_mult->value );*/ |
|
filesystem->FPrintf( f, "\n// grid settings\n" ); |
|
filesystem->FPrintf( f, "touch_grid_count \"%d\"\n", touch_grid_count.GetInt() ); |
|
filesystem->FPrintf( f, "touch_grid_enable \"%d\"\n", touch_grid_enable.GetInt() ); |
|
/* |
|
filesystem->FPrintf( f, "\n// global overstroke (width, r, g, b, a)\n" ); |
|
filesystem->FPrintf( f, "touch_set_stroke %d %d %d %d %d\n", touch.swidth, touch.scolor[0], touch.scolor[1], touch.scolor[2], touch.scolor[3] ); |
|
filesystem->FPrintf( f, "\n// highlight when pressed\n" ); |
|
filesystem->FPrintf( f, "touch_highlight_r \"%f\"\n", touch_highlight_r->value ); |
|
filesystem->FPrintf( f, "touch_highlight_g \"%f\"\n", touch_highlight_g->value ); |
|
filesystem->FPrintf( f, "touch_highlight_b \"%f\"\n", touch_highlight_b->value ); |
|
filesystem->FPrintf( f, "touch_highlight_a \"%f\"\n", touch_highlight_a->value ); |
|
filesystem->FPrintf( f, "\n// _joy and _dpad options\n" ); |
|
filesystem->FPrintf( f, "touch_dpad_radius \"%f\"\n", touch_dpad_radius->value ); |
|
filesystem->FPrintf( f, "touch_joy_radius \"%f\"\n", touch_joy_radius->value ); |
|
*/ |
|
filesystem->FPrintf( f, "\n// how much slowdown when Precise Look button pressed\n" ); |
|
filesystem->FPrintf( f, "touch_precise_amount \"%f\"\n", touch_precise_amount.GetFloat() ); |
|
// filesystem->FPrintf( f, "\n// enable/disable move indicator\n" ); |
|
// filesystem->FPrintf( f, "touch_move_indicator \"%f\"\n", touch_move_indicator ); |
|
|
|
filesystem->FPrintf( f, "\n// reset menu state when execing config\n" ); |
|
//filesystem->FPrintf( f, "touch_setclientonly 0\n" ); |
|
filesystem->FPrintf( f, "\n// touch buttons\n" ); |
|
filesystem->FPrintf( f, "touch_removeall\n" ); |
|
|
|
CUtlLinkedList<CTouchButton*>::iterator it; |
|
for( it = btns.begin(); it != btns.end(); it++ ) |
|
{ |
|
CTouchButton *b = *it; |
|
|
|
if( b->flags & TOUCH_FL_CLIENT ) |
|
continue; //skip temporary buttons |
|
|
|
if( b->flags & TOUCH_FL_DEF_SHOW ) |
|
b->flags &= ~TOUCH_FL_HIDE; |
|
|
|
if( b->flags & TOUCH_FL_DEF_HIDE ) |
|
b->flags |= TOUCH_FL_HIDE; |
|
|
|
float aspect = ( b->y2 - b->y1 ) / ( ( b->x2 - b->x1 )/(screen_h/screen_w) ); |
|
|
|
filesystem->FPrintf( f, "touch_addbutton \"%s\" \"%s\" \"%s\" %f %f %f %f %d %d %d %d %d %f\n", |
|
b->name, b->texturefile, b->command, |
|
b->x1, b->y1, b->x2, b->y2, |
|
b->color.r, b->color.g, b->color.b, b->color.a, b->flags, aspect ); |
|
} |
|
|
|
filesystem->Close(f); |
|
|
|
filesystem->RemoveFile(oldconfigfile); |
|
filesystem->RenameFile(configfile, oldconfigfile ); |
|
filesystem->RenameFile(newconfigfile, configfile); |
|
} |
|
else DevMsg( "Couldn't write %s.\n", configfile ); |
|
}
|
|
|