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d4708
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source-engine
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https://github.com/nillerusr/source-engine.git
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Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
game-engine
waf
cross-platform
source-engine
half-life2
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138
Commits
25
Branches
6
Tags
221 MiB
C++
77.3%
C
19.9%
SWIG
0.8%
Objective-C
0.5%
C#
0.4%
Other
0.8%
Branch:
ssdk2013
64bits
ToGLES3
android
android-fixes
aswarm
bullshit
dedicated
dedicated-build-fix
gameui
ios
master
mathlib-optimize
misalign-fixes
musl-port
new-sdk
optimization
physx
sanitize
serverbrowser
shaderapigl
sourcevr
ssdk2013
vpc-parser
win64
windows
1.11
1.12
1.13
1.14
1.15
1.16
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source-engine
/
vphysics
History
…
..
perftest
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traceperf
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xbox
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cbase.h
…
convert.cpp
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convert.h
…
ledgewriter.cpp
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ledgewriter.h
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linear_solver.cpp
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linear_solver.h
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main.cpp
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physics_airboat.cpp
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physics_airboat.h
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physics_collide.cpp
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physics_constraint.cpp
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physics_constraint.h
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physics_controller_raycast_vehicle.cpp
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physics_controller_raycast_vehicle.h
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physics_environment.cpp
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physics_environment.h
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physics_fluid.cpp
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physics_fluid.h
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physics_friction.cpp
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physics_friction.h
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physics_material.cpp
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physics_material.h
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physics_motioncontroller.cpp
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physics_motioncontroller.h
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physics_object.cpp
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physics_object.h
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physics_shadow.cpp
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physics_shadow.h
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physics_spring.cpp
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physics_spring.h
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physics_trace.h
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physics_vehicle.cpp
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physics_vehicle.h
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physics_virtualmesh.cpp
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physics_virtualmesh.h
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stdafx.cpp
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trace.cpp
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vcollide_parse.cpp
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vcollide_parse_private.h
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vphysics.vpc
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vphysics_internal.h
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vphysics_saverestore.cpp
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vphysics_saverestore.h
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wscript
…