Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include <windows.h>
#include "tcpsocket_helpers.h"
// This connects to an ISocket listening with Listen().
bool TCPSocket_Connect( ITCPSocket *pSocket, const CIPAddr *pAddr, double flTimeout )
{
pSocket->BeginConnect( *pAddr );
CWaitTimer waitTimer( flTimeout );
while ( 1 )
{
if ( pSocket->UpdateConnect() )
return true;
if ( waitTimer.ShouldKeepWaiting() )
Sleep( 10 );
else
break;
}
return false;
}
ITCPSocket* TCPSocket_ListenForOneConnection( ITCPListenSocket *pSocket, CIPAddr *pAddr, double flTimeout )
{
CWaitTimer waitTimer( flTimeout );
while ( 1 )
{
ITCPSocket *pRet = pSocket->UpdateListen( pAddr );
if ( pRet )
return pRet;
if ( waitTimer.ShouldKeepWaiting() )
Sleep( 10 );
else
break;
}
return NULL;
}