Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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#ifndef VERTEX_CACHE_H
#define VERTEX_CACHE_H
class VertexCache
{
public:
VertexCache(int size)
{
numEntries = size;
entries = new int[numEntries];
for(int i = 0; i < numEntries; i++)
entries[i] = -1;
}
VertexCache() { VertexCache(16); }
~VertexCache() { delete[] entries; entries = 0; }
bool InCache(int entry)
{
bool returnVal = false;
for(int i = 0; i < numEntries; i++)
{
if(entries[i] == entry)
{
returnVal = true;
break;
}
}
return returnVal;
}
int AddEntry(int entry)
{
int removed;
removed = entries[numEntries - 1];
//push everything right one
for(int i = numEntries - 2; i >= 0; i--)
{
entries[i + 1] = entries[i];
}
entries[0] = entry;
return removed;
}
void Clear()
{
memset(entries, -1, sizeof(int) * numEntries);
}
void Copy(VertexCache* inVcache)
{
for(int i = 0; i < numEntries; i++)
{
inVcache->Set(i, entries[i]);
}
}
int At(int index) { return entries[index]; }
void Set(int index, int value) { entries[index] = value; }
private:
int *entries;
int numEntries;
};
#endif