Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
/* CDbgOutput.cpp
*****************************************************************************/
#define WIN32_LEAN_AND_MEAN
#define STRICT
#include <windows.h>
#include <dbghelp.h>
#include <dbgeng.h>
#include "vgui/IVGui.h"
#include "vgui/IPanel.h"
#include "tier1/KeyValues.h"
#include "vgui_controls/Frame.h"
#include "CMDRipperMain.h"
#include "CDbgOutput.h"
using namespace vgui;
CDbgOutput::CDbgOutput()
{
m_iRefCount = 0;
m_Target = 0;
}
CDbgOutput::~CDbgOutput()
{
}
STDMETHODIMP CDbgOutput::QueryInterface( THIS_ IN REFIID InterfaceId,
OUT PVOID* Interface)
{
*Interface = NULL;
if ( IsEqualIID( InterfaceId, __uuidof( IUnknown ) ) ||
IsEqualIID( InterfaceId, __uuidof( IDebugOutputCallbacks ) ) )
{
*Interface = ( IDebugOutputCallbacks * )this;
AddRef( );
return S_OK;
}
else
{
return E_NOINTERFACE;
}
}
STDMETHODIMP_( ULONG )CDbgOutput::AddRef( THIS )
{
return ( ++m_iRefCount );
}
STDMETHODIMP_( ULONG )CDbgOutput::Release( THIS )
{
return ( --m_iRefCount );
}
STDMETHODIMP CDbgOutput::Output( THIS_ IN ULONG Mask, IN PCSTR Text )
{
if (Text)
{
KeyValues *pkv = new KeyValues( "DebugOutput", "iMask", Mask );
pkv->SetString( "pszDebugText", Text );
ivgui()->DPrintf( "CDbgOutput::Output() about to post [%s]", Text );
g_pCMDRipperMain->PostMessage( m_Target, pkv );
}
return S_OK;
}
void CDbgOutput::SetOutputPanel( vgui::VPANEL Target )
{
m_Target = Target;
}
/* CDbgOutput.cpp */