Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
//
// Half-Life Model Viewer (c) 1999 by Mete Ciragan
//
// file: ControlPanel.cpp
// last modified: May 29 1999, Mete Ciragan
// copyright: The programs and associated files contained in this
// distribution were developed by Mete Ciragan. The programs
// are not in the public domain, but they are freely
// distributable without licensing fees. These programs are
// provided without guarantee or warrantee expressed or
// implied.
//
// version: 1.2
//
// email: mete@swissquake.ch
// web: http://www.swissquake.ch/chumbalum-soft/
//
#include "ControlPanel.h"
#include "ViewerSettings.h"
#include "StudioModel.h"
#include "IStudioRender.h"
#include "MatSysWin.h"
#include "vphysics/constraints.h"
#include "physmesh.h"
#include "sys.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <mxtk/mx.h>
#include <mxtk/mxBmp.h>
#include "vphysics_interface.h"
#include "utlvector.h"
#include "utlsymbol.h"
#include "UtlBuffer.h"
#include "attachments_window.h"
#include "istudiorender.h"
#include "studio_render.h"
#include "SoundEmitterSystem/isoundemittersystembase.h"
#include "tier1/KeyValues.h"
#include "tier0/icommandline.h"
#include "valve_ipc_win32.h"
#include "mdlviewer.h"
extern char g_appTitle[];
extern IPhysicsSurfaceProps *physprop;
extern bool LoadPhysicsProperties( void );
extern ISoundEmitterSystemBase *g_pSoundEmitterBase;
extern CValveIpcClientUtl g_HlmvIpcClient;
extern bool g_bHlmvMaster;
//-----------------------------------------------------------------------------
// Reads all of the physics materials from surface property file
//-----------------------------------------------------------------------------
static void ReadPhysicsMaterials( mxChoice *plist )
{
LoadPhysicsProperties();
plist->removeAll();
if ( !physprop || !physprop->SurfacePropCount() )
{
plist->add("default");
plist->select(0);
return;
}
for ( int i = 0; i < physprop->SurfacePropCount(); i++ )
{
plist->add(physprop->GetPropName( i ) );
}
plist->select(0);
}
//-----------------------------------------------------------------------------
// Populates a control with all the physics bones
//-----------------------------------------------------------------------------
static bool PopulatePhysicsBoneList( mxChoice* pChoice )
{
pChoice->removeAll();
if ( g_pStudioModel->Physics_GetBoneCount() )
{
for ( int i = 0; i < g_pStudioModel->Physics_GetBoneCount(); i++ )
{
pChoice->add (g_pStudioModel->Physics_GetBoneName( i ) );
}
}
else
{
pChoice->add( "None" );
pChoice->select (0);
return false;
}
pChoice->select (0);
return true;
}
//-----------------------------------------------------------------------------
// Populates a control with all the sound names
//-----------------------------------------------------------------------------
static void PopulateSoundNameList( mxListBox *pListBox )
{
pListBox->removeAll();
if ( g_pSoundEmitterBase )
{
for ( int i = g_pSoundEmitterBase->First(); i != g_pSoundEmitterBase->InvalidIndex(); i = g_pSoundEmitterBase->Next( i ) )
{
pListBox->add( g_pSoundEmitterBase->GetSoundName( i ) );
}
}
pListBox->select( 0 );
pListBox->deselect( 0 );
}
//-----------------------------------------------------------------------------
// Populates a control with all the physics bones
//-----------------------------------------------------------------------------
bool PopulateBoneList( mxChoice* pChoice, bool bAlwaysAddNone = false )
{
pChoice->removeAll();
if ( bAlwaysAddNone )
{
pChoice->add( "(None)" );
}
if ( g_pStudioModel )
{
CStudioHdr *pHdr = g_pStudioModel->GetStudioHdr();
if ( pHdr && pHdr->numbones() > 0 )
{
for ( int i = 0; i < pHdr->numbones(); i++ )
{
pChoice->add ( pHdr->pBone(i)->pszName() );
}
pChoice->select(0);
return true;
}
}
if ( !bAlwaysAddNone )
{
pChoice->add( "(None)" );
}
pChoice->select(0);
return false;
}
//-----------------------------------------------------------------------------
// Populates a control with all the attachments
//-----------------------------------------------------------------------------
void PopulateAttachmentsList( mxChoice *pChoice )
{
pChoice->removeAll();
pChoice->add( "(none)" );
if ( g_pStudioModel )
{
CStudioHdr* pHdr = g_pStudioModel->GetStudioHdr();
if ( pHdr && pHdr->GetNumAttachments() > 0 )
{
for ( int i = 0; i < pHdr->GetNumAttachments(); i++ )
{
pChoice->add( pHdr->pAttachment(i).pszName() );
}
}
}
pChoice->select(0);
}
//-----------------------------------------------------------------------------
// Sets the text of a lineedit to the current frame
//-----------------------------------------------------------------------------
void SetFrameString( mxLineEdit2 *pLineEdit, int iLayer )
{
float flFrame = g_pStudioModel->GetFrame( iLayer );
int nFrame = int( flFrame + 0.5f );
char msg[ 16 ];
sprintf( msg, "%d", nFrame );
pLineEdit->setText( msg );
}
//-----------------------------------------------------------------------------
// Finds the index of a surface prop
//-----------------------------------------------------------------------------
static int FindSurfaceProp( const char* pSurfaceProp )
{
for (int i = 0; i < physprop->SurfacePropCount(); ++i)
{
if (!stricmp( physprop->GetPropName( i ), pSurfaceProp ))
return i;
}
return -1;
}
//-----------------------------------------------------------------------------
// The tab associated with bone control
//-----------------------------------------------------------------------------
class CBoneControlWindow : public mxWindow
{
public:
CBoneControlWindow( ControlPanel* pParent );
void Init( );
// This gets called when the model is loaded and unloaded
void OnLoadModel();
void OnUnloadModel();
// Handles various events
int handleEvent (mxEvent *event);
// Called when we're selected
void OnTabSelected();
int GetHitboxSet( void );
private:
// Called when the bone is selected
void OnBoneSelected( int boneIndex );
void OnBoneHighlighted( bool isChecked );
void OnHitboxHighlighted( bool isChecked );
void OnShowDefaultPose( bool isChecked );
void OnHitboxSelected( int hitbox );
void OnHitboxGroupChanged( );
void OnHitboxChanged( );
void OnHitboxSetChanged( void );
void OnAddHitbox( );
void OnDeleteHitbox( );
void OnGenerateQC( );
void OnAutogenerateHitboxes( bool isChecked );
// Writes out qc-style text to a utlbuffer
bool SerializeQC( CUtlBuffer& buf );
// Sets the surface property
void OnSurfaceProp( int propIndex );
// Duplictes the surface property to all children
void OnSurfacePropApplyToChildren( );
void RefreshHitbox( );
void ComputeHitboxList( );
void ComputeHitboxSetList( void );
void OnHitboxAddSet( void );
void OnHitboxDeleteSet( void );
void OnHitboxSetChangeName( void );
// Generates a list of all hitboxes per bone
void PopulateHitboxLists();
// Applies a surface property to all children
void OnSurfacePropApplyToChildren_R( int bone, CUtlSymbol prop );
// Selects the bone
mxChoice* m_cBone;
mxChoice* m_cHitboxSet;
mxLineEdit *m_eHitboxSetName;
mxButton *m_bHitboxSetUpdateName;
mxButton *m_bAddHitboxSet;
mxButton *m_bDeleteHitboxSet;
// Selects a hitbox associated with a bone
mxChoice* m_cHitbox;
// The materials to assign to the bone
mxChoice* m_cSurfaceProp;
// Are we highlighting bones?
mxCheckBox* m_cBoneHighlight;
// Are we highlighting hitboxes?
mxCheckBox* m_cHitboxHighlight;
// Should we show the default pose?
mxCheckBox* m_cShowDefaultPose;
// Should hitboxes be autogenerated?
mxCheckBox* m_cAutoHitbox;
// The control panel to which we're attached
ControlPanel* m_pControlPanel;
// Hitbox group
mxLineEdit* m_eHitboxGroup;
// Hitbox name
mxLineEdit* m_eHitboxName;
// Hitbox origin
mxLineEdit* m_eOriginX;
mxLineEdit* m_eOriginY;
mxLineEdit* m_eOriginZ;
// Hitbox size
mxLineEdit* m_eSizeX;
mxLineEdit* m_eSizeY;
mxLineEdit* m_eSizeZ;
// Hitbox buttons
mxButton* m_bUpdateHitbox;
mxButton* m_bAddHitbox;
mxButton* m_bDeleteHitbox;
// The list of hitboxes per bone...
typedef CUtlVector< int > BoneHitboxList_t;
typedef CUtlVector< BoneHitboxList_t > BoneHitboxes_t;
CUtlVector< BoneHitboxes_t > m_SetBoneHitBoxes;
// Currently selected hitbox + bone
int m_Bone;
int m_Hitbox;
int m_nHitboxSet;
};
//-----------------------------------------------------------------------------
// constructor
//-----------------------------------------------------------------------------
CBoneControlWindow::CBoneControlWindow( ControlPanel* pParent ) : mxWindow( pParent, 0, 0, 0, 0 )
{
m_pControlPanel = pParent;
m_nHitboxSet = 0;
}
//-----------------------------------------------------------------------------
// Sets up all the controls in the window
//-----------------------------------------------------------------------------
void CBoneControlWindow::Init( )
{
int left, top;
left = 5;
top = 0;
// Bone selection list
new mxLabel (this, left + 3, top + 4, 30, 18, "Bone");
m_cBone = new mxChoice (this, left, top + 20, 260, 22, IDC_BONE_BONELIST);
m_cBone->add ("None");
m_cBone->select (0);
mxToolTip::add (m_cBone, "Select a bone to modify");
// Show bone checkbox
m_cBoneHighlight = new mxCheckBox (this, left, top + 45, 140, 20, "Highlight Bone", IDC_BONE_HIGHLIGHT_BONE);
mxToolTip::add (m_cBoneHighlight, "Toggle display of the bone being modified");
// Bone surface property selection
new mxLabel (this, left + 3, top + 68, 100, 18, "Bone Surface Prop");
m_cSurfaceProp = new mxChoice( this, left, top + 85, 140, 22, IDC_BONE_SURFACEPROP );
mxToolTip::add (m_cSurfaceProp, "Select a surface property to apply to the bone");
// FIXME: We can't read the surface props yet because the vphysics path isn't known!!!
// This will only add 'default' to the list
ReadPhysicsMaterials( m_cSurfaceProp );
// This button will apply the surface prop to all children
mxButton *btnApplyChild = new mxButton( this, left, top + 115, 140, 20, "Apply to Children", IDC_BONE_APPLY_TO_CHILDREN );
mxToolTip::add (btnApplyChild, "Apply the surface property to all child bones");
// Use autogenerated hitboxes
m_cAutoHitbox = new mxCheckBox (this, left, top + 140, 140, 20, "Autogenerate Hitboxes", IDC_BONE_USE_AUTOGENERATED_HITBOXES);
mxToolTip::add (m_cAutoHitbox, "When this is checked, studiomdl will automatically generate hitboxes");
m_cShowDefaultPose = new mxCheckBox (this, left, top + 160, 140, 20, "Show Default Pose", IDC_BONE_SHOW_DEFAULT_POSE);
mxToolTip::add (m_cShowDefaultPose, "Toggles display of the default physics pose");
left = 160;
new mxLabel( this, left + 3, top + 50, 80, 18, "Hitbox Set" );
m_cHitboxSet = new mxChoice (this, left, top + 66, 100, 22, IDC_BONE_HITBOXSET);
m_cHitboxSet->add ("unnamed");
m_cHitboxSet->select (0);
mxToolTip::add (m_cHitboxSet, "Change hitbox set");
m_eHitboxSetName = new mxLineEdit(this, left, top + 96, 100, 18, "", IDC_BONE_HITBOXSETNAME_EDIT);
mxToolTip::add (m_eHitboxSetName, "Type in a name and hit the set button");
m_bHitboxSetUpdateName = new mxButton( this, left, top + 116, 100, 16, "Set Name", IDC_BONE_HITBOXSETNAME );
mxToolTip::add (m_bHitboxSetUpdateName, "Press to set hitbox set name from above text field");
m_bAddHitboxSet = new mxButton( this, left, top + 140, 100, 20, "Add set", IDC_BONE_HITBOXADDSET );
mxToolTip::add (m_bAddHitboxSet, "Add a hitbox set");
m_bDeleteHitboxSet= new mxButton( this, left, top + 162, 100, 20, "Delete set", IDC_BONE_HITBOXDELETESET );
mxToolTip::add (m_bDeleteHitboxSet, "Remove a hitbox set");
left += 120;
// Hitbox selection list
new mxLabel (this, left + 3, top + 4, 30, 18, "Hitbox");
m_cHitbox = new mxChoice (this, left, top + 20, 100, 22, IDC_BONE_HITBOXLIST);
m_cHitbox->add ("None");
m_cHitbox->select (0);
mxToolTip::add (m_cHitbox, "Select a hitbox to modify");
// Show hitbox checkbox
m_cHitboxHighlight = new mxCheckBox (this, left + 3, top + 45, 100, 20, "Highlight Hitbox", IDC_BONE_HIGHLIGHT_HITBOX);
mxToolTip::add (m_cHitboxHighlight, "Toggle display of the hitbox being modified");
// Hitbox group
new mxLabel (this, left + 3, top + 80, 80, 18, "Hitbox Group");
m_eHitboxGroup = new mxLineEdit(this, left + 80, top + 75, 50, 22, "", IDC_BONE_HITBOX_GROUP);
mxToolTip::add (m_eHitboxGroup, "The group of the current hitbox");
// Hitbox name
new mxLabel (this, left + 133, top + 80, 80, 18, "Hitbox Name");
m_eHitboxName = new mxLineEdit(this, left + 133+80, top + 75, 50, 22, "", IDC_BONE_HITBOX_NAME);
m_eHitboxName->setEnabled(false);
mxToolTip::add (m_eHitboxName, "The name of the current hitbox");
// Hitbox origin
new mxLabel (this, left + 3, top + 110, 80, 18, "Hitbox Origin");
new mxLabel (this, left + 133, top + 110, 10, 18, "X");
new mxLabel (this, left + 198, top + 110, 10, 18, "Y");
new mxLabel (this, left + 263, top + 110, 10, 18, "Z");
m_eOriginX = new mxLineEdit(this, left + 80, top + 105, 50, 22, "", IDC_BONE_HITBOX_ORIGINX);
m_eOriginY = new mxLineEdit(this, left + 145, top + 105, 50, 22, "", IDC_BONE_HITBOX_ORIGINY);
m_eOriginZ = new mxLineEdit(this, left + 210, top + 105, 50, 22, "", IDC_BONE_HITBOX_ORIGINZ);
// Hitbox size
new mxLabel (this, left + 3, top + 140, 80, 18, "Hitbox Size");
new mxLabel (this, left + 133, top + 140, 10, 18, "X");
new mxLabel (this, left + 198, top + 140, 10, 18, "Y");
new mxLabel (this, left + 263, top + 140, 10, 18, "Z");
m_eSizeX = new mxLineEdit(this, left + 80, top + 135, 50, 22, "", IDC_BONE_HITBOX_SIZEX);
m_eSizeY = new mxLineEdit(this, left + 145, top + 135, 50, 22, "", IDC_BONE_HITBOX_SIZEY);
m_eSizeZ = new mxLineEdit(this, left + 210, top + 135, 50, 22, "", IDC_BONE_HITBOX_SIZEZ);
// Update hitboxes here
m_bUpdateHitbox = new mxButton( this, left, top + 163, 100, 20, "Update Hitbox", IDC_BONE_UPDATE_HITBOX );
mxToolTip::add (m_bUpdateHitbox, "Apply hitbox group, origin, and size to the hitbox");
left += 160;
// Generate a QC file
mxButton* btnGenerateQC = new mxButton (this, left, top + 10, 100, 20, "Generate QC", IDC_BONE_GENERATEQC );
mxToolTip::add (btnGenerateQC, "Copy a .qc file snippet to the clipboard");
// Add, remove hitboxes here
m_bAddHitbox = new mxButton( this, left, top + 30, 100, 20, "Add Hitbox", IDC_BONE_ADD_HITBOX );
m_bDeleteHitbox = new mxButton( this, left, top + 50, 100, 20, "Delete Hitbox", IDC_BONE_DELETE_HITBOX );
mxToolTip::add (m_bAddHitbox, "Create a new hitbox attached to the current bone");
mxToolTip::add (m_bDeleteHitbox, "Delete the currently selected hitbox");
OnAutogenerateHitboxes( false );
}
//-----------------------------------------------------------------------------
// Generates a list of all hitboxes per bone
//-----------------------------------------------------------------------------
void CBoneControlWindow::PopulateHitboxLists()
{
// Find the surface prop associated with this bone
if (!g_pStudioModel)
return;
m_SetBoneHitBoxes.RemoveAll();
for (int set = 0; set < g_pStudioModel->m_HitboxSets.Count(); set++ )
{
m_SetBoneHitBoxes.AddToTail();
HitboxList_t &list = g_pStudioModel->m_HitboxSets[ set ].m_Hitboxes;
for ( unsigned short i = list.Head(); i != list.InvalidIndex(); i = list.Next(i) )
{
mstudiobbox_t* pHitbox = &list[i].m_BBox;
m_SetBoneHitBoxes[ set ].EnsureCount( pHitbox->bone + 1 );
m_SetBoneHitBoxes[ set ][ pHitbox->bone ].AddToTail( i );
}
}
}
//-----------------------------------------------------------------------------
// This gets called when the model is loaded and unloaded
//-----------------------------------------------------------------------------
void CBoneControlWindow::OnLoadModel()
{
// Now that the vphysics path is known, we can load the surface props
ReadPhysicsMaterials( m_cSurfaceProp );
CStudioHdr* pHdr = g_pStudioModel->GetStudioHdr();
m_cAutoHitbox->setChecked( (pHdr->flags() & STUDIOHDR_FLAGS_AUTOGENERATED_HITBOX) != 0 );
OnAutogenerateHitboxes( m_cAutoHitbox->isChecked() );
// Determine all bones for this model
PopulateBoneList( m_cBone );
ComputeHitboxSetList();
PopulateHitboxLists();
OnBoneSelected( 0 );
g_bDrawModelInfoValid = false;
}
void CBoneControlWindow::OnUnloadModel()
{
m_cBone->removeAll();
m_cBone->add ("None");
m_cBone->select (0);
m_cAutoHitbox->setChecked( false );
}
//-----------------------------------------------------------------------------
// Called when we're selected
//-----------------------------------------------------------------------------
void CBoneControlWindow::OnTabSelected()
{
// Make the selected bone and highlight state match
OnBoneSelected( m_cBone->getSelectedIndex() );
OnBoneHighlighted( m_cBoneHighlight->isChecked() );
OnHitboxHighlighted( m_cHitboxHighlight->isChecked() );
OnShowDefaultPose( m_cShowDefaultPose->isChecked() );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CBoneControlWindow::GetHitboxSet( void )
{
return m_nHitboxSet;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBoneControlWindow::ComputeHitboxSetList( void )
{
m_cHitboxSet->removeAll();
for ( int i = 0 ; i < g_pStudioModel->m_HitboxSets.Count(); i++ )
{
const char *name = g_pStudioModel->m_HitboxSets[ i ].m_Name;
m_cHitboxSet->add( name );
}
m_cHitboxSet->select( 0 );
}
//-----------------------------------------------------------------------------
// Recomputes the hitbox list
//-----------------------------------------------------------------------------
void CBoneControlWindow::ComputeHitboxList( )
{
// Reset the hitbox list
m_cHitbox->removeAll();
int count = 0;
if ( m_SetBoneHitBoxes.Count() > 0 )
{
if (m_SetBoneHitBoxes[ m_nHitboxSet ].Count() > m_Bone)
count = m_SetBoneHitBoxes[ m_nHitboxSet ][m_Bone].Count();
if (count > 0)
{
for (int i = 0; i < count; ++i )
{
char buf[32];
sprintf( buf, "%d", m_SetBoneHitBoxes[ m_nHitboxSet ][m_Bone][i] );
m_cHitbox->add( buf );
}
}
else
{
m_cHitbox->add ("None");
}
}
else
{
m_cHitbox->add ("None");
}
OnHitboxSelected(0);
}
//-----------------------------------------------------------------------------
// Here's what we do when a new bone is selected
//-----------------------------------------------------------------------------
void CBoneControlWindow::OnBoneSelected( int boneIndex )
{
// Reset the surface prop
if (!g_pStudioModel)
return;
if ( physprop && g_pStudioModel->m_SurfaceProps.Count() )
{
// Find the surface prop associated with this bone
const char* pSurfaceProp = g_pStudioModel->m_SurfaceProps[boneIndex].String();
int idx = FindSurfaceProp( pSurfaceProp );
// Can't find it? Then apply the default one
if (idx < 0)
idx = FindSurfaceProp( "default" );
if (idx < 0)
idx = 0;
m_cSurfaceProp->select(idx);
}
else
{
m_cSurfaceProp->select(0);
}
// Store off the bone
m_Bone = boneIndex;
if (m_cBoneHighlight->isChecked())
g_viewerSettings.highlightBone = m_Bone;
ComputeHitboxList();
// select the render/highlight bone
m_pControlPanel->redraw();
}
//-----------------------------------------------------------------------------
// When the bone is highlighted or not
//-----------------------------------------------------------------------------
void CBoneControlWindow::OnShowDefaultPose( bool isChecked )
{
g_viewerSettings.showPhysicsPreview = isChecked;
}
//-----------------------------------------------------------------------------
// When the bone is highlighted or not
//-----------------------------------------------------------------------------
void CBoneControlWindow::OnBoneHighlighted( bool isChecked )
{
g_viewerSettings.highlightBone = isChecked ? m_Bone : -1;
}
//-----------------------------------------------------------------------------
// When the hitbox is highlighted or not
//-----------------------------------------------------------------------------
void CBoneControlWindow::OnHitboxHighlighted( bool isChecked )
{
g_viewerSettings.highlightHitbox = isChecked ? m_Hitbox : -1;
}
//-----------------------------------------------------------------------------
// Refreshes the hitbox size
//-----------------------------------------------------------------------------
void CBoneControlWindow::RefreshHitbox( )
{
if ( m_nHitboxSet < 0 || m_nHitboxSet >= g_pStudioModel->m_HitboxSets.Count() )
{
m_nHitboxSet = 0;
}
if ( m_Hitbox >= 0 && g_pStudioModel->m_HitboxSets.Count() > 0 )
{
// Set the hitbox size + origin + group
mstudiobbox_t* pHitbox = &g_pStudioModel->m_HitboxSets[ m_nHitboxSet ].m_Hitboxes[ m_Hitbox ].m_BBox;
Vector origin, size;
VectorSubtract( pHitbox->bbmax, pHitbox->bbmin, size );
VectorAdd( pHitbox->bbmax, pHitbox->bbmin, origin );
origin *= 0.5f;
m_eHitboxGroup->setLabel( "%i", pHitbox->group );
const char *hitboxname = g_pStudioModel->m_HitboxSets[ m_nHitboxSet ].m_Hitboxes[ m_Hitbox ].m_Name;
m_eHitboxName->setLabel( hitboxname );
m_eOriginX->setLabel("%.3f", origin.x );
m_eOriginY->setLabel("%.3f", origin.y );
m_eOriginZ->setLabel("%.3f", origin.z );
m_eSizeX->setLabel("%.3f", size.x );
m_eSizeY->setLabel("%.3f", size.y );
m_eSizeZ->setLabel("%.3f", size.z );
}
else
{
m_eHitboxGroup->setLabel( "" );
m_eHitboxName->setLabel( "" );
m_eOriginX->setLabel("");
m_eOriginY->setLabel("");
m_eOriginZ->setLabel("");
m_eSizeX->setLabel("");
m_eSizeY->setLabel("");
m_eSizeZ->setLabel("");
}
}
//-----------------------------------------------------------------------------
// When a hitbox is selected
//-----------------------------------------------------------------------------
void CBoneControlWindow::OnHitboxSelected( int hitbox )
{
if ( m_nHitboxSet < 0 || m_nHitboxSet >= g_pStudioModel->m_HitboxSets.Size() )
{
m_nHitboxSet = 0;
}
m_cHitbox->select(hitbox);
if ( m_SetBoneHitBoxes.Count() == 0 ||
(m_SetBoneHitBoxes[ m_nHitboxSet ].Count() <= m_Bone) ||
(m_SetBoneHitBoxes[ m_nHitboxSet ][m_Bone].Count() <= hitbox))
{
m_Hitbox = -1;
CStudioHdr* pHdr = g_pStudioModel->GetStudioHdr();
// This'll cause no boxes to be drawn
if (m_cHitboxHighlight->isChecked())
g_viewerSettings.highlightHitbox = pHdr ? pHdr->numbones() + 1 : 1;
}
else
{
m_Hitbox = m_SetBoneHitBoxes[ m_nHitboxSet ][m_Bone][hitbox];
if (m_cHitboxHighlight->isChecked())
g_viewerSettings.highlightHitbox = m_Hitbox;
}
RefreshHitbox();
}
//-----------------------------------------------------------------------------
// Hitbox size/origin changed
//-----------------------------------------------------------------------------
void CBoneControlWindow::OnAutogenerateHitboxes( bool isChecked )
{
m_eHitboxGroup->setEnabled( !isChecked );
m_eHitboxName->setEnabled( !isChecked );
m_eOriginX->setEnabled( !isChecked );
m_eOriginY->setEnabled( !isChecked );
m_eOriginZ->setEnabled( !isChecked );
m_eSizeX->setEnabled( !isChecked );
m_eSizeY->setEnabled( !isChecked );
m_eSizeZ->setEnabled( !isChecked );
m_bUpdateHitbox->setEnabled( !isChecked );
m_bAddHitbox->setEnabled( !isChecked );
m_bDeleteHitbox->setEnabled( !isChecked );
m_cHitboxSet->setEnabled( !isChecked );
m_eHitboxSetName->setEnabled( !isChecked );
m_bHitboxSetUpdateName->setEnabled( !isChecked );
m_bAddHitboxSet->setEnabled( !isChecked );
m_bDeleteHitboxSet->setEnabled( !isChecked );
}
//-----------------------------------------------------------------------------
// Hitbox size/origin changed
//-----------------------------------------------------------------------------
void CBoneControlWindow::OnHitboxChanged( )
{
if ( m_nHitboxSet < 0 || m_nHitboxSet >= g_pStudioModel->m_HitboxSets.Count() )
{
m_nHitboxSet = 0;
}
if ( m_Hitbox < 0 || g_pStudioModel->m_HitboxSets.Count() <= 0 )
{
// Blat out the hitbox size + origin + group
RefreshHitbox();
return;
}
Vector size, origin;
mstudiobbox_t* pHitbox;
const char *pGroup;
// Gotta do it this way since getLabel whacks the previous return result to getLable
const char* pLabel = m_eOriginX->getLabel();
if (!pLabel)
goto errOut;
origin.x = atof( pLabel );
pLabel = m_eOriginY->getLabel();
if (!pLabel)
goto errOut;
origin.y = atof( pLabel );
pLabel = m_eOriginZ->getLabel();
if (!pLabel)
goto errOut;
origin.z = atof( pLabel );
pLabel = m_eSizeX->getLabel();
if (!pLabel)
goto errOut;
size.x = atof( pLabel );
pLabel = m_eSizeY->getLabel();
if (!pLabel)
goto errOut;
size.y = atof( pLabel );
pLabel = m_eSizeZ->getLabel();
if (!pLabel)
goto errOut;
size.z = atof( pLabel );
pHitbox = &g_pStudioModel->m_HitboxSets[ m_nHitboxSet ].m_Hitboxes[m_Hitbox].m_BBox;
// Recompute the hitbox from the new data
VectorMA( origin, -0.5f, size, pHitbox->bbmin );
VectorMA( origin, 0.5f, size, pHitbox->bbmax );
pGroup = m_eHitboxGroup->getLabel();
if (pGroup)
{
pHitbox->group = atol( pGroup );
}
// Store off the hitbox name
g_pStudioModel->m_HitboxSets[ m_nHitboxSet ].m_Hitboxes[m_Hitbox].m_Name = m_eHitboxName->getLabel();
errOut:
RefreshHitbox();
}
//-----------------------------------------------------------------------------
// Purpose: Hitbox set changed
//-----------------------------------------------------------------------------
void CBoneControlWindow::OnHitboxSetChanged( void )
{
m_Hitbox = 0;
m_nHitboxSet = m_cHitboxSet->getSelectedIndex();
PopulateHitboxLists();
// Repopulate other controls
ComputeHitboxList();
RefreshHitbox();
//OnHitboxGroupChanged( ); // Refresh hitbox will update the group label from the hitbox's group. No need to turn that back into a group #
}
//-----------------------------------------------------------------------------
// Hitbox size/origin changed
//-----------------------------------------------------------------------------
void CBoneControlWindow::OnHitboxGroupChanged( )
{
if ( m_Hitbox >= 0 && g_pStudioModel->m_HitboxSets.Count() > 0 )
{
const char *pGroup = m_eHitboxGroup->getLabel();
HitboxList_t &list = g_pStudioModel->m_HitboxSets[ m_nHitboxSet ].m_Hitboxes;
if ( pGroup && list.IsInList( m_Hitbox ) )
{
mstudiobbox_t* pHitbox = &list[m_Hitbox].m_BBox;
pHitbox->group = atol( pGroup );
}
}
}
//-----------------------------------------------------------------------------
// Add, remove hitboxes
//-----------------------------------------------------------------------------
void CBoneControlWindow::OnAddHitbox( )
{
if (!g_pStudioModel)
return;
// Remove the 'none' entry
if (m_SetBoneHitBoxes[ m_nHitboxSet ].Count() > 0 &&
m_SetBoneHitBoxes[ m_nHitboxSet ][m_Bone].Count() == 0)
{
m_cHitbox->removeAll();
}
int i = g_pStudioModel->m_HitboxSets[ m_nHitboxSet ].m_Hitboxes.AddToTail();
HitboxInfo_t &hitbox = g_pStudioModel->m_HitboxSets[ m_nHitboxSet ].m_Hitboxes[i];
hitbox.m_BBox.bone = m_Bone;
hitbox.m_BBox.group = 0;
hitbox.m_BBox.bbmin.Init( -8, -8, -8 );
hitbox.m_BBox.bbmax.Init( 8, 8, 8 );
hitbox.m_BBox.szhitboxnameindex = 0;
m_SetBoneHitBoxes[ m_nHitboxSet ].EnsureCount( m_Bone + 1 );
m_SetBoneHitBoxes[ m_nHitboxSet ][m_Bone].AddToTail(i);
char buf[32];
sprintf(buf, "%d", i );
m_cHitbox->add ( buf );
OnHitboxSelected(m_SetBoneHitBoxes[ m_nHitboxSet ][m_Bone].Count() - 1);
}
void CBoneControlWindow::OnDeleteHitbox( )
{
if ( !g_pStudioModel || ( m_Hitbox < 0 ) )
return;
g_pStudioModel->m_HitboxSets[ m_nHitboxSet ].m_Hitboxes.Remove(m_Hitbox);
for (int i = m_SetBoneHitBoxes[ m_nHitboxSet ][m_Bone].Count(); --i >= 0; )
{
if (m_SetBoneHitBoxes[ m_nHitboxSet ][m_Bone][i] == m_Hitbox)
{
m_SetBoneHitBoxes[ m_nHitboxSet ][m_Bone].Remove(i);
break;
}
}
// Recompute the list of hitboxes
ComputeHitboxList();
}
//-----------------------------------------------------------------------------
// Sets the surface property
//-----------------------------------------------------------------------------
void CBoneControlWindow::OnSurfaceProp( int propIndex )
{
if (g_pStudioModel->IsModelLoaded())
{
// Store off the new surface prop symbol
CUtlSymbol prop( physprop->GetPropName( propIndex ) );
g_pStudioModel->m_SurfaceProps[m_Bone] = prop;
}
}
//-----------------------------------------------------------------------------
// Duplictes the surface property to all children
//-----------------------------------------------------------------------------
void CBoneControlWindow::OnSurfacePropApplyToChildren_R( int bone, CUtlSymbol prop )
{
g_pStudioModel->m_SurfaceProps[bone] = prop;
CStudioHdr* pHdr = g_pStudioModel->GetStudioHdr();
for ( int i = 0; i < pHdr->numbones(); i++ )
{
mstudiobone_t* pBone = pHdr->pBone(i);
if (pBone->parent == bone)
{
OnSurfacePropApplyToChildren_R( i, prop );
}
}
}
void CBoneControlWindow::OnSurfacePropApplyToChildren( )
{
if (!g_pStudioModel)
return;
CUtlSymbol prop = g_pStudioModel->m_SurfaceProps[m_Bone];
OnSurfacePropApplyToChildren_R( m_Bone, prop );
}
//-----------------------------------------------------------------------------
// Writes out qc-style text to a utlbuffer
//-----------------------------------------------------------------------------
bool CBoneControlWindow::SerializeQC( CUtlBuffer& buf )
{
CStudioHdr *hdr = g_pStudioModel->GetStudioHdr();
if (!hdr)
return false;
buf.Printf("// .qc block generated by HLMV begins.\n\n");
// Print out the surface props
buf.Printf( "$surfaceprop \"%s\"\n", g_pStudioModel->m_SurfaceProps[0].String() );
Assert( g_pStudioModel->m_SurfaceProps.Count() == hdr->numbones() );
int i;
for ( i = 1; i < g_pStudioModel->m_SurfaceProps.Count(); ++i)
{
mstudiobone_t* pBone = hdr->pBone(i);
// Don't bother printing out the name if it's got the same
// surface prop as the parent does
if (pBone->parent >= 0)
{
if (!stricmp( g_pStudioModel->m_SurfaceProps[i].String(),
g_pStudioModel->m_SurfaceProps[pBone->parent].String() ))
continue;
}
buf.Printf( "$jointsurfaceprop \"%s\"\t \"%s\"\n", pBone->pszName(),
g_pStudioModel->m_SurfaceProps[i].String() );
}
if (!m_cAutoHitbox->isChecked())
{
buf.Printf("\n");
for ( i = 0 ; i < g_pStudioModel->m_HitboxSets.Count(); i++ )
{
buf.Printf( "\n$hboxset \"%s\"\n\n", g_pStudioModel->m_HitboxSets[ i ].m_Name.Get() );
HitboxList_t &list = g_pStudioModel->m_HitboxSets[ i ].m_Hitboxes;
for ( unsigned short j = list.Head(); j != list.InvalidIndex(); j = list.Next(j) )
{
mstudiobbox_t &hitbox = list[j].m_BBox;
mstudiobone_t* pBone = hdr->pBone( hitbox.bone );
buf.Printf( "$hbox %d \"%s\"\t %7.2f %7.2f %7.2f %7.2f %7.2f %7.2f",
hitbox.group, pBone->pszName(),
hitbox.bbmin.x, hitbox.bbmin.y, hitbox.bbmin.z,
hitbox.bbmax.x, hitbox.bbmax.y, hitbox.bbmax.z );
if ( !list[j].m_Name.IsEmpty() )
{
buf.Printf( " \"%s\"", list[j].m_Name.Get() );
}
buf.Printf( "\n" );
}
}
}
buf.Printf("\n// .qc block generated by HLMV ends.\n\n");
return true;
}
//-----------------------------------------------------------------------------
// Generates the QC file and copies it to the clipboard
//-----------------------------------------------------------------------------
void CBoneControlWindow::OnGenerateQC( )
{
CUtlBuffer outbuf( 0, 0, CUtlBuffer::TEXT_BUFFER );
SerializeQC( outbuf );
if ( outbuf.TellPut() )
{
// Null-terminate the string so CopyString works...
outbuf.PutChar('\0');
Sys_CopyStringToClipboard( (const char*)outbuf.Base() );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBoneControlWindow::OnHitboxAddSet( void )
{
char sz[ 32 ];
sprintf( sz, "set%02i", g_pStudioModel->m_HitboxSets.Count() + 1 );
int newsetnumber = g_pStudioModel->m_HitboxSets.AddToTail();
g_pStudioModel->m_HitboxSets[ newsetnumber ].m_Name = sz;
ComputeHitboxSetList();
m_cHitboxSet->select( newsetnumber );
OnHitboxSetChanged();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBoneControlWindow::OnHitboxDeleteSet( void )
{
// Can't remove last element
if ( m_nHitboxSet == 0 )
{
return;
}
g_pStudioModel->m_HitboxSets.Remove( m_nHitboxSet );
ComputeHitboxSetList();
m_cHitboxSet->select( 0 );
OnHitboxSetChanged();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBoneControlWindow::OnHitboxSetChangeName( void )
{
if ( g_pStudioModel->m_HitboxSets.Count() <= 0 )
return;
char newname[ 512 ];
strcpy( newname, m_eHitboxSetName->getLabel() );
if ( !newname[ 0 ] )
return;
g_pStudioModel->m_HitboxSets[ m_nHitboxSet ].m_Name = newname;
int oldsel = m_nHitboxSet;
ComputeHitboxSetList();
m_cHitboxSet->select( oldsel );
OnHitboxSetChanged();
}
//-----------------------------------------------------------------------------
// Responds to events on controls in the window
//-----------------------------------------------------------------------------
int CBoneControlWindow::handleEvent (mxEvent *event)
{
MDLCACHE_CRITICAL_SECTION_( g_pMDLCache );
if ( event->event == mxEvent::KeyDown )
{
// FIXME: calling this forces the edit box to lose position
// OnHitboxChanged( );
return 1;
}
switch( event->action )
{
case IDC_BONE_BONELIST:
if (g_pStudioModel->IsModelLoaded())
{
OnHitboxGroupChanged( );
OnBoneSelected( m_cBone->getSelectedIndex() );
}
break;
case IDC_BONE_HIGHLIGHT_BONE:
OnBoneHighlighted( ((mxCheckBox *) event->widget)->isChecked() );
break;
case IDC_BONE_HIGHLIGHT_HITBOX:
OnHitboxHighlighted( ((mxCheckBox *) event->widget)->isChecked() );
break;
case IDC_BONE_SHOW_DEFAULT_POSE:
OnShowDefaultPose( ((mxCheckBox *) event->widget)->isChecked() );
break;
case IDC_BONE_HITBOXLIST:
OnHitboxGroupChanged( );
OnHitboxSelected( m_cHitbox->getSelectedIndex() );
break;
case IDC_BONE_HITBOXSET:
OnHitboxSetChanged();
break;
case IDC_BONE_HITBOXADDSET:
OnHitboxAddSet();
break;
case IDC_BONE_HITBOXDELETESET:
OnHitboxDeleteSet();
break;
case IDC_BONE_HITBOXSETNAME:
OnHitboxSetChangeName();
break;
case IDC_BONE_UPDATE_HITBOX:
OnHitboxChanged( );
break;
case IDC_BONE_ADD_HITBOX:
OnHitboxGroupChanged( );
OnAddHitbox( );
break;
case IDC_BONE_DELETE_HITBOX:
OnDeleteHitbox( );
break;
case IDC_BONE_USE_AUTOGENERATED_HITBOXES:
if (g_pStudioModel->IsModelLoaded())
OnAutogenerateHitboxes( m_cAutoHitbox->isChecked() );
break;
case IDC_BONE_SURFACEPROP:
OnSurfaceProp( m_cSurfaceProp->getSelectedIndex() );
break;
case IDC_BONE_APPLY_TO_CHILDREN:
if (g_pStudioModel->IsModelLoaded())
OnSurfacePropApplyToChildren( );
break;
case IDC_BONE_GENERATEQC:
if (g_pStudioModel->IsModelLoaded())
{
OnHitboxGroupChanged( );
OnGenerateQC( );
}
break;
default:
return 0;
}
return 1;
}
//-----------------------------------------------------------------------------
// Singleton instance
//-----------------------------------------------------------------------------
ControlPanel *g_ControlPanel = 0;
ControlPanel::ControlPanel( mxWindow *parent )
: mxWindow( parent, 0, 0, 0, 0, "Control Panel", mxWindow::Normal )
{
InitViewerSettings ( "hlmv" );
// frame slider
new mxLabel( this, 5, 220, 50, 18, "Frame" );
slForceFrame = new mxSlider( this, 55, 220, 450, 18, IDC_FORCEFRAME );
slForceFrame->setRange( 0, 1.0 );
slForceFrame->setValue( 0.0 );
slForceFrame->setSteps( 1, 1 );
mxToolTip::add( slForceFrame, "Force To Frame" );
lForcedFrame = new mxLabel( this, 505, 220, 30, 18, "0" );
// create tabcontrol with subdialog windows
tab = new mxTab( this, 0, 20, 0, 0, IDC_TAB );
#ifdef WIN32
SetWindowLong( ( HWND )tab->getHandle(), GWL_EXSTYLE, WS_EX_CLIENTEDGE );
#endif
SetupRenderWindow( tab );
SetupSequenceWindow( tab );
SetupBodyWindow( tab );
SetupFlexWindow( tab );
SetupPhysicsWindow( tab );
SetupBoneControlWindow( tab );
SetupAttachmentsWindow( tab );
SetupIKRuleWindow( tab );
SetupEventWindow( tab );
g_ControlPanel = this;
iSelectionToSequence = NULL;
iSequenceToSelection = NULL;
}
//-----------------------------------------------------------------------------
// Sets up the window dealing with render control
//-----------------------------------------------------------------------------
void ControlPanel::SetupRenderWindow( mxTab* pTab )
{
wRender = new mxWindow (this, 0, 0, 0, 0);
tab->add (wRender, "Render");
cRenderMode = new mxChoice (wRender, 5, 2, 100, 22, IDC_RENDERMODE);
cRenderMode->add ("Wireframe");
// cRenderMode->add ("Flatshaded");
cRenderMode->add ("Smoothshaded");
cRenderMode->add ("Textured");
cRenderMode->add ("BoneWeights");
cRenderMode->add ("BadVertexData");
cRenderMode->add ("UV Chart");
cRenderMode->select (2);
mxToolTip::add (cRenderMode, "Select Render Mode");
cbGround = new mxCheckBox (wRender, 125, 5, 150, 20, "Ground (Ctrl-G)", IDC_GROUND);
cbGround->setEnabled( true );
cbMovement = new mxCheckBox (wRender, 125, 25, 150, 20, "Movement (Ctrl-M)", IDC_MOVEMENT);
cbMovement->setEnabled( true );
cbBackground = new mxCheckBox (wRender, 125, 45, 150, 20, "Background (Ctrl-B)", IDC_BACKGROUND);
cbBackground->setEnabled( true );
cbHitBoxes = new mxCheckBox (wRender, 125, 65, 150, 20, "Hit Boxes (Ctrl-H)", IDC_HITBOXES);
cbSequenceBoxes = new mxCheckBox (wRender, 125, 85, 150, 20, "Seq. Boxes", IDC_SEQUENCEBOXES);
cbShadow = new mxCheckBox (wRender, 125, 105, 150, 20, "Shadow (Ctrl-S)", IDC_SHADOW);
cbSoftwareSkin = new mxCheckBox (wRender, 125, 125, 150, 20, "Software Skin", IDC_SOFTWARESKIN);
cbSoftwareSkin->setEnabled( true );
cbOverbright2 = new mxCheckBox (wRender, 125, 145, 150, 20, "Enable Overbrightening", IDC_OVERBRIGHT2);
cbOverbright2->setEnabled( true );
cbOverbright2->setChecked( true );
setOverbright( true );
cbAttachments = new mxCheckBox (wRender, 5, 45, 120, 20, "Attachments (Ctrl-A)", IDC_ATTACHMENTS);
cbAttachments->setEnabled( true );
cbBones = new mxCheckBox (wRender, 5, 65, 120, 20, "Bones (Ctrl-O)", IDC_BONES);
cbNormals = new mxCheckBox (wRender, 5, 85, 120, 20, "Normals (Ctrl-N)", IDC_NORMALS);
cbNormals->setEnabled( true );
cbNormals->setChecked( false );
cbTangentFrame = new mxCheckBox( wRender, 5, 105, 120, 20, "Tangents (Ctrl-T)", IDC_TANGENTFRAME );
cbTangentFrame->setEnabled( true );
cbTangentFrame->setChecked( false );
cbOverlayWireframe = new mxCheckBox (wRender, 5, 125, 120, 20, "Wireframe (Ctrl-W)", IDC_OVERLAY_WIREFRAME);
cbOverlayWireframe->setEnabled( true );
cbOverlayWireframe->setChecked( false );
// cbParallaxMap = new mxCheckBox (wRender, 5, 125, 100, 20, "Parallax Mapping", IDC_PARALLAXMAP);
// cbParallaxMap->setEnabled( true );
// cbParallaxMap->setChecked( true );
cbSpecular = new mxCheckBox (wRender, 5, 145, 120, 20, "Specular", IDC_SPECULAR);
cbSpecular->setEnabled( true );
cbSpecular->setChecked( true );
cbNormalMap = new mxCheckBox (wRender, 5, 25, 100, 20, "Normal Mapping", IDC_NORMALMAP);
cbNormalMap->setEnabled( true );
cbNormalMap->setChecked( true );
cbRunIK = new mxCheckBox (wRender, 275, 65, 150, 20, "Enable IK", IDC_RUNIK);
cbEnableHead = new mxCheckBox (wRender, 275, 85, 150, 20, "Head Turn", IDC_HEADTURN);
cbIllumPosition = new mxCheckBox (wRender, 275, 105, 150, 20, "Illum. Position", IDC_ILLUMPOSITION);
cbPlaySounds = new mxCheckBox (wRender, 275, 125, 150, 20, "Play Sounds", IDC_PLAYSOUNDS);
cbShowOriginAxis = new mxCheckBox (wRender, 275, 145, 150, 20, "Show Origin Axis", IDC_SHOWORIGINAXIS);
new mxLabel (wRender, 275, 170, 45, 18, "Axis Len:");
leOriginAxisLength = new mxSlider(wRender, 320, 165, 105, 22, IDC_ORIGINAXISLENGTH);
leOriginAxisLength->setRange( 1, 100 );
leOriginAxisLength->setValue( 10 );
new mxCheckBox (wRender, 275, 5, 150, 20, "Physics Model", IDC_PHYSICSMODEL);
cHighlightBone = new mxChoice (wRender, 275, 25, 150, 22, IDC_PHYSICSHIGHLIGHT);
cHighlightBone->add ("None");
cHighlightBone->select (0);
mxToolTip::add (cHighlightBone, "Select Physics Bone to highlight");
new mxLabel (wRender, 5, 170, 30, 18, "FOV:");
leFOV = new mxLineEdit(wRender, 35, 165, 30, 22, "65", IDC_RENDER_FOV);
}
//-----------------------------------------------------------------------------
// Sets up the window dealing with sequence control
//-----------------------------------------------------------------------------
void ControlPanel::SetupSequenceWindow( mxTab* pTab )
{
mxWindow *wSequence = new mxWindow (this, 0, 0, 0, 0);
tab->add (wSequence, "Sequence");
for ( int i = 0; i < MAX_SEQUENCES; i++ )
{
cSequence[i] = new mxChoice (wSequence, 5, 5 + i * 22, 200, 22, IDC_SEQUENCE0+i);
mxToolTip::add (cSequence[i], "Select Sequence");
slSequence[i] = new mxSlider (wSequence, 208, 5 + i * 22, 80, 18, IDC_SEQUENCESCALE0+i);
slSequence[i]->setRange (0, 1.0, 100);
slSequence[i]->setValue (0.0);
rbFrameSelection[i] = new mxRadioButton (wSequence, 300, 5 + i * 22, 35, 22, "", IDC_FRAMESELECTION0+i, i == 0);
}
slSequence[0]->setVisible( false );
laGroundSpeed = new mxLabel( wSequence, 208, 5, 80, 18, "" );
for ( int i = 0; i < NUM_POSEPARAMETERS; i++ )
{
int x, y;
x = 334;
y = 2 + (i % 8) * 17;
cPoseParameter[i] = new mxChoice (wSequence, 520, y, 96, 22, IDC_POSEPARAMETER+i);
cPoseParameter[i]->setVisible( false );
slPoseParameter[i] = new mxSlider (wSequence, x, y, 140, 16, IDC_POSEPARAMETER_SCALE+i);
slPoseParameter[i]->setRange (0.0, 1.0, 1000);
mxToolTip::add (slPoseParameter[i], "Parameter");
slPoseParameter[i]->setVisible( false );
lePoseParameter[i] = new mxLineEdit ( wSequence, x + 146, y, 40, 16, "X", IDC_POSEPARAMETER_VALUE+i );
lePoseParameter[i]->setVisible( false );
}
slSpeedScale = new mxSlider (wSequence, 5, 115, 200, 18, IDC_SPEEDSCALE);
slSpeedScale->setRange (0, 1.0, 100);
slSpeedScale->setValue (1.0);
mxToolTip::add (slSpeedScale, "Speed Scale");
laFPS = new mxLabel (wSequence, 208, 115, 128, 22, "" );
new mxCheckBox (wSequence, 5, 142, 150, 20, "Blend Sequence Changes", IDC_BLENDSEQUENCECHANGES);
new mxButton( wSequence, 155, 142, 80, 20, "Blend Now", IDC_BLENDNOW );
laBlendAmount = new mxLabel( wSequence, 240, 142, 60, 20, "" );
slBlendTime = new mxSlider( wSequence, 308, 142, 200, 18, IDC_BLENDTIME );
slBlendTime->setRange( 0, 1.0, 100 );
slBlendTime->setValue( DEFAULT_BLEND_TIME );
laBlendTime = new mxLabel( wSequence, 540, 142, 80, 22, "" );
new mxLabel (wSequence, 5, 170, 90, 18, "Activity modifiers:");
cActivityModifiers = new mxChoice (wSequence, 105, 166, 350, 22, IDC_ACTIVITY_MODIFIERS);
new mxCheckBox (wSequence, 460, 166, 350, 22, "Animate weapons", IDC_ANIMATEWEAPONS);
}
//-----------------------------------------------------------------------------
// Sets up the window dealing with body control
//-----------------------------------------------------------------------------
void ControlPanel::SetupBodyWindow( mxTab* pTab )
{
mxWindow *wBody = new mxWindow (this, 0, 0, 0, 0);
pTab->add (wBody, "Model");
cBodypart = new mxChoice (wBody, 5, 5, 100, 22, IDC_BODYPART);
mxToolTip::add (cBodypart, "Choose a bodypart");
cSubmodel = new mxChoice (wBody, 110, 5, 100, 22, IDC_SUBMODEL);
mxToolTip::add (cSubmodel, "Choose a submodel of current bodypart");
cController = new mxChoice (wBody, 5, 30, 100, 22, IDC_CONTROLLER);
mxToolTip::add (cController, "Choose a bone controller");
slController = new mxSlider (wBody, 105, 32, 100, 18, IDC_CONTROLLERVALUE);
slController->setRange (0, 255);
mxToolTip::add (slController, "Change current bone controller value");
lModelInfo1 = new mxLabel (wBody, 220, 5, 120, 80, "No Model.");
lModelInfo2 = new mxLabel (wBody, 340, 5, 120, 130, "");
cSkin = new mxChoice (wBody, 5, 55, 100, 22, IDC_SKINS);
mxToolTip::add (cSkin, "Choose a skin family");
new mxLabel (wBody, 5, 170, 90, 18, "Materials used:");
cMaterials = new mxChoice (wBody, 105, 166, 350, 22, IDC_MATERIALS);
mxToolTip::add (cMaterials, "Select material for UV Chart view");
lModelInfo3 = new mxLabel (wBody, 220, 100, 220, 18, "");
lModelInfo4 = new mxLabel (wBody, 220, 118, 260, 18, "");
lModelInfo5 = new mxLabel (wBody, 220, 136, 120, 18, "");
setTransparent( false );
cbAutoLOD = new mxCheckBox (wBody, 5, 80, 100, 20, "Auto LOD", IDC_AUTOLOD);
cbAutoLOD->setEnabled( true );
cLODChoice = new mxChoice( wBody, 5, 101, 100, 22, IDC_LODCHOICE);
mxToolTip::add (cLODChoice, "Select model LOD to render");
new mxLabel (wBody, 5, 126, 60, 18, "LOD Switch:");
leLODSwitch = new mxLineEdit(wBody, 70, 126, 35, 22, "", IDC_LODSWITCH);
new mxLabel (wBody, 5, 151, 60, 18, "LOD Metric:" );
lLODMetric = new mxLabel( wBody, 70, 151, 35, 22, "" );
new mxLabel( wBody, 505, 5, 100, 18, "VMTs Loaded:" );
cMessageList = new mxListBox( wBody, 500, 25, 540, 160, IDC_MESSAGES );
cMessageList->add ("None");
cMessageList->select (1);
mxToolTip::add (cMessageList, "Materials (VMT files) this model has loaded");
new mxLabel( wBody, 785, 5, 100, 18, "Shader:" );
cShaderUsed = new mxListBox( wBody, 830, 3, 210, 28, IDC_SHADERS );
cShaderUsed->add ("Select material to show shader");
cShaderUsed->select (0);
mxToolTip::add (cShaderUsed, "Shader Used");
}
//-----------------------------------------------------------------------------
// Sets up the window dealing with flexes
//-----------------------------------------------------------------------------
#define FLEX_DROPDOWN_WIDTH 90
#define FLEX_SLIDER_WIDTH 100
#define FLEX_ROWS_OF_SLIDERS 8
void ControlPanel::SetupFlexWindow( mxTab* pTab )
{
mxWindow *wFlex = new mxWindow (this, 0, 0, 0, 0);
pTab->add (wFlex, "Flex");
for (int i = 0; i < NUM_FLEX_SLIDERS; i++)
{
int w = (i / FLEX_ROWS_OF_SLIDERS) * (FLEX_SLIDER_WIDTH + FLEX_DROPDOWN_WIDTH + 4) + 5;
int h = (i % FLEX_ROWS_OF_SLIDERS) * 20 + 5;
cFlex[i] = new mxChoice (wFlex, w, h, FLEX_DROPDOWN_WIDTH, 22, IDC_FLEX + i);
mxToolTip::add (cFlex[i], "Select Flex");
slFlexScale[i] = new mxSlider (wFlex, w + FLEX_DROPDOWN_WIDTH, h, FLEX_SLIDER_WIDTH, 18, IDC_FLEXSCALE + i);
slFlexScale[i]->setRange (0, 1.0);
slFlexScale[i]->setValue (0);
mxToolTip::add (slFlexScale[i], "Flex Scale");
}
{
int h = FLEX_ROWS_OF_SLIDERS * 20 + 5;
new mxButton( wFlex, 5, h + 1, FLEX_DROPDOWN_WIDTH - 2, 18, "Reset", IDC_FLEXDEFAULTS );
int w = ( FLEX_DROPDOWN_WIDTH + 4 ) + 5;
new mxButton( wFlex, w, h + 1, FLEX_DROPDOWN_WIDTH - 2, 18, "Random", IDC_FLEXRANDOM );
w += ( FLEX_DROPDOWN_WIDTH + 4 ) + 5;
new mxButton( wFlex, w, h + 1, FLEX_DROPDOWN_WIDTH - 2, 18, "Zero", IDC_FLEXZERO );
w += ( FLEX_DROPDOWN_WIDTH + 4 ) + 5;
new mxButton( wFlex, w, h + 1, FLEX_DROPDOWN_WIDTH - 2, 18, "One", IDC_FLEXONE );
}
}
//-----------------------------------------------------------------------------
// Sets up the window dealing with physics
//-----------------------------------------------------------------------------
void ControlPanel::SetupPhysicsWindow( mxTab* pTab )
{
// Physics Window
mxWindow *wPhysics = new mxWindow (this, 0, 0, 0, 0);
pTab->add (wPhysics, "Physics");
new mxLabel (wPhysics, 5, 33, 30, 18, "Mass");
leMass = new mxLineEdit(wPhysics, 35, 30, 70, 22, "", IDC_PHYS_MASS);
cPhysicsBone = new mxChoice (wPhysics, 5, 5, 345, 22, IDC_PHYS_BONE);
cPhysicsBone->add ("None");
cPhysicsBone->select (0);
new mxCheckBox (wPhysics, 5, 55, 100, 20, "Highlight", IDC_PHYSICSMODEL);
int x = 5;
int y = 80;
rbConstraintAxis[0] = new mxRadioButton (wPhysics, x, y, 35, 22, "X", IDC_PHYS_CON_AXIS_X, true);
rbConstraintAxis[1] = new mxRadioButton (wPhysics, x+35, y, 35, 22, "Y", IDC_PHYS_CON_AXIS_Y);
rbConstraintAxis[2] = new mxRadioButton (wPhysics, x+70, y, 35, 22, "Z", IDC_PHYS_CON_AXIS_Z);
setPhysicsAxis( 0 );
y += 25;
new mxLabel (wPhysics, x, y, 45, 18, "Friction");
slPhysicsFriction = new mxSlider (wPhysics, x+50, y, 180, 18, IDC_PHYS_CON_FRICTION);
slPhysicsFriction->setRange (0, 1000.0, 1000);
slPhysicsFriction->setValue (0);
slPhysicsFriction->setSteps( 1, 1 );
lPhysicsFriction = new mxLabel (wPhysics, x+230, y, 30, 18, "0");
x = 135;
y = 30;
new mxLabel (wPhysics, 115, y, 30, 18, "Min");
slPhysicsConMin = new mxSlider (wPhysics, x, y, 180, 18, IDC_PHYS_CON_MIN);
slPhysicsConMin->setRange (-180, 180.0, 360);
slPhysicsConMin->setValue (-90);
slPhysicsConMin->setSteps( 1, 1 );
lPhysicsConMin = new mxLabel (wPhysics, x+180, y, 30, 18, "-90");
y += 25;
new mxLabel (wPhysics, 115, y, 30, 18, "Max");
slPhysicsConMax = new mxSlider (wPhysics, x, y, 180, 18, IDC_PHYS_CON_MAX);
slPhysicsConMax->setRange (-180.0, 180.0, 360);
slPhysicsConMax->setValue (90.0);
slPhysicsConMax->setSteps( 1, 1 );
lPhysicsConMax = new mxLabel (wPhysics, x+180, y, 30, 18, "90");
y += 25;
new mxLabel (wPhysics, 115, y, 30, 18, "Test");
slPhysicsConTest = new mxSlider (wPhysics, x, y, 55, 18, IDC_PHYS_CON_TEST);
slPhysicsConTest->setRange (0, 1.0, 100);
slPhysicsConTest->setValue (0);
cbLinked = new mxCheckBox (wPhysics, 200, y, 50, 20, "Link", IDC_PHYS_CON_LINK_LIMITS);
mxToolTip::add (cbLinked, "Link mins/maxs to be symmetric");
new mxButton (wPhysics, 250, y, 80, 22, "Generate QC", IDC_PHYS_QCFILE);
x += 220;
y = 5;
new mxLabel (wPhysics, x, y, 55, 18, "Mass Bias");
new mxLabel (wPhysics, x, y+25, 55, 18, "Inertia");
new mxLabel (wPhysics, x, y+50, 55, 18, "Damping");
new mxLabel (wPhysics, x, y+75, 55, 18, "Rot Damp");
new mxLabel (wPhysics, x, y+100+3, 55, 18, "Material");
x += 55;
slPhysicsParamMassBias = new mxSlider (wPhysics, x, y, 76, 18, IDC_PHYS_P_MASSBIAS );
slPhysicsParamMassBias->setRange (0, 10.0, 100);
slPhysicsParamMassBias->setValue (1.0);
slPhysicsParamMassBias->setSteps( 1, 1 );
lPhysicsParamMassBias = new mxLabel (wPhysics, x+80, y, 30, 18, "1.0");
y += 25;
slPhysicsParamInertia = new mxSlider (wPhysics, x, y, 76, 18, IDC_PHYS_P_INERTIA );
slPhysicsParamInertia->setRange (0, 10.0, 100);
slPhysicsParamInertia->setValue (1.0);
slPhysicsParamInertia->setSteps( 1, 1 );
lPhysicsParamInertia = new mxLabel (wPhysics, x+80, y, 30, 18, "1.0");
y += 25;
slPhysicsParamDamping = new mxSlider (wPhysics, x, y, 76, 18, IDC_PHYS_P_DAMPING );
slPhysicsParamDamping->setRange (0, 1.0, 100);
slPhysicsParamDamping->setValue (0.01);
slPhysicsParamDamping->setSteps( 1, 1 );
lPhysicsParamDamping = new mxLabel (wPhysics, x+80, y, 30, 18, "0.5");
y += 25;
slPhysicsParamRotDamping = new mxSlider (wPhysics, x, y, 76, 18, IDC_PHYS_P_ROT_DAMPING );
slPhysicsParamRotDamping->setRange (0, 10.0, 200);
slPhysicsParamRotDamping->setValue (0.2);
slPhysicsParamRotDamping->setSteps( 1, 1 );
lPhysicsParamRotDamping = new mxLabel (wPhysics, x+80, y, 30, 18, "0.2");
y += 25;
lPhysicsMaterial = new mxLabel( wPhysics, x, y+3, 110, 18, "default" );
}
//-----------------------------------------------------------------------------
// Sets up the window dealing with ik rules
//-----------------------------------------------------------------------------
void ControlPanel::SetupIKRuleWindow( mxTab *pTab )
{
mxWindow *wIKRule = new mxWindow( this, 0, 0, 0, 0 );
pTab->add( wIKRule, "IKRule" );
new mxLabel( wIKRule, 5, 5, 80, 20, "Chain:" );
cIKChain = new mxChoice( wIKRule, 90, 5, 50, 20, IDC_IKRULE_CHAIN );
cIKChain->add( "lfoot" );
cIKChain->add( "rfoot" );
cIKChain->add( "lhand" );
cIKChain->add( "rhand" );
cIKChain->select( 0 );
mxToolTip::add( cIKChain, "Select IK Chain" );
new mxLabel( wIKRule, 145, 5, 80, 20, "Type:" );
cIKType = new mxChoice( wIKRule, 230, 5, 80, 20, IDC_IKRULE_CHOICE );
cIKType->add( "footstep" );
cIKType->add( "touch" );
cIKType->add( "release" );
cIKType->add( "attachment" );
cIKType->add( "unlatch" );
cIKType->select( 0 );
mxToolTip::add( cIKType, "Select IK Type" );
lIKTouch = new mxLabel( wIKRule, 315, 5, 80, 20, "Bone:" );
cIKTouch = new mxChoice( wIKRule, 400, 5, 200, 20, IDC_IKRULE_TOUCH );
PopulateBoneList( cIKTouch );
mxToolTip::add( cIKTouch, "Select Touched Bone" );
lIKAttachment = new mxLabel( wIKRule, 315, 5, 80, 20, "Attachment:" );
leIKAttachment = new mxLineEdit( wIKRule, 400, 5, 80, 20, "", IDC_IKRULE_ATTACHMENT );
cbIKRangeToggle = new mxCheckBox( wIKRule, 5, 30, 80, 20, "Range", IDC_IKRULE_RANGE_TOGGLE );
mxToolTip::add( cbIKRangeToggle, "Toggle range option" );
new mxButton( wIKRule, 90, 30, 30, 20, "start", IDC_IKRULE_RANGE_START_NOW );
leIKRangeStart = new mxLineEdit2( wIKRule, 120, 30, 35, 20, "..", IDC_IKRULE_RANGE_START );
new mxButton( wIKRule, 160, 30, 30, 20, "peak", IDC_IKRULE_RANGE_PEAK_NOW );
leIKRangePeak = new mxLineEdit2( wIKRule, 190, 30, 35, 20, "..", IDC_IKRULE_RANGE_PEAK );
new mxButton( wIKRule, 230, 30, 30, 20, "tail", IDC_IKRULE_RANGE_TAIL_NOW );
leIKRangeTail = new mxLineEdit2( wIKRule, 260, 30, 35, 20, "..", IDC_IKRULE_RANGE_TAIL );
new mxButton( wIKRule, 300, 30, 30, 20, "end", IDC_IKRULE_RANGE_END_NOW );
leIKRangeEnd = new mxLineEdit2( wIKRule, 330, 30, 35, 20, "..", IDC_IKRULE_RANGE_END );
cbIKContactToggle = new mxCheckBox( wIKRule, 5, 55, 80, 20, "Contact", IDC_IKRULE_CONTACT_TOGGLE );
mxToolTip::add( cbIKContactToggle, "Toggle contact option" );
new mxButton( wIKRule, 90, 55, 30, 20, "frame", IDC_IKRULE_CONTACT_FRAME_NOW );
leIKContactFrame = new mxLineEdit2( wIKRule, 120, 55, 35, 20, "", IDC_IKRULE_CONTACT_FRAME );
new mxLabel( wIKRule, 5, 80, 80, 20, "Transform using:" );
cIKUsing = new mxChoice( wIKRule, 90, 80, 80, 20, IDC_IKRULE_USING );
cIKUsing->add( "neither" );
cIKUsing->add( "source" );
cIKUsing->add( "sequence" );
cIKUsing->select( 0 );
mxToolTip::add( cIKUsing, "Choose Transform To Use" );
new mxLabel( wIKRule, 5, 105, 80, 20, "QC String:" );
leIKQCString = new mxLineEdit2( wIKRule, 90, 105, 500, 20, "", IDC_IKRULE_QC_STRING );
UpdateIKRuleWindow();
}
//-----------------------------------------------------------------------------
// Sets up the window dealing with events
//-----------------------------------------------------------------------------
void ControlPanel::SetupEventWindow( mxTab *pTab )
{
mxWindow *wEvents = new mxWindow( this, 0, 0, 0, 0 );
pTab->add( wEvents, "Events" );
new mxLabel( wEvents, 5, 5, 80, 20, "Sound:" );
mxButton *bSoundFrameNow = new mxButton( wEvents, 90, 5, 30, 20, "frame", IDC_EVENT_SOUND_FRAME_NOW );
mxToolTip::add( bSoundFrameNow, "Set sound start at the current frame" );
leEventSoundFrame = new mxLineEdit2( wEvents, 120, 5, 35, 20, "0", IDC_EVENT_SOUND_FRAME );
lbEventSoundName = new mxListBox( wEvents, 160, 5, 300, 170, IDC_EVENT_SOUND_NAME );
PopulateSoundNameList( lbEventSoundName );
mxToolTip::add( lbEventSoundName, "Select Sound Name" );
new mxLabel( wEvents, 5, 170, 80, 20, "QC String:" );
leEventQCString = new mxLineEdit2( wEvents, 90, 170, 450, 20, "", IDC_EVENT_QC_STRING );
BuildEventQCString();
}
//-----------------------------------------------------------------------------
// Sets up the window dealing with bone control
//-----------------------------------------------------------------------------
void ControlPanel::SetupBoneControlWindow( mxTab* pTab )
{
m_pBoneWindow = new CBoneControlWindow(this);
pTab->add (m_pBoneWindow, "Bones");
m_pBoneWindow->Init();
}
void ControlPanel::SetupAttachmentsWindow( mxTab *pTab )
{
m_pAttachmentsWindow = new CAttachmentsWindow(this);
pTab->add( m_pAttachmentsWindow, "Attachments" );
m_pAttachmentsWindow->Init();
}
int ControlPanel::GetCurrentHitboxSet( void )
{
return m_pBoneWindow ? m_pBoneWindow->GetHitboxSet() : 0;
}
ControlPanel::~ControlPanel()
{
g_ControlPanel = NULL;
}
void ControlPanel::OnDelete()
{
// for some reason, the destructor only gets called from mx when breakpoints are set,
// so to be safe, clear the pointer (possibly twice)
g_ControlPanel = NULL;
}
void ControlPanel::BuildEventQCString()
{
if ( g_ControlPanel == NULL )
return;
char qcstr[ 256 ];
Q_strcpy( qcstr, "{ event AE_CL_PLAYSOUND " );
Q_strcat( qcstr, leEventSoundFrame->getLabel(), sizeof(qcstr) );
Q_strcat( qcstr, " \"", sizeof(qcstr) );
int i = lbEventSoundName->getSelectedIndex();
Q_strcat( qcstr, lbEventSoundName->getItemText( i ), sizeof(qcstr) );
Q_strcat( qcstr, "\" }", sizeof(qcstr) );
leEventQCString->setText( qcstr );
}
void ControlPanel::BuildIKRuleQCString()
{
if ( g_ControlPanel == NULL )
return;
char qcstr[ 256 ];
Q_strcpy( qcstr, "ikrule " );
Q_strcat( qcstr, cIKChain->getLabel(), sizeof(qcstr) );
Q_strcat( qcstr, " ", sizeof(qcstr) );
const char *pType = cIKType->getLabel();
Q_strcat( qcstr, pType, sizeof(qcstr) );
if ( Q_strcmp( pType, "touch" ) == 0 )
{
Q_strcat( qcstr, " \"", sizeof(qcstr) );
if ( cIKTouch->getSelectedIndex() > 0 )
{
Q_strcat( qcstr, cIKTouch->getLabel(), sizeof(qcstr) );
}
Q_strcat( qcstr, "\"", sizeof(qcstr) );
}
else if ( Q_strcmp( pType, "attachment" ) == 0 )
{
Q_strcat( qcstr, " \"", sizeof(qcstr) );
Q_strcat( qcstr, leIKAttachment->getLabel(), sizeof(qcstr) );
Q_strcat( qcstr, "\"", sizeof(qcstr) );
}
if ( cbIKRangeToggle->isChecked() )
{
Q_strcat( qcstr, " range ", sizeof(qcstr) );
char str[ 20 ];
leIKRangeStart->getText( str, sizeof( str ) );
Q_strcat( qcstr, str, sizeof(qcstr) );
Q_strcat( qcstr, " ", sizeof(qcstr) );
leIKRangePeak->getText( str, sizeof( str ) );
Q_strcat( qcstr, str, sizeof(qcstr) );
Q_strcat( qcstr, " ", sizeof(qcstr) );
leIKRangeTail->getText( str, sizeof( str ) );
Q_strcat( qcstr, str, sizeof(qcstr) );
Q_strcat( qcstr, " ", sizeof(qcstr) );
leIKRangeEnd->getText( str, sizeof( str ) );
Q_strcat( qcstr, str, sizeof(qcstr) );
}
if ( cbIKContactToggle->isChecked() )
{
Q_strcat( qcstr, " contact ", sizeof(qcstr) );
char str[ 20 ];
leIKContactFrame->getText( str, sizeof( str ) );
Q_strcat( qcstr, str, sizeof(qcstr) );
}
int nUsing = cIKUsing->getSelectedIndex();
if ( nUsing > 0 )
{
if ( nUsing == 1 ) // source
{
Q_strcat( qcstr, " usesource", sizeof(qcstr) );
}
else if ( nUsing == 2 ) // sequence
{
Q_strcat( qcstr, " usesequence", sizeof(qcstr) );
}
}
leIKQCString->setText( qcstr );
}
void ControlPanel::UpdateIKRuleWindow()
{
const char *pIKType = cIKType->getLabel();
bool bIsTouch = Q_strcmp( pIKType, "touch" ) == 0;
bool bIsAttachment = Q_strcmp( pIKType, "attachment" ) == 0;
lIKTouch->setVisible( bIsTouch );
cIKTouch->setVisible( bIsTouch );
lIKAttachment->setVisible( bIsAttachment );
leIKAttachment->setVisible( bIsAttachment );
BuildIKRuleQCString();
}
int
ControlPanel::handleEvent (mxEvent *event)
{
MDLCACHE_CRITICAL_SECTION_( g_pMDLCache );
if ( !g_ControlPanel )
return 1;
if ( event->event == mxEvent::Size )
{
tab->setBounds( 0, 0, event->width, max( 0, event->height - 20 ) );
return 1;
}
if ( event->event == mxEvent::KeyDown )
{
if ( tab->getSelectedIndex() == 4 )
{
handlePhysicsKey( event );
}
if (event->action >= IDC_POSEPARAMETER_VALUE && event->action < IDC_POSEPARAMETER_VALUE + NUM_POSEPARAMETERS)
{
int index = event->action - IDC_POSEPARAMETER_VALUE;
int poseparam = cPoseParameter[index]->getSelectedIndex();
float value = atof( lePoseParameter[index]->getLabel() );
setBlend( poseparam, value );
slPoseParameter[index]->setValue( g_pStudioModel->GetPoseParameter( poseparam ) );
return 1;
}
switch (event->key)
{
case 27:
if (!getParent ()) // fullscreen mode ?
mx::quit ();
break;
case '1':
case '2':
case '3':
case '4':
g_viewerSettings.renderMode = event->key - '1';
break;
case '-':
g_viewerSettings.speedScale -= 0.1f;
if (g_viewerSettings.speedScale < 0.0f)
g_viewerSettings.speedScale = 0.0f;
break;
case '+':
g_viewerSettings.speedScale += 0.1f;
if (g_viewerSettings.speedScale > 5.0f)
g_viewerSettings.speedScale = 5.0f;
break;
default:
return 0;
}
return 1;
}
switch (event->action)
{
case IDC_TAB:
{
int tabIndex = tab->getSelectedIndex();
// g_viewerSettings.highlightBone = -1;
g_viewerSettings.highlightHitbox = -1;
g_viewerSettings.showTexture = (tabIndex == 3) ? true : false;
g_viewerSettings.showPhysicsPreview = (tabIndex == 4) ? true : false;
setHighlightBone(cHighlightBone->getSelectedIndex());
if (tabIndex == 4)
{
setupPhysicsBone(cPhysicsBone->getSelectedIndex());
}
if (tabIndex == 5)
{
m_pBoneWindow->OnTabSelected();
}
if ( tabIndex == 6 )
{
m_pAttachmentsWindow->OnTabSelected();
}
else
{
m_pAttachmentsWindow->OnTabUnselected();
}
}
break;
case IDC_RENDERMODE:
{
int index = cRenderMode->getSelectedIndex();
if (index >= 0)
{
setRenderMode (index);
}
}
break;
case IDC_PHYSICSHIGHLIGHT:
{
int index = cHighlightBone->getSelectedIndex();
setHighlightBone(index);
}
break;
case IDC_RENDER_FOV:
{
mxLineEdit *pLineEdit = ((mxLineEdit *) event->widget);
const char *pText = pLineEdit->getLabel();
float val = atof( pText );
g_viewerSettings.fov = val;
break;
}
case IDC_ORIGINAXISLENGTH:
{
g_viewerSettings.originAxisLength = reinterpret_cast< mxSlider * >( event->widget )->getValue();
break;
}
case IDC_LODCHOICE:
{
int index = cLODChoice->getSelectedIndex();
if( index >= 0 )
{
setLOD( index, false, false );
}
break;
}
case IDC_LODSWITCH:
{
mxLineEdit *pLineEdit = ((mxLineEdit *) event->widget);
const char *pText = pLineEdit->getLabel();
float val = atof( pText );
g_pStudioModel->SetLODSwitchValue( g_viewerSettings.lod, val );
break;
}
case IDC_AUTOLOD:
setAutoLOD (((mxCheckBox *) event->widget)->isChecked());
break;
case IDC_SOFTWARESKIN:
setSoftwareSkin(((mxCheckBox *) event->widget)->isChecked());
break;
case IDC_OVERBRIGHT2:
setOverbright(((mxCheckBox *) event->widget)->isChecked());
break;
case IDC_GROUND:
setShowGround (((mxCheckBox *) event->widget)->isChecked());
break;
case IDC_MOVEMENT:
setShowMovement (((mxCheckBox *) event->widget)->isChecked());
break;
case IDC_BACKGROUND:
setShowBackground (((mxCheckBox *) event->widget)->isChecked());
break;
case IDC_HITBOXES:
g_viewerSettings.showHitBoxes = ((mxCheckBox *) event->widget)->isChecked();
break;
case IDC_SEQUENCEBOXES:
g_viewerSettings.showSequenceBoxes = ((mxCheckBox *) event->widget)->isChecked();
break;
case IDC_SHADOW:
g_viewerSettings.showShadow = ((mxCheckBox *) event->widget)->isChecked();
break;
case IDC_ILLUMPOSITION:
g_viewerSettings.showIllumPosition = ((mxCheckBox *) event->widget)->isChecked();
break;
case IDC_RUNIK:
g_viewerSettings.enableIK = ((mxCheckBox *) event->widget)->isChecked();
g_viewerSettings.enableTargetIK = ((mxCheckBox *) event->widget)->isChecked();
break;
case IDC_HEADTURN:
g_pStudioModel->SetSolveHeadTurn( ((mxCheckBox *) event->widget)->isChecked() ? 1 : 0 );
break;
case IDC_PHYSICSMODEL:
g_viewerSettings.showPhysicsModel = ((mxCheckBox *) event->widget)->isChecked();
break;
case IDC_BONES:
g_viewerSettings.showBones = ((mxCheckBox *) event->widget)->isChecked();
break;
case IDC_PLAYSOUNDS:
g_viewerSettings.playSounds = ((mxCheckBox *) event->widget)->isChecked();
break;
case IDC_NORMALMAP:
g_viewerSettings.enableNormalMapping = ((mxCheckBox *) event->widget)->isChecked();
break;
// case IDC_PARALLAXMAP:
// g_viewerSettings.enableParallaxMapping = ((mxCheckBox *) event->widget)->isChecked();
// break;
case IDC_SPECULAR:
g_viewerSettings.enableSpecular = ((mxCheckBox *) event->widget)->isChecked();
break;
case IDC_NORMALS:
g_viewerSettings.showNormals = ((mxCheckBox *) event->widget)->isChecked();
break;
case IDC_TANGENTFRAME:
g_viewerSettings.showTangentFrame = ((mxCheckBox *) event->widget)->isChecked();
break;
case IDC_OVERLAY_WIREFRAME:
g_viewerSettings.overlayWireframe = ((mxCheckBox *) event->widget)->isChecked();
break;
case IDC_ATTACHMENTS:
g_viewerSettings.showAttachments = ((mxCheckBox *) event->widget)->isChecked();
break;
case IDC_SHOWORIGINAXIS:
setShowOriginAxis (((mxCheckBox *) event->widget)->isChecked());
break;
case IDC_MESSAGES:
{
int index = cMessageList->getSelectedIndex();
if (index >= 0)
{
studiohdr_t* pStudioR = g_pStudioModel->GetStudioRenderHdr();
if ( pStudioR )
{
IMaterial *pMaterials[128];
g_pStudioRender->GetMaterialList( pStudioR, ARRAYSIZE( pMaterials ), &pMaterials[0] );
cShaderUsed->removeAll();
if ( pMaterials[index]->IsErrorMaterial() )
{
cShaderUsed->add( "*** ERROR *** Can't load VMT");
}
else
{
cShaderUsed->add( pMaterials[index]->GetShaderName() );
}
}
}
}
break;
case IDC_SEQUENCE0:
case IDC_SEQUENCE1:
case IDC_SEQUENCE2:
case IDC_SEQUENCE3:
case IDC_SEQUENCE4:
{
int i = event->action - IDC_SEQUENCE0;
int index = ((mxChoice *) event->widget)->getSelectedIndex();
if (index >= 0)
{
index = iSelectionToSequence[index];
if (i == 0)
{
setSequence (index);
showActivityModifiers( index );
}
else
{
setOverlaySequence( i, index, slSequence[i]->getValue() );
}
}
}
break;
case IDC_SEQUENCESCALE0:
case IDC_SEQUENCESCALE1:
case IDC_SEQUENCESCALE2:
case IDC_SEQUENCESCALE3:
case IDC_SEQUENCESCALE4:
{
int i = event->action - IDC_SEQUENCESCALE0;
int index = cSequence[i]->getSelectedIndex();
if (index >= 0)
{
index = iSelectionToSequence[index];
if (i == 0)
{
setSequence (index);
showActivityModifiers( index );
}
else
{
setOverlaySequence( i, index, (float)((mxSlider *) event->widget)->getValue() );
}
}
}
break;
case IDC_FRAMESELECTION0:
case IDC_FRAMESELECTION1:
case IDC_FRAMESELECTION2:
case IDC_FRAMESELECTION3:
case IDC_FRAMESELECTION4:
{
updateFrameSelection();
}
break;
case IDC_BLENDTIME:
{
char sz[ 256 ];
sprintf( sz, "%.2f s", (float)((mxSlider *) event->widget)->getValue() );
g_pStudioModel->SetBlendTime( ((mxSlider *) event->widget)->getValue() );
laBlendTime->setLabel( sz );
}
break;
case IDC_BLENDSEQUENCECHANGES:
g_viewerSettings.blendSequenceChanges = ((mxCheckBox *) event->widget)->isChecked();
break;
case IDC_ANIMATEWEAPONS:
g_viewerSettings.animateWeapons = ((mxCheckBox *) event->widget)->isChecked();
break;
case IDC_BLENDNOW:
startBlending();
break;
case IDC_SPEEDSCALE:
{
setSpeedScale( ((mxSlider *) event->widget)->getValue() );
}
break;
case IDC_FORCEFRAME:
{
setFrame( ((mxSlider *) event->widget)->getValue() );
// stop the animation
setSpeedScale( 0 );
if ( g_bHlmvMaster && g_HlmvIpcClient.Connect() )
{
CUtlBuffer cmd;
CUtlBuffer res;
cmd.Printf( "%s %f", "hlmvForceFrame", reinterpret_cast< mxSlider * >( event->widget )->getValue() );
g_HlmvIpcClient.ExecuteCommand( cmd, res );
g_HlmvIpcClient.Disconnect();
}
}
break;
case IDC_BODYPART:
{
int index = cBodypart->getSelectedIndex();
if (index >= 0)
{
g_pStudioModel->SetBodygroup( cBodypart->getSelectedIndex() );
setBodypart (index);
}
}
break;
case IDC_SUBMODEL:
{
int index = cSubmodel->getSelectedIndex();
if (index >= 0)
{
setSubmodel (index);
}
}
break;
case IDC_CONTROLLER:
{
int index = cController->getSelectedIndex();
if (index >= 0)
setBoneController (index);
}
break;
case IDC_CONTROLLERVALUE:
{
int index = cController->getSelectedIndex();
if (index >= 0)
{
float flValue = slController->getValue();
CStudioHdr *hdr = g_pStudioModel->GetStudioHdr();
mstudiobonecontroller_t *pbonecontroller = hdr->pBonecontroller(index);
if (pbonecontroller->end < pbonecontroller->start)
{
flValue *= -1.0f;
}
setBoneControllerValue(index, flValue);
}
}
break;
case IDC_SKINS:
{
int index = cSkin->getSelectedIndex();
if (index >= 0)
{
g_pStudioModel->SetSkin (index);
g_viewerSettings.skin = index;
d_MatSysWindow->redraw();
}
}
break;
case IDC_MATERIALS:
{
int index = cMaterials->getSelectedIndex();
if (index >= 0)
{
g_viewerSettings.materialIndex = index;
}
}
break;
case IDC_IKRULE_CHAIN:
case IDC_IKRULE_CHOICE:
case IDC_IKRULE_RANGE_TOGGLE:
case IDC_IKRULE_RANGE_START:
case IDC_IKRULE_RANGE_PEAK:
case IDC_IKRULE_RANGE_TAIL:
case IDC_IKRULE_RANGE_END:
case IDC_IKRULE_CONTACT_TOGGLE:
case IDC_IKRULE_CONTACT_FRAME:
case IDC_IKRULE_USING:
UpdateIKRuleWindow();
break;
case IDC_IKRULE_TOUCH:
case IDC_IKRULE_ATTACHMENT:
BuildIKRuleQCString();
break;
case IDC_IKRULE_RANGE_START_NOW:
SetFrameString( leIKRangeStart, getFrameSelection() );
break;
case IDC_IKRULE_RANGE_PEAK_NOW:
SetFrameString( leIKRangePeak, getFrameSelection() );
break;
case IDC_IKRULE_RANGE_TAIL_NOW:
SetFrameString( leIKRangeTail, getFrameSelection() );
break;
case IDC_IKRULE_RANGE_END_NOW:
SetFrameString( leIKRangeEnd, getFrameSelection() );
break;
case IDC_IKRULE_CONTACT_FRAME_NOW:
SetFrameString( leIKContactFrame, getFrameSelection() );
break;
case IDC_IKRULE_QC_STRING:
// ignore edits to the qc text box
break;
case IDC_EVENT_SOUND_FRAME:
case IDC_EVENT_SOUND_NAME:
BuildEventQCString();
break;
case IDC_EVENT_SOUND_FRAME_NOW:
SetFrameString( leEventSoundFrame, getFrameSelection() );
break;
case IDC_EVENT_QC_STRING:
// ignore edits to the qc text box
break;
default:
{
if ( event->action == IDC_FLEXDEFAULTS )
{
CStudioHdr *hdr = g_pStudioModel->GetStudioHdr();
for (LocalFlexController_t i = LocalFlexController_t(0); i < hdr->numflexcontrollers(); i++)
{
g_pStudioModel->SetFlexController( i, 0 );
}
for (int i = 0; i < NUM_FLEX_SLIDERS; i++)
{
LocalFlexController_t index = (LocalFlexController_t)cFlex[i]->getSelectedIndex();
slFlexScale[ i ]->setValue( g_pStudioModel->GetFlexControllerRaw( index ) );
}
}
else if ( event->action == IDC_FLEXRANDOM )
{
CStudioHdr *hdr = g_pStudioModel->GetStudioHdr();
for (LocalFlexController_t i = LocalFlexController_t(0); i < hdr->numflexcontrollers(); i++)
{
float r = rand() / float( VALVE_RAND_MAX );
g_pStudioModel->SetFlexController( i, r );
}
for (int i = 0; i < NUM_FLEX_SLIDERS; i++)
{
LocalFlexController_t index = (LocalFlexController_t)cFlex[i]->getSelectedIndex();
slFlexScale[ i ]->setValue( g_pStudioModel->GetFlexControllerRaw( index ) );
}
}
else if ( event->action == IDC_FLEXZERO )
{
CStudioHdr *hdr = g_pStudioModel->GetStudioHdr();
for (LocalFlexController_t i = LocalFlexController_t(0); i < hdr->numflexcontrollers(); i++)
{
g_pStudioModel->SetFlexController( i, 0 );
}
for (int i = 0; i < NUM_FLEX_SLIDERS; i++)
{
LocalFlexController_t index = (LocalFlexController_t)cFlex[i]->getSelectedIndex();
slFlexScale[ i ]->setValue( g_pStudioModel->GetFlexControllerRaw( index ) );
}
}
else if ( event->action == IDC_FLEXONE )
{
CStudioHdr *hdr = g_pStudioModel->GetStudioHdr();
for (LocalFlexController_t i = LocalFlexController_t(0); i < hdr->numflexcontrollers(); i++)
{
g_pStudioModel->SetFlexController( i, 1 );
}
for (int i = 0; i < NUM_FLEX_SLIDERS; i++)
{
LocalFlexController_t index = (LocalFlexController_t)cFlex[i]->getSelectedIndex();
slFlexScale[ i ]->setValue( g_pStudioModel->GetFlexControllerRaw( index ) );
}
}
else if (event->action >= IDC_FLEX && event->action < IDC_FLEX + NUM_FLEX_SLIDERS)
{
int flex = (event->action - IDC_FLEX);
LocalFlexController_t index = (LocalFlexController_t)cFlex[flex]->getSelectedIndex();
if (index >= 0)
{
slFlexScale[flex]->setValue(g_pStudioModel->GetFlexControllerRaw(index));
}
}
else if (event->action >= IDC_FLEXSCALE && event->action < IDC_FLEXSCALE + NUM_FLEX_SLIDERS)
{
int flex = (event->action - IDC_FLEXSCALE);
LocalFlexController_t index = (LocalFlexController_t)cFlex[flex]->getSelectedIndex();
g_pStudioModel->SetFlexControllerRaw( index, ((mxSlider *) event->widget)->getValue() );
}
else if ( event->action >= IDC_PHYS_FIRST && event->action <= IDC_PHYS_LAST )
{
return handlePhysicsEvent( event );
}
else if (event->action >= IDC_POSEPARAMETER && event->action < IDC_POSEPARAMETER + NUM_POSEPARAMETERS)
{
int index = event->action - IDC_POSEPARAMETER;
int poseparam = cPoseParameter[index]->getSelectedIndex();
float flMin, flMax;
if (g_pStudioModel->GetPoseParameterRange( poseparam, &flMin, &flMax ))
{
slPoseParameter[index]->setRange( flMin, flMax, 1000 );
slPoseParameter[index]->setValue( g_pStudioModel->GetPoseParameter( poseparam ) );
lePoseParameter[index]->setLabel( "%.1f", g_pStudioModel->GetPoseParameter( poseparam ) );
}
}
else if (event->action >= IDC_POSEPARAMETER_SCALE && event->action < IDC_POSEPARAMETER_SCALE + NUM_POSEPARAMETERS)
{
int index = event->action - IDC_POSEPARAMETER_SCALE;
int poseparam = cPoseParameter[index]->getSelectedIndex();
setBlend( poseparam, ((mxSlider *) event->widget)->getValue() );
lePoseParameter[index]->setLabel( "%.1f", ((mxSlider *) event->widget)->getValue() );
}
}
break;
}
return 1;
}
void
ControlPanel::dumpModelInfo()
{
#if 0
CStudioHdr *hdr = g_pStudioModel->GetStudioHdr();
if (hdr)
{
DeleteFile ("midump.txt");
FILE *file = fopen ("midump.txt", "wt");
if (file)
{
byte *phdr = (byte *) hdr;
int i;
fprintf (file, "id: %c%c%c%c\n", phdr[0], phdr[1], phdr[2], phdr[3]);
fprintf (file, "version: %d\n", hdr->version);
fprintf (file, "name: \"%s\"\n", hdr->name);
fprintf (file, "length: %d\n\n", hdr->length);
fprintf (file, "eyeposition: %f %f %f\n", hdr->eyeposition[0], hdr->eyeposition[1], hdr->eyeposition[2]);
fprintf (file, "min: %f %f %f\n", hdr->min[0], hdr->min[1], hdr->min[2]);
fprintf (file, "max: %f %f %f\n", hdr->max[0], hdr->max[1], hdr->max[2]);
fprintf (file, "bbmin: %f %f %f\n", hdr->bbmin[0], hdr->bbmin[1], hdr->bbmin[2]);
fprintf (file, "bbmax: %f %f %f\n", hdr->bbmax[0], hdr->bbmax[1], hdr->bbmax[2]);
fprintf (file, "flags: %d\n\n", hdr->flags);
fprintf (file, "numbones: %d\n", hdr->numbones);
for (i = 0; i < hdr->numbones; i++)
{
mstudiobone_t *pbones = (mstudiobone_t *) (phdr + hdr->boneindex);
fprintf (file, "\nbone %d.name: \"%s\"\n", i + 1, pbones[i].name);
fprintf (file, "bone %d.parent: %d\n", i + 1, pbones[i].parent);
fprintf (file, "bone %d.flags: %d\n", i + 1, pbones[i].flags);
fprintf (file, "bone %d.bonecontroller: %d %d %d %d %d %d\n", i + 1, pbones[i].bonecontroller[0], pbones[i].bonecontroller[1], pbones[i].bonecontroller[2], pbones[i].bonecontroller[3], pbones[i].bonecontroller[4], pbones[i].bonecontroller[5]);
fprintf (file, "bone %d.value: %f %f %f %f %f %f\n", i + 1, pbones[i].value[0], pbones[i].value[1], pbones[i].value[2], pbones[i].value[3], pbones[i].value[4], pbones[i].value[5]);
fprintf (file, "bone %d.scale: %f %f %f %f %f %f\n", i + 1, pbones[i].scale[0], pbones[i].scale[1], pbones[i].scale[2], pbones[i].scale[3], pbones[i].scale[4], pbones[i].scale[5]);
}
fprintf (file, "\nnumbonecontrollers: %d\n", hdr->numbonecontrollers);
for (i = 0; i < hdr->numbonecontrollers; i++)
{
mstudiobonecontroller_t *pbonecontrollers = (mstudiobonecontroller_t *) (phdr + hdr->bonecontrollerindex);
fprintf (file, "\nbonecontroller %d.bone: %d\n", i + 1, pbonecontrollers[i].bone);
fprintf (file, "bonecontroller %d.type: %d\n", i + 1, pbonecontrollers[i].type);
fprintf (file, "bonecontroller %d.start: %f\n", i + 1, pbonecontrollers[i].start);
fprintf (file, "bonecontroller %d.end: %f\n", i + 1, pbonecontrollers[i].end);
fprintf (file, "bonecontroller %d.rest: %d\n", i + 1, pbonecontrollers[i].rest);
fprintf (file, "bonecontroller %d.index: %d\n", i + 1, pbonecontrollers[i].index);
}
fprintf (file, "\nnumhitboxes: %d\n", hdr->numhitboxes);
for (i = 0; i < hdr->numhitboxes; i++)
{
mstudiobbox_t *pbboxes = (mstudiobbox_t *) (phdr + hdr->hitboxindex);
fprintf (file, "\nhitbox %d.bone: %d\n", i + 1, pbboxes[i].bone);
fprintf (file, "hitbox %d.group: %d\n", i + 1, pbboxes[i].group);
fprintf (file, "hitbox %d.bbmin: %f %f %f\n", i + 1, pbboxes[i].bbmin[0], pbboxes[i].bbmin[1], pbboxes[i].bbmin[2]);
fprintf (file, "hitbox %d.bbmax: %f %f %f\n", i + 1, pbboxes[i].bbmax[0], pbboxes[i].bbmax[1], pbboxes[i].bbmax[2]);
}
fprintf (file, "\nnumseq: %d\n", hdr->GetNumSeq());
for (i = 0; i < hdr->GetNumSeq(); i++)
{
mstudioseqdesc_t *pseqdescs = (mstudioseqdesc_t *) (phdr + hdr->seqindex);
fprintf (file, "\nseqdesc %d.label: \"%s\"\n", i + 1, pseqdescs[i].label);
fprintf (file, "seqdesc %d.fps: %f\n", i + 1, pseqdescs[i].fps);
fprintf (file, "seqdesc %d.flags: %d\n", i + 1, pseqdescs[i].flags);
fprintf (file, "<...>\n");
}
/*
fprintf (file, "\nnumseqgroups: %d\n", hdr->GetNumSeq()groups);
for (i = 0; i < hdr->GetNumSeq()groups; i++)
{
mstudioseqgroup_t *pseqgroups = (mstudioseqgroup_t *) (phdr + hdr->seqgroupindex);
fprintf (file, "\nseqgroup %d.label: \"%s\"\n", i + 1, pseqgroups[i].label);
fprintf (file, "\nseqgroup %d.namel: \"%s\"\n", i + 1, pseqgroups[i].name);
fprintf (file, "\nseqgroup %d.data: %d\n", i + 1, pseqgroups[i].data);
}
*/
hdr = g_pStudioModel->getTextureHeader();
fprintf (file, "\nnumtextures: %d\n", hdr->numtextures);
fprintf (file, "textureindex: %d\n", hdr->textureindex);
fprintf (file, "texturedataindex: %d\n", hdr->texturedataindex);
for (i = 0; i < hdr->numtextures; i++)
{
mstudiotexture_t *ptextures = (mstudiotexture_t *) ((byte *) hdr + hdr->textureindex);
fprintf (file, "\ntexture %d.name: \"%s\"\n", i + 1, ptextures[i].name);
fprintf (file, "texture %d.flags: %d\n", i + 1, ptextures[i].flags);
fprintf (file, "texture %d.width: %d\n", i + 1, ptextures[i].width);
fprintf (file, "texture %d.height: %d\n", i + 1, ptextures[i].height);
fprintf (file, "texture %d.index: %d\n", i + 1, ptextures[i].index);
}
hdr = g_pStudioModel->GetStudioHdr();
fprintf (file, "\nnumskinref: %d\n", hdr->numskinref);
fprintf (file, "numskinfamilies: %d\n", hdr->numskinfamilies);
fprintf (file, "\nnumbodyparts: %d\n", hdr->numbodyparts);
for (i = 0; i < hdr->numbodyparts; i++)
{
mstudiobodyparts_t *pbodyparts = (mstudiobodyparts_t *) ((byte *) hdr + hdr->bodypartindex);
fprintf (file, "\nbodypart %d.name: \"%s\"\n", i + 1, pbodyparts[i].name);
fprintf (file, "bodypart %d.nummodels: %d\n", i + 1, pbodyparts[i].nummodels);
fprintf (file, "bodypart %d.base: %d\n", i + 1, pbodyparts[i].base);
fprintf (file, "bodypart %d.modelindex: %d\n", i + 1, pbodyparts[i].modelindex);
}
fprintf (file, "\nnumattachments: %d\n", hdr->numattachments);
for (i = 0; i < hdr->numattachments; i++)
{
mstudioattachment_t *pattachments = (mstudioattachment_t *) ((byte *) hdr + hdr->attachmentindex);
fprintf (file, "attachment %d.name: \"%s\"\n", i + 1, pattachments[i].name);
}
fclose (file);
ShellExecute ((HWND) getHandle(), "open", "midump.txt", 0, 0, SW_SHOW);
}
}
#endif
}
LoadModelResult_t ControlPanel::loadModel(const char *filename)
{
SaveViewerSettings( g_pStudioModel->GetFileName(), g_pStudioModel );
g_pStudioModel->FreeModel( false );
if (!g_pStudioModel->LoadModel( filename ))
{
return LoadModel_LoadFail;
}
if (!g_pStudioModel->PostLoadModel( filename ))
{
return LoadModel_PostLoadFail;
}
if (!g_pStudioModel->HasModel())
{
return LoadModel_NoModel;
}
OnLoadModel( );
return LoadModel_Success;
}
void ControlPanel::OnLoadModel( void )
{
int i;
m_bVMTInfoLoaded = false;
if (!g_pStudioModel->HasModel())
return;
initSequenceChoices();
initBodypartChoices();
initBoneControllers();
initSkinChoices();
initMaterialChoices();
initPhysicsBones();
initLODs();
initFlexes();
setModelInfo();
UnloadAllMergedModels();
const bool bNoModelSettings = LoadViewerSettings( g_pStudioModel->GetFileName(), g_pStudioModel );
if ( !bNoModelSettings )
{
InitViewerSettings( "hlmv" );
setSequence( 0 );
showActivityModifiers( 0 );
setSpeedScale( 1.0 );
}
resetControlPanel();
/*!!
for (i = 0; i < 32; i++)
g_viewerSettings.submodels[i] = 0;
for (i = 0; i < 8; i++)
g_viewerSettings.controllers[i] = 0;
*/
setupPhysics();
m_pBoneWindow->OnLoadModel();
m_pAttachmentsWindow->OnLoadModel();
PopulateBoneList( cIKTouch, true );
mx_setcwd (mx_getpath (g_pStudioModel->GetFileName()));
for ( i = 0; i < HLMV_MAX_MERGED_MODELS; ++i )
{
if ( strlen( g_viewerSettings.mergeModelFile[i] ) != 0 )
{
loadModel( g_viewerSettings.mergeModelFile[i], i );
}
}
// Center the model if we don't have last view position data in the registry
if ( !bNoModelSettings )
{
// Need to call this twice for some reason. Really - I don't have OCD!
centerView();
centerView();
}
}
LoadModelResult_t ControlPanel::loadModel(const char *filename, int slot )
{
if (slot == -1)
{
return loadModel( filename );
}
if (g_pStudioExtraModel[slot] == NULL)
{
g_pStudioExtraModel[slot] = new StudioModel;
}
else
{
g_pStudioExtraModel[slot]->FreeModel( false );
}
if (g_pStudioExtraModel[slot]->LoadModel( filename ))
{
if (g_pStudioExtraModel[slot]->PostLoadModel( filename ))
{
connectFlexes( g_pStudioExtraModel[slot]->GetStudioHdr() );
if ( g_MDLViewer && g_MDLViewer->getMenuBar() )
{
g_MDLViewer->getMenuBar()->modify (IDC_FILE_UNLOADMERGEDMODEL1 + slot, IDC_FILE_UNLOADMERGEDMODEL1 + slot, filename);
g_MDLViewer->getMenuBar()->setEnabled (IDC_FILE_UNLOADMERGEDMODEL1 + slot, true);
}
return LoadModel_Success;
}
else
{
return LoadModel_PostLoadFail;
}
}
return LoadModel_LoadFail;
}
void
ControlPanel::resetControlPanel( void )
{
setSequence( g_pStudioModel->GetSequence() );
showActivityModifiers( g_pStudioModel->GetSequence() );
setOverlaySequence( 1, g_pStudioModel->GetOverlaySequence( 0 ), g_pStudioModel->GetOverlaySequenceWeight( 0 ) );
setOverlaySequence( 2, g_pStudioModel->GetOverlaySequence( 1 ), g_pStudioModel->GetOverlaySequenceWeight( 1 ) );
setOverlaySequence( 3, g_pStudioModel->GetOverlaySequence( 2 ), g_pStudioModel->GetOverlaySequenceWeight( 2 ) );
setOverlaySequence( 4, g_pStudioModel->GetOverlaySequence( 3 ), g_pStudioModel->GetOverlaySequenceWeight( 3 ) );
setSpeedScale( g_viewerSettings.speedScale );
cbGround->setChecked( g_viewerSettings.showGround );
cbMovement->setChecked( g_viewerSettings.showMovement );
cbShadow->setChecked( g_viewerSettings.showShadow );
cbNormalMap->setChecked( g_viewerSettings.enableNormalMapping );
cbIllumPosition->setChecked( g_viewerSettings.showIllumPosition );
cbHitBoxes->setChecked( g_viewerSettings.showHitBoxes );
cbBones->setChecked( g_viewerSettings.showBones );
cbPlaySounds->setChecked( g_viewerSettings.playSounds );
cbSequenceBoxes->setChecked( g_viewerSettings.showSequenceBoxes );
cbRunIK->setChecked( g_viewerSettings.enableIK );
cbBackground->setChecked( g_viewerSettings.showBackground );
cbSoftwareSkin->setChecked( g_viewerSettings.softwareSkin );
cbOverbright2->setChecked( g_viewerSettings.overbright );
cbAttachments->setChecked( g_viewerSettings.showAttachments );
cbNormals->setChecked( g_viewerSettings.showNormals );
cbEnableHead->setChecked( g_pStudioModel->GetSolveHeadTurn() ? 1 : 0 );
cbShowOriginAxis->setChecked( g_viewerSettings.showOriginAxis );
setOriginAxisLength( g_viewerSettings.originAxisLength );
}
void
ControlPanel::setRenderMode (int mode)
{
g_viewerSettings.renderMode = mode;
d_MatSysWindow->redraw();
}
void
ControlPanel::setHighlightBone( int index )
{
if ( index >= 0 )
{
g_viewerSettings.highlightPhysicsBone = index;
}
}
void
ControlPanel::setLOD( int index, bool setLODchoice, bool force )
{
#if 1
if( !force && ( g_viewerSettings.lod == index ) )
{
return;
}
#endif
g_viewerSettings.lod = index;
float lodSwitch = g_pStudioModel->GetLODSwitchValue( index );
char tmp[128];
sprintf( tmp, "%0.0f", lodSwitch );
leLODSwitch->setLabel( tmp );
HWND wnd = ( HWND )leLODSwitch->getHandle();
if( setLODchoice )
{
cLODChoice->select( index );
}
setModelInfo();
InvalidateRect( wnd, NULL, TRUE );
UpdateWindow( wnd );
}
void
ControlPanel::setLODMetric( float metric )
{
static int saveMetric = -10;
int intMetric = ( int )metric;
if( intMetric == saveMetric )
{
return;
}
saveMetric = intMetric;
char tmp[128];
sprintf( tmp, "%d", intMetric );
lLODMetric->setLabel( tmp );
}
void
ControlPanel::setPolycount( int polycount )
{
static int savePolycount = -10;
if( polycount == savePolycount )
{
return;
}
savePolycount = polycount;
char tmp[128];
sprintf( tmp, "Shader Draw Count: %d", polycount );
lModelInfo3->setLabel( tmp );
}
void ControlPanel::setModelInfo( int nVertCount, int nIndexCount, int nTriCount )
{
static int nSaveVertCount = -10;
static int nSaveIndexCount = -10;
static int nSaveTriCount = -10;
if ( nVertCount == nSaveVertCount && nIndexCount == nSaveIndexCount && nTriCount == nSaveTriCount )
{
return;
}
nSaveVertCount = nVertCount;
nSaveIndexCount = nIndexCount;
nSaveTriCount = nTriCount;
char tmp[ 128 ];
sprintf( tmp, "Verts: %d Indexes: %d Triangles: %d", nVertCount, nIndexCount, nTriCount );
lModelInfo4->setLabel( tmp );
}
void
ControlPanel::setTransparent( bool isTransparent )
{
static int saveTransparent = -1;
if( (int)isTransparent == saveTransparent )
return;
saveTransparent = isTransparent;
char tmp[128];
sprintf( tmp, "Model is: %s", isTransparent ? "transparent" : "opaque" );
lModelInfo5->setLabel( tmp );
}
void
ControlPanel::updatePoseParameters( )
{
for (int i = 0; i < NUM_POSEPARAMETERS; i++)
{
if (slPoseParameter[i]->isEnabled())
{
int j = cPoseParameter[i]->getSelectedIndex();
float value = g_pStudioModel->GetPoseParameter( j );
float temp = atof( lePoseParameter[i]->getLabel( ) );
if (fabs( temp - value ) > 0.1)
{
slPoseParameter[i]->setValue( value );
lePoseParameter[i]->setLabel( "%.1f", value );
}
}
}
}
void
ControlPanel::setShowGround (bool b)
{
g_viewerSettings.showGround = b;
cbGround->setChecked (b);
}
void
ControlPanel::setAutoLOD( bool b )
{
g_viewerSettings.autoLOD = b;
cbAutoLOD->setChecked( b );
}
void
ControlPanel::setSoftwareSkin( bool b )
{
g_viewerSettings.softwareSkin = b;
cbSoftwareSkin->setChecked( b );
}
void
ControlPanel::setOverbright( bool b )
{
g_viewerSettings.overbright = b;
cbOverbright2->setChecked( b );
}
void
ControlPanel::setShowMovement (bool b)
{
g_viewerSettings.showMovement = b;
cbMovement->setChecked (b);
}
void
ControlPanel::setShowBackground (bool b)
{
g_viewerSettings.showBackground = b;
cbBackground->setChecked (b);
}
void
ControlPanel::setShowNormals (bool b)
{
g_viewerSettings.showNormals = b;
cbNormals->setChecked (b);
}
void
ControlPanel::setShowTangentFrame (bool b)
{
g_viewerSettings.showTangentFrame = b;
cbTangentFrame->setChecked (b);
}
void
ControlPanel::setOverlayWireframe (bool b)
{
g_viewerSettings.overlayWireframe = b;
cbOverlayWireframe->setChecked (b);
}
void
ControlPanel::setShowShadow (bool b)
{
g_viewerSettings.showShadow = b;
cbShadow->setChecked (b);
}
void
ControlPanel::setShowHitBoxes (bool b)
{
g_viewerSettings.showHitBoxes = b;
cbHitBoxes->setChecked (b);
}
void
ControlPanel::setShowBones (bool b)
{
g_viewerSettings.showBones = b;
cbBones->setChecked (b);
}
void
ControlPanel::setShowAttachments (bool b)
{
g_viewerSettings.showAttachments = b;
cbAttachments->setChecked (b);
}
void
ControlPanel::setPlaySounds (bool b)
{
g_viewerSettings.playSounds = b;
cbPlaySounds->setChecked (b);
}
void
ControlPanel::setShowOriginAxis (bool b)
{
g_viewerSettings.showOriginAxis = b;
cbShowOriginAxis->setChecked (b);
}
struct SortInfo_t
{
int m_nSequence;
const char *m_pName;
int m_nType;
};
int SortSequenceFunc( const void *p1, const void *p2 )
{
const SortInfo_t* pSort1 = (const SortInfo_t*)p1;
const SortInfo_t* pSort2 = (const SortInfo_t*)p2;
if ( pSort1->m_nType < pSort2->m_nType )
return -10000;
if ( pSort1->m_nType > pSort2->m_nType )
return 10000;
return Q_stricmp( pSort1->m_pName, pSort2->m_pName );
}
void ControlPanel::CreateSortedSequenceList( CStudioHdr* hdr, int *pSequence )
{
int nSequenceCount = hdr->GetNumSeq();
SortInfo_t *pSort = (SortInfo_t*)_alloca( nSequenceCount * sizeof(SortInfo_t) );
// Set up sort info
for ( int j = 0; j < nSequenceCount; j++ )
{
pSort[j].m_nSequence = j;
if ( g_viewerSettings.showActivities )
{
pSort[j].m_pName = hdr->pSeqdesc(j).pszActivityName();
}
else
{
pSort[j].m_pName = hdr->pSeqdesc(j).pszLabel();
}
pSort[j].m_nType = 0;
const char *pKeyValuesText = Studio_GetKeyValueText( hdr, j );
if ( !pKeyValuesText )
continue;
KeyValues *pKeyValues = new KeyValues( "sort" );
if ( pKeyValues->LoadFromBuffer( "mdl", pKeyValuesText ) )
{
KeyValues *pFacePoserKeys = pKeyValues->FindKey( "faceposer" );
if ( pFacePoserKeys )
{
const char *pType = pFacePoserKeys->GetString( "type", "" );
if ( !Q_stricmp( pType, "posture" ) )
{
pSort[j].m_nType = 2;
}
else if ( !Q_stricmp( pType, "gesture" ) )
{
pSort[j].m_nType = 1;
}
}
}
pKeyValues->deleteThis();
}
if ( !CommandLine()->CheckParm( "-nosort" ) )
{
qsort( pSort, nSequenceCount, sizeof(SortInfo_t), SortSequenceFunc );
}
for ( int i = 0; i < nSequenceCount; ++i )
{
pSequence[i] = pSort[i].m_nSequence;
}
}
void ControlPanel::initSequenceChoices()
{
CStudioHdr *hdr = g_pStudioModel->GetStudioHdr();
if (hdr)
{
int nSequenceCount = hdr->GetNumSeq();
int *pSequence = (int*)_alloca( nSequenceCount * sizeof(int) );
CreateSortedSequenceList( hdr, pSequence );
if (iSelectionToSequence)
{
free( iSelectionToSequence );
}
iSelectionToSequence = (int*)malloc( nSequenceCount * sizeof(int) );
if (iSequenceToSelection)
{
free( iSequenceToSelection );
}
iSequenceToSelection = (int*)malloc( nSequenceCount * sizeof(int) );
for (int i = 0; i < MAX_SEQUENCES; i++)
{
cSequence[i]->removeAll();
int k = 0;
for (int j = 0; j < nSequenceCount; j++)
{
int nSequence = pSequence[j];
if (g_viewerSettings.showHidden || !(hdr->pSeqdesc(nSequence).flags & STUDIO_HIDDEN))
{
if (g_viewerSettings.showActivities)
{
cSequence[i]->add( hdr->pSeqdesc(nSequence).pszActivityName() );
}
else
{
cSequence[i]->add( hdr->pSeqdesc(nSequence).pszLabel() );
}
iSelectionToSequence[k] = nSequence;
iSequenceToSelection[nSequence] = k;
k++;
}
else
{
// previous valid selection
iSequenceToSelection[nSequence] = (k > 0) ? (k - 1) : 0;
}
}
cSequence[i]->select( 0 );
slSequence[i]->setValue( 0 );
}
}
float flMin, flMax;
for (int i = 0; i < NUM_POSEPARAMETERS; i++)
{
if (g_pStudioModel->GetPoseParameterRange( i, &flMin, &flMax ))
{
cPoseParameter[i]->removeAll();
for (int j = 0; j < hdr->GetNumPoseParameters(); j++)
{
cPoseParameter[i]->add( hdr->pPoseParameter(j).pszName() );
}
cPoseParameter[i]->select( i );
cPoseParameter[i]->setEnabled( true );
cPoseParameter[i]->setVisible( true );
slPoseParameter[i]->setEnabled( true );
slPoseParameter[i]->setRange( flMin, flMax, 1000 );
mxToolTip::add (slPoseParameter[i], hdr->pPoseParameter(i).pszName() );
slPoseParameter[i]->setVisible( true );
lePoseParameter[i]->setVisible( true );
lePoseParameter[i]->setLabel( "%.1f", 0.0 );
}
else
{
cPoseParameter[i]->setEnabled( false );
cPoseParameter[i]->setVisible( false );
slPoseParameter[i]->setEnabled( false );
slPoseParameter[i]->setVisible( false );
lePoseParameter[i]->setVisible( false );
}
slPoseParameter[i]->setValue( 0.0 );
setBlend( i, 0.0 );
}
if ( hdr )
{
for (int i = 0; i < hdr->GetNumPoseParameters(); i++)
{
setBlend( i, 0.0 );
}
}
}
void ControlPanel::setSequence(int index)
{
cSequence[0]->select( iSequenceToSelection[index] );
g_pStudioModel->SetSequence(index);
updateFrameSelection();
updateGroundSpeed();
}
void ControlPanel::updateGroundSpeed( void )
{
char sz[100];
float flGroundSpeed = g_pStudioModel->GetCurrentVelocity();
sprintf( sz, "Speed: %.2f", flGroundSpeed );
laGroundSpeed->setLabel( sz );
}
void
ControlPanel::setOverlaySequence(int num, int index, float weight)
{
cSequence[num]->select( iSequenceToSelection[index] );
g_pStudioModel->SetOverlaySequence( num-1, index, weight );
slSequence[num]->setValue( weight );
updateFrameSelection();
}
void ControlPanel::startBlending( void )
{
g_pStudioModel->StartBlending();
}
void ControlPanel::updateTransitionAmount( void )
{
char sz[ 256 ];
sprintf( sz, "%.3f %%", 100.0f * g_pStudioModel->GetTransitionAmount() );
laBlendAmount->setLabel( sz );
}
int ControlPanel::getFrameSelection( void )
{
for ( int i = 0; i < MAX_SEQUENCES; i++ )
if ( rbFrameSelection[i]->isChecked() )
return i;
return 0;
}
void ControlPanel::setFrame( float frame )
{
int iLayer = getFrameSelection();
int iFrame = g_pStudioModel->SetFrame( iLayer, frame );
char buf[128];
sprintf(buf, "%3d", iFrame );
lForcedFrame->setLabel( buf );
}
void ControlPanel::updateFrameSelection( void )
{
int iLayer = getFrameSelection();
int maxFrame = g_pStudioModel->GetMaxFrame( iLayer );
slForceFrame->setRange( 0, maxFrame, maxFrame );
slForceFrame->setSteps(1,1);
}
void ControlPanel::updateFrameSlider( void )
{
int iLayer = getFrameSelection();
float flFrame = g_pStudioModel->GetFrame( iLayer );
char buf[128];
sprintf(buf, "%3.1f", flFrame );
lForcedFrame->setLabel( buf );
slForceFrame->setValue( flFrame );
}
void ControlPanel::setSpeedScale( float scale )
{
slSpeedScale->setValue( scale );
g_viewerSettings.speedScale = scale;
updateSpeedScale( );
}
void ControlPanel::updateSpeedScale( void )
{
char szFPS[32];
sprintf( szFPS, "x %.2f = %.1f fps", g_viewerSettings.speedScale, g_viewerSettings.speedScale * g_pStudioModel->GetFPS( ) );
laFPS->setLabel( szFPS );
}
void ControlPanel::setBlend(int index, float value )
{
g_pStudioModel->SetPoseParameter( index, value );
// reset number of frames....
updateFrameSelection( );
updateGroundSpeed( );
}
void
ControlPanel::initBodypartChoices()
{
CStudioHdr *hdr = g_pStudioModel->GetStudioHdr();
if (hdr)
{
int i;
mstudiobodyparts_t *pbodyparts = hdr->pBodypart(0);
cBodypart->removeAll();
if (hdr->numbodyparts() > 0)
{
for (i = 0; i < hdr->numbodyparts(); i++)
cBodypart->add (pbodyparts[i].pszName());
cBodypart->select (0);
cSubmodel->removeAll();
for (i = 0; i < pbodyparts[0].nummodels; i++)
{
char str[64];
sprintf (str, "Submodel %d", i );
cSubmodel->add (str);
}
cSubmodel->select (0);
}
}
}
void
ControlPanel::setBodypart (int index)
{
CStudioHdr *hdr = g_pStudioModel->GetStudioHdr();
if (hdr)
{
//cBodypart->setEn
cBodypart->select (index);
if (index < hdr->numbodyparts())
{
mstudiobodyparts_t *pbodyparts = hdr->pBodypart(0);
cSubmodel->removeAll();
for (int i = 0; i < pbodyparts[index].nummodels; i++)
{
char str[64];
sprintf (str, "Submodel %d", i );
cSubmodel->add (str);
}
cSubmodel->select (0);
//g_pStudioModel->SetBodygroup (index, 0);
}
}
setModelInfo();
}
void
ControlPanel::setSubmodel (int index)
{
g_pStudioModel->SetBodygroup (cBodypart->getSelectedIndex(), index);
//!!g_viewerSettings.submodels[cBodypart->getSelectedIndex()] = index;
setModelInfo();
}
void
ControlPanel::initPhysicsBones()
{
cHighlightBone->removeAll();
cHighlightBone->add( "None" );
for ( int i = 0; i < g_pStudioModel->Physics_GetBoneCount(); i++ )
{
cHighlightBone->add (g_pStudioModel->Physics_GetBoneName( i ) );
}
cHighlightBone->select (0);
}
void
ControlPanel::initLODs()
{
cLODChoice->removeAll();
for ( int i = 0; i < g_pStudioModel->GetNumLODs(); i++ )
{
char tmp[10];
sprintf( tmp, "%d", i );
cLODChoice->add( tmp );
}
setLOD( 0, true, true );
}
void
ControlPanel::initBoneControllers()
{
CStudioHdr *hdr = g_pStudioModel->GetStudioHdr();
if (hdr)
{
cController->setEnabled (hdr->numbonecontrollers() > 0);
slController->setEnabled (hdr->numbonecontrollers() > 0);
cController->removeAll();
int i = 0;
for (i; i < hdr->numbonecontrollers(); i++)
{
char str[32];
mstudiobonecontroller_t *pbonecontroller = hdr->pBonecontroller(i);
sprintf (str, "Controller %d", pbonecontroller->inputfield);
cController->add (str);
}
if (hdr->numbonecontrollers() > 0)
{
cController->select (0);
mstudiobonecontroller_t *pbonecontroller = hdr->pBonecontroller(0);
slController->setRange (pbonecontroller->start, pbonecontroller->end);
slController->setValue (0);
}
}
}
void
ControlPanel::setBoneController (int index)
{
CStudioHdr *hdr = g_pStudioModel->GetStudioHdr();
if (hdr)
{
mstudiobonecontroller_t *pbonecontroller = hdr->pBonecontroller(index);
slController->setRange ( pbonecontroller->start, pbonecontroller->end);
slController->setValue (0);
}
}
void
ControlPanel::setBoneControllerValue (int index, float value)
{
CStudioHdr *hdr = g_pStudioModel->GetStudioHdr();
if (hdr)
{
mstudiobonecontroller_t *pbonecontroller = hdr->pBonecontroller(index);
g_pStudioModel->SetController (pbonecontroller->inputfield, value);
}
}
void
ControlPanel::initSkinChoices()
{
CStudioHdr *hdr = g_pStudioModel->GetStudioHdr();
if (hdr)
{
cSkin->setEnabled (hdr->numskinfamilies() > 0);
cSkin->removeAll();
for (int i = 0; i < hdr->numskinfamilies(); i++)
{
char str[32];
sprintf (str, "Skin %d", i );
cSkin->add (str);
}
cSkin->select (0);
g_pStudioModel->SetSkin (0);
g_viewerSettings.skin = 0;
}
}
void ControlPanel::initMaterialChoices()
{
CStudioHdr *hdr = g_pStudioModel->GetStudioHdr();
if (hdr)
{
const studiohdr_t *pStudioHdr = hdr->GetRenderHdr();
if (pStudioHdr)
{
cMaterials->setEnabled(pStudioHdr->numtextures > 0);
cMaterials->removeAll();
for (int i = 0; i < pStudioHdr->numtextures; i++)
{
char str[512];
sprintf (str, "%s", pStudioHdr->pTexture(i)->pszName() );
cMaterials->add (str);
}
cMaterials->select (0);
g_viewerSettings.materialIndex = 0;
}
}
}
void ControlPanel::showActivityModifiers( int sequence )
{
CStudioHdr *hdr = g_pStudioModel->GetStudioHdr();
if ( !hdr->SequencesAvailable() )
return;
if ( sequence < 0 || sequence >= hdr->GetNumSeq() )
return;
mstudioseqdesc_t &desc = hdr->pSeqdesc( sequence );
cActivityModifiers->setEnabled( desc.numactivitymodifiers > 0);
cActivityModifiers->removeAll();
for (int i = 0; i < desc.numactivitymodifiers; i++)
{
char str[512];
sprintf (str, "%s", desc.pActivityModifier( i )->pszName() );
cActivityModifiers->add (str);
}
cActivityModifiers->select (0);
}
void
ControlPanel::setModelInfo()
{
static char str[2048];
CStudioHdr *hdr = g_pStudioModel->GetStudioHdr();
if (!hdr)
return;
static int checkSum = 0;
static int boneLODCount = 0;
static int numBatches = 0;
if ( g_pStudioModel && !m_bVMTInfoLoaded )
{
UpdateMaterialList();
}
if( checkSum == hdr->GetRenderHdr()->checksum && boneLODCount == g_DrawModelResults.m_NumHardwareBones && numBatches == g_DrawModelResults.m_NumBatches)
{
return;
}
checkSum = hdr->GetRenderHdr()->checksum;
boneLODCount = g_DrawModelResults.m_NumHardwareBones;
numBatches = g_DrawModelResults.m_NumBatches;
int hbcount = 0;
for ( int s = 0; s < hdr->numhitboxsets(); s++ )
{
hbcount += hdr->iHitboxCount( s );
}
sprintf (str,
"Total bones: %d\n"
"HW Bones: %d\n"
"Batches: %d\n"
"Bone Controllers: %d\n"
"Hit Boxes: %d in %d sets\n"
"Sequences: %d\n",
hdr->numbones(),
boneLODCount,
numBatches,
hdr->numbonecontrollers(),
hbcount,
hdr->numhitboxsets(),
hdr->GetNumSeq()
);
lModelInfo1->setLabel (str);
sprintf (str,
"Materials: %d\n"
"Skin Families: %d\n"
"Bodyparts: %d\n"
"Attachments: %d\n",
g_DrawModelResults.m_NumMaterials,
hdr->numskinfamilies(),
hdr->numbodyparts(),
hdr->GetNumAttachments());
lModelInfo2->setLabel (str);
}
void ControlPanel::UpdateMaterialList( )
{
cMessageList->removeAll();
studiohdr_t* pStudioR = g_pStudioModel->GetStudioRenderHdr();
if ( pStudioR )
{
IMaterial *pMaterials[128];
int nMaterials = g_pStudioRender->GetMaterialList( pStudioR, ARRAYSIZE( pMaterials ), &pMaterials[0] );
for ( int i = 0; i < nMaterials; i++ )
{
char c_MaterialLine[256];
Q_strcpy( c_MaterialLine, "" );
if ( pMaterials[i]->IsErrorMaterial() )
{
Q_strcat( c_MaterialLine, "*** ERROR *** Model attempted to load one or more VMTs it can't find." , sizeof( c_MaterialLine ) );
}
else
{
Q_strcat( c_MaterialLine, pMaterials[i]->GetName() , sizeof( c_MaterialLine ) );
}
cMessageList->add( c_MaterialLine );
}
m_bVMTInfoLoaded = true;
}
}
extern matrix3x4_t g_viewtransform;
void ControlPanel::centerView( )
{
Vector min, max;
int hitboxset = 0; //g_MDLViewer->GetCurrentHitboxSet();
min.Init( 999999,999999,999999);
max.Init( -999999,-999999,-999999);
matrix3x4_t rootxform;
MatrixInvert( g_viewtransform, rootxform );
HitboxList_t &list = g_pStudioModel->m_HitboxSets[ hitboxset ].m_Hitboxes;
for (unsigned short j = list.Head(); j != list.InvalidIndex(); j = list.Next(j) )
{
mstudiobbox_t *pBBox = &list[j].m_BBox;
Vector tmpmin, tmpmax;
matrix3x4_t bonesetup;
ConcatTransforms( rootxform, *g_pStudioModel->BoneToWorld( pBBox->bone ), bonesetup );
TransformAABB( bonesetup, pBBox->bbmin, pBBox->bbmax, tmpmin, tmpmax );
if (tmpmin.x < min.x) min.x = tmpmin.x;
if (tmpmin.y < min.y) min.y = tmpmin.y;
if (tmpmin.z < min.z) min.z = tmpmin.z;
if (tmpmax.x > max.x) max.x = tmpmax.x;
if (tmpmax.y > max.y) max.y = tmpmax.y;
if (tmpmax.z > max.z) max.z = tmpmax.z;
}
if (min.x > max.x)
{
g_pStudioModel->ExtractBbox(min, max);
}
float dx = max[0] - min[0];
float dy = max[1] - min[1];
float dz = max[2] - min[2];
// Determine the distance from the model such that it will fit in the screen.
float d = dx;
if (dy > d)
d = dy;
if (dz > d)
d = dz;
g_pStudioModel->m_origin[0] = d * 1.34f;
g_pStudioModel->m_origin[1] = 0.0f;
g_pStudioModel->m_origin[2] = min[2] + dz / 2;
g_pStudioModel->m_angles[0] = 0.0f;
g_pStudioModel->m_angles[1] = 0.0f;
g_pStudioModel->m_angles[2] = 0.0f;
g_viewerSettings.lightrot[0] = 0.0f;
g_viewerSettings.lightrot[1] = 180.0f; // light should aim at models front
g_viewerSettings.lightrot[2] = 0.0f;
setFOV( 65.0f );
d_MatSysWindow->redraw();
}
void ControlPanel::viewmodelView()
{
// Sit the camera at the origin with a 54 degree FOV for viewmodels
g_pStudioModel->m_origin[0] = 0.0f;
g_pStudioModel->m_origin[1] = 0.0f;
g_pStudioModel->m_origin[2] = 0.0f;
g_pStudioModel->m_angles[0] = 0.0f;
g_pStudioModel->m_angles[1] = 180.0f;
g_pStudioModel->m_angles[2] = 0.0f;
g_viewerSettings.lightrot[0] = 0.0f;
g_viewerSettings.lightrot[1] = 180.0f; // light should aim at models front
g_viewerSettings.lightrot[2] = 0.0f;
setFOV( 54.0f );
d_MatSysWindow->redraw();
}
void ControlPanel::setFOV( float fov )
{
char buf[64];
g_viewerSettings.fov = fov;
sprintf( buf, "%.0f", fov );
leFOV->setLabel( buf );
}
void ControlPanel::setOriginAxisLength( float originAxisLength )
{
leOriginAxisLength->setValue( originAxisLength );
}
void ControlPanel::initFlexes()
{
CStudioHdr *hdr = g_pStudioModel->GetStudioHdr();
LocalFlexController_t i;
int j;
if (hdr)
{
for (j = 0; j < NUM_FLEX_SLIDERS; j++)
{
cFlex[j]->removeAll();
for (i = LocalFlexController_t(0); i < hdr->numflexcontrollers(); i++)
{
cFlex[j]->add( hdr->pFlexcontroller(i)->pszName() );
}
if ( false ) // TODO: Add a configuration option to do it the sensible way
{
cFlex[j]->select( j );
}
else
{
cFlex[j]->select( hdr->numflexcontrollers() - NUM_FLEX_SLIDERS + j );
}
}
}
for (i = LocalFlexController_t(0); i < hdr->numflexcontrollers(); i++)
{
g_pStudioModel->SetFlexController( i, 0.0f );
hdr->pFlexcontroller( i )->localToGlobal = i;
}
for (j = 0; j < NUM_FLEX_SLIDERS; j++)
{
i = (LocalFlexController_t)cFlex[j]->getSelectedIndex();
if (i >= 0)
{
slFlexScale[j]->setValue( g_pStudioModel->GetFlexControllerRaw( i ) );
}
}
}
void ControlPanel::connectFlexes( CStudioHdr *hdr )
{
if ( !g_pStudioModel )
return;
LocalFlexController_t i;
LocalFlexController_t j;
CStudioHdr *root = g_pStudioModel->GetStudioHdr();
if (hdr && root)
{
for (i = LocalFlexController_t(0); i < hdr->numflexcontrollers(); i++)
{
for ( j = LocalFlexController_t(0); j < root->numflexcontrollers(); j++)
{
if ( stricmp( hdr->pFlexcontroller(i)->pszName(), root->pFlexcontroller(j)->pszName() ) == 0 )
{
hdr->pFlexcontroller(i)->localToGlobal = root->pFlexcontroller(j)->localToGlobal;
break;
}
}
}
}
}
static void UpdateSliderLabel( mxSlider *slider, mxLabel *label )
{
float value = slider->getValue();
char buf[80];
sprintf( buf, "%0.2f", value );
label->setLabel( buf );
}
void ControlPanel::UpdateConstraintSliders( int clamp )
{
float vmin = slPhysicsConMin->getValue();
float vmax = slPhysicsConMax->getValue();
// reflect mins/maxs
if ( cbLinked->isChecked() )
{
if ( clamp == IDC_PHYS_CON_MIN && vmin <= 0 )
{
vmax = -vmin;
}
else if ( vmax >= 0 )
{
vmin = -vmax;
}
}
if ( vmax < vmin )
{
if ( clamp == IDC_PHYS_CON_MIN )
vmin = vmax;
else
vmax = vmin;
}
slPhysicsConMin->setValue( vmin );
slPhysicsConMax->setValue( vmax );
UpdateSliderLabel( slPhysicsConMin, lPhysicsConMin );
UpdateSliderLabel( slPhysicsConMax, lPhysicsConMax );
UpdateSliderLabel( slPhysicsFriction, lPhysicsFriction );
}
int ControlPanel::handlePhysicsEvent( mxEvent *event )
{
switch( event->action )
{
case IDC_PHYS_BONE:
setupPhysicsBone( cPhysicsBone->getSelectedIndex() );
break;
case IDC_PHYS_CON_AXIS_X:
case IDC_PHYS_CON_AXIS_Y:
case IDC_PHYS_CON_AXIS_Z:
setupPhysicsAxis( cPhysicsBone->getSelectedIndex(), event->action - IDC_PHYS_CON_AXIS_X );
break;
case IDC_PHYS_CON_TYPE_FREE:
case IDC_PHYS_CON_TYPE_FIXED:
case IDC_PHYS_CON_TYPE_LIMIT:
break;
case IDC_PHYS_CON_MIN:
case IDC_PHYS_CON_MAX:
case IDC_PHYS_CON_FRICTION:
UpdateConstraintSliders( event->action );
break;
case IDC_PHYS_CON_TEST:
g_pStudioModel->Physics_SetPreview( cPhysicsBone->getSelectedIndex(), getPhysicsAxis(), slPhysicsConTest->getValue() );
break;
case IDC_PHYS_P_MASSBIAS:
UpdateSliderLabel( slPhysicsParamMassBias, lPhysicsParamMassBias );
break;
case IDC_PHYS_P_INERTIA:
UpdateSliderLabel( slPhysicsParamInertia, lPhysicsParamInertia );
break;
case IDC_PHYS_P_DAMPING:
UpdateSliderLabel( slPhysicsParamDamping, lPhysicsParamDamping );
break;
case IDC_PHYS_P_ROT_DAMPING:
UpdateSliderLabel( slPhysicsParamRotDamping, lPhysicsParamRotDamping );
break;
case IDC_PHYS_QCFILE:
{
writePhysicsData();
char *pOut = g_pStudioModel->Physics_DumpQC();
if ( pOut )
{
Sys_CopyStringToClipboard( pOut );
}
delete[] pOut;
return 1;
}
break;
}
writePhysicsData();
return 1;
}
void ControlPanel::handlePhysicsKey( mxEvent *event )
{
if ( event->key == '[' || event->key == ']' )
{
int boneIndex = cPhysicsBone->getSelectedIndex();
int boneCount = cPhysicsBone->getItemCount();
int axisIndex = getPhysicsAxis();
int axisCount = 3;
if ( event->key == '[' )
{
axisIndex = (axisIndex+axisCount-1) % axisCount;
if ( axisIndex == (axisCount-1) )
{
boneIndex = (boneIndex+boneCount-1) % boneCount;
}
}
else
{
axisIndex = (axisIndex+1) % axisCount;
if ( axisIndex == 0 )
{
boneIndex = (boneIndex+1) % boneCount;
}
}
setPhysicsAxis( axisIndex );
cPhysicsBone->select( boneIndex );
setupPhysicsBone( boneIndex );
}
}
void ControlPanel::setupPhysics( void )
{
if (!PopulatePhysicsBoneList( cPhysicsBone) )
return;
cPhysicsBone->select (0);
setPhysicsAxis(0);
setupPhysicsBone( 0 );
char buf[64];
sprintf( buf, "%.2f", g_pStudioModel->Physics_GetMass() );
leMass->setLabel( buf );
// Default to "None"
setHighlightBone(0);
}
static void SetSlider( mxSlider *slider, mxLabel *label, float value )
{
slider->setValue( value );
UpdateSliderLabel( slider, label );
}
int ControlPanel::getPhysicsAxis( void )
{
for ( int i = 0; i < 3; i++ )
if ( rbConstraintAxis[i]->isChecked() )
return i;
return 0;
}
void ControlPanel::setPhysicsAxis( int axisIndex )
{
for ( int i = 0; i < 3; i++ )
{
rbConstraintAxis[i]->setChecked( (i==axisIndex)?true : false );
}
}
void ControlPanel::setupPhysicsBone( int boneIndex )
{
if (!g_pStudioModel->m_pPhysics)
return;
int axisIndex = getPhysicsAxis();
setupPhysicsAxis( boneIndex, axisIndex );
// read per-bone data
hlmvsolid_t solid;
g_pStudioModel->Physics_GetData( boneIndex, &solid, NULL );
SetSlider( slPhysicsParamMassBias, lPhysicsParamMassBias, solid.massBias );
SetSlider( slPhysicsParamInertia, lPhysicsParamInertia, solid.params.inertia );
SetSlider( slPhysicsParamDamping, lPhysicsParamDamping, solid.params.damping );
SetSlider( slPhysicsParamRotDamping, lPhysicsParamRotDamping, solid.params.rotdamping );
// Find the bone
CStudioHdr* pHdr = g_pStudioModel->GetStudioHdr();
for ( int i = 0; i < pHdr->numbones(); i++ )
{
mstudiobone_t* pBone = pHdr->pBone(i);
if (!stricmp(pBone->pszName(), solid.name ))
{
// Once found, set the surface property accordingly
lPhysicsMaterial->setLabel( g_pStudioModel->m_SurfaceProps[i].String() );
break;
}
}
// select the render/highlight bone
setHighlightBone( boneIndex + 1 );
redraw();
}
void ControlPanel::setupPhysicsAxis( int boneIndex, int axis )
{
// read the per-axis data
constraint_ragdollparams_t constraint;
g_pStudioModel->Physics_GetData( boneIndex, NULL, &constraint );
setPhysicsAxis( axis );
SetSlider( slPhysicsConMin, lPhysicsConMin, constraint.axes[axis].minRotation );
SetSlider( slPhysicsConMax, lPhysicsConMax, constraint.axes[axis].maxRotation );
SetSlider( slPhysicsFriction, lPhysicsFriction, constraint.axes[axis].torque );
g_pStudioModel->Physics_SetPreview( -1, 0, 0 );
redraw();
}
void ControlPanel::writePhysicsData( void )
{
int boneIndex = cPhysicsBone->getSelectedIndex();
int axis = getPhysicsAxis();
hlmvsolid_t solid;
constraint_ragdollparams_t constraint;
// read the existing data
g_pStudioModel->Physics_GetData( boneIndex, &solid, &constraint );
const char *pMass = leMass->getLabel();
float mass = 0;
if ( pMass )
{
mass = atof( pMass );
}
g_pStudioModel->Physics_SetMass( mass );
// write back the data we're editing on this dialog
constraint.axes[axis].minRotation = slPhysicsConMin->getValue();
constraint.axes[axis].maxRotation = slPhysicsConMax->getValue();
constraint.axes[axis].torque = slPhysicsFriction->getValue();
solid.massBias = slPhysicsParamMassBias->getValue();
solid.index = boneIndex;
//solid.params.mass;
solid.params.inertia = slPhysicsParamInertia->getValue();
solid.params.damping = slPhysicsParamDamping->getValue();
solid.params.rotdamping = slPhysicsParamRotDamping->getValue();
// store it in the model
g_pStudioModel->Physics_SetData( boneIndex, &solid, &constraint );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void ControlPanel::SetFrameSlider( float flFrame )
{
slForceFrame->setValue( flFrame );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void ControlPanel::UnloadAllMergedModels()
{
for ( int i = 0; i < HLMV_MAX_MERGED_MODELS; ++i )
{
g_MDLViewer->getMenuBar()->modify( IDC_FILE_UNLOADMERGEDMODEL1 + i, IDC_FILE_UNLOADMERGEDMODEL1 + i, "(empty)" );
g_MDLViewer->getMenuBar()->setEnabled( IDC_FILE_UNLOADMERGEDMODEL1 + i, false );
V_strcpy_safe( g_viewerSettings.mergeModelFile[i], "" );
if ( g_pStudioExtraModel[i] )
{
g_pStudioExtraModel[i]->FreeModel( false );
delete g_pStudioExtraModel[i];
g_pStudioExtraModel[i] = NULL;
}
}
}