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1839 lines
58 KiB
1839 lines
58 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: A collection of utility classes to simplify thread handling, and |
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// as much as possible contain portability problems. Here avoiding |
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// including windows.h. |
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// |
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//============================================================================= |
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#ifndef THREADTOOLS_H |
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#define THREADTOOLS_H |
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#include "tier0/type_traits.h" |
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#include <limits.h> |
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#include "tier0/platform.h" |
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#include "tier0/dbg.h" |
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#include "tier0/vcrmode.h" |
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#include "tier0/vprof_telemetry.h" |
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#ifdef PLATFORM_WINDOWS_PC |
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#include <intrin.h> |
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#endif |
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#ifdef POSIX |
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#include <pthread.h> |
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#include <errno.h> |
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#include <sched.h> |
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#define WAIT_OBJECT_0 0 |
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#define WAIT_TIMEOUT 0x00000102 |
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#define WAIT_FAILED -1 |
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#define THREAD_PRIORITY_HIGHEST 2 |
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#endif |
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#if defined( _WIN32 ) |
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#pragma once |
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#pragma warning(push) |
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#pragma warning(disable:4251) |
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#endif |
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// #define THREAD_PROFILER 1 |
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#ifndef _RETAIL |
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#define THREAD_MUTEX_TRACING_SUPPORTED |
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#if defined(_WIN32) && defined(_DEBUG) |
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#define THREAD_MUTEX_TRACING_ENABLED |
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#endif |
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#endif |
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#ifdef _WIN32 |
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typedef void *HANDLE; |
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#endif |
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// Start thread running - error if already running |
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enum ThreadPriorityEnum_t |
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{ |
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#if defined( PLATFORM_PS3 ) |
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TP_PRIORITY_NORMAL = 1001, |
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TP_PRIORITY_HIGH = 100, |
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TP_PRIORITY_LOW = 2001, |
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TP_PRIORITY_DEFAULT = 1001 |
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#error "Need PRIORITY_LOWEST/HIGHEST" |
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#elif defined( PLATFORM_LINUX ) |
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// We can use nice on Linux threads to change scheduling. |
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// pthreads on Linux only allows priority setting on |
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// real-time threads. |
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// NOTE: Lower numbers are higher priority, thus the need |
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// for TP_IS_PRIORITY_HIGHER. |
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TP_PRIORITY_DEFAULT = 0, |
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TP_PRIORITY_NORMAL = 0, |
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TP_PRIORITY_HIGH = -10, |
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TP_PRIORITY_LOW = 10, |
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TP_PRIORITY_HIGHEST = -20, |
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TP_PRIORITY_LOWEST = 19, |
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#else // PLATFORM_PS3 |
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TP_PRIORITY_DEFAULT = 0, // THREAD_PRIORITY_NORMAL |
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TP_PRIORITY_NORMAL = 0, // THREAD_PRIORITY_NORMAL |
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TP_PRIORITY_HIGH = 1, // THREAD_PRIORITY_ABOVE_NORMAL |
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TP_PRIORITY_LOW = -1, // THREAD_PRIORITY_BELOW_NORMAL |
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TP_PRIORITY_HIGHEST = 2, // THREAD_PRIORITY_HIGHEST |
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TP_PRIORITY_LOWEST = -2, // THREAD_PRIORITY_LOWEST |
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#endif // PLATFORM_PS3 |
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}; |
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//----------------------------------------------------------------------------- |
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// |
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//----------------------------------------------------------------------------- |
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const unsigned TT_INFINITE = 0xffffffff; |
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#ifndef NO_THREAD_LOCAL |
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#ifndef THREAD_LOCAL |
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#ifdef _WIN32 |
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#define THREAD_LOCAL __declspec(thread) |
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#elif POSIX |
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#define THREAD_LOCAL __thread |
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#endif |
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#endif |
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#endif // NO_THREAD_LOCAL |
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typedef unsigned long ThreadId_t; |
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//----------------------------------------------------------------------------- |
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// |
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// Simple thread creation. Differs from VCR mode/CreateThread/_beginthreadex |
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// in that it accepts a standard C function rather than compiler specific one. |
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// |
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//----------------------------------------------------------------------------- |
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FORWARD_DECLARE_HANDLE( ThreadHandle_t ); |
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typedef unsigned (*ThreadFunc_t)( void *pParam ); |
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PLATFORM_OVERLOAD ThreadHandle_t CreateSimpleThread( ThreadFunc_t, void *pParam, ThreadId_t *pID, unsigned stackSize = 0 ); |
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PLATFORM_INTERFACE ThreadHandle_t CreateSimpleThread( ThreadFunc_t, void *pParam, unsigned stackSize = 0 ); |
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PLATFORM_INTERFACE bool ReleaseThreadHandle( ThreadHandle_t ); |
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//----------------------------------------------------------------------------- |
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PLATFORM_INTERFACE void ThreadSleep(unsigned duration = 0); |
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PLATFORM_INTERFACE uint ThreadGetCurrentId(); |
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PLATFORM_INTERFACE ThreadHandle_t ThreadGetCurrentHandle(); |
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PLATFORM_INTERFACE int ThreadGetPriority( ThreadHandle_t hThread = NULL ); |
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PLATFORM_INTERFACE bool ThreadSetPriority( ThreadHandle_t hThread, int priority ); |
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inline bool ThreadSetPriority( int priority ) { return ThreadSetPriority( NULL, priority ); } |
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PLATFORM_INTERFACE bool ThreadInMainThread(); |
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PLATFORM_INTERFACE void DeclareCurrentThreadIsMainThread(); |
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// NOTE: ThreadedLoadLibraryFunc_t needs to return the sleep time in milliseconds or TT_INFINITE |
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typedef int (*ThreadedLoadLibraryFunc_t)(); |
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PLATFORM_INTERFACE void SetThreadedLoadLibraryFunc( ThreadedLoadLibraryFunc_t func ); |
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PLATFORM_INTERFACE ThreadedLoadLibraryFunc_t GetThreadedLoadLibraryFunc(); |
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#if defined( _WIN32 ) && !defined( _WIN64 ) && !defined( _X360 ) |
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extern "C" unsigned long __declspec(dllimport) __stdcall GetCurrentThreadId(); |
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#define ThreadGetCurrentId GetCurrentThreadId |
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#endif |
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inline void ThreadPause() |
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{ |
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#if defined( PLATFORM_WINDOWS_PC ) |
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// Intrinsic for __asm pause; from <intrin.h> |
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_mm_pause(); |
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#elif POSIX && defined( __i386__ ) |
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__asm __volatile( "pause" ); |
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#elif defined( _X360 ) |
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#elif defined(__arm__) |
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sched_yield(); |
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#else |
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#error "implement me" |
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#endif |
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} |
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PLATFORM_INTERFACE bool ThreadJoin( ThreadHandle_t, unsigned timeout = TT_INFINITE ); |
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// If you're not calling ThreadJoin, you need to call ThreadDetach so pthreads on Linux knows it can |
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// free the memory for this thread. Otherwise you wind up leaking threads until you run out and |
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// CreateSimpleThread() will fail. |
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PLATFORM_INTERFACE void ThreadDetach( ThreadHandle_t ); |
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PLATFORM_INTERFACE void ThreadSetDebugName( ThreadId_t id, const char *pszName ); |
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inline void ThreadSetDebugName( const char *pszName ) { ThreadSetDebugName( (ThreadId_t)-1, pszName ); } |
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PLATFORM_INTERFACE void ThreadSetAffinity( ThreadHandle_t hThread, int nAffinityMask ); |
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//----------------------------------------------------------------------------- |
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enum ThreadWaitResult_t |
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{ |
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TW_FAILED = 0xffffffff, // WAIT_FAILED |
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TW_TIMEOUT = 0x00000102, // WAIT_TIMEOUT |
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}; |
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#ifdef _WIN32 |
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PLATFORM_INTERFACE int ThreadWaitForObjects( int nEvents, const HANDLE *pHandles, bool bWaitAll = true, unsigned timeout = TT_INFINITE ); |
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inline int ThreadWaitForObject( HANDLE handle, bool bWaitAll = true, unsigned timeout = TT_INFINITE ) { return ThreadWaitForObjects( 1, &handle, bWaitAll, timeout ); } |
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#endif |
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//----------------------------------------------------------------------------- |
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// |
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// Interlock methods. These perform very fast atomic thread |
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// safe operations. These are especially relevant in a multi-core setting. |
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// |
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//----------------------------------------------------------------------------- |
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#ifdef _WIN32 |
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#define NOINLINE |
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#elif POSIX |
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#define NOINLINE __attribute__ ((noinline)) |
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#endif |
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// ThreadMemoryBarrier is a fence/barrier sufficient for most uses. It prevents reads |
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// from moving past reads, and writes moving past writes. It is sufficient for |
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// read-acquire and write-release barriers. It is not a full barrier and it does |
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// not prevent reads from moving past writes -- that would require a full __sync() |
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// on PPC and is significantly more expensive. |
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#if defined( _X360 ) || defined( _PS3 ) |
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#define ThreadMemoryBarrier() __lwsync() |
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#elif defined(_MSC_VER) |
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// Prevent compiler reordering across this barrier. This is |
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// sufficient for most purposes on x86/x64. |
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#if _MSC_VER < 1500 |
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// !KLUDGE! For VC 2005 |
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// http://connect.microsoft.com/VisualStudio/feedback/details/100051 |
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#pragma intrinsic(_ReadWriteBarrier) |
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#endif |
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#define ThreadMemoryBarrier() _ReadWriteBarrier() |
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#elif defined(GNUC) |
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// Prevent compiler reordering across this barrier. This is |
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// sufficient for most purposes on x86/x64. |
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// http://preshing.com/20120625/memory-ordering-at-compile-time |
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#define ThreadMemoryBarrier() asm volatile("" ::: "memory") |
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#else |
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#error Every platform needs to define ThreadMemoryBarrier to at least prevent compiler reordering |
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#endif |
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#if defined(_WIN32) && !defined(_X360) |
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#if ( _MSC_VER >= 1310 ) |
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#define USE_INTRINSIC_INTERLOCKED |
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#endif |
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#endif |
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#ifdef USE_INTRINSIC_INTERLOCKED |
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extern "C" |
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{ |
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long __cdecl _InterlockedIncrement(volatile long*); |
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long __cdecl _InterlockedDecrement(volatile long*); |
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long __cdecl _InterlockedExchange(volatile long*, long); |
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long __cdecl _InterlockedExchangeAdd(volatile long*, long); |
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long __cdecl _InterlockedCompareExchange(volatile long*, long, long); |
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} |
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#pragma intrinsic( _InterlockedCompareExchange ) |
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#pragma intrinsic( _InterlockedDecrement ) |
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#pragma intrinsic( _InterlockedExchange ) |
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#pragma intrinsic( _InterlockedExchangeAdd ) |
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#pragma intrinsic( _InterlockedIncrement ) |
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inline long ThreadInterlockedIncrement( long volatile *p ) { Assert( (size_t)p % 4 == 0 ); return _InterlockedIncrement( p ); } |
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inline long ThreadInterlockedDecrement( long volatile *p ) { Assert( (size_t)p % 4 == 0 ); return _InterlockedDecrement( p ); } |
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inline long ThreadInterlockedExchange( long volatile *p, long value ) { Assert( (size_t)p % 4 == 0 ); return _InterlockedExchange( p, value ); } |
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inline long ThreadInterlockedExchangeAdd( long volatile *p, long value ) { Assert( (size_t)p % 4 == 0 ); return _InterlockedExchangeAdd( p, value ); } |
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inline long ThreadInterlockedCompareExchange( long volatile *p, long value, long comperand ) { Assert( (size_t)p % 4 == 0 ); return _InterlockedCompareExchange( p, value, comperand ); } |
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inline bool ThreadInterlockedAssignIf( long volatile *p, long value, long comperand ) { Assert( (size_t)p % 4 == 0 ); return ( _InterlockedCompareExchange( p, value, comperand ) == comperand ); } |
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#else |
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PLATFORM_INTERFACE long ThreadInterlockedIncrement( long volatile * ); |
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PLATFORM_INTERFACE long ThreadInterlockedDecrement( long volatile * ); |
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PLATFORM_INTERFACE long ThreadInterlockedExchange( long volatile *, long value ); |
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PLATFORM_INTERFACE long ThreadInterlockedExchangeAdd( long volatile *, long value ); |
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PLATFORM_INTERFACE long ThreadInterlockedCompareExchange( long volatile *, long value, long comperand ); |
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PLATFORM_INTERFACE bool ThreadInterlockedAssignIf( long volatile *, long value, long comperand ); |
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#endif |
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inline unsigned ThreadInterlockedExchangeSubtract( long volatile *p, long value ) { return ThreadInterlockedExchangeAdd( (long volatile *)p, -value ); } |
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#if defined( USE_INTRINSIC_INTERLOCKED ) && !defined( _WIN64 ) |
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#define TIPTR() |
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inline void *ThreadInterlockedExchangePointer( void * volatile *p, void *value ) { return (void *)_InterlockedExchange( reinterpret_cast<long volatile *>(p), reinterpret_cast<long>(value) ); } |
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inline void *ThreadInterlockedCompareExchangePointer( void * volatile *p, void *value, void *comperand ) { return (void *)_InterlockedCompareExchange( reinterpret_cast<long volatile *>(p), reinterpret_cast<long>(value), reinterpret_cast<long>(comperand) ); } |
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inline bool ThreadInterlockedAssignPointerIf( void * volatile *p, void *value, void *comperand ) { return ( _InterlockedCompareExchange( reinterpret_cast<long volatile *>(p), reinterpret_cast<long>(value), reinterpret_cast<long>(comperand) ) == reinterpret_cast<long>(comperand) ); } |
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#else |
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PLATFORM_INTERFACE void *ThreadInterlockedExchangePointer( void * volatile *, void *value ) NOINLINE; |
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PLATFORM_INTERFACE void *ThreadInterlockedCompareExchangePointer( void * volatile *, void *value, void *comperand ) NOINLINE; |
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PLATFORM_INTERFACE bool ThreadInterlockedAssignPointerIf( void * volatile *, void *value, void *comperand ) NOINLINE; |
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#endif |
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inline void const *ThreadInterlockedExchangePointerToConst( void const * volatile *p, void const *value ) { return ThreadInterlockedExchangePointer( const_cast < void * volatile * > ( p ), const_cast < void * > ( value ) ); } |
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inline void const *ThreadInterlockedCompareExchangePointerToConst( void const * volatile *p, void const *value, void const *comperand ) { return ThreadInterlockedCompareExchangePointer( const_cast < void * volatile * > ( p ), const_cast < void * > ( value ), const_cast < void * > ( comperand ) ); } |
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inline bool ThreadInterlockedAssignPointerToConstIf( void const * volatile *p, void const *value, void const *comperand ) { return ThreadInterlockedAssignPointerIf( const_cast < void * volatile * > ( p ), const_cast < void * > ( value ), const_cast < void * > ( comperand ) ); } |
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#if defined( PLATFORM_64BITS ) |
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#if defined (_WIN32) |
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typedef __m128i int128; |
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inline int128 int128_zero() { return _mm_setzero_si128(); } |
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#else |
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typedef __int128_t int128; |
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#define int128_zero() 0 |
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#endif |
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PLATFORM_INTERFACE bool ThreadInterlockedAssignIf128( volatile int128 *pDest, const int128 &value, const int128 &comperand ) NOINLINE; |
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#endif |
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PLATFORM_INTERFACE int64 ThreadInterlockedIncrement64( int64 volatile * ) NOINLINE; |
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PLATFORM_INTERFACE int64 ThreadInterlockedDecrement64( int64 volatile * ) NOINLINE; |
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PLATFORM_INTERFACE int64 ThreadInterlockedCompareExchange64( int64 volatile *, int64 value, int64 comperand ) NOINLINE; |
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PLATFORM_INTERFACE int64 ThreadInterlockedExchange64( int64 volatile *, int64 value ) NOINLINE; |
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PLATFORM_INTERFACE int64 ThreadInterlockedExchangeAdd64( int64 volatile *, int64 value ) NOINLINE; |
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PLATFORM_INTERFACE bool ThreadInterlockedAssignIf64(volatile int64 *pDest, int64 value, int64 comperand ) NOINLINE; |
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inline unsigned ThreadInterlockedExchangeSubtract( unsigned volatile *p, unsigned value ) { return ThreadInterlockedExchangeAdd( (long volatile *)p, value ); } |
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inline unsigned ThreadInterlockedIncrement( unsigned volatile *p ) { return ThreadInterlockedIncrement( (long volatile *)p ); } |
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inline unsigned ThreadInterlockedDecrement( unsigned volatile *p ) { return ThreadInterlockedDecrement( (long volatile *)p ); } |
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inline unsigned ThreadInterlockedExchange( unsigned volatile *p, unsigned value ) { return ThreadInterlockedExchange( (long volatile *)p, value ); } |
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inline unsigned ThreadInterlockedExchangeAdd( unsigned volatile *p, unsigned value ) { return ThreadInterlockedExchangeAdd( (long volatile *)p, value ); } |
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inline unsigned ThreadInterlockedCompareExchange( unsigned volatile *p, unsigned value, unsigned comperand ) { return ThreadInterlockedCompareExchange( (long volatile *)p, value, comperand ); } |
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inline bool ThreadInterlockedAssignIf( unsigned volatile *p, unsigned value, unsigned comperand ) { return ThreadInterlockedAssignIf( (long volatile *)p, value, comperand ); } |
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inline int ThreadInterlockedExchangeSubtract( int volatile *p, int value ) { return ThreadInterlockedExchangeAdd( (long volatile *)p, value ); } |
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inline int ThreadInterlockedIncrement( int volatile *p ) { return ThreadInterlockedIncrement( (long volatile *)p ); } |
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inline int ThreadInterlockedDecrement( int volatile *p ) { return ThreadInterlockedDecrement( (long volatile *)p ); } |
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inline int ThreadInterlockedExchange( int volatile *p, int value ) { return ThreadInterlockedExchange( (long volatile *)p, value ); } |
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inline int ThreadInterlockedExchangeAdd( int volatile *p, int value ) { return ThreadInterlockedExchangeAdd( (long volatile *)p, value ); } |
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inline int ThreadInterlockedCompareExchange( int volatile *p, int value, int comperand ) { return ThreadInterlockedCompareExchange( (long volatile *)p, value, comperand ); } |
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inline bool ThreadInterlockedAssignIf( int volatile *p, int value, int comperand ) { return ThreadInterlockedAssignIf( (long volatile *)p, value, comperand ); } |
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//----------------------------------------------------------------------------- |
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// Access to VTune thread profiling |
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//----------------------------------------------------------------------------- |
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#if defined(_WIN32) && defined(THREAD_PROFILER) |
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PLATFORM_INTERFACE void ThreadNotifySyncPrepare(void *p); |
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PLATFORM_INTERFACE void ThreadNotifySyncCancel(void *p); |
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PLATFORM_INTERFACE void ThreadNotifySyncAcquired(void *p); |
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PLATFORM_INTERFACE void ThreadNotifySyncReleasing(void *p); |
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#else |
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#define ThreadNotifySyncPrepare(p) ((void)0) |
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#define ThreadNotifySyncCancel(p) ((void)0) |
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#define ThreadNotifySyncAcquired(p) ((void)0) |
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#define ThreadNotifySyncReleasing(p) ((void)0) |
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#endif |
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//----------------------------------------------------------------------------- |
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// Encapsulation of a thread local datum (needed because THREAD_LOCAL doesn't |
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// work in a DLL loaded with LoadLibrary() |
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//----------------------------------------------------------------------------- |
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#ifndef NO_THREAD_LOCAL |
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#if defined(_LINUX) && !defined(OSX) |
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// linux totally supports compiler thread locals, even across dll's. |
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#define PLAT_COMPILER_SUPPORTED_THREADLOCALS 1 |
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#define CTHREADLOCALINTEGER( typ ) __thread int |
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#define CTHREADLOCALINT __thread int |
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#define CTHREADLOCALPTR( typ ) __thread typ * |
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#define CTHREADLOCAL( typ ) __thread typ |
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#define GETLOCAL( x ) ( x ) |
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#endif // _LINUX && !OSX |
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#if defined(WIN32) || defined(OSX) |
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#ifndef __AFXTLS_H__ // not compatible with some Windows headers |
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#define CTHREADLOCALINT CThreadLocalInt<int> |
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#define CTHREADLOCALINTEGER( typ ) CThreadLocalInt<typ> |
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#define CTHREADLOCALPTR( typ ) CThreadLocalPtr<typ> |
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#define CTHREADLOCAL( typ ) CThreadLocal<typ> |
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#define GETLOCAL( x ) ( x.Get() ) |
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#endif |
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#endif // WIN32 || OSX |
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#endif // NO_THREAD_LOCALS |
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#ifndef __AFXTLS_H__ // not compatible with some Windows headers |
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#ifndef NO_THREAD_LOCAL |
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class PLATFORM_CLASS CThreadLocalBase |
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{ |
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public: |
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CThreadLocalBase(); |
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~CThreadLocalBase(); |
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void * Get() const; |
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void Set(void *); |
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private: |
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#ifdef _WIN32 |
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uint32 m_index; |
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#elif POSIX |
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pthread_key_t m_index; |
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#endif |
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}; |
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//--------------------------------------------------------- |
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#ifndef __AFXTLS_H__ |
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template <class T> |
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class CThreadLocal : public CThreadLocalBase |
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{ |
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public: |
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CThreadLocal() |
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{ |
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COMPILE_TIME_ASSERT( sizeof(T) == sizeof(void *) ); |
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} |
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T Get() const |
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{ |
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return reinterpret_cast<T>( CThreadLocalBase::Get() ); |
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} |
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void Set(T val) |
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{ |
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CThreadLocalBase::Set( reinterpret_cast<void *>(val) ); |
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} |
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}; |
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#endif |
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//--------------------------------------------------------- |
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template <class T = intp> |
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class CThreadLocalInt : public CThreadLocal<T> |
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{ |
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public: |
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CThreadLocalInt() |
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{ |
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COMPILE_TIME_ASSERT( sizeof(T) >= sizeof(int) ); |
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} |
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operator int() const { return (int)this->Get(); } |
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int operator=( int i ) { this->Set( (intp)i ); return i; } |
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int operator++() { T i = this->Get(); this->Set( ++i ); return (int)i; } |
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int operator++(int) { T i = this->Get(); this->Set( i + 1 ); return (int)i; } |
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int operator--() { T i = this->Get(); this->Set( --i ); return (int)i; } |
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int operator--(int) { T i = this->Get(); this->Set( i - 1 ); return (int)i; } |
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}; |
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//--------------------------------------------------------- |
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template <class T> |
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class CThreadLocalPtr : private CThreadLocalBase |
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{ |
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public: |
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CThreadLocalPtr() {} |
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operator const void *() const { return (T *)Get(); } |
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operator void *() { return (T *)Get(); } |
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operator const T *() const { return (T *)Get(); } |
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operator const T *() { return (T *)Get(); } |
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operator T *() { return (T *)Get(); } |
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int operator=( int i ) { AssertMsg( i == 0, "Only NULL allowed on integer assign" ); Set( NULL ); return 0; } |
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T * operator=( T *p ) { Set( p ); return p; } |
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bool operator !() const { return (!Get()); } |
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bool operator!=( int i ) const { AssertMsg( i == 0, "Only NULL allowed on integer compare" ); return (Get() != NULL); } |
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bool operator==( int i ) const { AssertMsg( i == 0, "Only NULL allowed on integer compare" ); return (Get() == NULL); } |
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bool operator==( const void *p ) const { return (Get() == p); } |
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bool operator!=( const void *p ) const { return (Get() != p); } |
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bool operator==( const T *p ) const { return operator==((void*)p); } |
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bool operator!=( const T *p ) const { return operator!=((void*)p); } |
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T * operator->() { return (T *)Get(); } |
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T & operator *() { return *((T *)Get()); } |
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const T * operator->() const { return (T *)Get(); } |
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const T & operator *() const { return *((T *)Get()); } |
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const T & operator[]( int i ) const { return *((T *)Get() + i); } |
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T & operator[]( int i ) { return *((T *)Get() + i); } |
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private: |
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// Disallowed operations |
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CThreadLocalPtr( T *pFrom ); |
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CThreadLocalPtr( const CThreadLocalPtr<T> &from ); |
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T **operator &(); |
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T * const *operator &() const; |
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void operator=( const CThreadLocalPtr<T> &from ); |
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bool operator==( const CThreadLocalPtr<T> &p ) const; |
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bool operator!=( const CThreadLocalPtr<T> &p ) const; |
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}; |
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#endif // NO_THREAD_LOCAL |
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#endif // !__AFXTLS_H__ |
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//----------------------------------------------------------------------------- |
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// |
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// A super-fast thread-safe integer A simple class encapsulating the notion of an |
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// atomic integer used across threads that uses the built in and faster |
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// "interlocked" functionality rather than a full-blown mutex. Useful for simple |
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// things like reference counts, etc. |
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// |
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//----------------------------------------------------------------------------- |
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template <typename T> |
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class CInterlockedIntT |
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{ |
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public: |
|
CInterlockedIntT() : m_value( 0 ) { COMPILE_TIME_ASSERT( sizeof(T) == sizeof(long) ); } |
|
CInterlockedIntT( T value ) : m_value( value ) {} |
|
|
|
T GetRaw() const { return m_value; } |
|
|
|
operator T() const { return m_value; } |
|
|
|
bool operator!() const { return ( m_value == 0 ); } |
|
bool operator==( T rhs ) const { return ( m_value == rhs ); } |
|
bool operator!=( T rhs ) const { return ( m_value != rhs ); } |
|
|
|
T operator++() { return (T)ThreadInterlockedIncrement( (long *)&m_value ); } |
|
T operator++(int) { return operator++() - 1; } |
|
|
|
T operator--() { return (T)ThreadInterlockedDecrement( (long *)&m_value ); } |
|
T operator--(int) { return operator--() + 1; } |
|
|
|
bool AssignIf( T conditionValue, T newValue ) { return ThreadInterlockedAssignIf( (long *)&m_value, (long)newValue, (long)conditionValue ); } |
|
|
|
T operator=( T newValue ) { ThreadInterlockedExchange((long *)&m_value, newValue); return m_value; } |
|
|
|
void operator+=( T add ) { ThreadInterlockedExchangeAdd( (long *)&m_value, (long)add ); } |
|
void operator-=( T subtract ) { operator+=( -subtract ); } |
|
void operator*=( T multiplier ) { |
|
T original, result; |
|
do |
|
{ |
|
original = m_value; |
|
result = original * multiplier; |
|
} while ( !AssignIf( original, result ) ); |
|
} |
|
void operator/=( T divisor ) { |
|
T original, result; |
|
do |
|
{ |
|
original = m_value; |
|
result = original / divisor; |
|
} while ( !AssignIf( original, result ) ); |
|
} |
|
|
|
T operator+( T rhs ) const { return m_value + rhs; } |
|
T operator-( T rhs ) const { return m_value - rhs; } |
|
|
|
private: |
|
volatile T m_value; |
|
}; |
|
|
|
typedef CInterlockedIntT<int> CInterlockedInt; |
|
typedef CInterlockedIntT<unsigned> CInterlockedUInt; |
|
|
|
//----------------------------------------------------------------------------- |
|
|
|
template <typename T> |
|
class CInterlockedPtr |
|
{ |
|
public: |
|
CInterlockedPtr() : m_value( 0 ) {} |
|
CInterlockedPtr( T *value ) : m_value( value ) {} |
|
|
|
operator T *() const { return m_value; } |
|
|
|
bool operator!() const { return ( m_value == 0 ); } |
|
bool operator==( T *rhs ) const { return ( m_value == rhs ); } |
|
bool operator!=( T *rhs ) const { return ( m_value != rhs ); } |
|
|
|
#if defined( PLATFORM_64BITS ) |
|
T *operator++() { return ((T *)ThreadInterlockedExchangeAdd64( (int64 *)&m_value, sizeof(T) )) + 1; } |
|
T *operator++(int) { return (T *)ThreadInterlockedExchangeAdd64( (int64 *)&m_value, sizeof(T) ); } |
|
|
|
T *operator--() { return ((T *)ThreadInterlockedExchangeAdd64( (int64 *)&m_value, -sizeof(T) )) - 1; } |
|
T *operator--(int) { return (T *)ThreadInterlockedExchangeAdd64( (int64 *)&m_value, -sizeof(T) ); } |
|
|
|
bool AssignIf( T *conditionValue, T *newValue ) { return ThreadInterlockedAssignPointerToConstIf( (void const **) &m_value, (void const *) newValue, (void const *) conditionValue ); } |
|
|
|
T *operator=( T *newValue ) { ThreadInterlockedExchangePointerToConst( (void const **) &m_value, (void const *) newValue ); return newValue; } |
|
|
|
void operator+=( int add ) { ThreadInterlockedExchangeAdd64( (int64 *)&m_value, add * sizeof(T) ); } |
|
#else |
|
T *operator++() { return ((T *)ThreadInterlockedExchangeAdd( (long *)&m_value, sizeof(T) )) + 1; } |
|
T *operator++(int) { return (T *)ThreadInterlockedExchangeAdd( (long *)&m_value, sizeof(T) ); } |
|
|
|
T *operator--() { return ((T *)ThreadInterlockedExchangeAdd( (long *)&m_value, -sizeof(T) )) - 1; } |
|
T *operator--(int) { return (T *)ThreadInterlockedExchangeAdd( (long *)&m_value, -sizeof(T) ); } |
|
|
|
bool AssignIf( T *conditionValue, T *newValue ) { return ThreadInterlockedAssignPointerToConstIf( (void const **) &m_value, (void const *) newValue, (void const *) conditionValue ); } |
|
|
|
T *operator=( T *newValue ) { ThreadInterlockedExchangePointerToConst( (void const **) &m_value, (void const *) newValue ); return newValue; } |
|
|
|
void operator+=( int add ) { ThreadInterlockedExchangeAdd( (long *)&m_value, add * sizeof(T) ); } |
|
#endif |
|
|
|
void operator-=( int subtract ) { operator+=( -subtract ); } |
|
|
|
T *operator+( int rhs ) const { return m_value + rhs; } |
|
T *operator-( int rhs ) const { return m_value - rhs; } |
|
T *operator+( unsigned rhs ) const { return m_value + rhs; } |
|
T *operator-( unsigned rhs ) const { return m_value - rhs; } |
|
size_t operator-( T *p ) const { return m_value - p; } |
|
size_t operator-( const CInterlockedPtr<T> &p ) const { return m_value - p.m_value; } |
|
|
|
private: |
|
T * volatile m_value; |
|
}; |
|
|
|
//----------------------------------------------------------------------------- |
|
// |
|
// Platform independent verification that multiple threads aren't getting into the same code at the same time. |
|
// Note: This is intended for use to identify problems, it doesn't provide any sort of thread safety. |
|
// |
|
//----------------------------------------------------------------------------- |
|
class ReentrancyVerifier |
|
{ |
|
public: |
|
inline ReentrancyVerifier(CInterlockedInt* counter, int sleepTimeMS) |
|
: mCounter(counter) |
|
{ |
|
Assert(mCounter != NULL); |
|
|
|
if (++(*mCounter) != 1) { |
|
DebuggerBreakIfDebugging_StagingOnly(); |
|
} |
|
|
|
if (sleepTimeMS > 0) |
|
{ |
|
ThreadSleep(sleepTimeMS); |
|
} |
|
} |
|
|
|
inline ~ReentrancyVerifier() |
|
{ |
|
if (--(*mCounter) != 0) { |
|
DebuggerBreakIfDebugging_StagingOnly(); |
|
} |
|
} |
|
|
|
private: |
|
CInterlockedInt* mCounter; |
|
}; |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// |
|
// Platform independent for critical sections management |
|
// |
|
//----------------------------------------------------------------------------- |
|
|
|
class PLATFORM_CLASS CThreadMutex |
|
{ |
|
public: |
|
CThreadMutex(); |
|
~CThreadMutex(); |
|
|
|
//------------------------------------------------------ |
|
// Mutex acquisition/release. Const intentionally defeated. |
|
//------------------------------------------------------ |
|
void Lock(); |
|
void Lock() const { (const_cast<CThreadMutex *>(this))->Lock(); } |
|
void Unlock(); |
|
void Unlock() const { (const_cast<CThreadMutex *>(this))->Unlock(); } |
|
|
|
bool TryLock(); |
|
bool TryLock() const { return (const_cast<CThreadMutex *>(this))->TryLock(); } |
|
|
|
//------------------------------------------------------ |
|
// Use this to make deadlocks easier to track by asserting |
|
// when it is expected that the current thread owns the mutex |
|
//------------------------------------------------------ |
|
bool AssertOwnedByCurrentThread(); |
|
|
|
//------------------------------------------------------ |
|
// Enable tracing to track deadlock problems |
|
//------------------------------------------------------ |
|
void SetTrace( bool ); |
|
|
|
private: |
|
// Disallow copying |
|
CThreadMutex( const CThreadMutex & ); |
|
CThreadMutex &operator=( const CThreadMutex & ); |
|
|
|
#if defined( _WIN32 ) |
|
// Efficient solution to breaking the windows.h dependency, invariant is tested. |
|
#ifdef _WIN64 |
|
#define TT_SIZEOF_CRITICALSECTION 40 |
|
#else |
|
#ifndef _X360 |
|
#define TT_SIZEOF_CRITICALSECTION 24 |
|
#else |
|
#define TT_SIZEOF_CRITICALSECTION 28 |
|
#endif // !_XBOX |
|
#endif // _WIN64 |
|
byte m_CriticalSection[TT_SIZEOF_CRITICALSECTION]; |
|
#elif defined(POSIX) |
|
pthread_mutex_t m_Mutex; |
|
pthread_mutexattr_t m_Attr; |
|
#else |
|
#error |
|
#endif |
|
|
|
#ifdef THREAD_MUTEX_TRACING_SUPPORTED |
|
// Debugging (always here to allow mixed debug/release builds w/o changing size) |
|
uint m_currentOwnerID; |
|
uint16 m_lockCount; |
|
bool m_bTrace; |
|
#endif |
|
}; |
|
|
|
//----------------------------------------------------------------------------- |
|
// |
|
// An alternative mutex that is useful for cases when thread contention is |
|
// rare, but a mutex is required. Instances should be declared volatile. |
|
// Sleep of 0 may not be sufficient to keep high priority threads from starving |
|
// lesser threads. This class is not a suitable replacement for a critical |
|
// section if the resource contention is high. |
|
// |
|
//----------------------------------------------------------------------------- |
|
|
|
#if !defined(THREAD_PROFILER) |
|
|
|
class CThreadFastMutex |
|
{ |
|
public: |
|
CThreadFastMutex() |
|
: m_ownerID( 0 ), |
|
m_depth( 0 ) |
|
{ |
|
} |
|
|
|
private: |
|
FORCEINLINE bool TryLockInline( const uint32 threadId ) volatile |
|
{ |
|
if ( threadId != m_ownerID && !ThreadInterlockedAssignIf( (volatile long *)&m_ownerID, (long)threadId, 0 ) ) |
|
return false; |
|
|
|
ThreadMemoryBarrier(); |
|
++m_depth; |
|
return true; |
|
} |
|
|
|
bool TryLock( const uint32 threadId ) volatile |
|
{ |
|
return TryLockInline( threadId ); |
|
} |
|
|
|
PLATFORM_CLASS void Lock( const uint32 threadId, unsigned nSpinSleepTime ) volatile; |
|
|
|
public: |
|
bool TryLock() volatile |
|
{ |
|
#ifdef _DEBUG |
|
if ( m_depth == INT_MAX ) |
|
DebuggerBreak(); |
|
|
|
if ( m_depth < 0 ) |
|
DebuggerBreak(); |
|
#endif |
|
return TryLockInline( ThreadGetCurrentId() ); |
|
} |
|
|
|
#ifndef _DEBUG |
|
FORCEINLINE |
|
#endif |
|
void Lock( unsigned int nSpinSleepTime = 0 ) volatile |
|
{ |
|
const uint32 threadId = ThreadGetCurrentId(); |
|
|
|
if ( !TryLockInline( threadId ) ) |
|
{ |
|
ThreadPause(); |
|
Lock( threadId, nSpinSleepTime ); |
|
} |
|
#ifdef _DEBUG |
|
if ( m_ownerID != ThreadGetCurrentId() ) |
|
DebuggerBreak(); |
|
|
|
if ( m_depth == INT_MAX ) |
|
DebuggerBreak(); |
|
|
|
if ( m_depth < 0 ) |
|
DebuggerBreak(); |
|
#endif |
|
} |
|
|
|
#ifndef _DEBUG |
|
FORCEINLINE |
|
#endif |
|
void Unlock() volatile |
|
{ |
|
#ifdef _DEBUG |
|
if ( m_ownerID != ThreadGetCurrentId() ) |
|
DebuggerBreak(); |
|
|
|
if ( m_depth <= 0 ) |
|
DebuggerBreak(); |
|
#endif |
|
|
|
--m_depth; |
|
if ( !m_depth ) |
|
{ |
|
ThreadMemoryBarrier(); |
|
ThreadInterlockedExchange( &m_ownerID, 0 ); |
|
} |
|
} |
|
|
|
#ifdef WIN32 |
|
bool TryLock() const volatile { return (const_cast<CThreadFastMutex *>(this))->TryLock(); } |
|
void Lock(unsigned nSpinSleepTime = 1 ) const volatile { (const_cast<CThreadFastMutex *>(this))->Lock( nSpinSleepTime ); } |
|
void Unlock() const volatile { (const_cast<CThreadFastMutex *>(this))->Unlock(); } |
|
#endif |
|
// To match regular CThreadMutex: |
|
bool AssertOwnedByCurrentThread() { return true; } |
|
void SetTrace( bool ) {} |
|
|
|
uint32 GetOwnerId() const { return m_ownerID; } |
|
int GetDepth() const { return m_depth; } |
|
private: |
|
volatile uint32 m_ownerID; |
|
int m_depth; |
|
}; |
|
|
|
#ifdef COMPILER_CLANG |
|
# pragma clang diagnostic push |
|
# pragma clang diagnostic ignored "-Wunused-private-field" |
|
#endif // Q_CC_CLANG |
|
|
|
class ALIGN128 CAlignedThreadFastMutex : public CThreadFastMutex |
|
{ |
|
public: |
|
CAlignedThreadFastMutex() |
|
{ |
|
Assert( (size_t)this % 128 == 0 && sizeof(*this) == 128 ); |
|
} |
|
|
|
private: |
|
uint8 pad[128-sizeof(CThreadFastMutex)]; |
|
} ALIGN128_POST; |
|
|
|
#ifdef COMPILER_CLANG |
|
# pragma clang diagnostic pop |
|
#endif |
|
|
|
#else |
|
typedef CThreadMutex CThreadFastMutex; |
|
#endif |
|
|
|
//----------------------------------------------------------------------------- |
|
// |
|
//----------------------------------------------------------------------------- |
|
|
|
class CThreadNullMutex |
|
{ |
|
public: |
|
static void Lock() {} |
|
static void Unlock() {} |
|
|
|
static bool TryLock() { return true; } |
|
static bool AssertOwnedByCurrentThread() { return true; } |
|
static void SetTrace( bool b ) {} |
|
|
|
static uint32 GetOwnerId() { return 0; } |
|
static int GetDepth() { return 0; } |
|
}; |
|
|
|
//----------------------------------------------------------------------------- |
|
// |
|
// A mutex decorator class used to control the use of a mutex, to make it |
|
// less expensive when not multithreading |
|
// |
|
//----------------------------------------------------------------------------- |
|
|
|
template <class BaseClass, bool *pCondition> |
|
class CThreadConditionalMutex : public BaseClass |
|
{ |
|
public: |
|
void Lock() { if ( *pCondition ) BaseClass::Lock(); } |
|
void Lock() const { if ( *pCondition ) BaseClass::Lock(); } |
|
void Unlock() { if ( *pCondition ) BaseClass::Unlock(); } |
|
void Unlock() const { if ( *pCondition ) BaseClass::Unlock(); } |
|
|
|
bool TryLock() { if ( *pCondition ) return BaseClass::TryLock(); else return true; } |
|
bool TryLock() const { if ( *pCondition ) return BaseClass::TryLock(); else return true; } |
|
bool AssertOwnedByCurrentThread() { if ( *pCondition ) return BaseClass::AssertOwnedByCurrentThread(); else return true; } |
|
void SetTrace( bool b ) { if ( *pCondition ) BaseClass::SetTrace( b ); } |
|
}; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Mutex decorator that blows up if another thread enters |
|
//----------------------------------------------------------------------------- |
|
|
|
template <class BaseClass> |
|
class CThreadTerminalMutex : public BaseClass |
|
{ |
|
public: |
|
bool TryLock() { if ( !BaseClass::TryLock() ) { DebuggerBreak(); return false; } return true; } |
|
bool TryLock() const { if ( !BaseClass::TryLock() ) { DebuggerBreak(); return false; } return true; } |
|
void Lock() { if ( !TryLock() ) BaseClass::Lock(); } |
|
void Lock() const { if ( !TryLock() ) BaseClass::Lock(); } |
|
|
|
}; |
|
|
|
//----------------------------------------------------------------------------- |
|
// |
|
// Class to Lock a critical section, and unlock it automatically |
|
// when the lock goes out of scope |
|
// |
|
//----------------------------------------------------------------------------- |
|
|
|
template <class MUTEX_TYPE = CThreadMutex> |
|
class CAutoLockT |
|
{ |
|
public: |
|
FORCEINLINE CAutoLockT( MUTEX_TYPE &lock, const char* pMutexName, const char* pFilename, int nLineNum, uint64 minReportDurationUs ) |
|
: m_lock( const_cast< typename V_remove_const< MUTEX_TYPE >::type & >( lock ) ) |
|
, m_pMutexName( pMutexName ) |
|
, m_pFilename( pFilename ) |
|
, m_nLineNum( nLineNum ) |
|
, m_bOwned( true ) |
|
{ |
|
tmTryLockEx( TELEMETRY_LEVEL0, &m_uLockMatcher, minReportDurationUs, pFilename, nLineNum, &m_lock, pMutexName ); |
|
m_lock.Lock(); |
|
tmEndTryLockEx( TELEMETRY_LEVEL0, m_uLockMatcher, pFilename, nLineNum, &m_lock, TMLR_SUCCESS ); |
|
tmSetLockStateEx( TELEMETRY_LEVEL0, pFilename, nLineNum, &m_lock, TMLS_LOCKED, pMutexName ); |
|
} |
|
|
|
FORCEINLINE CAutoLockT<MUTEX_TYPE>( CAutoLockT<MUTEX_TYPE> && rhs ) |
|
: m_lock( const_cast< typename V_remove_const< MUTEX_TYPE >::type &>( rhs.m_lock ) ) |
|
{ |
|
m_pMutexName = rhs.m_pMutexName; |
|
m_pFilename = rhs.m_pFilename; |
|
m_nLineNum = rhs.m_nLineNum; |
|
#ifdef RAD_TELEMETRY_ENABLED |
|
m_uLockMatcher = rhs.m_uLockMatcher; |
|
#endif |
|
m_bOwned = true; |
|
rhs.m_bOwned = false; |
|
} |
|
|
|
FORCEINLINE ~CAutoLockT() |
|
{ |
|
if ( m_bOwned ) |
|
{ |
|
m_lock.Unlock(); |
|
tmSetLockStateEx( TELEMETRY_LEVEL0, m_pFilename, m_nLineNum, &m_lock, TMLS_RELEASED, m_pMutexName ); |
|
} |
|
} |
|
|
|
private: |
|
typename V_remove_const< MUTEX_TYPE >::type &m_lock; |
|
const char* m_pMutexName; |
|
const char* m_pFilename; |
|
int m_nLineNum; |
|
bool m_bOwned; // Did owenership of the lock pass to another instance? |
|
|
|
#ifdef RAD_TELEMETRY_ENABLED |
|
TmU64 m_uLockMatcher; |
|
#endif |
|
|
|
// Disallow copying |
|
CAutoLockT<MUTEX_TYPE>( const CAutoLockT<MUTEX_TYPE> & ); |
|
CAutoLockT<MUTEX_TYPE> &operator=( const CAutoLockT<MUTEX_TYPE> & ); |
|
|
|
// No move assignment because no default construction. |
|
CAutoLockT<MUTEX_TYPE> &operator=( CAutoLockT<MUTEX_TYPE> && ); |
|
}; |
|
|
|
typedef CAutoLockT<CThreadMutex> CAutoLock; |
|
|
|
template < typename MUTEX_TYPE > |
|
inline CAutoLockT<MUTEX_TYPE> make_auto_lock( MUTEX_TYPE& lock, const char* pMutexname, const char* pFilename, int nLineNum, int nMinReportDurationUs = 1 ) |
|
{ |
|
return CAutoLockT<MUTEX_TYPE>( lock, pMutexname, pFilename, nLineNum, nMinReportDurationUs ); |
|
} |
|
|
|
//--------------------------------------------------------- |
|
|
|
#define AUTO_LOCK( mutex ) \ |
|
auto UNIQUE_ID = make_auto_lock( mutex, #mutex, __FILE__, __LINE__ ); |
|
|
|
#define AUTO_LOCK_D( mutex, minDurationUs ) \ |
|
auto UNIQUE_ID = make_auto_lock( mutex, #mutex, __FILE__, __LINE__, minDurationUs ); |
|
|
|
#define LOCAL_THREAD_LOCK_( tag ) \ |
|
; \ |
|
static CThreadFastMutex autoMutex_##tag; \ |
|
AUTO_LOCK( autoMutex_##tag ) |
|
|
|
#define LOCAL_THREAD_LOCK() \ |
|
LOCAL_THREAD_LOCK_(_) |
|
|
|
//----------------------------------------------------------------------------- |
|
// |
|
// Base class for event, semaphore and mutex objects. |
|
// |
|
//----------------------------------------------------------------------------- |
|
|
|
class PLATFORM_CLASS CThreadSyncObject |
|
{ |
|
public: |
|
~CThreadSyncObject(); |
|
|
|
//----------------------------------------------------- |
|
// Query if object is useful |
|
//----------------------------------------------------- |
|
bool operator!() const; |
|
|
|
//----------------------------------------------------- |
|
// Access handle |
|
//----------------------------------------------------- |
|
#ifdef _WIN32 |
|
operator HANDLE() { return GetHandle(); } |
|
const HANDLE GetHandle() const { return m_hSyncObject; } |
|
#endif |
|
//----------------------------------------------------- |
|
// Wait for a signal from the object |
|
//----------------------------------------------------- |
|
bool Wait( uint32 dwTimeout = TT_INFINITE ); |
|
|
|
protected: |
|
CThreadSyncObject(); |
|
void AssertUseable(); |
|
|
|
#ifdef _WIN32 |
|
HANDLE m_hSyncObject; |
|
bool m_bCreatedHandle; |
|
#elif defined(POSIX) |
|
pthread_mutex_t m_Mutex; |
|
pthread_cond_t m_Condition; |
|
bool m_bInitalized; |
|
int m_cSet; |
|
bool m_bManualReset; |
|
bool m_bWakeForEvent; |
|
#else |
|
#error "Implement me" |
|
#endif |
|
|
|
private: |
|
CThreadSyncObject( const CThreadSyncObject & ); |
|
CThreadSyncObject &operator=( const CThreadSyncObject & ); |
|
}; |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// |
|
// Wrapper for unnamed event objects |
|
// |
|
//----------------------------------------------------------------------------- |
|
|
|
#if defined( _WIN32 ) |
|
|
|
//----------------------------------------------------------------------------- |
|
// |
|
// CThreadSemaphore |
|
// |
|
//----------------------------------------------------------------------------- |
|
|
|
class PLATFORM_CLASS CThreadSemaphore : public CThreadSyncObject |
|
{ |
|
public: |
|
CThreadSemaphore(long initialValue, long maxValue); |
|
|
|
//----------------------------------------------------- |
|
// Increases the count of the semaphore object by a specified |
|
// amount. Wait() decreases the count by one on return. |
|
//----------------------------------------------------- |
|
bool Release(long releaseCount = 1, long * pPreviousCount = NULL ); |
|
|
|
private: |
|
CThreadSemaphore(const CThreadSemaphore &); |
|
CThreadSemaphore &operator=(const CThreadSemaphore &); |
|
}; |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// |
|
// A mutex suitable for out-of-process, multi-processor usage |
|
// |
|
//----------------------------------------------------------------------------- |
|
|
|
class PLATFORM_CLASS CThreadFullMutex : public CThreadSyncObject |
|
{ |
|
public: |
|
CThreadFullMutex( bool bEstablishInitialOwnership = false, const char * pszName = NULL ); |
|
|
|
//----------------------------------------------------- |
|
// Release ownership of the mutex |
|
//----------------------------------------------------- |
|
bool Release(); |
|
|
|
// To match regular CThreadMutex: |
|
void Lock() { Wait(); } |
|
void Lock( unsigned timeout ) { Wait( timeout ); } |
|
void Unlock() { Release(); } |
|
bool AssertOwnedByCurrentThread() { return true; } |
|
void SetTrace( bool ) {} |
|
|
|
private: |
|
CThreadFullMutex( const CThreadFullMutex & ); |
|
CThreadFullMutex &operator=( const CThreadFullMutex & ); |
|
}; |
|
#endif |
|
|
|
|
|
class PLATFORM_CLASS CThreadEvent : public CThreadSyncObject |
|
{ |
|
public: |
|
CThreadEvent( bool fManualReset = false ); |
|
#ifdef WIN32 |
|
CThreadEvent( HANDLE hHandle ); |
|
#endif |
|
//----------------------------------------------------- |
|
// Set the state to signaled |
|
//----------------------------------------------------- |
|
bool Set(); |
|
|
|
//----------------------------------------------------- |
|
// Set the state to nonsignaled |
|
//----------------------------------------------------- |
|
bool Reset(); |
|
|
|
//----------------------------------------------------- |
|
// Check if the event is signaled |
|
//----------------------------------------------------- |
|
bool Check(); |
|
|
|
bool Wait( uint32 dwTimeout = TT_INFINITE ); |
|
|
|
private: |
|
CThreadEvent( const CThreadEvent & ); |
|
CThreadEvent &operator=( const CThreadEvent & ); |
|
}; |
|
|
|
// Hard-wired manual event for use in array declarations |
|
class CThreadManualEvent : public CThreadEvent |
|
{ |
|
public: |
|
CThreadManualEvent() |
|
: CThreadEvent( true ) |
|
{ |
|
} |
|
}; |
|
|
|
inline int ThreadWaitForEvents( int nEvents, CThreadEvent * const *pEvents, bool bWaitAll = true, unsigned timeout = TT_INFINITE ) |
|
{ |
|
#ifdef POSIX |
|
Assert( nEvents == 1); |
|
if ( pEvents[0]->Wait( timeout ) ) |
|
return WAIT_OBJECT_0; |
|
else |
|
return WAIT_TIMEOUT; |
|
#else |
|
HANDLE handles[64]; |
|
for ( int i = 0; i < min( nEvents, (int)ARRAYSIZE(handles) ); i++ ) |
|
handles[i] = pEvents[i]->GetHandle(); |
|
return ThreadWaitForObjects( nEvents, handles, bWaitAll, timeout ); |
|
#endif |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// |
|
// CThreadRWLock |
|
// |
|
//----------------------------------------------------------------------------- |
|
|
|
class PLATFORM_CLASS CThreadRWLock |
|
{ |
|
public: |
|
CThreadRWLock(); |
|
|
|
void LockForRead(); |
|
void UnlockRead(); |
|
void LockForWrite(); |
|
void UnlockWrite(); |
|
|
|
void LockForRead() const { const_cast<CThreadRWLock *>(this)->LockForRead(); } |
|
void UnlockRead() const { const_cast<CThreadRWLock *>(this)->UnlockRead(); } |
|
void LockForWrite() const { const_cast<CThreadRWLock *>(this)->LockForWrite(); } |
|
void UnlockWrite() const { const_cast<CThreadRWLock *>(this)->UnlockWrite(); } |
|
|
|
private: |
|
void WaitForRead(); |
|
|
|
#ifdef WIN32 |
|
CThreadFastMutex m_mutex; |
|
#else |
|
CThreadMutex m_mutex; |
|
#endif |
|
CThreadEvent m_CanWrite; |
|
CThreadEvent m_CanRead; |
|
|
|
int m_nWriters; |
|
int m_nActiveReaders; |
|
int m_nPendingReaders; |
|
}; |
|
|
|
//----------------------------------------------------------------------------- |
|
// |
|
// CThreadSpinRWLock |
|
// |
|
//----------------------------------------------------------------------------- |
|
|
|
class ALIGN8 PLATFORM_CLASS CThreadSpinRWLock |
|
{ |
|
public: |
|
CThreadSpinRWLock() |
|
{ |
|
COMPILE_TIME_ASSERT( sizeof( LockInfo_t ) == sizeof( int64 ) ); |
|
Assert( (intp)this % 8 == 0 ); |
|
} |
|
|
|
bool TryLockForWrite(); |
|
bool TryLockForRead(); |
|
|
|
void LockForRead(); |
|
void UnlockRead(); |
|
void LockForWrite(); |
|
void UnlockWrite(); |
|
|
|
bool TryLockForWrite() const { return const_cast<CThreadSpinRWLock *>(this)->TryLockForWrite(); } |
|
bool TryLockForRead() const { return const_cast<CThreadSpinRWLock *>(this)->TryLockForRead(); } |
|
void LockForRead() const { const_cast<CThreadSpinRWLock *>(this)->LockForRead(); } |
|
void UnlockRead() const { const_cast<CThreadSpinRWLock *>(this)->UnlockRead(); } |
|
void LockForWrite() const { const_cast<CThreadSpinRWLock *>(this)->LockForWrite(); } |
|
void UnlockWrite() const { const_cast<CThreadSpinRWLock *>(this)->UnlockWrite(); } |
|
|
|
private: |
|
|
|
struct LockInfo_t |
|
{ |
|
LockInfo_t(uint32 thread_id = 0, int readers = 0) |
|
{ |
|
m_writerId = thread_id; |
|
m_nReaders = readers; |
|
} |
|
|
|
uint32 m_writerId; |
|
int m_nReaders; |
|
}; |
|
|
|
bool AssignIf( const LockInfo_t &newValue, const LockInfo_t &comperand ); |
|
bool TryLockForWrite( const uint32 threadId ); |
|
void SpinLockForWrite( const uint32 threadId ); |
|
|
|
volatile LockInfo_t m_lockInfo; |
|
CInterlockedInt m_nWriters; |
|
} ALIGN8_POST; |
|
|
|
//----------------------------------------------------------------------------- |
|
// |
|
// A thread wrapper similar to a Java thread. |
|
// |
|
//----------------------------------------------------------------------------- |
|
|
|
class PLATFORM_CLASS CThread |
|
{ |
|
public: |
|
CThread(); |
|
virtual ~CThread(); |
|
|
|
//----------------------------------------------------- |
|
|
|
const char *GetName(); |
|
void SetName( const char * ); |
|
|
|
size_t CalcStackDepth( void *pStackVariable ) { return ((byte *)m_pStackBase - (byte *)pStackVariable); } |
|
|
|
//----------------------------------------------------- |
|
// Functions for the other threads |
|
//----------------------------------------------------- |
|
|
|
// Start thread running - error if already running |
|
virtual bool Start( unsigned nBytesStack = 0 ); |
|
|
|
// Returns true if thread has been created and hasn't yet exited |
|
bool IsAlive(); |
|
|
|
// This method causes the current thread to wait until this thread |
|
// is no longer alive. |
|
bool Join( unsigned timeout = TT_INFINITE ); |
|
|
|
#ifdef _WIN32 |
|
// Access the thread handle directly |
|
HANDLE GetThreadHandle(); |
|
uint GetThreadId(); |
|
#elif defined( LINUX ) |
|
uint GetThreadId(); |
|
#endif |
|
|
|
//----------------------------------------------------- |
|
|
|
int GetResult(); |
|
|
|
//----------------------------------------------------- |
|
// Functions for both this, and maybe, and other threads |
|
//----------------------------------------------------- |
|
|
|
// Forcibly, abnormally, but relatively cleanly stop the thread |
|
void Stop( int exitCode = 0 ); |
|
|
|
// Get the priority |
|
int GetPriority() const; |
|
|
|
// Set the priority |
|
bool SetPriority( int ); |
|
|
|
// Request a thread to suspend, this must ONLY be called from the thread itself, not the main thread |
|
// This suspend variant causes the thread in question to suspend at a known point in its execution |
|
// which means you don't risk the global deadlocks/hangs potentially caused by the raw Suspend() call |
|
void SuspendCooperative(); |
|
|
|
// Resume a previously suspended thread from the Cooperative call |
|
void ResumeCooperative(); |
|
|
|
// wait for a thread to execute its SuspendCooperative call |
|
void BWaitForThreadSuspendCooperative(); |
|
|
|
#ifndef LINUX |
|
// forcefully Suspend a thread |
|
unsigned int Suspend(); |
|
|
|
// forcefully Resume a previously suspended thread |
|
unsigned int Resume(); |
|
#endif |
|
|
|
// Force hard-termination of thread. Used for critical failures. |
|
bool Terminate( int exitCode = 0 ); |
|
|
|
//----------------------------------------------------- |
|
// Global methods |
|
//----------------------------------------------------- |
|
|
|
// Get the Thread object that represents the current thread, if any. |
|
// Can return NULL if the current thread was not created using |
|
// CThread |
|
static CThread *GetCurrentCThread(); |
|
|
|
// Offer a context switch. Under Win32, equivalent to Sleep(0) |
|
#ifdef Yield |
|
#undef Yield |
|
#endif |
|
static void Yield(); |
|
|
|
// This method causes the current thread to yield and not to be |
|
// scheduled for further execution until a certain amount of real |
|
// time has elapsed, more or less. |
|
static void Sleep( unsigned duration ); |
|
|
|
protected: |
|
|
|
// Optional pre-run call, with ability to fail-create. Note Init() |
|
// is forced synchronous with Start() |
|
virtual bool Init(); |
|
|
|
// Thread will run this function on startup, must be supplied by |
|
// derived class, performs the intended action of the thread. |
|
virtual int Run() = 0; |
|
|
|
// Called when the thread is about to exit, by the about-to-exit thread. |
|
virtual void OnExit(); |
|
|
|
// Called after OnExit when a thread finishes or is killed. Not virtual because no inherited classes |
|
// override it and we don't want to change the vtable from the published SDK version. |
|
void Cleanup(); |
|
|
|
bool WaitForCreateComplete( CThreadEvent *pEvent ); |
|
|
|
// "Virtual static" facility |
|
typedef unsigned (__stdcall *ThreadProc_t)( void * ); |
|
virtual ThreadProc_t GetThreadProc(); |
|
virtual bool IsThreadRunning(); |
|
|
|
CThreadMutex m_Lock; |
|
|
|
#ifdef WIN32 |
|
ThreadHandle_t GetThreadID() const { return (ThreadHandle_t)m_hThread; } |
|
#else |
|
ThreadId_t GetThreadID() const { return (ThreadId_t)m_threadId; } |
|
#endif |
|
|
|
private: |
|
enum Flags |
|
{ |
|
SUPPORT_STOP_PROTOCOL = 1 << 0 |
|
}; |
|
|
|
// Thread initially runs this. param is actually 'this'. function |
|
// just gets this and calls ThreadProc |
|
struct ThreadInit_t |
|
{ |
|
CThread * pThread; |
|
CThreadEvent *pInitCompleteEvent; |
|
bool * pfInitSuccess; |
|
}; |
|
|
|
static unsigned __stdcall ThreadProc( void * pv ); |
|
|
|
// make copy constructor and assignment operator inaccessible |
|
CThread( const CThread & ); |
|
CThread &operator=( const CThread & ); |
|
|
|
#ifdef _WIN32 |
|
HANDLE m_hThread; |
|
ThreadId_t m_threadId; |
|
#elif defined(POSIX) |
|
pthread_t m_threadId; |
|
#endif |
|
CInterlockedInt m_nSuspendCount; |
|
CThreadEvent m_SuspendEvent; |
|
CThreadEvent m_SuspendEventSignal; |
|
int m_result; |
|
char m_szName[32]; |
|
void * m_pStackBase; |
|
unsigned m_flags; |
|
}; |
|
|
|
//----------------------------------------------------------------------------- |
|
// |
|
// A helper class to let you sleep a thread for memory validation, you need to handle |
|
// m_bSleepForValidate in your ::Run() call and set m_bSleepingForValidate when sleeping |
|
// |
|
//----------------------------------------------------------------------------- |
|
class PLATFORM_CLASS CValidatableThread : public CThread |
|
{ |
|
public: |
|
CValidatableThread() |
|
{ |
|
m_bSleepForValidate = false; |
|
m_bSleepingForValidate = false; |
|
} |
|
|
|
#ifdef DBGFLAG_VALIDATE |
|
virtual void SleepForValidate() { m_bSleepForValidate = true; } |
|
bool BSleepingForValidate() { return m_bSleepingForValidate; } |
|
virtual void WakeFromValidate() { m_bSleepForValidate = false; } |
|
#endif |
|
protected: |
|
bool m_bSleepForValidate; |
|
bool m_bSleepingForValidate; |
|
}; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Simple thread class encompasses the notion of a worker thread, handing |
|
// synchronized communication. |
|
//----------------------------------------------------------------------------- |
|
|
|
|
|
// These are internal reserved error results from a call attempt |
|
enum WTCallResult_t |
|
{ |
|
WTCR_FAIL = -1, |
|
WTCR_TIMEOUT = -2, |
|
WTCR_THREAD_GONE = -3, |
|
}; |
|
|
|
class CFunctor; |
|
class PLATFORM_CLASS CWorkerThread : public CThread |
|
{ |
|
public: |
|
CWorkerThread(); |
|
|
|
//----------------------------------------------------- |
|
// |
|
// Inter-thread communication |
|
// |
|
// Calls in either direction take place on the same "channel." |
|
// Seperate functions are specified to make identities obvious |
|
// |
|
//----------------------------------------------------- |
|
|
|
// Master: Signal the thread, and block for a response |
|
int CallWorker( unsigned, unsigned timeout = TT_INFINITE, bool fBoostWorkerPriorityToMaster = true, CFunctor *pParamFunctor = NULL ); |
|
|
|
// Worker: Signal the thread, and block for a response |
|
int CallMaster( unsigned, unsigned timeout = TT_INFINITE ); |
|
|
|
// Wait for the next request |
|
bool WaitForCall( unsigned dwTimeout, unsigned *pResult = NULL ); |
|
bool WaitForCall( unsigned *pResult = NULL ); |
|
|
|
// Is there a request? |
|
bool PeekCall( unsigned *pParam = NULL, CFunctor **ppParamFunctor = NULL ); |
|
|
|
// Reply to the request |
|
void Reply( unsigned ); |
|
|
|
// Wait for a reply in the case when CallWorker() with timeout != TT_INFINITE |
|
int WaitForReply( unsigned timeout = TT_INFINITE ); |
|
|
|
// If you want to do WaitForMultipleObjects you'll need to include |
|
// this handle in your wait list or you won't be responsive |
|
CThreadEvent &GetCallHandle(); |
|
// Find out what the request was |
|
unsigned GetCallParam( CFunctor **ppParamFunctor = NULL ) const; |
|
|
|
// Boost the worker thread to the master thread, if worker thread is lesser, return old priority |
|
int BoostPriority(); |
|
|
|
protected: |
|
#ifndef _WIN32 |
|
#define __stdcall |
|
#endif |
|
typedef uint32 (__stdcall *WaitFunc_t)( int nEvents, CThreadEvent * const *pEvents, int bWaitAll, uint32 timeout ); |
|
|
|
int Call( unsigned, unsigned timeout, bool fBoost, WaitFunc_t = NULL, CFunctor *pParamFunctor = NULL ); |
|
int WaitForReply( unsigned timeout, WaitFunc_t ); |
|
|
|
private: |
|
CWorkerThread( const CWorkerThread & ); |
|
CWorkerThread &operator=( const CWorkerThread & ); |
|
|
|
CThreadEvent m_EventSend; |
|
CThreadEvent m_EventComplete; |
|
|
|
unsigned m_Param; |
|
CFunctor *m_pParamFunctor; |
|
int m_ReturnVal; |
|
}; |
|
|
|
|
|
// a unidirectional message queue. A queue of type T. Not especially high speed since each message |
|
// is malloced/freed. Note that if your message class has destructors/constructors, they MUST be |
|
// thread safe! |
|
template<class T> class CMessageQueue |
|
{ |
|
CThreadEvent SignalEvent; // signals presence of data |
|
CThreadMutex QueueAccessMutex; |
|
|
|
// the parts protected by the mutex |
|
struct MsgNode |
|
{ |
|
MsgNode *Next; |
|
T Data; |
|
}; |
|
|
|
MsgNode *Head; |
|
MsgNode *Tail; |
|
|
|
public: |
|
CMessageQueue( void ) |
|
{ |
|
Head = Tail = NULL; |
|
} |
|
|
|
// check for a message. not 100% reliable - someone could grab the message first |
|
bool MessageWaiting( void ) |
|
{ |
|
return ( Head != NULL ); |
|
} |
|
|
|
void WaitMessage( T *pMsg ) |
|
{ |
|
for(;;) |
|
{ |
|
while( ! MessageWaiting() ) |
|
SignalEvent.Wait(); |
|
QueueAccessMutex.Lock(); |
|
if (! Head ) |
|
{ |
|
// multiple readers could make this null |
|
QueueAccessMutex.Unlock(); |
|
continue; |
|
} |
|
*( pMsg ) = Head->Data; |
|
MsgNode *remove_this = Head; |
|
Head = Head->Next; |
|
if (! Head) // if empty, fix tail ptr |
|
Tail = NULL; |
|
QueueAccessMutex.Unlock(); |
|
delete remove_this; |
|
break; |
|
} |
|
} |
|
|
|
void QueueMessage( T const &Msg) |
|
{ |
|
MsgNode *new1=new MsgNode; |
|
new1->Data=Msg; |
|
new1->Next=NULL; |
|
QueueAccessMutex.Lock(); |
|
if ( Tail ) |
|
{ |
|
Tail->Next=new1; |
|
Tail = new1; |
|
} |
|
else |
|
{ |
|
Head = new1; |
|
Tail = new1; |
|
} |
|
SignalEvent.Set(); |
|
QueueAccessMutex.Unlock(); |
|
} |
|
}; |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// |
|
// CThreadMutex. Inlining to reduce overhead and to allow client code |
|
// to decide debug status (tracing) |
|
// |
|
//----------------------------------------------------------------------------- |
|
|
|
#ifdef _WIN32 |
|
typedef struct _RTL_CRITICAL_SECTION RTL_CRITICAL_SECTION; |
|
typedef RTL_CRITICAL_SECTION CRITICAL_SECTION; |
|
|
|
#ifndef _X360 |
|
extern "C" |
|
{ |
|
void __declspec(dllimport) __stdcall InitializeCriticalSection(CRITICAL_SECTION *); |
|
void __declspec(dllimport) __stdcall EnterCriticalSection(CRITICAL_SECTION *); |
|
void __declspec(dllimport) __stdcall LeaveCriticalSection(CRITICAL_SECTION *); |
|
void __declspec(dllimport) __stdcall DeleteCriticalSection(CRITICAL_SECTION *); |
|
}; |
|
#endif |
|
|
|
//--------------------------------------------------------- |
|
|
|
inline void CThreadMutex::Lock() |
|
{ |
|
#ifdef THREAD_MUTEX_TRACING_ENABLED |
|
uint thisThreadID = ThreadGetCurrentId(); |
|
if ( m_bTrace && m_currentOwnerID && ( m_currentOwnerID != thisThreadID ) ) |
|
Msg( "Thread %u about to wait for lock %p owned by %u\n", ThreadGetCurrentId(), (CRITICAL_SECTION *)&m_CriticalSection, m_currentOwnerID ); |
|
#endif |
|
|
|
VCRHook_EnterCriticalSection((CRITICAL_SECTION *)&m_CriticalSection); |
|
|
|
#ifdef THREAD_MUTEX_TRACING_ENABLED |
|
if (m_lockCount == 0) |
|
{ |
|
// we now own it for the first time. Set owner information |
|
m_currentOwnerID = thisThreadID; |
|
if ( m_bTrace ) |
|
Msg( "Thread %u now owns lock %p\n", m_currentOwnerID, (CRITICAL_SECTION *)&m_CriticalSection ); |
|
} |
|
m_lockCount++; |
|
#endif |
|
} |
|
|
|
//--------------------------------------------------------- |
|
|
|
inline void CThreadMutex::Unlock() |
|
{ |
|
#ifdef THREAD_MUTEX_TRACING_ENABLED |
|
AssertMsg( m_lockCount >= 1, "Invalid unlock of thread lock" ); |
|
m_lockCount--; |
|
if (m_lockCount == 0) |
|
{ |
|
if ( m_bTrace ) |
|
Msg( "Thread %u releasing lock %p\n", m_currentOwnerID, (CRITICAL_SECTION *)&m_CriticalSection ); |
|
m_currentOwnerID = 0; |
|
} |
|
#endif |
|
LeaveCriticalSection((CRITICAL_SECTION *)&m_CriticalSection); |
|
} |
|
|
|
//--------------------------------------------------------- |
|
|
|
inline bool CThreadMutex::AssertOwnedByCurrentThread() |
|
{ |
|
#ifdef THREAD_MUTEX_TRACING_ENABLED |
|
if (ThreadGetCurrentId() == m_currentOwnerID) |
|
return true; |
|
AssertMsg3( 0, "Expected thread %u as owner of lock %p, but %u owns", ThreadGetCurrentId(), (CRITICAL_SECTION *)&m_CriticalSection, m_currentOwnerID ); |
|
return false; |
|
#else |
|
return true; |
|
#endif |
|
} |
|
|
|
//--------------------------------------------------------- |
|
|
|
inline void CThreadMutex::SetTrace( bool bTrace ) |
|
{ |
|
#ifdef THREAD_MUTEX_TRACING_ENABLED |
|
m_bTrace = bTrace; |
|
#endif |
|
} |
|
|
|
//--------------------------------------------------------- |
|
|
|
#elif defined(POSIX) |
|
|
|
inline CThreadMutex::CThreadMutex() |
|
{ |
|
// enable recursive locks as we need them |
|
pthread_mutexattr_init( &m_Attr ); |
|
pthread_mutexattr_settype( &m_Attr, PTHREAD_MUTEX_RECURSIVE ); |
|
pthread_mutex_init( &m_Mutex, &m_Attr ); |
|
} |
|
|
|
//--------------------------------------------------------- |
|
|
|
inline CThreadMutex::~CThreadMutex() |
|
{ |
|
pthread_mutex_destroy( &m_Mutex ); |
|
} |
|
|
|
//--------------------------------------------------------- |
|
|
|
inline void CThreadMutex::Lock() |
|
{ |
|
pthread_mutex_lock( &m_Mutex ); |
|
} |
|
|
|
//--------------------------------------------------------- |
|
|
|
inline void CThreadMutex::Unlock() |
|
{ |
|
pthread_mutex_unlock( &m_Mutex ); |
|
} |
|
|
|
//--------------------------------------------------------- |
|
|
|
inline bool CThreadMutex::AssertOwnedByCurrentThread() |
|
{ |
|
return true; |
|
} |
|
|
|
//--------------------------------------------------------- |
|
|
|
inline void CThreadMutex::SetTrace(bool fTrace) |
|
{ |
|
} |
|
|
|
#endif // POSIX |
|
|
|
//----------------------------------------------------------------------------- |
|
// |
|
// CThreadRWLock inline functions |
|
// |
|
//----------------------------------------------------------------------------- |
|
|
|
inline CThreadRWLock::CThreadRWLock() |
|
: m_CanRead( true ), |
|
m_nWriters( 0 ), |
|
m_nActiveReaders( 0 ), |
|
m_nPendingReaders( 0 ) |
|
{ |
|
} |
|
|
|
inline void CThreadRWLock::LockForRead() |
|
{ |
|
m_mutex.Lock(); |
|
if ( m_nWriters) |
|
{ |
|
WaitForRead(); |
|
} |
|
m_nActiveReaders++; |
|
m_mutex.Unlock(); |
|
} |
|
|
|
inline void CThreadRWLock::UnlockRead() |
|
{ |
|
m_mutex.Lock(); |
|
m_nActiveReaders--; |
|
if ( m_nActiveReaders == 0 && m_nWriters != 0 ) |
|
{ |
|
m_CanWrite.Set(); |
|
} |
|
m_mutex.Unlock(); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// |
|
// CThreadSpinRWLock inline functions |
|
// |
|
//----------------------------------------------------------------------------- |
|
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inline bool CThreadSpinRWLock::AssignIf( const LockInfo_t &newValue, const LockInfo_t &comperand ) |
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{ |
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return ThreadInterlockedAssignIf64( (int64 *)&m_lockInfo, *((int64 *)&newValue), *((int64 *)&comperand) ); |
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} |
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inline bool CThreadSpinRWLock::TryLockForWrite( const uint32 threadId ) |
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{ |
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// In order to grab a write lock, there can be no readers and no owners of the write lock |
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if ( m_lockInfo.m_nReaders > 0 || ( m_lockInfo.m_writerId && m_lockInfo.m_writerId != threadId ) ) |
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{ |
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return false; |
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} |
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static const LockInfo_t oldValue( 0, 0 ); |
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LockInfo_t newValue( threadId, 0 ); |
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const bool bSuccess = AssignIf( newValue, oldValue ); |
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#if defined(_X360) |
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if ( bSuccess ) |
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{ |
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// X360TBD: Serious perf implications. Not Yet. __sync(); |
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} |
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#endif |
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return bSuccess; |
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} |
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inline bool CThreadSpinRWLock::TryLockForWrite() |
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{ |
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m_nWriters++; |
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if ( !TryLockForWrite( ThreadGetCurrentId() ) ) |
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{ |
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m_nWriters--; |
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return false; |
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} |
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return true; |
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} |
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inline bool CThreadSpinRWLock::TryLockForRead() |
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{ |
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if ( m_nWriters != 0 ) |
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{ |
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return false; |
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} |
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// In order to grab a write lock, the number of readers must not change and no thread can own the write |
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LockInfo_t oldValue; |
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LockInfo_t newValue; |
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oldValue.m_nReaders = m_lockInfo.m_nReaders; |
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oldValue.m_writerId = 0; |
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newValue.m_nReaders = oldValue.m_nReaders + 1; |
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newValue.m_writerId = 0; |
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const bool bSuccess = AssignIf( newValue, oldValue ); |
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#if defined(_X360) |
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if ( bSuccess ) |
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{ |
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// X360TBD: Serious perf implications. Not Yet. __sync(); |
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} |
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#endif |
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return bSuccess; |
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} |
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inline void CThreadSpinRWLock::LockForWrite() |
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{ |
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const uint32 threadId = ThreadGetCurrentId(); |
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m_nWriters++; |
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if ( !TryLockForWrite( threadId ) ) |
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{ |
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ThreadPause(); |
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SpinLockForWrite( threadId ); |
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} |
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} |
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// read data from a memory address |
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template<class T> FORCEINLINE T ReadVolatileMemory( T const *pPtr ) |
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{ |
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volatile const T * pVolatilePtr = ( volatile const T * ) pPtr; |
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return *pVolatilePtr; |
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} |
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//----------------------------------------------------------------------------- |
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#if defined( _WIN32 ) |
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#pragma warning(pop) |
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#endif |
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#endif // THREADTOOLS_H
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