Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

27 lines
898 B

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#if !defined( R_EFXEXTERNH )
#define R_EFXEXTERNH
#ifdef _WIN32
#pragma once
#endif
struct dlight_t;
class IMaterial;
int Draw_DecalIndex ( int id );
int Draw_DecalIndexFromName ( char *name, bool *found );
void R_DecalShoot ( int textureIndex, int entity, const model_t *model,
const Vector& position, const Vector *saxis, int flags, const color32 &rgbaColor, const Vector *pNormal );
void R_PlayerDecalShoot ( IMaterial *material, void *userdata, int entity, const model_t *model,
const Vector& position, const Vector *saxis, int flags, const color32 &rgbaColor );
dlight_t *CL_AllocDlight ( int key );
dlight_t *CL_AllocElight ( int key );
#endif