Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef NET_WS_QUEUED_PACKET_SENDER_H
#define NET_WS_QUEUED_PACKET_SENDER_H
#ifdef _WIN32
#pragma once
#endif
// Used to match against certain debug values of cvars.
#define NET_QUEUED_PACKET_THREAD_DEBUG_VALUE 581304
class INetChannel;
class IQueuedPacketSender
{
public:
virtual bool Setup() = 0;
virtual void Shutdown() = 0;
virtual bool IsRunning() = 0;
virtual void ClearQueuedPacketsForChannel( INetChannel *pChan ) = 0;
virtual void QueuePacket( INetChannel *pChan, SOCKET s, const char FAR *buf, int len, const struct sockaddr FAR * to, int tolen, uint32 msecDelay ) = 0;
virtual bool HasQueuedPackets( const INetChannel *pChan ) const = 0;
};
extern IQueuedPacketSender *g_pQueuedPackedSender;
extern ConVar net_queued_packet_thread;
#endif // NET_WS_QUEUED_PACKET_SENDER_H