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288 lines
7.7 KiB
288 lines
7.7 KiB
# Microsoft Developer Studio Project File - Name="tier0" - Package Owner=<4> |
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# Microsoft Developer Studio Generated Build File, Format Version 6.00 |
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# ** DO NOT EDIT ** |
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 |
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CFG=TIER0 - WIN32 DEBUG |
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!MESSAGE This is not a valid makefile. To build this project using NMAKE, |
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!MESSAGE use the Export Makefile command and run |
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!MESSAGE |
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!MESSAGE NMAKE /f "tier0.mak". |
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!MESSAGE |
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!MESSAGE You can specify a configuration when running NMAKE |
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!MESSAGE by defining the macro CFG on the command line. For example: |
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!MESSAGE |
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!MESSAGE NMAKE /f "tier0.mak" CFG="TIER0 - WIN32 DEBUG" |
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!MESSAGE |
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!MESSAGE Possible choices for configuration are: |
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!MESSAGE |
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!MESSAGE "tier0 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") |
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!MESSAGE "tier0 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") |
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!MESSAGE |
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# Begin Project |
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# PROP AllowPerConfigDependencies 0 |
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# PROP Scc_ProjName "tier0" |
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# PROP Scc_LocalPath "." |
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CPP=cl.exe |
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MTL=midl.exe |
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RSC=rc.exe |
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!IF "$(CFG)" == "tier0 - Win32 Release" |
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# PROP BASE Use_MFC 0 |
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# PROP BASE Use_Debug_Libraries 0 |
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# PROP BASE Output_Dir "Release" |
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# PROP BASE Intermediate_Dir "Release" |
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# PROP BASE Target_Dir "" |
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# PROP Use_MFC 0 |
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# PROP Use_Debug_Libraries 0 |
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# PROP Output_Dir "Release" |
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# PROP Intermediate_Dir "Release" |
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# PROP Ignore_Export_Lib 0 |
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# PROP Target_Dir "" |
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# ADD BASE CPP /nologo /G6 /W4 /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "..\common" /I "..\public" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D fopen=dont_use_fopen /D "TIER0_DLL_EXPORT" /D "_WIN32" /FD /c |
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# ADD CPP /nologo /G6 /MT /W4 /Zi /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "..\common" /I "..\public" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "TIER0_DLL_EXPORT" /D "_WIN32" /FR /FD /c |
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 |
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 |
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# ADD BASE RSC /l 0x409 /d "NDEBUG" |
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# ADD RSC /l 0x409 /d "NDEBUG" |
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BSC32=bscmake.exe |
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# ADD BASE BSC32 /nologo |
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# ADD BSC32 /nologo |
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LINK32=link.exe |
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# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 /libpath:"..\lib\common\\" /libpath:"..\lib\public\\" |
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# ADD LINK32 ws2_32.lib advapi32.lib /nologo /subsystem:windows /dll /incremental:yes /debug /machine:I386 /pdbtype:sept /libpath:"..\lib\common" /libpath:"..\lib\public" |
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# Begin Custom Build - Publishing to target directory (..\..\game\bin\)... |
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TargetDir=.\Release |
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TargetPath=.\Release\tier0.dll |
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InputPath=.\Release\tier0.dll |
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SOURCE="$(InputPath)" |
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BuildCmds= \ |
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if exist ..\..\game\bin\tier0.dll attrib -r ..\..\game\bin\tier0.dll \ |
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copy $(TargetPath) ..\..\game\bin\tier0.dll \ |
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if exist $(TargetDir)\tier0.map copy $(TargetDir)\tier0.map ..\..\game\bin\tier0.map \ |
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if exist ..\lib\public\tier0.lib attrib -r ..\lib\public\tier0.lib \ |
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if exist $(TargetDir)\tier0.lib copy $(TargetDir)\tier0.lib ..\lib\public\tier0.lib \ |
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if exist ..\..\game\bin\tier0.pdb attrib -r ..\..\game\bin\tier0.pdb \ |
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copy $(TargetDir)\tier0.pdb ..\..\game\bin \ |
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"..\..\game\bin\tier0.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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$(BuildCmds) |
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"..\..\game\bin\tier0.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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$(BuildCmds) |
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"..\lib\public\tier0.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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$(BuildCmds) |
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# End Custom Build |
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!ELSEIF "$(CFG)" == "tier0 - Win32 Debug" |
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# PROP BASE Use_MFC 0 |
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# PROP BASE Use_Debug_Libraries 1 |
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# PROP BASE Output_Dir "Debug" |
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# PROP BASE Intermediate_Dir "Debug" |
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# PROP BASE Target_Dir "" |
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# PROP Use_MFC 0 |
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# PROP Use_Debug_Libraries 1 |
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# PROP Output_Dir "Debug" |
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# PROP Intermediate_Dir "Debug" |
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# PROP Ignore_Export_Lib 0 |
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# PROP Target_Dir "" |
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# ADD BASE CPP /nologo /G6 /W4 /Gm /ZI /Od /Op /I "..\common" /I "..\public" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D fopen=dont_use_fopen /D "TIER0_DLL_EXPORT" /D "_WIN32" /FR /FD /GZ /c |
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# ADD CPP /nologo /G6 /MTd /W4 /Gm /GX /ZI /Od /Op /I "..\common" /I "..\public" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "TIER0_DLL_EXPORT" /D "_WIN32" /FR /FD /GZ /c |
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 |
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 |
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# ADD BASE RSC /l 0x409 /d "_DEBUG" |
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# ADD RSC /l 0x409 /d "_DEBUG" |
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BSC32=bscmake.exe |
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# ADD BASE BSC32 /nologo |
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# ADD BSC32 /nologo |
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LINK32=link.exe |
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# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\lib\common\\" /libpath:"..\lib\public\\" |
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# ADD LINK32 ws2_32.lib advapi32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\lib\common" /libpath:"..\lib\public" |
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# Begin Custom Build - Publishing to target directory (..\..\game\bin\)... |
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TargetDir=.\Debug |
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TargetPath=.\Debug\tier0.dll |
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InputPath=.\Debug\tier0.dll |
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SOURCE="$(InputPath)" |
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BuildCmds= \ |
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if exist ..\..\game\bin\tier0.dll attrib -r ..\..\game\bin\tier0.dll \ |
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copy $(TargetPath) ..\..\game\bin\tier0.dll \ |
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if exist $(TargetDir)\tier0.map copy $(TargetDir)\tier0.map ..\..\game\bin\tier0.map \ |
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if exist ..\lib\public\tier0.lib attrib -r ..\lib\public\tier0.lib \ |
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if exist $(TargetDir)\tier0.lib copy $(TargetDir)\tier0.lib ..\lib\public\tier0.lib \ |
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"..\..\game\bin\tier0.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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$(BuildCmds) |
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"..\lib\public\tier0.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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$(BuildCmds) |
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# End Custom Build |
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!ENDIF |
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# Begin Target |
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# Name "tier0 - Win32 Release" |
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# Name "tier0 - Win32 Debug" |
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# Begin Group "Source Files" |
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" |
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# Begin Source File |
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SOURCE=.\assert_dialog.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=.\assert_dialog.rc |
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# End Source File |
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# Begin Source File |
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SOURCE=.\cpu.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=.\dbg.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=.\fasttimer.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=.\mem.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=.\mem_helpers.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=.\mem_helpers.h |
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# End Source File |
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# Begin Source File |
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SOURCE=.\memdbg.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=.\memstd.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=.\memvalidate.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=.\minidump.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=.\platform.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=.\pme.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=.\PMELib.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=.\security.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=.\thread.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=.\vcrmode.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=.\vprof.cpp |
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# End Source File |
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# End Group |
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# Begin Group "Header Files" |
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# PROP Default_Filter "h;hpp;hxx;hm;inl" |
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# Begin Source File |
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SOURCE=..\Public\tier0\dbg.h |
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# End Source File |
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# Begin Source File |
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SOURCE=..\Public\tier0\fasttimer.h |
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# End Source File |
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# Begin Source File |
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SOURCE=..\public\tier0\l2cache.h |
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# End Source File |
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# Begin Source File |
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SOURCE=..\Public\tier0\mem.h |
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# End Source File |
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# Begin Source File |
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SOURCE=..\public\tier0\memalloc.h |
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# End Source File |
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# Begin Source File |
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SOURCE=..\Public\tier0\memdbgoff.h |
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# End Source File |
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# Begin Source File |
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SOURCE=..\Public\tier0\memdbgon.h |
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# End Source File |
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# Begin Source File |
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SOURCE=..\Public\tier0\platform.h |
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# End Source File |
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# Begin Source File |
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SOURCE=.\resource.h |
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# End Source File |
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# Begin Source File |
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SOURCE=..\Public\tier0\vcr_shared.h |
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# End Source File |
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# Begin Source File |
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SOURCE=..\Public\tier0\vcrmode.h |
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# End Source File |
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# Begin Source File |
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SOURCE=..\Public\tier0\vprof.h |
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# End Source File |
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# Begin Group "DESKey" |
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# PROP Default_Filter "" |
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# Begin Source File |
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SOURCE=.\DESKey\ALGO.H |
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# End Source File |
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# Begin Source File |
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SOURCE=.\DESKey\DK2WIN32.H |
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# End Source File |
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# Begin Source File |
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SOURCE=.\DESKey\DK2WIN32.LIB |
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# End Source File |
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# Begin Source File |
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SOURCE=.\DESKey\ALGO32.LIB |
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# End Source File |
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# End Target |
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# End Project
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