You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
141 lines
5.1 KiB
141 lines
5.1 KiB
# Microsoft Developer Studio Project File - Name="shaderempty" - Package Owner=<4> |
|
# Microsoft Developer Studio Generated Build File, Format Version 6.00 |
|
# ** DO NOT EDIT ** |
|
|
|
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 |
|
|
|
CFG=shaderempty - Win32 Debug |
|
!MESSAGE This is not a valid makefile. To build this project using NMAKE, |
|
!MESSAGE use the Export Makefile command and run |
|
!MESSAGE |
|
!MESSAGE NMAKE /f "shaderempty.mak". |
|
!MESSAGE |
|
!MESSAGE You can specify a configuration when running NMAKE |
|
!MESSAGE by defining the macro CFG on the command line. For example: |
|
!MESSAGE |
|
!MESSAGE NMAKE /f "shaderempty.mak" CFG="shaderempty - Win32 Debug" |
|
!MESSAGE |
|
!MESSAGE Possible choices for configuration are: |
|
!MESSAGE |
|
!MESSAGE "shaderempty - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") |
|
!MESSAGE "shaderempty - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") |
|
!MESSAGE |
|
|
|
# Begin Project |
|
# PROP AllowPerConfigDependencies 0 |
|
# PROP Scc_ProjName ""$/Src/common/MaterialSystem/shaderempty", SKRCAAAA" |
|
# PROP Scc_LocalPath "." |
|
CPP=cl.exe |
|
MTL=midl.exe |
|
RSC=rc.exe |
|
|
|
!IF "$(CFG)" == "shaderempty - Win32 Release" |
|
|
|
# PROP BASE Use_MFC 0 |
|
# PROP BASE Use_Debug_Libraries 0 |
|
# PROP BASE Output_Dir "Release" |
|
# PROP BASE Intermediate_Dir "Release" |
|
# PROP BASE Target_Dir "" |
|
# PROP Use_MFC 0 |
|
# PROP Use_Debug_Libraries 0 |
|
# PROP Output_Dir "Release" |
|
# PROP Intermediate_Dir "Release" |
|
# PROP Ignore_Export_Lib 0 |
|
# PROP Target_Dir "" |
|
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SHADEREMPTY_EXPORTS" /YX /FD /c |
|
# ADD CPP /nologo /G6 /W4 /Zi /O2 /I "..\..\common" /I "..\..\public" /I "..\..\public\tier1" /I "..\\" /D "NDEBUG" /D "_WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SHADER_DLL_EXPORT" /D "PROTECTED_THINGS_ENABLE" /FD /c |
|
# SUBTRACT CPP /Fr /YX |
|
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 |
|
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 |
|
# ADD BASE RSC /l 0x409 /d "NDEBUG" |
|
# ADD RSC /l 0x409 /d "NDEBUG" |
|
BSC32=bscmake.exe |
|
# ADD BASE BSC32 /nologo |
|
# ADD BSC32 /nologo |
|
LINK32=link.exe |
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 |
|
# ADD LINK32 /nologo /dll /map /debug /machine:I386 /out:"Release/shaderapiempty.dll" /libpath:"..\..\..\lib\common" /libpath:"..\..\..\lib\public" |
|
# Begin Custom Build |
|
TargetPath=.\Release\shaderapiempty.dll |
|
InputPath=.\Release\shaderapiempty.dll |
|
SOURCE="$(InputPath)" |
|
|
|
"..\..\..\game\bin\shaderapiempty.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
|
if exist ..\..\..\game\bin\shaderapiempty.dll attrib -r ..\..\..\game\bin\shaderapiempty.dll |
|
if exist $(TargetPath) copy $(TargetPath) ..\..\..\game\bin\shaderapiempty.dll |
|
|
|
# End Custom Build |
|
|
|
!ELSEIF "$(CFG)" == "shaderempty - Win32 Debug" |
|
|
|
# PROP BASE Use_MFC 0 |
|
# PROP BASE Use_Debug_Libraries 1 |
|
# PROP BASE Output_Dir "Debug" |
|
# PROP BASE Intermediate_Dir "Debug" |
|
# PROP BASE Target_Dir "" |
|
# PROP Use_MFC 0 |
|
# PROP Use_Debug_Libraries 1 |
|
# PROP Output_Dir "Debug" |
|
# PROP Intermediate_Dir "Debug" |
|
# PROP Ignore_Export_Lib 0 |
|
# PROP Target_Dir "" |
|
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SHADEREMPTY_EXPORTS" /YX /FD /GZ /c |
|
# ADD CPP /nologo /G6 /W4 /Gm /ZI /Od /I "..\..\common" /I "..\..\public" /I "..\..\public\tier1" /I "..\\" /D "_DEBUG" /D "_WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SHADER_DLL_EXPORT" /D "PROTECTED_THINGS_ENABLE" /FR /FD /GZ /c |
|
# SUBTRACT CPP /YX |
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 |
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 |
|
# ADD BASE RSC /l 0x409 /d "_DEBUG" |
|
# ADD RSC /l 0x409 /d "_DEBUG" |
|
BSC32=bscmake.exe |
|
# ADD BASE BSC32 /nologo |
|
# ADD BSC32 /nologo |
|
LINK32=link.exe |
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept |
|
# ADD LINK32 /nologo /dll /debug /machine:I386 /out:"Debug/shaderapiempty.dll" /pdbtype:sept /libpath:"..\..\..\lib\common" /libpath:"..\..\..\lib\public" |
|
# Begin Custom Build |
|
TargetPath=.\Debug\shaderapiempty.dll |
|
InputPath=.\Debug\shaderapiempty.dll |
|
SOURCE="$(InputPath)" |
|
|
|
"..\..\..\game\bin\shaderapiempty.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
|
if exist ..\..\..\game\bin\shaderapiempty.dll attrib -r ..\..\..\game\bin\shaderapiempty.dll |
|
if exist $(TargetPath) copy $(TargetPath) ..\..\..\game\bin\shaderapiempty.dll |
|
|
|
# End Custom Build |
|
|
|
!ENDIF |
|
|
|
# Begin Target |
|
|
|
# Name "shaderempty - Win32 Release" |
|
# Name "shaderempty - Win32 Debug" |
|
# Begin Group "Source Files" |
|
|
|
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" |
|
# Begin Source File |
|
|
|
SOURCE=..\..\tier1\interface.cpp |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\ShaderAPIEmpty.cpp |
|
# End Source File |
|
# End Group |
|
# Begin Group "Header Files" |
|
|
|
# PROP Default_Filter "h;hpp;hxx;hm;inl" |
|
# Begin Source File |
|
|
|
SOURCE=..\..\public\tier0\platform.h |
|
# End Source File |
|
# End Group |
|
# Begin Source File |
|
|
|
SOURCE=..\..\lib\public\vstdlib.lib |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\..\lib\public\tier0.lib |
|
# End Source File |
|
# End Target |
|
# End Project
|
|
|