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395 lines
9.8 KiB
395 lines
9.8 KiB
# Microsoft Developer Studio Project File - Name="Dedicated" - Package Owner=<4> |
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# Microsoft Developer Studio Generated Build File, Format Version 6.00 |
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# ** DO NOT EDIT ** |
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# TARGTYPE "Win32 (x86) Application" 0x0101 |
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CFG=Dedicated - Win32 Release |
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!MESSAGE This is not a valid makefile. To build this project using NMAKE, |
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!MESSAGE use the Export Makefile command and run |
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!MESSAGE |
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!MESSAGE NMAKE /f "dedicated.mak". |
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!MESSAGE |
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!MESSAGE You can specify a configuration when running NMAKE |
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!MESSAGE by defining the macro CFG on the command line. For example: |
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!MESSAGE |
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!MESSAGE NMAKE /f "dedicated.mak" CFG="Dedicated - Win32 Release" |
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!MESSAGE |
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!MESSAGE Possible choices for configuration are: |
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!MESSAGE |
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!MESSAGE "Dedicated - Win32 Release" (based on "Win32 (x86) Application") |
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!MESSAGE "Dedicated - Win32 Debug" (based on "Win32 (x86) Application") |
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!MESSAGE |
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# Begin Project |
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# PROP AllowPerConfigDependencies 0 |
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# PROP Scc_ProjName ""$/Src/dedicated", DJEBAAAA" |
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# PROP Scc_LocalPath "." |
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CPP=cl.exe |
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MTL=midl.exe |
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RSC=rc.exe |
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!IF "$(CFG)" == "Dedicated - Win32 Release" |
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# PROP BASE Use_MFC 0 |
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# PROP BASE Use_Debug_Libraries 0 |
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# PROP BASE Output_Dir ".\Release" |
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# PROP BASE Intermediate_Dir ".\Release" |
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# PROP BASE Target_Dir "" |
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# PROP Use_MFC 0 |
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# PROP Use_Debug_Libraries 0 |
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# PROP Output_Dir ".\Release" |
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# PROP Intermediate_Dir ".\Release" |
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# PROP Ignore_Export_Lib 0 |
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# PROP Target_Dir "" |
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c |
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# ADD CPP /nologo /G6 /MT /W4 /GR /GX /Zi /O2 /I "." /I "..\public" /I "..\public\tier1" /I "..\engine" /I "..\common" /D "_WIN32" /D "NDEBUG" /D "_WINDOWS" /D "DEDICATED" /D "LAUNCHERONLY" /YX /FD /c |
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# SUBTRACT CPP /Fr |
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# ADD BASE MTL /nologo /D "NDEBUG" /win32 |
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 |
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# ADD BASE RSC /l 0x409 /d "NDEBUG" |
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# ADD RSC /l 0x409 /d "NDEBUG" |
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BSC32=bscmake.exe |
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# ADD BASE BSC32 /nologo |
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# ADD BSC32 /nologo |
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LINK32=link.exe |
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 |
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# ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /libpath:"..\lib\common" /libpath:"..\lib\public" |
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# SUBTRACT LINK32 /pdb:none |
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# Begin Custom Build - Copying to root |
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TargetDir=.\Release |
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TargetPath=.\Release\dedicated.dll |
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InputPath=.\Release\dedicated.dll |
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SOURCE="$(InputPath)" |
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BuildCmds= \ |
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if exist ..\..\game\bin\dedicated.dll attrib -r ..\..\game\bin\dedicated.dll \ |
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copy $(TargetPath) ..\..\game\bin\dedicated.dll \ |
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if exist $(TargetDir)\dedicated.map copy $(TargetDir)\dedicated.map ..\..\game\bin\dedicated.map \ |
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if exist ..\..\game\bin\dedicated.pdb attrib -r ..\..\game\bin\dedicated.pdb \ |
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copy $(TargetDir)\dedicated.pdb ..\..\game\bin\dedicated.pdb \ |
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"..\..\game\bin\dedicated.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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$(BuildCmds) |
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"..\..\game\bin\dedicated.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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$(BuildCmds) |
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# End Custom Build |
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!ELSEIF "$(CFG)" == "Dedicated - Win32 Debug" |
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# PROP BASE Use_MFC 0 |
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# PROP BASE Use_Debug_Libraries 1 |
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# PROP BASE Output_Dir ".\Debug" |
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# PROP BASE Intermediate_Dir ".\Debug" |
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# PROP BASE Target_Dir "" |
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# PROP Use_MFC 0 |
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# PROP Use_Debug_Libraries 1 |
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# PROP Output_Dir ".\Debug" |
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# PROP Intermediate_Dir ".\Debug" |
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# PROP Ignore_Export_Lib 0 |
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# PROP Target_Dir "" |
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c |
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# ADD CPP /nologo /G6 /MTd /W4 /Gm /GR /GX /ZI /Od /I "." /I "..\public" /I "..\public\tier1" /I "..\engine" /I "..\common" /D "_WIN32" /D "_DEBUG" /D "_WINDOWS" /D "DEDICATED" /D "LAUNCHERONLY" /FR /YX /FD /c |
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# ADD BASE MTL /nologo /D "_DEBUG" /win32 |
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 |
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# ADD BASE RSC /l 0x409 /d "_DEBUG" |
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# ADD RSC /l 0x409 /d "_DEBUG" |
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BSC32=bscmake.exe |
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# ADD BASE BSC32 /nologo |
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# ADD BSC32 /nologo |
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LINK32=link.exe |
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 |
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# ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\lib\common" /libpath:"..\lib\public" |
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# SUBTRACT LINK32 /pdb:none |
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# Begin Custom Build |
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TargetDir=.\Debug |
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TargetPath=.\Debug\dedicated.dll |
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InputPath=.\Debug\dedicated.dll |
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SOURCE="$(InputPath)" |
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"..\..\game\bin\dedicated.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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if exist ..\..\game\bin\dedicated.dll attrib -r ..\..\game\bin\dedicated.dll |
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copy $(TargetPath) ..\..\game\bin\dedicated.dll |
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if exist $(TargetDir)\dedicated.map copy $(TargetDir)\dedicated.map ..\..\game\bin\dedicated.map |
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# End Custom Build |
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!ENDIF |
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# Begin Target |
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# Name "Dedicated - Win32 Release" |
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# Name "Dedicated - Win32 Debug" |
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# Begin Group "Source Files" |
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" |
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# PROP Default_Filter "" |
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# Begin Source File |
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SOURCE=.\console\conproc.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=.\console\textconsole.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=.\console\TextConsoleWin32.cpp |
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# End Source File |
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# Begin Group "VGUI" |
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# PROP Default_Filter "" |
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# Begin Source File |
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SOURCE=.\vgui\CreateMultiplayerGameServerPage.cpp |
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SOURCE=.\vgui\MainPanel.cpp |
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SOURCE=.\vgui\vguihelpers.cpp |
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# PROP Default_Filter "" |
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SOURCE=..\filesystem\filesystem_stdio\BaseFileSystem.cpp |
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SOURCE=..\filesystem\filesystem_stdio\filesystem_stdio.cpp |
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# End Source File |
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SOURCE=..\filesystem\filesystem_stdio\filesystem_steam.cpp |
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SOURCE=.\dedicated.rc |
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SOURCE=.\filesystem.cpp |
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SOURCE=..\tier1\interface.cpp |
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SOURCE=..\Public\Mathlib.cpp |
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# End Source File |
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SOURCE=..\public\tier0\memoverride.cpp |
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# Begin Source File |
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SOURCE=..\common\netapi.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=..\common\SteamAppStartup.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=.\sys_common.cpp |
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# End Source File |
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SOURCE=.\sys_ded.cpp |
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# End Source File |
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SOURCE=.\sys_linux.cpp |
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# PROP Exclude_From_Build 1 |
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SOURCE=.\sys_windows.cpp |
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# PROP Default_Filter "" |
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# Begin Source File |
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SOURCE=.\console\conproc.h |
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# End Source File |
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# Begin Source File |
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SOURCE=..\common\IObjectContainer.h |
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# End Source File |
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# Begin Source File |
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SOURCE=.\console\ObjectList.h |
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# End Source File |
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# Begin Source File |
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SOURCE=.\console\textconsole.h |
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SOURCE=.\console\TextConsoleWin32.h |
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# PROP Default_Filter "" |
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# Begin Source File |
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SOURCE=.\vgui\CreateMultiplayerGameServerPage.h |
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SOURCE=.\vgui\MainPanel.h |
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# End Source File |
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SOURCE=.\vgui\vguihelpers.h |
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# End Source File |
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SOURCE=..\Public\basetypes.h |
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SOURCE=..\Public\commonmacros.h |
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# End Source File |
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# Begin Source File |
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SOURCE=..\public\tier0\dbg.h |
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# End Source File |
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# Begin Source File |
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SOURCE=.\dedicated.h |
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# End Source File |
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# Begin Source File |
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SOURCE=..\public\engine_hlds_api.h |
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# End Source File |
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# Begin Source File |
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SOURCE=..\public\tier0\fasttimer.h |
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# End Source File |
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SOURCE=..\Public\FileSystem.h |
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# End Source File |
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# Begin Source File |
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SOURCE=..\common\IAdminServer.h |
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# End Source File |
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SOURCE=..\public\appframework\IAppSystem.h |
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# End Source File |
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SOURCE=..\public\vstdlib\ICommandLine.h |
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SOURCE=..\public\idedicatedexports.h |
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SOURCE=.\ifilesystem.h |
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SOURCE=..\common\IManageServer.h |
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SOURCE=..\public\tier1\interface.h |
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SOURCE=.\isys.h |
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SOURCE=..\Public\MATHLIB.H |
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SOURCE=..\common\netapi.h |
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SOURCE=..\public\tier0\platform.h |
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SOURCE=..\public\protected_things.h |
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SOURCE=..\common\SteamAppStartup.h |
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SOURCE=..\public\string_t.h |
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SOURCE=..\public\vstdlib\strtools.h |
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SOURCE=..\public\tier0\vcr_shared.h |
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SOURCE=..\public\tier0\vcrmode.h |
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SOURCE=..\Public\vector.h |
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SOURCE=..\Public\vector2d.h |
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SOURCE=..\public\vstdlib\vstdlib.h |
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SOURCE=..\lib\public\vstdlib.lib |
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SOURCE=..\lib\public\tier0.lib |
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SOURCE=..\lib\common\Steam.lib |
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SOURCE=..\lib\public\vgui_controls.lib |
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SOURCE=..\lib\public\appframework.lib |
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